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authorMW2007-09-08 07:50:31 +0000
committerMW2007-09-08 07:50:31 +0000
commitc29df824c2db40ccdfbaf7ac6f166c578d77db3a (patch)
tree1e9513d9c5f8d9da48ece5ce796f4d80b5796d82 /OpenSim
parentadded SQLiteAssetData class first pass. This should work, (diff)
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Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
Removed the reference to OpenJpeg in the DynamicTextureModule, to see if that was causing the build problem someone is having. Added a Temporary fix for the "existing connection was forcibly closed by the remote host" exception on windows when a user logs out of a multiregion instance. Some early work to prepare for improving the way clients are updated (about prims etc).
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/General/Util.cs14
-rw-r--r--OpenSim/Region/Application/OpenSimMain.cs18
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs8
-rw-r--r--OpenSim/Region/ClientStack/ClientViewBase.cs4
-rw-r--r--OpenSim/Region/ClientStack/PacketServer.cs8
-rw-r--r--OpenSim/Region/ClientStack/UDPServer.cs18
-rw-r--r--OpenSim/Region/Environment/ModuleLoader.cs3
-rw-r--r--OpenSim/Region/Environment/Modules/DynamicTextureModule.cs1
-rw-r--r--OpenSim/Region/Environment/Scenes/Scene.cs8
-rw-r--r--OpenSim/Region/Environment/Scenes/SceneObjectPart.cs5
-rw-r--r--OpenSim/Region/Environment/Scenes/ScenePresence.cs12
-rw-r--r--OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs167
-rw-r--r--OpenSim/Region/Environment/Types/UpdateQueue.cs21
-rw-r--r--OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs33
14 files changed, 295 insertions, 25 deletions
diff --git a/OpenSim/Framework/General/Util.cs b/OpenSim/Framework/General/Util.cs
index 5eae206..1ec7d78 100644
--- a/OpenSim/Framework/General/Util.cs
+++ b/OpenSim/Framework/General/Util.cs
@@ -152,15 +152,15 @@ namespace OpenSim.Framework.Utilities
152 return capsPath; 152 return capsPath;
153 } 153 }
154 154
155 //public static int fast_distance2d(int x, int y) 155 public static int fast_distance2d(int x, int y)
156 //{ 156 {
157 // x = System.Math.Abs(x); 157 x = System.Math.Abs(x);
158 // y = System.Math.Abs(y); 158 y = System.Math.Abs(y);
159 159
160 // int min = System.Math.Min(x, y); 160 int min = System.Math.Min(x, y);
161 161
162 // return (x + y - (min >> 1) - (min >> 2) + (min >> 4)); 162 return (x + y - (min >> 1) - (min >> 2) + (min >> 4));
163 //} 163 }
164 164
165 public static string FieldToString(byte[] bytes) 165 public static string FieldToString(byte[] bytes)
166 { 166 {
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs
index 1170f80..9e0bc09 100644
--- a/OpenSim/Region/Application/OpenSimMain.cs
+++ b/OpenSim/Region/Application/OpenSimMain.cs
@@ -191,8 +191,8 @@ namespace OpenSim
191 MainLog.Instance.Verbose("Loading Shared Modules"); 191 MainLog.Instance.Verbose("Loading Shared Modules");
192 m_moduleLoader.LoadDefaultSharedModules(m_exceptSharedModules); 192 m_moduleLoader.LoadDefaultSharedModules(m_exceptSharedModules);
193 193
194 // Load all script engines found 194 // Load all script engines found (scripting engine is now a IRegionModule so loaded in the module loader
195 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log); 195 // OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader ScriptEngineLoader = new OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineLoader(m_log);
196 196
197 for (int i = 0; i < configFiles.Length; i++) 197 for (int i = 0; i < configFiles.Length; i++)
198 { 198 {
@@ -209,11 +209,11 @@ namespace OpenSim
209 scene.SetModuleInterfaces(); 209 scene.SetModuleInterfaces();
210 210
211 // Check if we have a script engine to load 211 // Check if we have a script engine to load
