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authordahlia2013-06-28 14:03:46 -0700
committerdahlia2013-06-28 14:03:46 -0700
commit4cb4c9fb25f15d05c269e1796571795e46b7074e (patch)
tree820d89c1afdbd987b66f4b37013e72e493ba8b6e /OpenSim
parentadd some locking to materials storage dictionary (diff)
parentRemove "Asset deletion not supported by database" message from "delete asset"... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Data/MySQL/MySQLXAssetData.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs58
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs71
-rw-r--r--OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs136
-rw-r--r--OpenSim/Server/Handlers/Asset/AssetServerConnector.cs12
-rw-r--r--OpenSim/Services/AssetService/XAssetService.cs7
6 files changed, 179 insertions, 107 deletions
diff --git a/OpenSim/Data/MySQL/MySQLXAssetData.cs b/OpenSim/Data/MySQL/MySQLXAssetData.cs
index 8c93825..91389ce 100644
--- a/OpenSim/Data/MySQL/MySQLXAssetData.cs
+++ b/OpenSim/Data/MySQL/MySQLXAssetData.cs
@@ -199,6 +199,8 @@ namespace OpenSim.Data.MySQL
199 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks> 199 /// <remarks>On failure : Throw an exception and attempt to reconnect to database</remarks>
200 public void StoreAsset(AssetBase asset) 200 public void StoreAsset(AssetBase asset)
201 { 201 {
202// m_log.DebugFormat("[XASSETS DB]: Storing asset {0} {1}", asset.Name, asset.ID);
203
202 lock (m_dbLock) 204 lock (m_dbLock)
203 { 205 {
204 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString)) 206 using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 720bfa9..61b0ebd 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -1021,15 +1021,15 @@ namespace OpenSim.Region.Framework.Scenes
1021 /// </remarks> 1021 /// </remarks>
1022 public event TeleportFail OnTeleportFail; 1022 public event TeleportFail OnTeleportFail;
1023 1023
1024 public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids); 1024// public delegate void GatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids);
1025 1025//
1026 /// <summary> 1026// /// <summary>
1027 /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc. 1027// /// Triggered when UUIDs referenced by a scene object are being gathered for archiving, hg transfer, etc.
1028 /// </summary> 1028// /// </summary>
1029 /// <remarks> 1029// /// <remarks>
1030 /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate. 1030// /// The listener should add references to the IDictionary<UUID, AssetType> as appropriate.
1031 /// </remarks> 1031// /// </remarks>
1032 public event GatherUuids OnGatherUuids; 1032// public event GatherUuids OnGatherUuids;
1033 1033
1034 public class MoneyTransferArgs : EventArgs 1034 public class MoneyTransferArgs : EventArgs
1035 { 1035 {
@@ -3248,25 +3248,25 @@ namespace OpenSim.Region.Framework.Scenes
3248 } 3248 }
3249 } 3249 }
3250 3250
3251 public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids) 3251// public void TriggerGatherUuids(SceneObjectPart sop, IDictionary<UUID, AssetType> assetUuids)
3252 { 3252// {
3253 GatherUuids handler = OnGatherUuids; 3253// GatherUuids handler = OnGatherUuids;
3254 3254//
3255 if (handler != null) 3255// if (handler != null)
3256 { 3256// {
3257 foreach (GatherUuids d in handler.GetInvocationList()) 3257// foreach (GatherUuids d in handler.GetInvocationList())
3258 { 3258// {
3259 try 3259// try
3260 { 3260// {
3261 d(sop, assetUuids); 3261// d(sop, assetUuids);
3262 } 3262// }
3263 catch (Exception e) 3263// catch (Exception e)
3264 { 3264// {
3265 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}", 3265// m_log.ErrorFormat("[EVENT MANAGER]: Delegate for TriggerUuidGather failed - continuing {0} - {1}",
3266 e.Message, e.StackTrace); 3266// e.Message, e.StackTrace);
3267 } 3267// }
3268 } 3268// }
3269 } 3269// }
3270 } 3270// }
3271 } 3271 }
3272} 3272}
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 3492813..4e5fb8e 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -186,7 +186,13 @@ namespace OpenSim.Region.Framework.Scenes
186 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids); 186 GatherAssetUuids(tii.AssetID, (AssetType)tii.Type, assetUuids);
187 } 187 }
188 188
189 part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids); 189 // FIXME: We need to make gathering modular but we cannot yet, since gatherers are not guaranteed
190 // to be called with scene objects that are in a scene (e.g. in the case of hg asset mapping and
191 // inventory transfer. There needs to be a way for a module to register a method without assuming a
192 // Scene.EventManager is present.
