diff options
author | Melanie | 2009-10-02 04:04:14 +0100 |
---|---|---|
committer | Melanie | 2009-10-02 04:04:14 +0100 |
commit | 18a744cac10c797b67236988a84ab6d13a5543b8 (patch) | |
tree | 8333647698a7933ed6def48488380c72084f8360 /OpenSim | |
parent | Removing console debug spew (diff) | |
download | opensim-SC_OLD-18a744cac10c797b67236988a84ab6d13a5543b8.zip opensim-SC_OLD-18a744cac10c797b67236988a84ab6d13a5543b8.tar.gz opensim-SC_OLD-18a744cac10c797b67236988a84ab6d13a5543b8.tar.bz2 opensim-SC_OLD-18a744cac10c797b67236988a84ab6d13a5543b8.tar.xz |
Change texture sending to be driven by the queue empty event from the
packet queue, rather than a timer
Diffstat (limited to 'OpenSim')
4 files changed, 60 insertions, 90 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs index 1448722..b958b01 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs | |||
@@ -232,6 +232,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
232 | 232 | ||
233 | m_packetNumber = m_requestedPacketNumber; | 233 | m_packetNumber = m_requestedPacketNumber; |
234 | } | 234 | } |
235 | |||
236 | if (m_imageManager.Client.PacketHandler.GetQueueCount(ThrottleOutPacketType.Texture) == 0) | ||
237 | { | ||
238 | m_log.Debug("No textures queued, sending one packet to kickstart it"); | ||
239 | SendPacket(m_imageManager.Client); | ||
240 | } | ||
235 | } | 241 | } |
236 | } | 242 | } |
237 | } | 243 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 460f94e..23fa1a3 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -81,8 +81,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
81 | private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = | 81 | private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = |
82 | new List<ObjectUpdatePacket.ObjectDataBlock>(); | 82 | new List<ObjectUpdatePacket.ObjectDataBlock>(); |
83 | 83 | ||
84 | private Timer m_textureRequestTimer; | ||
85 | |||
86 | private bool m_clientBlocked; | 84 | private bool m_clientBlocked; |
87 | 85 | ||
88 | private int m_probesWithNoIngressPackets; | 86 | private int m_probesWithNoIngressPackets; |
@@ -143,9 +141,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
143 | protected int m_primTerseUpdateRate = 10; | 141 | protected int m_primTerseUpdateRate = 10; |
144 | protected int m_primFullUpdateRate = 14; | 142 | protected int m_primFullUpdateRate = 14; |
145 | 143 | ||
146 | protected int m_textureRequestRate = 100; | 144 | protected int m_textureSendLimit = 100; |
147 | protected int m_textureSendLimit = 10; | 145 | protected int m_textureDataLimit = 10; |
148 | protected int m_textureDataLimit = 5; | ||
149 | 146 | ||
150 | protected int m_packetMTU = 1400; | 147 | protected int m_packetMTU = 1400; |
151 | 148 | ||
@@ -534,6 +531,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
534 | m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings); | 531 | m_PacketHandler = new LLPacketHandler(this, m_networkServer, userSettings); |
535 | m_PacketHandler.SynchronizeClient = SynchronizeClient; | 532 | m_PacketHandler.SynchronizeClient = SynchronizeClient; |
536 | m_PacketHandler.OnPacketStats += PopulateStats; | 533 | m_PacketHandler.OnPacketStats += PopulateStats; |
534 | m_PacketHandler.OnQueueEmpty += HandleQueueEmpty; | ||
537 | 535 | ||
538 | if (scene.Config != null) | 536 | if (scene.Config != null) |
539 | { | 537 | { |
@@ -555,9 +553,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
555 | m_primFullUpdateRate = clientConfig.GetInt("FullUpdateRate", | 553 | m_primFullUpdateRate = clientConfig.GetInt("FullUpdateRate", |
556 | m_primFullUpdateRate); | 554 | m_primFullUpdateRate); |
557 | 555 | ||
558 | m_textureRequestRate = clientConfig.GetInt("TextureRequestRate", | ||
559 | m_textureRequestRate); | ||
560 | |||
561 | m_textureSendLimit = clientConfig.GetInt("TextureSendLimit", | 556 | m_textureSendLimit = clientConfig.GetInt("TextureSendLimit", |
562 | m_textureSendLimit); | 557 | m_textureSendLimit); |
