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author | Robert Adams | 2013-02-08 16:27:44 -0800 |
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committer | Robert Adams | 2013-02-08 16:29:52 -0800 |
commit | 4808b8ee380d32c1b63654f9c0170a5f07b46bd0 (patch) | |
tree | 2a101cbae42c5aa36487873330dabbb6348ccc92 /OpenSim | |
parent | BulletSim: Change BSCharacter to use new base Density and Friction (diff) | |
download | opensim-SC_OLD-4808b8ee380d32c1b63654f9c0170a5f07b46bd0.zip opensim-SC_OLD-4808b8ee380d32c1b63654f9c0170a5f07b46bd0.tar.gz opensim-SC_OLD-4808b8ee380d32c1b63654f9c0170a5f07b46bd0.tar.bz2 opensim-SC_OLD-4808b8ee380d32c1b63654f9c0170a5f07b46bd0.tar.xz |
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | 1 | ||||
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | 6 |
2 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index 5e06c1e..7ab86d2 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | |||
@@ -183,6 +183,7 @@ public struct ConfigurationParameters | |||
183 | public float shouldEnableFrictionCaching; | 183 | public float shouldEnableFrictionCaching; |
184 | public float numberOfSolverIterations; | 184 | public float numberOfSolverIterations; |
185 | public float useSingleSidedMeshes; | 185 | public float useSingleSidedMeshes; |
186 | public float globalContactBreakingThreshold; | ||
186 | 187 | ||
187 | public float physicsLoggingFrames; | 188 | public float physicsLoggingFrames; |
188 | 189 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs index 6cb7434..3e0b4bc 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs | |||
@@ -87,6 +87,7 @@ public static class BSParam | |||
87 | public static float NumberOfSolverIterations; | 87 | public static float NumberOfSolverIterations; |
88 | public static bool UseSingleSidedMeshes { get { return UseSingleSidedMeshesF != ConfigurationParameters.numericFalse; } } | 88 | public static bool UseSingleSidedMeshes { get { return UseSingleSidedMeshesF != ConfigurationParameters.numericFalse; } } |
89 | public static float UseSingleSidedMeshesF; | 89 | public static float UseSingleSidedMeshesF; |
90 | public static float GlobalContactBreakingThreshold; | ||
90 | 91 | ||
91 | // Avatar parameters | 92 | // Avatar parameters |
92 | public static float AvatarFriction { get; private set; } | 93 | public static float AvatarFriction { get; private set; } |
@@ -570,6 +571,11 @@ public static class BSParam | |||
570 | (s,cf,p,v) => { UseSingleSidedMeshesF = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, | 571 | (s,cf,p,v) => { UseSingleSidedMeshesF = BSParam.NumericBool(cf.GetBoolean(p, BSParam.BoolNumeric(v))); }, |
571 | (s) => { return UseSingleSidedMeshesF; }, | 572 | (s) => { return UseSingleSidedMeshesF; }, |
572 | (s,p,l,v) => { UseSingleSidedMeshesF = v; s.UnmanagedParams[0].useSingleSidedMeshes = v; } ), | 573 | (s,p,l,v) => { UseSingleSidedMeshesF = v; s.UnmanagedParams[0].useSingleSidedMeshes = v; } ), |
574 | new ParameterDefn("GlobalContactBreakingThreshold", "Amount of shape radius before breaking a collision contact (0 says Bullet default (0.2))", | ||
575 | 0f, | ||
576 | (s,cf,p,v) => { GlobalContactBreakingThreshold = cf.GetFloat(p, v); }, | ||
577 | (s) => { return GlobalContactBreakingThreshold; }, | ||
578 | (s,p,l,v) => { GlobalContactBreakingThreshold = v; s.UnmanagedParams[0].globalContactBreakingThreshold = v; } ), | ||
573 | 579 | ||
574 | new ParameterDefn("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", | 580 | new ParameterDefn("LinksetImplementation", "Type of linkset implementation (0=Constraint, 1=Compound, 2=Manual)", |
575 | (float)BSLinkset.LinksetImplementation.Compound, | 581 | (float)BSLinkset.LinksetImplementation.Compound, |