193// part.ParentGroup.Scene.EventManager.TriggerGatherUuids(part, assetUuids);
194
195 GatherMaterialsUuids(part, assetUuids);
190 } 196 }
191 catch (Exception e) 197 catch (Exception e)
192 { 198 {
@@ -210,6 +216,69 @@ namespace OpenSim.Region.Framework.Scenes
210// Monitor.Pulse(this); 216// Monitor.Pulse(this);
211// } 217// }
212// } 218// }
219
220 /// <summary>
221 /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
222 /// </summary>
223 /// <param name="part"></param>
224 /// <param name="assetUuids"></param>
225 public void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
226 {
227 // scan thru the dynAttrs map of this part for any textures used as materials
228 OSD osdMaterials = null;
229
230 lock (part.DynAttrs)
231 {
232 if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
233 {
234 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
235 materialsStore.TryGetValue("Materials", out osdMaterials);
236 }
237
238 if (osdMaterials != null)
239 {
240 //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
241
242 if (osdMaterials is OSDArray)
243 {
244 OSDArray matsArr = osdMaterials as OSDArray;
245 foreach (OSDMap matMap in matsArr)
246 {
247 try
248 {
249 if (matMap.ContainsKey("Material"))
250 {
251 OSDMap mat = matMap["Material"] as OSDMap;
252 if (mat.ContainsKey("NormMap"))
253 {
254 UUID normalMapId = mat["NormMap"].AsUUID();
255 if (normalMapId != UUID.Zero)
256 {
257 assetUuids[normalMapId] = AssetType.Texture;
258 //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
259 }
260 }
261 if (mat.ContainsKey("SpecMap"))
262 {
263 UUID specularMapId = mat["SpecMap"].AsUUID();
264 if (specularMapId != UUID.Zero)
265 {
266 assetUuids[specularMapId] = AssetType.Texture;
267 //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
268 }
269 }
270 }
271
272 }
273 catch (Exception e)
274 {
275 m_log.Warn("[UUID Gatherer]: exception getting materials: " + e.Message);
276 }
277 }
278 }
279 }
280 }
281 }
213 282
214 /// <summary> 283 /// <summary>
215 /// Get an asset synchronously, potentially using an asynchronous callback. If the 284 /// Get an asset synchronously, potentially using an asynchronous callback. If the
diff --git a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
index 19d8141..3a39971 100644
--- a/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
+++ b/OpenSim/Region/OptionalModules/Materials/MaterialsDemoModule.cs
@@ -125,7 +125,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
125 m_scene = scene; 125 m_scene = scene;
126 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps; 126 m_scene.EventManager.OnRegisterCaps += OnRegisterCaps;
127 m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene; 127 m_scene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
128 m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids; 128// m_scene.EventManager.OnGatherUuids += GatherMaterialsUuids;
129 } 129 }
130 130
131 void EventManager_OnObjectAddedToScene(SceneObjectGroup obj) 131 void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
@@ -161,7 +161,7 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
161 161
162 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps; 162 m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
163 m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene; 163 m_scene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
164 m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids; 164// m_scene.EventManager.OnGatherUuids -= GatherMaterialsUuids;
165 165
166 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName); 166 m_log.DebugFormat("[MaterialsDemoModule]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
167 } 167 }
@@ -591,70 +591,72 @@ namespace OpenSim.Region.OptionalModules.MaterialsDemoModule
591 output.Flush(); 591 output.Flush();
592 } 592 }
593 593
594 /// <summary> 594 // FIXME: This code is currently still in UuidGatherer since we cannot use Scene.EventManager as some
595 /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps 595 // calls to the gatherer are done for objects with no scene.
596 /// </summary> 596// /// <summary>
597 /// <param name="part"></param> 597// /// Gather all of the texture asset UUIDs used to reference "Materials" such as normal and specular maps
598 /// <param name="assetUuids"></param> 598// /// </summary>
599 private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids) 599// /// <param name="part"></param>
600 { 600// /// <param name="assetUuids"></param>
601 // scan thru the dynAttrs map of this part for any textures used as materials 601// private void GatherMaterialsUuids(SceneObjectPart part, IDictionary<UUID, AssetType> assetUuids)
602 OSD osdMaterials = null; 602// {
603 603// // scan thru the dynAttrs map of this part for any textures used as materials
604 lock (part.DynAttrs) 604// OSD osdMaterials = null;
605 { 605//
606 if (part.DynAttrs.ContainsStore("OpenSim", "Materials")) 606// lock (part.DynAttrs)
607 { 607// {
