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authorMelanie2010-10-10 22:06:47 +0100
committerMelanie2010-10-10 22:07:36 +0100
commitf2febb89fc8eee4977d965eeb24bd576cc8fb933 (patch)
treeaa60b9d30d030d34c3350e13038dea9cd55f0e94 /OpenSim
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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Change the part for sound playback to be the root part / object UUID instead
of the child prim because using the child prim plain doesn't work.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 8140d42..39b109b 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2694,7 +2694,7 @@ namespace OpenSim.Region.Framework.Scenes
2694 public void PreloadSound(string sound) 2694 public void PreloadSound(string sound)
2695 { 2695 {
2696 // UUID ownerID = OwnerID; 2696 // UUID ownerID = OwnerID;
2697 UUID objectID = UUID; 2697 UUID objectID = ParentGroup.RootPart.UUID;
2698 UUID soundID = UUID.Zero; 2698 UUID soundID = UUID.Zero;
2699 2699
2700 if (!UUID.TryParse(sound, out soundID)) 2700 if (!UUID.TryParse(sound, out soundID))
@@ -3101,7 +3101,7 @@ namespace OpenSim.Region.Framework.Scenes
3101 volume = 0; 3101 volume = 0;
3102 3102
3103 UUID ownerID = _ownerID; 3103 UUID ownerID = _ownerID;
3104 UUID objectID = UUID; 3104 UUID objectID = ParentGroup.RootPart.UUID;
3105 UUID parentID = GetRootPartUUID(); 3105 UUID parentID = GetRootPartUUID();
3106 UUID soundID = UUID.Zero; 3106 UUID soundID = UUID.Zero;
3107 Vector3 position = AbsolutePosition; // region local 3107 Vector3 position = AbsolutePosition; // region local
@@ -3138,11 +3138,11 @@ namespace OpenSim.Region.Framework.Scenes
3138 else 3138 else
3139 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); 3139 soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius);
3140 ParentGroup.PlaySoundMasterPrim = this; 3140 ParentGroup.PlaySoundMasterPrim = this;
3141 ownerID = this._ownerID; 3141 ownerID = _ownerID;
3142 objectID = this.UUID; 3142 objectID = ParentGroup.RootPart.UUID;
3143 parentID = this.GetRootPartUUID(); 3143 parentID = GetRootPartUUID();
3144 position = this.AbsolutePosition; // region local 3144 position = AbsolutePosition; // region local
3145 regionHandle = this.ParentGroup.Scene.RegionInfo.RegionHandle; 3145 regionHandle = ParentGroup.Scene.RegionInfo.RegionHandle;
3146 if (triggered) 3146 if (triggered)
3147 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); 3147 soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius);
3148 else 3148 else
@@ -3150,7 +3150,7 @@ namespace OpenSim.Region.Framework.Scenes
3150 foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) 3150 foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims)
3151 { 3151 {
3152 ownerID = prim._ownerID; 3152 ownerID = prim._ownerID;
3153 objectID = prim.UUID; 3153 objectID = prim.ParentGroup.RootPart.UUID;
3154 parentID = prim.GetRootPartUUID(); 3154 parentID = prim.GetRootPartUUID();
3155 position = prim.AbsolutePosition; // region local 3155 position = prim.AbsolutePosition; // region local
3156 regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle; 3156 regionHandle = prim.ParentGroup.Scene.RegionInfo.RegionHandle;