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authorBlueWall2011-02-13 00:30:43 -0500
committerBlueWall2011-02-13 00:30:43 -0500
commit6601771f812a360e6bc949da242878980ac0dd72 (patch)
treed59df547ded6d817292c5064ee3a3b0f4490fbdf /OpenSim
parentRevert "Fix unsitting of avatar on linked sets" (diff)
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Set filter to send proper rotations for root part
This allows the root prim, alone or in a set, to send it's rotation. This fixes unsitting the avatar on sit-offsest type teleports where the sit target is in the root prim of a linkset.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 6a92378..4d5eedf 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2099,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes
2099 { 2099 {
2100 Quaternion newRot; 2100 Quaternion newRot;
2101 2101
2102 if (this.LinkNum == 0) 2102 if (this.LinkNum == 0 || this.LinkNum == 1)
2103 { 2103 {
2104 newRot = RotationOffset; 2104 newRot = RotationOffset;
2105 } 2105 }