212 if (m_scriptEngine != null && m_scriptEngine != "") 212 //if (m_scriptEngine != null && m_scriptEngine != "")
213 { 213 //{
214 OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine(m_scriptEngine); 214 // OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface ScriptEngine = ScriptEngineLoader.LoadScriptEngine(m_scriptEngine);
215 scene.AddScriptEngine(ScriptEngine, m_log); 215 // scene.AddScriptEngine(ScriptEngine, m_log);
216 } 216 //}
217 217
218 //Server side object editing permissions checking 218 //Server side object editing permissions checking
219 if (m_permissions) 219 if (m_permissions)
@@ -371,7 +371,7 @@ namespace OpenSim
371 /// <param name="cmdparams">Additional arguments passed to the command</param> 371 /// <param name="cmdparams">Additional arguments passed to the command</param>
372 public void RunCmd(string command, string[] cmdparams) 372 public void RunCmd(string command, string[] cmdparams)
373 { 373 {
374 if ((m_consoleRegion == null) || (command == "change-region") || (command == "shutdown")) 374 if ((m_consoleRegion == null) || (command == "change-region") || (command == "shutdown"))
375 { 375 {
376 switch (command) 376 switch (command)
377 { 377 {
@@ -603,7 +603,7 @@ namespace OpenSim
603 string result = ""; 603 string result = "";
604 for (int i = pos; i < commandParams.Length; i++) 604 for (int i = pos; i < commandParams.Length; i++)
605 { 605 {
606 result += commandParams[i] +" "; 606 result += commandParams[i] + " ";
607 } 607 }
608 result = result.TrimEnd(' '); 608 result = result.TrimEnd(' ');
609 return result; 609 return result;
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index ff527fb..52fc568 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -128,6 +128,14 @@ namespace OpenSim.Region.ClientStack
128 m_networkServer.RemoveClientCircuit(this.CircuitCode); 128 m_networkServer.RemoveClientCircuit(this.CircuitCode);
129 this.ClientThread.Abort(); 129 this.ClientThread.Abort();
130 } 130 }
131
132 public override void ConnectionClosed()
133 {
134 clientPingTimer.Stop();
135 m_clientThreads.Remove(this.CircuitCode);
136 m_networkServer.RemoveClientCircuit(this.CircuitCode);
137 this.ClientThread.Abort();
138 }
131 #endregion 139 #endregion
132 140
133 # region Packet Handling 141 # region Packet Handling
diff --git a/OpenSim/Region/ClientStack/ClientViewBase.cs b/OpenSim/Region/ClientStack/ClientViewBase.cs
index 0b2c875..8a7c764 100644
--- a/OpenSim/Region/ClientStack/ClientViewBase.cs
+++ b/OpenSim/Region/ClientStack/ClientViewBase.cs
@@ -315,6 +315,10 @@ namespace OpenSim.Region.ClientStack
315 315
316 } 316 }
317 317
318 public virtual void ConnectionClosed()
319 {
320 }
321
318 #region Nested Classes 322 #region Nested Classes
319 323
320 public class QueItem 324 public class QueItem
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs
index 66a7ffd..59f11d5 100644
--- a/OpenSim/Region/ClientStack/PacketServer.cs
+++ b/OpenSim/Region/ClientStack/PacketServer.cs
@@ -74,6 +74,14 @@ namespace OpenSim.Region.ClientStack
74 } 74 }
75 } 75 }
76 76
77 public virtual void ConnectionClosed(uint circuitCode)
78 {
79 if (this.ClientThreads.ContainsKey(circuitCode))
80 {
81 ClientThreads[circuitCode].ConnectionClosed();
82 }
83 }
84
77 /// <summary> 85 /// <summary>
78 /// 86 ///
79 /// </summary> 87 /// </summary>
diff --git a/OpenSim/Region/ClientStack/UDPServer.cs b/OpenSim/Region/ClientStack/UDPServer.cs
index 45eb0cd..8b4a3cb 100644
--- a/OpenSim/Region/ClientStack/UDPServer.cs
+++ b/OpenSim/Region/ClientStack/UDPServer.cs
@@ -101,7 +101,23 @@ namespace OpenSim.Region.ClientStack
101 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); 101 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