563 | 558 | ||
@@ -607,9 +602,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
607 | if (m_primFullUpdateTimer.Enabled) | 602 | if (m_primFullUpdateTimer.Enabled) |
608 | lock (m_primFullUpdateTimer) | 603 | lock (m_primFullUpdateTimer) |
609 | m_primFullUpdateTimer.Stop(); | 604 | m_primFullUpdateTimer.Stop(); |
610 | if (m_textureRequestTimer.Enabled) | ||
611 | lock (m_textureRequestTimer) | ||
612 | m_textureRequestTimer.Stop(); | ||
613 | 605 | ||
614 | // This is just to give the client a reasonable chance of | 606 | // This is just to give the client a reasonable chance of |
615 | // flushing out all it's packets. There should probably | 607 | // flushing out all it's packets. There should probably |
@@ -706,10 +698,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
706 | if (m_primFullUpdateTimer.Enabled) | 698 | if (m_primFullUpdateTimer.Enabled) |
707 | lock (m_primFullUpdateTimer) | 699 | lock (m_primFullUpdateTimer) |
708 | m_primFullUpdateTimer.Stop(); | 700 | m_primFullUpdateTimer.Stop(); |
709 | |||
710 | if (m_textureRequestTimer.Enabled) | ||
711 | lock (m_textureRequestTimer) | ||
712 | m_textureRequestTimer.Stop(); | ||
713 | } | 701 | } |
714 | 702 | ||
715 | public void Restart() | 703 | public void Restart() |
@@ -732,11 +720,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
732 | m_primFullUpdateTimer = new Timer(m_primFullUpdateRate); | 720 | m_primFullUpdateTimer = new Timer(m_primFullUpdateRate); |
733 | m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates); | 721 | m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates); |
734 | m_primFullUpdateTimer.AutoReset = false; | 722 | m_primFullUpdateTimer.AutoReset = false; |
735 | |||
736 | m_textureRequestTimer = new Timer(m_textureRequestRate); | ||
737 | m_textureRequestTimer.Elapsed += new ElapsedEventHandler(ProcessTextureRequests); | ||
738 | m_textureRequestTimer.AutoReset = false; | ||
739 | |||
740 | } | 723 | } |
741 | 724 | ||
742 | private void Terminate() | 725 | private void Terminate() |
@@ -747,7 +730,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
747 | m_avatarTerseUpdateTimer.Close(); | 730 | m_avatarTerseUpdateTimer.Close(); |
748 | m_primTerseUpdateTimer.Close(); | 731 | m_primTerseUpdateTimer.Close(); |
749 | m_primFullUpdateTimer.Close(); | 732 | m_primFullUpdateTimer.Close(); |
750 | m_textureRequestTimer.Close(); | ||
751 | 733 | ||
752 | m_PacketHandler.OnPacketStats -= PopulateStats; | 734 | m_PacketHandler.OnPacketStats -= PopulateStats; |
753 | m_PacketHandler.Dispose(); | 735 | m_PacketHandler.Dispose(); |
@@ -982,10 +964,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
982 | m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates); | 964 | m_primFullUpdateTimer.Elapsed += new ElapsedEventHandler(ProcessPrimFullUpdates); |
983 | m_primFullUpdateTimer.AutoReset = false; | 965 | m_primFullUpdateTimer.AutoReset = false; |
984 | 966 | ||
985 | m_textureRequestTimer = new Timer(m_textureRequestRate); | ||
986 | m_textureRequestTimer.Elapsed += new ElapsedEventHandler(ProcessTextureRequests); | ||
987 | m_textureRequestTimer.AutoReset = false; | ||
988 | |||
989 | m_scene.AddNewClient(this); | 967 | m_scene.AddNewClient(this); |
990 | 968 | ||
991 | RefreshGroupMembership(); | 969 | RefreshGroupMembership(); |
@@ -1057,26 +1035,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1057 | } | 1035 | } |
1058 | } | 1036 | } |
1059 | 1037 | ||
1060 | protected virtual void TextureRequestHandler() | ||
1061 | { | ||
1062 | m_log.DebugFormat("[TRH] Thread started"); | ||
1063 | while (m_imageManager != null) | ||
1064 | { | ||
1065 | try | ||
1066 | { | ||
1067 | while (m_imageManager != null) | ||
1068 | { | ||
1069 | } | ||
1070 | } | ||
1071 | catch (Exception e) | ||
1072 | { | ||
1073 | m_log.WarnFormat("[TRH] Exception in handler loop: {0}", e.Message); | ||
1074 | m_log.Debug(e); | ||
1075 | } | ||
1076 | } | ||
