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author | SignpostMarv | 2012-10-15 15:09:45 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2012-10-29 23:38:59 +0000 |
commit | 57940087d125cf817d1d2492145dc224439434ad (patch) | |
tree | 304b9fcc1febda5fd50c6bfee50a870bb2234e81 /OpenSim | |
parent | Formatting SoundModuleNonShared.LoopSound, consistent indentation (diff) | |
download | opensim-SC_OLD-57940087d125cf817d1d2492145dc224439434ad.zip opensim-SC_OLD-57940087d125cf817d1d2492145dc224439434ad.tar.gz opensim-SC_OLD-57940087d125cf817d1d2492145dc224439434ad.tar.bz2 opensim-SC_OLD-57940087d125cf817d1d2492145dc224439434ad.tar.xz |
Factoring out a superfluous local variable & repeated assignment in SceneObjectPart.SendSound as linksets are only meant to have a single owner
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 681c725..240cfa5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2659,7 +2659,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2659 | 2659 | ||
2660 | volume = Util.Clip((float)volume, 0, 1); | 2660 | volume = Util.Clip((float)volume, 0, 1); |
2661 | 2661 | ||
2662 | UUID ownerID = OwnerID; | ||
2663 | UUID objectID = ParentGroup.RootPart.UUID; | 2662 | UUID objectID = ParentGroup.RootPart.UUID; |
2664 | UUID parentID = ParentGroup.UUID; | 2663 | UUID parentID = ParentGroup.UUID; |
2665 | 2664 | ||
@@ -2691,22 +2690,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
2691 | if (isMaster) | 2690 | if (isMaster) |
2692 | { | 2691 | { |
2693 | if (triggered) | 2692 | if (triggered) |
2694 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | 2693 | soundModule.TriggerSound(soundID, OwnerID, objectID, parentID, volume, position, regionHandle, radius); |
2695 | else | 2694 | else |
2696 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | 2695 | soundModule.PlayAttachedSound(soundID, OwnerID, objectID, volume, position, flags, radius); |
2697 | ParentGroup.PlaySoundMasterPrim = this; | 2696 | ParentGroup.PlaySoundMasterPrim = this; |
2698 | if (triggered) | 2697 | if (triggered) |
2699 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | 2698 | soundModule.TriggerSound(soundID, OwnerID, objectID, parentID, volume, position, regionHandle, radius); |
2700 | else | 2699 | else |
2701 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | 2700 | soundModule.PlayAttachedSound(soundID, OwnerID, objectID, volume, position, flags, radius); |
2702 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) | 2701 | foreach (SceneObjectPart prim in ParentGroup.PlaySoundSlavePrims) |
2703 | { | 2702 | { |
2704 | ownerID = prim.OwnerID; | ||
2705 | position = prim.AbsolutePosition; // region local | 2703 | position = prim.AbsolutePosition; // region local |
2706 | if (triggered) | 2704 | if (triggered) |
2707 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | 2705 | soundModule.TriggerSound(soundID, OwnerID, objectID, parentID, volume, position, regionHandle, radius); |
2708 | else | 2706 | else |
2709 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | 2707 | soundModule.PlayAttachedSound(soundID, OwnerID, objectID, volume, position, flags, radius); |
2710 | } | 2708 | } |
2711 | ParentGroup.PlaySoundSlavePrims.Clear(); | 2709 | ParentGroup.PlaySoundSlavePrims.Clear(); |
2712 | ParentGroup.PlaySoundMasterPrim = null; | 2710 | ParentGroup.PlaySoundMasterPrim = null; |
@@ -2719,9 +2717,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2719 | else | 2717 | else |
2720 | { | 2718 | { |
2721 | if (triggered) | 2719 | if (triggered) |
2722 | soundModule.TriggerSound(soundID, ownerID, objectID, parentID, volume, position, regionHandle, radius); | 2720 | soundModule.TriggerSound(soundID, OwnerID, objectID, parentID, volume, position, regionHandle, radius); |
2723 | else | 2721 | else |
2724 | soundModule.PlayAttachedSound(soundID, ownerID, objectID, volume, position, flags, radius); | 2722 | soundModule.PlayAttachedSound(soundID, OwnerID, objectID, volume, position, flags, radius); |
2725 | } | 2723 | } |
2726 | } | 2724 | } |
2727 | 2725 | ||