102 epSender = (EndPoint)ipeSender; 102 epSender = (EndPoint)ipeSender;
103 Packet packet = null; 103 Packet packet = null;
104 int numBytes = Server.EndReceiveFrom(result, ref epSender); 104
105 int numBytes;
106
107 try
108 {
109 numBytes = Server.EndReceiveFrom(result, ref epSender);
110 }
111 catch (System.Net.Sockets.SocketException)
112 {
113 Console.WriteLine("Remote host Closed connection");
114 this._packetServer.ConnectionClosed(this.clientCircuits[epSender]);
115 ipeSender = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0);
116 epSender = (EndPoint)ipeSender;
117 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
118 return;
119 }
120
105 int packetEnd = numBytes - 1; 121 int packetEnd = numBytes - 1;
106 122
107 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); 123 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
diff --git a/OpenSim/Region/Environment/ModuleLoader.cs b/OpenSim/Region/Environment/ModuleLoader.cs
index e8e7bc2..be3384b 100644
--- a/OpenSim/Region/Environment/ModuleLoader.cs
+++ b/OpenSim/Region/Environment/ModuleLoader.cs
@@ -44,6 +44,9 @@ namespace OpenSim.Region.Environment
44 LoadedModules.Add(avatarProfiles); 44 LoadedModules.Add(avatarProfiles);
45 45
46 this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene); 46 this.LoadRegionModule("OpenSim.Region.ExtensionsScriptModule.dll", "ExtensionsScriptingModule", scene);
47
48 string lslPath = System.IO.Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine.DotNetEngine.dll");
49 this.LoadRegionModule(lslPath, "LSLScriptingModule", scene);
47 } 50 }
48 51
49 public void LoadDefaultSharedModules(string exceptModules) 52 public void LoadDefaultSharedModules(string exceptModules)
diff --git a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
index 9fbd68e..8223919 100644
--- a/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
+++ b/OpenSim/Region/Environment/Modules/DynamicTextureModule.cs
@@ -5,7 +5,6 @@ using System.Threading;
5using System.IO; 5using System.IO;
6using System.Collections.Generic; 6using System.Collections.Generic;
7using libsecondlife; 7using libsecondlife;
8using OpenJPEGNet;
9using OpenSim.Region.Environment.Scenes; 8using OpenSim.Region.Environment.Scenes;
10using OpenSim.Region.Environment.Interfaces; 9using OpenSim.Region.Environment.Interfaces;
11using OpenSim.Framework.Interfaces; 10using OpenSim.Framework.Interfaces;
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs
index 4151074..1ce75e0 100644
--- a/OpenSim/Region/Environment/Scenes/Scene.cs
+++ b/OpenSim/Region/Environment/Scenes/Scene.cs
@@ -44,6 +44,7 @@ using OpenSim.Framework.Communications.Caches;
44using OpenSim.Region.Environment.LandManagement; 44using OpenSim.Region.Environment.LandManagement;
45using OpenSim.Region.Environment; 45using OpenSim.Region.Environment;
46using OpenSim.Region.Environment.Interfaces; 46using OpenSim.Region.Environment.Interfaces;
47using OpenSim.Region.Environment.Types;
47using OpenSim.Region.Terrain; 48using OpenSim.Region.Terrain;
48using OpenSim.Framework.Data; 49using OpenSim.Framework.Data;
49using Caps = OpenSim.Region.Capabilities.Caps; 50using Caps = OpenSim.Region.Capabilities.Caps;
@@ -72,6 +73,8 @@ namespace OpenSim.Region.Environment.Scenes
72 private int m_timePhase = 24; 73 private int m_timePhase = 24;
73 private int m_timeUpdateCount; 74 private int m_timeUpdateCount;
74 75
76 public BasicQuadTreeNode QuadTree;
77
75 private Mutex updateLock; 78 private Mutex updateLock;
76 79
77 protected ModuleLoader m_moduleLoader; 80 protected ModuleLoader m_moduleLoader;
@@ -178,6 +181,10 @@ namespace OpenSim.Region.Environment.Scenes
178 181
