diff options
author | Diva Canto | 2012-03-10 08:09:43 -0800 |
---|---|---|
committer | Diva Canto | 2012-03-10 08:09:43 -0800 |
commit | 291dc3969181f4718e84f33e18c4bf9d519cde3d (patch) | |
tree | c22f305a20f32b0a390681ca73eab8cc0bf213b0 /OpenSim | |
parent | Serialize all web requests to a particular host:port pair; only applied to th... (diff) | |
parent | Fix TestSaveOarNoAssets() by not launch a no-assets request on a separate thr... (diff) | |
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim')
9 files changed, 236 insertions, 111 deletions
diff --git a/OpenSim/Framework/SLUtil.cs b/OpenSim/Framework/SLUtil.cs index b337e03..f9cb851 100644 --- a/OpenSim/Framework/SLUtil.cs +++ b/OpenSim/Framework/SLUtil.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Xml; | ||
31 | using log4net; | 32 | using log4net; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
33 | 34 | ||
@@ -39,6 +40,13 @@ namespace OpenSim.Framework | |||
39 | 40 | ||
40 | #region SL / file extension / content-type conversions | 41 | #region SL / file extension / content-type conversions |
41 | 42 | ||
43 | public static Dictionary<string, UUID> DefaultAvatarAnimations = new Dictionary<string, UUID>(); | ||
44 | |||
45 | static SLUtil() | ||
46 | { | ||
47 | DefaultAvatarAnimations = LoadDefaultAvatarAnimations("data/avataranimations.xml"); | ||
48 | } | ||
49 | |||
42 | public static string SLAssetTypeToContentType(int assetType) | 50 | public static string SLAssetTypeToContentType(int assetType) |
43 | { | 51 | { |
44 | switch ((AssetType)assetType) | 52 | switch ((AssetType)assetType) |
@@ -374,5 +382,47 @@ namespace OpenSim.Framework | |||
374 | 382 | ||
375 | return output; | 383 | return output; |
376 | } | 384 | } |
385 | |||
386 | /// <summary> | ||
387 | /// Load the default SL avatar animations. | ||
388 | /// </summary> | ||
389 | /// <returns></returns> | ||
390 | public static Dictionary<string, UUID> LoadDefaultAvatarAnimations(string path) | ||
391 | { | ||
392 | Dictionary<string, UUID> animations = new Dictionary<string, UUID>(); | ||
393 | |||
394 | using (XmlTextReader reader = new XmlTextReader(path)) | ||
395 | { | ||
396 | XmlDocument doc = new XmlDocument(); | ||
397 | doc.Load(reader); | ||
398 | if (doc.DocumentElement != null) | ||
399 | { | ||
400 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
401 | { | ||
402 | if (nod.Attributes["name"] != null) | ||
403 | { | ||
404 | string name = nod.Attributes["name"].Value.ToLower(); | ||
405 | string id = nod.InnerText; | ||
406 | animations.Add(name, (UUID)id); | ||
407 | } | ||
408 | } | ||
409 | } | ||
410 | } | ||
411 | |||
412 | return animations; | ||
413 | } | ||
414 | |||
415 | /// <summary> | ||
416 | /// Get the default SL avatar animation with the given name. | ||
417 | /// </summary> | ||
418 | /// <param name="name"></param> | ||
419 | /// <returns></returns> | ||
420 | public static UUID GetDefaultAvatarAnimation(string name) | ||
421 | { | ||
422 | if (DefaultAvatarAnimations.ContainsKey(name)) | ||
423 | return DefaultAvatarAnimations[name]; | ||
424 | |||
425 | return UUID.Zero; | ||
426 | } | ||
377 | } | 427 | } |
378 | } | 428 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index d3c1102..c6956fc 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -28,6 +28,7 @@ | |||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | 30 | using System.IO; |
31 | using System.Linq; | ||
31 | using System.Net; | 32 | using System.Net; |
32 | using System.Reflection; | 33 | using System.Reflection; |
33 | using System.Text; | 34 | using System.Text; |
@@ -67,6 +68,9 @@ namespace OpenSim | |||
67 | private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache"; | 68 | private const string PLUGIN_ASSET_CACHE = "/OpenSim/AssetCache"; |
68 | private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient"; | 69 | private const string PLUGIN_ASSET_SERVER_CLIENT = "/OpenSim/AssetClient"; |
69 | 70 | ||
71 | // OpenSim.ini Section name for ESTATES Settings | ||
