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authorJustin Clark-Casey (justincc)2011-08-17 23:41:20 +0100
committerJustin Clark-Casey (justincc)2011-08-17 23:41:20 +0100
commitd8f886ccdb6f1bf185e7edaed7cd80b3027d58f2 (patch)
treeed6652bbfcec95d3305db91f617bf86c537b7932 /OpenSim
parentminor: remove mono compiler warning (diff)
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comment out noisy attachments logging
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 0316d29..a3639e8 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -226,9 +226,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
226 public UUID RezSingleAttachmentFromInventory( 226 public UUID RezSingleAttachmentFromInventory(
227 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus) 227 IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
228 { 228 {
229 m_log.DebugFormat( 229// m_log.DebugFormat(
230 "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", 230// "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
231 (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); 231// (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
232 232
233 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should 233 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
234 // be removed when that functionality is implemented in opensim 234 // be removed when that functionality is implemented in opensim
@@ -566,8 +566,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
566 /// <param name="silent"></param> 566 /// <param name="silent"></param>
567 protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent) 567 protected void AttachToAgent(ScenePresence avatar, SceneObjectGroup so, uint attachmentpoint, Vector3 attachOffset, bool silent)
568 { 568 {
569 m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}", 569// m_log.DebugFormat("[ATTACHMENTS MODULE]: Adding attachment {0} to avatar {1} in pt {2} pos {3} {4}",
570 so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos); 570// so.Name, avatar.Name, attachmentpoint, attachOffset, so.RootPart.AttachedPos);
571 571
572 so.DetachFromBackup(); 572 so.DetachFromBackup();
573 573