179 m_eventManager.OnPermissionError += SendPermissionAlert; 182 m_eventManager.OnPermissionError += SendPermissionAlert;
180 183
184 QuadTree = new BasicQuadTreeNode(null, 0, 0, 256, 256);
185 QuadTree.Subdivide();
186 QuadTree.Subdivide();
187
181 MainLog.Instance.Verbose("Creating new entitities instance"); 188 MainLog.Instance.Verbose("Creating new entitities instance");
182 Entities = new Dictionary<LLUUID, EntityBase>(); 189 Entities = new Dictionary<LLUUID, EntityBase>();
183 Avatars = new Dictionary<LLUUID, ScenePresence>(); 190 Avatars = new Dictionary<LLUUID, ScenePresence>();
@@ -596,6 +603,7 @@ namespace OpenSim.Region.Environment.Scenes
596 { 603 {
597 if (!Entities.ContainsKey(sceneObject.UUID)) 604 if (!Entities.ContainsKey(sceneObject.UUID))
598 { 605 {
606 QuadTree.AddObject(sceneObject);
599 Entities.Add(sceneObject.UUID, sceneObject); 607 Entities.Add(sceneObject.UUID, sceneObject);
600 } 608 }
601 } 609 }
diff --git a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
index dec017e..9e207c8 100644
--- a/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
@@ -43,6 +43,9 @@ namespace OpenSim.Region.Environment.Scenes
43 43
44 protected byte[] m_particleSystem = new byte[0]; 44 protected byte[] m_particleSystem = new byte[0];
45 45
46 public uint TimeStampFull = 0;
47 public uint TimeStampTerse = 0;
48
46 protected SceneObjectGroup m_parentGroup; 49 protected SceneObjectGroup m_parentGroup;
47 50
48 /// <summary> 51 /// <summary>
@@ -366,6 +369,7 @@ namespace OpenSim.Region.Environment.Scenes
366 { 369 {
367 m_parentGroup.HasChanged = true; 370 m_parentGroup.HasChanged = true;
368 } 371 }
372 this.TimeStampFull =(uint) Util.UnixTimeSinceEpoch();
369 m_updateFlag = 2; 373 m_updateFlag = 2;
370 } 374 }
371 375
@@ -380,6 +384,7 @@ namespace OpenSim.Region.Environment.Scenes
380 { 384 {
381 m_parentGroup.HasChanged = true; 385 m_parentGroup.HasChanged = true;
382 } 386 }
387 this.TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
383 m_updateFlag = 1; 388 m_updateFlag = 1;
384 } 389 }
385 } 390 }
diff --git a/OpenSim/Region/Environment/Scenes/ScenePresence.cs b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
index 285c691..7b7c595 100644
--- a/OpenSim/Region/Environment/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Environment/Scenes/ScenePresence.cs
@@ -88,11 +88,13 @@ namespace OpenSim.Region.Environment.Scenes
88 public delegate void SignificantClientMovement(IClientAPI remote_client); 88 public delegate void SignificantClientMovement(IClientAPI remote_client);
89 public event SignificantClientMovement OnSignificantClientMovement; 89 public event SignificantClientMovement OnSignificantClientMovement;
90 90
91 public List<SceneObjectGroup> InterestList = new List<SceneObjectGroup>();
92
91 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>(); 93 // private Queue<SceneObjectGroup> m_fullGroupUpdates = new Queue<SceneObjectGroup>();
92 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>(); 94 // private Queue<SceneObjectGroup> m_terseGroupUpdates = new Queue<SceneObjectGroup>();
93 95
94 private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>(); 96 private Queue<SceneObjectPart> m_fullPartUpdates = new Queue<SceneObjectPart>();
95 private Queue<SceneObjectPart> m_teserPartUpdates = new Queue<SceneObjectPart>(); 97 private Queue<SceneObjectPart> m_tersePartUpdates = new Queue<SceneObjectPart>();
96 98
97 #region Properties 99 #region Properties
98 /// <summary> 100 /// <summary>
@@ -201,7 +203,7 @@ namespace OpenSim.Region.Environment.Scenes
201 203
202 public void AddTersePart(SceneObjectPart part) 204 public void AddTersePart(SceneObjectPart part)
203 { 205 {
204 m_teserPartUpdates.Enqueue(part); 206 m_tersePartUpdates.Enqueue(part);
205 } 207 }