72 | public const string ESTATE_SECTION_NAME = "Estates"; | ||
73 | |||
70 | protected string proxyUrl; | 74 | protected string proxyUrl; |
71 | protected int proxyOffset = 0; | 75 | protected int proxyOffset = 0; |
72 | 76 | ||
@@ -445,12 +449,42 @@ namespace OpenSim | |||
445 | { | 449 | { |
446 | RegionInfo regionInfo = scene.RegionInfo; | 450 | RegionInfo regionInfo = scene.RegionInfo; |
447 | 451 | ||
452 | string estateOwnerFirstName = null; | ||
453 | string estateOwnerLastName = null; | ||
454 | string estateOwnerEMail = null; | ||
455 | string estateOwnerPassword = null; | ||
456 | string rawEstateOwnerUuid = null; | ||
457 | |||
458 | if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null) | ||
459 | { | ||
460 | string defaultEstateOwnerName | ||
461 | = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim(); | ||
462 | string[] ownerNames = defaultEstateOwnerName.Split(' '); | ||
463 | |||
464 | if (ownerNames.Length >= 2) | ||
465 | { | ||
466 | estateOwnerFirstName = ownerNames[0]; | ||
467 | estateOwnerLastName = ownerNames[1]; | ||
468 | } | ||
469 | |||
470 | // Info to be used only on Standalone Mode | ||
471 | rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null); | ||
472 | estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null); | ||
473 | estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null); | ||
474 | } | ||
475 | |||
448 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName); | 476 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName); |
449 | List<char> excluded = new List<char>(new char[1]{' '}); | 477 | List<char> excluded = new List<char>(new char[1]{' '}); |
450 | string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); | ||
451 | string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); | ||
452 | 478 | ||
453 | UserAccount account = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, first, last); | 479 | |
480 | if (estateOwnerFirstName == null || estateOwnerLastName == null) | ||
481 | { | ||
482 | estateOwnerFirstName = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded); | ||
483 | estateOwnerLastName = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded); | ||
484 | } | ||
485 | |||
486 | UserAccount account | ||
487 | = scene.UserAccountService.GetUserAccount(regionInfo.ScopeID, estateOwnerFirstName, estateOwnerLastName); | ||
454 | 488 | ||
455 | if (account == null) | 489 | if (account == null) |
456 | { | 490 | { |
@@ -469,23 +503,35 @@ namespace OpenSim | |||
469 | 503 | ||
470 | if (scene.UserAccountService is UserAccountService) | 504 | if (scene.UserAccountService is UserAccountService) |
471 | { | 505 | { |
472 | string password = MainConsole.Instance.PasswdPrompt("Password"); | 506 | if (estateOwnerPassword == null) |
473 | string email = MainConsole.Instance.CmdPrompt("Email", ""); | 507 | estateOwnerPassword = MainConsole.Instance.PasswdPrompt("Password"); |
508 | |||
509 | if (estateOwnerEMail == null) | ||
510 | estateOwnerEMail = MainConsole.Instance.CmdPrompt("Email"); | ||
474 | 511 | ||
475 | string rawPrincipalId = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString()); | 512 | if (rawEstateOwnerUuid == null) |
513 | rawEstateOwnerUuid = MainConsole.Instance.CmdPrompt("User ID", UUID.Random().ToString()); | ||
476 | 514 | ||
477 | UUID principalId = UUID.Zero; | 515 | UUID estateOwnerUuid = UUID.Zero; |
478 | if (!UUID.TryParse(rawPrincipalId, out principalId)) | 516 | if (!UUID.TryParse(rawEstateOwnerUuid, out estateOwnerUuid)) |
479 | { | 517 | { |
480 | m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawPrincipalId); | 518 | m_log.ErrorFormat("[OPENSIM]: ID {0} is not a valid UUID", rawEstateOwnerUuid); |
481 | return; | 519 | return; |
482 | } | 520 | } |
483 | 521 | ||
522 | // If we've been given a zero uuid then this signals that we should use a random user id | ||
523 | if (estateOwnerUuid == UUID.Zero) | ||
524 | estateOwnerUuid = UUID.Random(); | ||
525 | |||