608 OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials"); 608// if (part.DynAttrs.ContainsStore("OpenSim", "Materials"))
609 if (materialsStore == null) 609// {
610 return; 610// OSDMap materialsStore = part.DynAttrs.GetStore("OpenSim", "Materials");
611 611// if (materialsStore == null)
612 materialsStore.TryGetValue("Materials", out osdMaterials); 612// return;
613 } 613//
614 614// materialsStore.TryGetValue("Materials", out osdMaterials);
615 if (osdMaterials != null) 615// }
616 { 616//
617 //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd)); 617// if (osdMaterials != null)
618 618// {
619 if (osdMaterials is OSDArray) 619// //m_log.Info("[UUID Gatherer]: found Materials: " + OSDParser.SerializeJsonString(osd));
620 { 620//
621 OSDArray matsArr = osdMaterials as OSDArray; 621// if (osdMaterials is OSDArray)
622 foreach (OSDMap matMap in matsArr) 622// {
623 { 623// OSDArray matsArr = osdMaterials as OSDArray;
624 try 624// foreach (OSDMap matMap in matsArr)
625 { 625// {
626 if (matMap.ContainsKey("Material")) 626// try
627 { 627// {
628 OSDMap mat = matMap["Material"] as OSDMap; 628// if (matMap.ContainsKey("Material"))
629 if (mat.ContainsKey("NormMap")) 629// {
630 { 630// OSDMap mat = matMap["Material"] as OSDMap;
631 UUID normalMapId = mat["NormMap"].AsUUID(); 631// if (mat.ContainsKey("NormMap"))
632 if (normalMapId != UUID.Zero) 632// {
633 { 633// UUID normalMapId = mat["NormMap"].AsUUID();
634 assetUuids[normalMapId] = AssetType.Texture; 634// if (normalMapId != UUID.Zero)
635 //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString()); 635// {
636 } 636// assetUuids[normalMapId] = AssetType.Texture;
637 } 637// //m_log.Info("[UUID Gatherer]: found normal map ID: " + normalMapId.ToString());
638 if (mat.ContainsKey("SpecMap")) 638// }
639 { 639// }
640 UUID specularMapId = mat["SpecMap"].AsUUID(); 640// if (mat.ContainsKey("SpecMap"))
641 if (specularMapId != UUID.Zero) 641// {
642 { 642// UUID specularMapId = mat["SpecMap"].AsUUID();
643 assetUuids[specularMapId] = AssetType.Texture; 643// if (specularMapId != UUID.Zero)
644 //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString()); 644// {
645 } 645// assetUuids[specularMapId] = AssetType.Texture;
646 } 646// //m_log.Info("[UUID Gatherer]: found specular map ID: " + specularMapId.ToString());
647 } 647// }
648 648// }
649 } 649// }
650 catch (Exception e) 650//
651 { 651// }
652 m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message); 652// catch (Exception e)
653 } 653// {
654 } 654// m_log.Warn("[MaterialsDemoModule]: exception getting materials: " + e.Message);
655 } 655// }
656 } 656// }
657 } 657// }
658 } 658// }
659// }
660// }
659 } 661 }
660} \ No newline at end of file 662} \ No newline at end of file
diff --git a/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs b/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
index ff45d94..cc4325a 100644
--- a/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
+++ b/OpenSim/Server/Handlers/Asset/AssetServerConnector.cs
@@ -119,16 +119,14 @@ namespace OpenSim.Server.Handlers.Asset
119 119
120 if (asset == null || asset.Data.Length == 0) 120 if (asset == null || asset.Data.Length == 0)
121 { 121 {
122 MainConsole.Instance.Output("Asset not found"); 122 MainConsole.Instance.OutputFormat("Could not find asset with ID {0}", args[2]);
123 return; 123 return;
124 } 124 }
125 125
126 m_AssetService.Delete(args[2]); 126 if (!m_AssetService.Delete(asset.ID))
127 127 MainConsole.Instance.OutputFormat("ERROR: Could not delete asset {0} {1}", asset.ID, asset.Name);
128 //MainConsole.Instance.Output("Asset deleted"); 128 else
129 // TODO: Implement this 129 MainConsole.Instance.OutputFormat("Deleted asset {0} {1}", asset.ID, asset.Name);
130
131 MainConsole.Instance.Output("Asset deletion not supported by database");
132 } 130 }
133 131
134 void HandleDumpAsset(string module, string[] args) 132 void HandleDumpAsset(string module, string[] args)
diff --git a/OpenSim/Services/AssetService/XAssetService.cs b/OpenSim/Services/AssetService/XAssetService.cs
index 8a2ca7c..6047616 100644
--- a/OpenSim/Services/AssetService/XAssetService.cs
+++ b/OpenSim/Services/AssetService/XAssetService.cs
@@ -205,15 +205,16 @@ namespace OpenSim.Services.AssetService
205 if (!UUID.TryParse(id, out assetID)) 205 if (!UUID.TryParse(id, out assetID))
206 return false; 206 return false;
207 207
208 // Don't bother deleting from a chained asset service. This isn't a big deal since deleting happens 208 if (HasChainedAssetService)
209 // very rarely. 209 m_ChainedAssetService.Delete(id);
210 210
211 return m_Database.Delete(id); 211 return m_Database.Delete(id);
212 } 212 }
213 213
214 private void MigrateFromChainedService(AssetBase asset) 214 private void MigrateFromChainedService(AssetBase asset)
215 { 215 {
216 Util.FireAndForget(o => { Store(asset); m_ChainedAssetService.Delete(asset.ID); }); 216 Store(asset);
217 m_ChainedAssetService.Delete(asset.ID);
217 } 218 }
218 } 219 }
219} \ No newline at end of file 220} \ No newline at end of file