206 208
207 public void AddFullPart(SceneObjectPart part) 209 public void AddFullPart(SceneObjectPart part)
@@ -211,18 +213,18 @@ namespace OpenSim.Region.Environment.Scenes
211 213
212 public void SendPrimUpdates() 214 public void SendPrimUpdates()
213 { 215 {
214 if (m_teserPartUpdates.Count > 0) 216 if (m_tersePartUpdates.Count > 0)
215 { 217 {
216 bool terse = true; 218 bool terse = true;
217 int terseCount = 0; 219 int terseCount = 0;
218 220
219 while (terse) 221 while (terse)
220 { 222 {
221 SceneObjectPart part = m_teserPartUpdates.Dequeue(); 223 SceneObjectPart part = m_tersePartUpdates.Dequeue();
222 part.SendTerseUpdate(this.ControllingClient); 224 part.SendTerseUpdate(this.ControllingClient);
223 terseCount++; 225 terseCount++;
224 226
225 if ((m_teserPartUpdates.Count < 1) |(terseCount > 30)) 227 if ((m_tersePartUpdates.Count < 1) |(terseCount > 30))
226 { 228 {
227 terse = false; 229 terse = false;
228 } 230 }
diff --git a/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
new file mode 100644
index 0000000..c7b0524
--- /dev/null
+++ b/OpenSim/Region/Environment/Types/BasicQuadTreeNode.cs
@@ -0,0 +1,167 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.Environment.Scenes;
5
6namespace OpenSim.Region.Environment.Types
7{
8 public class BasicQuadTreeNode
9 {
10 private List<SceneObjectGroup> m_objects = new List<SceneObjectGroup>();
11 private BasicQuadTreeNode[] m_childNodes = null;
12 private BasicQuadTreeNode m_parent = null;
13
14 private short m_leftX;
15 private short m_leftY;
16 private short m_width;
17 private short m_height;
18
19 public BasicQuadTreeNode(BasicQuadTreeNode parent, short leftX, short leftY, short width, short height)
20 {
21 m_parent = parent;
22 m_leftX = leftX;
23 m_leftY = leftY;
24 m_width = width;
25 m_height = height;
26 }
27
28 public void AddObject(SceneObjectGroup obj)
29 {
30 if (m_childNodes == null)
31 {
32 if (!m_objects.Contains(obj))
33 {
34 m_objects.Add(obj);
35 }
36 }
37 else
38 {
39 if (obj.AbsolutePosition.X < (m_leftX + (m_width / 2)))
40 {
41 if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
42 {
43 m_childNodes[0].AddObject(obj);
44 }
45 else
46 {
47 m_childNodes[2].AddObject(obj);
48 }
49 }
50 else
51 {
52 if (obj.AbsolutePosition.Y < (m_leftY + (m_height / 2)))
53 {
54 m_childNodes[1].AddObject(obj);
55 }
56 else
57 {
58 m_childNodes[3].AddObject(obj);
59 }
60 }
61 }
62 }
63
64 public void Subdivide()
65 {
66 if (m_childNodes == null)
67 {
68 m_childNodes = new BasicQuadTreeNode[4];
69 m_childNodes[0] = new BasicQuadTreeNode(this, m_leftX, m_leftY,(short) (m_width / 2), (short)( m_height / 2));
70 m_childNodes[1] = new BasicQuadTreeNode(this,(short)( m_leftX + (m_width / 2)), m_leftY,(short)( m_width / 2),(short) (m_height / 2));
71 m_childNodes[2] = new BasicQuadTreeNode(this, m_leftX, (short)( m_leftY + (m_height / 2)), (short)(m_width / 2),(short)( m_height / 2));
72 m_childNodes[3] = new BasicQuadTreeNode(this, (short)( m_leftX + (m_width / 2)),(short)( m_height + (m_height / 2)),(short)( m_width / 2), (short)(m_height / 2));
73 }
74 else
75 {
76 for (int i = 0; i < m_childNodes.Length; i++)
77 {
78 m_childNodes[i].Subdivide();
79 }
80 }
81 }
82
83 public List<SceneObjectGroup> GetObjectsFrom(int x, int y)
84 {
85 if (m_childNodes == null)
86 {
87 return m_objects;
88 }
89 else
90 {
91 if (x < (m_leftX + (m_width / 2)))
92 {
93 if (y < (m_leftY + (m_height / 2)))
94 {
95 return m_childNodes[0].GetObjectsFrom(x, y);
96 }
97 else
98 {
99 return m_childNodes[2].GetObjectsFrom(x, y);
100 }
101 }
102 else
103 {
104 if (y < (m_leftY + (m_height / 2)))
105 {
106 return m_childNodes[1].GetObjectsFrom(x, y);
107 }
108 else
109 {
110 return m_childNodes[3].GetObjectsFrom(x, y);
111 }