484 | account | 526 | account |
485 | = ((UserAccountService)scene.UserAccountService).CreateUser( | 527 | = ((UserAccountService)scene.UserAccountService).CreateUser( |
486 | regionInfo.ScopeID, principalId, first, last, password, email); | 528 | regionInfo.ScopeID, |
529 | estateOwnerUuid, | ||
530 | estateOwnerFirstName, | ||
531 | estateOwnerLastName, | ||
532 | estateOwnerPassword, | ||
533 | estateOwnerEMail); | ||
487 | } | 534 | } |
488 | // } | ||
489 | } | 535 | } |
490 | 536 | ||
491 | if (account == null) | 537 | if (account == null) |
@@ -885,15 +931,21 @@ namespace OpenSim | |||
885 | /// This method doesn't allow an estate to be created with the same name as existing estates. | 931 | /// This method doesn't allow an estate to be created with the same name as existing estates. |
886 | /// </remarks> | 932 | /// </remarks> |
887 | /// <param name="regInfo"></param> | 933 | /// <param name="regInfo"></param> |
888 | /// <param name="existingName">A list of estate names that already exist.</param> | 934 | /// <param name="estatesByName">A list of estate names that already exist.</param> |
935 | /// <param name="estateName">Estate name to create if already known</param> | ||
889 | /// <returns>true if the estate was created, false otherwise</returns> | 936 | /// <returns>true if the estate was created, false otherwise</returns> |
890 | public bool CreateEstate(RegionInfo regInfo, List<string> existingNames) | 937 | public bool CreateEstate(RegionInfo regInfo, Dictionary<string, EstateSettings> estatesByName, string estateName) |
891 | { | 938 | { |
892 | // Create a new estate | 939 | // Create a new estate |
893 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true); | 940 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, true); |
894 | string newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | ||
895 | 941 | ||
896 | if (existingNames.Contains(newName)) | 942 | string newName; |
943 | if (estateName != null && estateName != "") | ||
944 | newName = estateName; | ||
945 | else | ||
946 | newName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName); | ||
947 | |||
948 | if (estatesByName.ContainsKey(newName)) | ||
897 | { | 949 | { |
898 | MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName); | 950 | MainConsole.Instance.OutputFormat("An estate named {0} already exists. Please try again.", newName); |
899 | return false; | 951 | return false; |
@@ -920,66 +972,102 @@ namespace OpenSim | |||
920 | if (EstateDataService != null) | 972 | if (EstateDataService != null) |
921 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); | 973 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(regInfo.RegionID, false); |
922 | 974 | ||
923 | if (regInfo.EstateSettings.EstateID == 0) // No record at all | 975 | if (regInfo.EstateSettings.EstateID != 0) |
976 | return; | ||
977 | |||
978 | m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName); | ||
979 | |||
980 | List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll(); | ||
981 | Dictionary<string, EstateSettings> estatesByName = new Dictionary<string, EstateSettings>(); | ||
982 | |||
983 | foreach (EstateSettings estate in estates) | ||
984 | estatesByName[estate.EstateName] = estate; | ||
985 | |||
986 | string defaultEstateName = null; | ||
987 | |||
988 | if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null) | ||
924 | { | 989 | { |
925 | m_log.WarnFormat("[ESTATE] Region {0} is not part of an estate.", regInfo.RegionName); | 990 | defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null); |
926 | 991 | ||
927 | List<EstateSettings> estates = EstateDataService.LoadEstateSettingsAll(); | 992 | if (defaultEstateName != null) |
928 | List<string> estateNames = new List<string>(); | ||
929 | foreach (EstateSettings estate in estates) | ||
930 | estateNames.Add(estate.EstateName); | ||
931 | |||
932 | while (true) | ||
933 | { | 993 | { |
934 | if (estates.Count == 0) | 994 | EstateSettings defaultEstate; |
