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authorJustin Clark-Casey (justincc)2012-12-05 23:33:48 +0000
committerJustin Clark-Casey (justincc)2012-12-05 23:33:48 +0000
commit5ba99cbf554d965a6b11114a602c5317ca8f5ebd (patch)
tree70243117bf36f5f2bee502faafc63db06ec78a73 /OpenSim
parentFor now, sort "show scripts" output in descending order sorted by events proc... (diff)
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Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs5
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs9
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs5
3 files changed, 15 insertions, 4 deletions
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index f3abd96..0cef550 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -115,6 +115,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
115 Queue EventQueue { get; } 115 Queue EventQueue { get; }
116 116
117 /// <summary> 117 /// <summary>
118 /// Number of events queued for processing.
119 /// </summary>
120 long EventsQueued { get; }
121
122 /// <summary>
118 /// Number of events processed by this script instance. 123 /// Number of events processed by this script instance.
119 /// </summary> 124 /// </summary>
120 long EventsProcessed { get; } 125 long EventsProcessed { get; }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index 5bfe97a..8e81e9f 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -173,6 +173,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
173 173
174 public Queue EventQueue { get; private set; } 174 public Queue EventQueue { get; private set; }
175 175
176 public long EventsQueued
177 {
178 get
179 {
180 lock (EventQueue)
181 return EventQueue.Count;
182 }
183 }
184
176 public long EventsProcessed { get; private set; } 185 public long EventsProcessed { get; private set; }
177 186
178 public int StartParam { get; set; } 187 public int StartParam { get; set; }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index 394826e..aeb807c 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -526,10 +526,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
526 526
527 sb.AppendFormat("Script name : {0}\n", instance.ScriptName); 527 sb.AppendFormat("Script name : {0}\n", instance.ScriptName);
528 sb.AppendFormat("Status : {0}\n", status); 528 sb.AppendFormat("Status : {0}\n", status);
529 529 sb.AppendFormat("Queued events : {0}\n", instance.EventsQueued);
530 lock (eq)
531 sb.AppendFormat("Queued events : {0}\n", eq.Count);
532
533 sb.AppendFormat("Processed events : {0}\n", instance.EventsProcessed); 530 sb.AppendFormat("Processed events : {0}\n", instance.EventsProcessed);
534 sb.AppendFormat("Item UUID : {0}\n", instance.ItemID); 531 sb.AppendFormat("Item UUID : {0}\n", instance.ItemID);
535 sb.AppendFormat("Containing part name: {0}\n", instance.PrimName); 532 sb.AppendFormat("Containing part name: {0}\n", instance.PrimName);