112 }
113 }
114 }
115
116 public void Update()
117 {
118 if (m_childNodes != null)
119 {
120 for (int i = 0; i < 4; i++)
121 {
122 m_childNodes[i].Update();
123 }
124 }
125 else
126 {
127 List<SceneObjectGroup> outBounds = new List<SceneObjectGroup>();
128 foreach (SceneObjectGroup group in m_objects)
129 {
130 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
131 {
132 //still in bounds
133 }
134 else
135 {
136 outBounds.Add(group);
137 }
138 }
139
140 foreach (SceneObjectGroup removee in outBounds)
141 {
142 m_objects.Remove(removee);
143 if (m_parent != null)
144 {
145 m_parent.PassUp(removee);
146 }
147 }
148 outBounds.Clear();
149 }
150 }
151
152 public void PassUp(SceneObjectGroup group)
153 {
154 if (((group.AbsolutePosition.X > m_leftX) && (group.AbsolutePosition.X < (m_leftX + m_width))) && ((group.AbsolutePosition.Y > m_leftY) && (group.AbsolutePosition.Y < (m_leftY + m_height))))
155 {
156 this.AddObject(group);
157 }
158 else
159 {
160 if (m_parent != null)
161 {
162 m_parent.PassUp(group);
163 }
164 }
165 }
166 }
167}
diff --git a/OpenSim/Region/Environment/Types/UpdateQueue.cs b/OpenSim/Region/Environment/Types/UpdateQueue.cs
new file mode 100644
index 0000000..d7eb6ee
--- /dev/null
+++ b/OpenSim/Region/Environment/Types/UpdateQueue.cs
@@ -0,0 +1,21 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.Region.Environment.Scenes;
5using libsecondlife;
6
7namespace OpenSim.Region.Environment.Types
8{
9 public class UpdateQueue
10 {
11 private Queue<SceneObjectPart> m_queue;
12
13 private List<LLUUID> m_ids;
14
15 public UpdateQueue()
16 {
17 m_queue = new Queue<SceneObjectPart>();
18 m_ids = new List<LLUUID>();
19 }
20 }
21}
diff --git a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
index d0823d0..694059c 100644
--- a/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
+++ b/OpenSim/Region/ScriptEngine/DotNetEngine/ScriptEngine.cs
@@ -30,8 +30,9 @@ using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text; 31using System.Text;
32using OpenSim.Framework.Console; 32using OpenSim.Framework.Console;
33//using OpenSim.Region.Environment.Scenes; 33using OpenSim.Region.Environment.Scenes;
34using OpenSim.Region.Environment.Scenes.Scripting; 34using OpenSim.Region.Environment.Scenes.Scripting;
35using OpenSim.Region.Environment.Interfaces;
35using libsecondlife; 36using libsecondlife;
36 37
37namespace OpenSim.Region.ScriptEngine.DotNetEngine 38namespace OpenSim.Region.ScriptEngine.DotNetEngine
@@ -40,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
40 /// This is the root object for ScriptEngine 41 /// This is the root object for ScriptEngine
41 /// </summary> 42 /// </summary>
42 [Serializable] 43 [Serializable]
43 public class ScriptEngine : OpenSim.Region.Environment.Scenes.Scripting.ScriptEngineInterface 44 public class ScriptEngine :IRegionModule
44 { 45 {
45 46
46 internal OpenSim.Region.Environment.Scenes.Scene World; 47 internal OpenSim.Region.Environment.Scenes.Scene World;
@@ -99,5 +100,33 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
99 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID); 100 // Log.Status("ScriptEngine", "DEBUG FUNCTION: StartScript: " + ScriptID);
100 // myScriptManager.StartScript(ScriptID, ObjectID); 101 // myScriptManager.StartScript(ScriptID, ObjectID);
101 //} 102 //}
103
104 #region IRegionModule
105
106 public void Initialise(Scene scene)
107 {
108 this.InitializeEngine(scene, MainLog.Instance);
109 }
110
111 public void PostInitialise()
112 {
113
114 }
115
116 public void CloseDown()
117 {
118 }
119
120 public string GetName()
121 {
122 return "LSLScriptingModule";
123 }
124
125 public bool IsSharedModule()
126 {
127 return false;
128 }
129
130 #endregion
102 } 131 }
103} 132}