935 | { | 995 | bool defaultEstateJoined = false; |
936 | m_log.Info("[ESTATE] No existing estates found. You must create a new one."); | 996 | |
937 | 997 | if (estatesByName.ContainsKey(defaultEstateName)) | |
938 | if (CreateEstate(regInfo, estateNames)) | 998 | { |
939 | break; | 999 | defaultEstate = estatesByName[defaultEstateName]; |
1000 | |||
1001 | if (EstateDataService.LinkRegion(regInfo.RegionID, (int)defaultEstate.EstateID)) | ||
1002 | defaultEstateJoined = true; | ||
1003 | } | ||
1004 | else | ||
1005 | { | ||
1006 | if (CreateEstate(regInfo, estatesByName, defaultEstateName)) | ||
1007 | defaultEstateJoined = true; | ||
1008 | } | ||
1009 | |||
1010 | if (defaultEstateJoined) | ||
1011 | return; | ||
1012 | else | ||
1013 | m_log.ErrorFormat( | ||
1014 | "[OPENSIM BASE]: Joining default estate {0} failed", defaultEstateName); | ||
1015 | } | ||
1016 | } | ||
1017 | |||
1018 | // If we have no default estate or creation of the default estate failed then ask the user. | ||
1019 | while (true) | ||
1020 | { | ||
1021 | if (estates.Count == 0) | ||
1022 | { | ||
1023 | m_log.Info("[ESTATE]: No existing estates found. You must create a new one."); | ||
1024 | |||
1025 | if (CreateEstate(regInfo, estatesByName, null)) | ||
1026 | break; | ||
1027 | else | ||
1028 | continue; | ||
1029 | } | ||
1030 | else | ||
1031 | { | ||
1032 | string response | ||
1033 | = MainConsole.Instance.CmdPrompt( | ||
1034 | string.Format( | ||
1035 | "Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName), | ||
1036 | "yes", | ||
1037 | new List<string>() { "yes", "no" }); | ||
1038 | |||
1039 | if (response == "no") | ||
1040 | { | ||
1041 | if (CreateEstate(regInfo, estatesByName, null)) | ||
1042 | break; | ||
940 | else | 1043 | else |
941 | continue; | 1044 | continue; |
942 | } | 1045 | } |
943 | else | 1046 | else |
944 | { | 1047 | { |
945 | string response | 1048 | string[] estateNames = estatesByName.Keys.ToArray(); |
1049 | response | ||
946 | = MainConsole.Instance.CmdPrompt( | 1050 | = MainConsole.Instance.CmdPrompt( |
947 | string.Format( | 1051 | string.Format( |
948 | "Do you wish to join region {0} to an existing estate (yes/no)?", regInfo.RegionName), | 1052 | "Name of estate to join. Existing estate names are ({0})", |
949 | "yes", | 1053 | string.Join(", ", estateNames)), |
950 | new List<string>() { "yes", "no" }); | 1054 | estateNames[0]); |
951 | 1055 | ||
952 | if (response == "no") | 1056 | List<int> estateIDs = EstateDataService.GetEstates(response); |
1057 | if (estateIDs.Count < 1) | ||
953 | { | 1058 | { |
954 | if (CreateEstate(regInfo, estateNames)) | 1059 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again."); |
955 | break; | 1060 | continue; |
956 | else | ||
957 | continue; | ||
958 | } | ||
959 | else | ||
960 | { | ||
961 | response | ||
962 | = MainConsole.Instance.CmdPrompt( | ||
963 | string.Format( | ||
964 | "Name of estate to join. Existing estate names are ({0})", string.Join(", ", estateNames.ToArray())), | ||
965 | estateNames[0]); | ||
966 | |||
967 | List<int> estateIDs = EstateDataService.GetEstates(response); | ||
968 | if (estateIDs.Count < 1) | ||
969 | { | ||
970 | MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again."); | ||
971 | continue; | ||
972 | } | ||
973 | |||
974 | int estateID = estateIDs[0]; | ||
975 | |||
976 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID); | ||
977 | |||
978 | if (EstateDataService.LinkRegion(regInfo.RegionID, estateID)) | ||
979 | break; | ||
980 | |||
981 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
982 | } | 1061 | } |
1062 | |||
1063 | int estateID = estateIDs[0]; | ||
1064 | |||
1065 | regInfo.EstateSettings = EstateDataService.LoadEstateSettings(estateID); | ||
1066 | |||
1067 | if (EstateDataService.LinkRegion(regInfo.RegionID, estateID)) | ||
1068 | break; | ||
1069 | |||
1070 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | ||
983 | } | 1071 | } |
984 | } | 1072 | } |
985 | } | 1073 | } |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index d98ff68..b388b10 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -317,7 +317,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
317 | protected readonly UUID m_agentId; | 317 | protected readonly UUID m_agentId; |
318 | private readonly uint m_circuitCode; | 318 | private readonly uint m_circuitCode; |
319 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; | 319 | private readonly byte[] m_channelVersion = Utils.EmptyBytes; |
320 | private readonly Dictionary<string, UUID> m_defaultAnimations = new Dictionary<string, UUID>(); | ||
321 | private readonly IGroupsModule m_GroupsModule; | 320 | private readonly IGroupsModule m_GroupsModule; |
322 | 321 | ||
323 | private int m_cachedTextureSerial; | 322 | private int m_cachedTextureSerial; |
@@ -452,10 +451,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
452 | RegisterInterface<IClientChat>(this); | 451 | RegisterInterface<IClientChat>(this); |
453 | RegisterInterface<IClientIPEndpoint>(this); | 452 | RegisterInterface<IClientIPEndpoint>(this); |
454 | 453 | ||
455 | InitDefaultAnimations(); | ||
456 | |||
457 | m_scene = scene; | 454 | m_scene = scene; |
458 | |||
459 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); | 455 | m_entityUpdates = new PriorityQueue(m_scene.Entities.Count); |
460 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); | 456 | m_entityProps = new PriorityQueue(m_scene.Entities.Count); |
461 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 457 | m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>(); |
@@ -11210,30 +11206,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
11210 | OutPacket(scriptQuestion, ThrottleOutPacketType.Task); | 11206 | OutPacket(scriptQuestion, ThrottleOutPacketType.Task); |
11211 | } | 11207 | } |
11212 | 11208 | ||
11213 | private void InitDefaultAnimations() | ||
11214 | { | ||
11215 | using (XmlTextReader reader = new XmlTextReader("data/avataranimations.xml")) | ||
11216 | { | ||
11217 | XmlDocument doc = new XmlDocument(); | ||
11218 | doc.Load(reader); | ||
11219 | if (doc.DocumentElement != null) | ||
11220 | foreach (XmlNode nod in doc.DocumentElement.ChildNodes) | ||
11221 | { | ||
11222 | if (nod.Attributes["name"] != null) | ||
11223 | { | ||
11224 | string name = nod.Attributes["name"].Value.ToLower(); | ||
11225 | string id = nod.InnerText; | ||
11226 | m_defaultAnimations.Add(name, (UUID)id); | ||
11227 | } | ||
11228 | } | ||
11229 | } | ||
11230 | } | ||
11231 | |||
11232 | public UUID GetDefaultAnimation(string name) | 11209 | public UUID GetDefaultAnimation(string name) |
11233 | { | 11210 | { |
11234 | if (m_defaultAnimations.ContainsKey(name)) | 11211 | return SLUtil.GetDefaultAvatarAnimation(name); |
11235 | return m_defaultAnimations[name]; | ||
11236 | return UUID.Zero; | ||
11237 | } | 11212 | } |
11238 | 11213 | ||
11239 | /// <summary> | 11214 | /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs index 5238325..a26c73a 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs | |||
@@ -270,12 +270,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
270 | 270 | ||
271 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 271 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
272 | 272 | ||
273 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Adding control file to archive."); | ||
274 | |||
273 | // Write out control file. This has to be done first so that subsequent loaders will see this file first | 275 | // Write out control file. This has to be done first so that subsequent loaders will see this file first |
274 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this | 276 | // XXX: I know this is a weak way of doing it since external non-OAR aware tar executables will not do this |
275 | // not sure how to fix this though, short of going with a completely different file format. | 277 | // not sure how to fix this though, short of going with a completely different file format. |
276 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); | 278 | m_archiveWriter.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, CreateControlFile(options)); |
277 | m_log.InfoFormat("[INVENTORY ARCHIVER]: Added control file to archive."); | 279 | |
278 | |||
279 | if (inventoryFolder != null) | 280 | if (inventoryFolder != null) |
280 | { | 281 | { |
281 | m_log.DebugFormat( | 282 | m_log.DebugFormat( |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs index 9ec4ebe..c179a34 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestExecution.cs | |||
@@ -108,12 +108,14 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
108 | // "[ARCHIVER]: Received {0} of {1} assets requested", | 108 | // "[ARCHIVER]: Received {0} of {1} assets requested", |
109 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); | 109 | // assetsFoundUuids.Count, assetsFoundUuids.Count + assetsNotFoundUuids.Count); |
110 | 110 | ||
111 | m_log.InfoFormat("[ARCHIVER]: Adding region settings to archive."); | ||
112 | |||
111 | // Write out region settings | 113 | // Write out region settings |
112 | string settingsPath | 114 | string settingsPath |
113 | = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); | 115 | = String.Format("{0}{1}.xml", ArchiveConstants.SETTINGS_PATH, m_scene.RegionInfo.RegionName); |
114 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); | 116 | m_archiveWriter.WriteFile(settingsPath, RegionSettingsSerializer.Serialize(m_scene.RegionInfo.RegionSettings)); |
115 | 117 | ||
116 | m_log.InfoFormat("[ARCHIVER]: Added region settings to archive."); | 118 | m_log.InfoFormat("[ARCHIVER]: Adding parcel settings to archive."); |
117 | 119 | ||
118 | // Write out land data (aka parcel) settings | 120 | // Write out land data (aka parcel) settings |
119 | List<ILandObject>landObjects = m_scene.LandChannel.AllParcels(); | 121 | List<ILandObject>landObjects = m_scene.LandChannel.AllParcels(); |
@@ -124,7 +126,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
124 | landData.GlobalID.ToString()); | 126 | landData.GlobalID.ToString()); |
125 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData)); | 127 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData)); |
126 | } | 128 | } |
127 | m_log.InfoFormat("[ARCHIVER]: Added parcel settings to archive."); | 129 | |
130 | m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive."); | ||
128 | 131 | ||
129 | // Write out terrain | 132 | // Write out terrain |
130 | string terrainPath | 133 | string terrainPath |
@@ -135,7 +138,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
135 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); | 138 | m_archiveWriter.WriteFile(terrainPath, ms.ToArray()); |
136 | ms.Close(); | 139 | ms.Close(); |
137 | 140 | ||
138 | m_log.InfoFormat("[ARCHIVER]: Added terrain information to archive."); | 141 | m_log.InfoFormat("[ARCHIVER]: Adding scene objects to archive."); |
139 | 142 | ||
140 | // Write out scene object metadata | 143 | // Write out scene object metadata |
141 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) | 144 | foreach (SceneObjectGroup sceneObject in m_sceneObjects) |
@@ -145,10 +148,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
145 | string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); | 148 | string serializedObject = m_serialiser.SerializeGroupToXml2(sceneObject, m_options); |
146 | m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); | 149 | m_archiveWriter.WriteFile(ArchiveHelpers.CreateObjectPath(sceneObject), serializedObject); |
147 | } | 150 | } |
148 | |||
149 | m_log.InfoFormat("[ARCHIVER]: Added scene objects to archive."); | ||
150 | } | 151 | } |
151 | |||
152 | |||
153 | } | 152 | } |
154 | } | 153 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs index ffcf063..4d459bf 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequestPreparation.cs | |||
@@ -219,12 +219,19 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
219 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); | 219 | m_log.InfoFormat("[ARCHIVER]: Added control file to archive."); |
220 | 220 | ||
221 | if (SaveAssets) | 221 | if (SaveAssets) |
222 | new AssetsRequest( | 222 | { |
223 | new AssetsArchiver(archiveWriter), assetUuids, | 223 | AssetsRequest ar |
224 | m_scene.AssetService, m_scene.UserAccountService, | 224 | = new AssetsRequest( |
225 | m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets).Execute(); | 225 | new AssetsArchiver(archiveWriter), assetUuids, |
226 | m_scene.AssetService, m_scene.UserAccountService, | ||
227 | m_scene.RegionInfo.ScopeID, options, awre.ReceivedAllAssets); | ||
228 | |||
229 | Util.FireAndForget(o => ar.Execute()); | ||
230 | } | ||
226 | else | 231 | else |
232 | { | ||
227 | awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>()); | 233 | awre.ReceivedAllAssets(new List<UUID>(), new List<UUID>()); |
234 | } | ||
228 | } | 235 | } |
229 | catch (Exception) | 236 | catch (Exception) |
230 | { | 237 | { |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs index 8e29e3c..55110dc 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/AssetsRequest.cs | |||
@@ -141,13 +141,15 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
141 | PerformAssetsRequestCallback(null); | 141 | PerformAssetsRequestCallback(null); |
142 | return; | 142 | return; |
143 | } | 143 | } |
144 | 144 | ||
145 | m_requestCallbackTimer.Enabled = true; | ||
146 | |||
145 | foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) | 147 | foreach (KeyValuePair<UUID, AssetType> kvp in m_uuids) |
146 | { | 148 | { |
147 | m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback); | 149 | // m_assetService.Get(kvp.Key.ToString(), kvp.Value, PreAssetRequestCallback); |
150 | AssetBase asset = m_assetService.Get(kvp.Key.ToString()); | ||
151 | PreAssetRequestCallback(kvp.Key.ToString(), kvp.Value, asset); | ||
148 | } | 152 | } |
149 | |||
150 | m_requestCallbackTimer.Enabled = true; | ||
151 | } | 153 | } |
152 | 154 | ||
153 | protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) | 155 | protected void OnRequestCallbackTimeout(object source, ElapsedEventArgs args) |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs index be0d56e..24b9e6b 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs | |||
@@ -34,6 +34,9 @@ using OpenSim.Framework; | |||
34 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
35 | using OpenSim.Region.Framework.Scenes; | 35 | using OpenSim.Region.Framework.Scenes; |
36 | using OpenSim.Region.CoreModules.World.Estate; | 36 | using OpenSim.Region.CoreModules.World.Estate; |
37 | using log4net; | ||
38 | using System.Reflection; | ||
39 | using System.Xml; | ||
37 | 40 | ||
38 | namespace OpenSim.Region.OptionalModules.World.NPC | 41 | namespace OpenSim.Region.OptionalModules.World.NPC |
39 | { | 42 | { |
@@ -132,7 +135,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
132 | 135 | ||
133 | public UUID GetDefaultAnimation(string name) | 136 | public UUID GetDefaultAnimation(string name) |
134 | { | 137 | { |
135 | return UUID.Zero; | 138 | return SLUtil.GetDefaultAvatarAnimation(name); |
136 | } | 139 | } |
137 | 140 | ||
138 | public Vector3 Position | 141 | public Vector3 Position |
diff --git a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs index eb633b3..a142f26 100644 --- a/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs +++ b/OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs | |||
@@ -712,7 +712,7 @@ namespace OpenSim.Region.RegionCombinerModule | |||
712 | 712 | ||
713 | List<Vector3> CoarseLocations = new List<Vector3>(); | 713 | List<Vector3> CoarseLocations = new List<Vector3>(); |
714 | List<UUID> AvatarUUIDs = new List<UUID>(); | 714 | List<UUID> AvatarUUIDs = new List<UUID>(); |
715 | 715 | ||
716 | connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) | 716 | connectiondata.RegionScene.ForEachRootScenePresence(delegate(ScenePresence sp) |
717 | { | 717 | { |
718 | if (sp.UUID != presence.UUID) | 718 | if (sp.UUID != presence.UUID) |