1077 | m_log.DebugFormat("[TRH] Thread terminated"); | ||
1078 | } | ||
1079 | |||
1080 | # endregion | 1038 | # endregion |
1081 | 1039 | ||
1082 | // Previously ClientView.API partial class | 1040 | // Previously ClientView.API partial class |
@@ -3176,16 +3134,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3176 | // Unlike the other timers, this one is only started after | 3134 | // Unlike the other timers, this one is only started after |
3177 | // the first request is seen. | 3135 | // the first request is seen. |
3178 | 3136 | ||
3179 | void ProcessTextureRequests(object sender, ElapsedEventArgs e) | 3137 | void HandleQueueEmpty(ThrottleOutPacketType queue) |
3138 | { | ||
3139 | switch (queue) | ||
3140 | { | ||
3141 | case ThrottleOutPacketType.Texture: | ||
3142 | m_log.Debug("Texture queue empty"); | ||
3143 | ProcessTextureRequests(); | ||
3144 | break; | ||
3145 | } | ||
3146 | } | ||
3147 | |||
3148 | void ProcessTextureRequests() | ||
3180 | { | 3149 | { |
3181 | if (m_imageManager != null) | 3150 | if (m_imageManager != null) |
3182 | { | 3151 | { |
3183 | if (m_imageManager.ProcessImageQueue(m_textureSendLimit, | 3152 | m_imageManager.ProcessImageQueue(m_textureSendLimit, |
3184 | m_textureDataLimit)) | 3153 | m_textureDataLimit); |
3185 | { | ||
3186 | lock (m_textureRequestTimer) | ||
3187 | m_textureRequestTimer.Start(); | ||
3188 | } | ||
3189 | } | 3154 | } |
3190 | } | 3155 | } |
3191 | 3156 | ||
@@ -6638,8 +6603,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
6638 | if (m_imageManager != null) | 6603 | if (m_imageManager != null) |
6639 | { | 6604 | { |
6640 | m_imageManager.EnqueueReq(args); | 6605 | m_imageManager.EnqueueReq(args); |
6641 | lock (m_textureRequestTimer) | ||
6642 | m_textureRequestTimer.Start(); | ||
6643 | } | 6606 | } |
6644 | } | 6607 | } |
6645 | } | 6608 | } |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs index 70af8e8..1556d01 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs | |||
@@ -65,6 +65,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
65 | m_j2kDecodeModule = pJ2kDecodeModule; | 65 | m_j2kDecodeModule = pJ2kDecodeModule; |
66 | } | 66 | } |
67 | 67 | ||
68 | public LLClientView Client | ||
69 | { | ||
70 | get { return m_client; } | ||
71 | } | ||
72 | |||
68 | public void EnqueueReq(TextureRequestArgs newRequest) | 73 | public void EnqueueReq(TextureRequestArgs newRequest) |
69 | { | 74 | { |
70 | //newRequest is the properties of our new texture fetch request. | 75 | //newRequest is the properties of our new texture fetch request. |
@@ -207,8 +212,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
207 | threshold = 10; | 212 | threshold = 10; |
208 | 213 | ||
209 | //Uncomment this to see what the texture stack is doing | 214 | //Uncomment this to see what the texture stack is doing |
210 | //m_log.Debug("Queue: " + m_client.PacketHandler.PacketQueue.TextureOutgoingPacketQueueCount.ToString() + " Threshold: " + threshold.ToString() + " outstanding: " + m_outstandingtextures.ToString()); | 215 | //m_log.Debug("Queue: " + m_client.PacketHandler.PacketQueue.getQueueCount(ThrottleOutPacketType.Texture).ToString() + " Threshold: " + threshold.ToString() + " outstanding: " + m_outstandingtextures.ToString()); |
211 | if (m_client.PacketHandler.PacketQueue.TextureOutgoingPacketQueueCount < threshold) | 216 | if (m_client.PacketHandler.PacketQueue.GetQueueCount(ThrottleOutPacketType.Texture) < threshold) |
212 | { | 217 | { |
213 | while (m_priorityQueue.Count > 0) | 218 | while (m_priorityQueue.Count > 0) |
214 | { | 219 | { |
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs index d4d654f..8484846 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs | |||
@@ -62,6 +62,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
62 | private Queue<LLQueItem> TextureOutgoingPacketQueue; | 62 | private Queue<LLQueItem> TextureOutgoingPacketQueue; |
63 | private Queue<LLQueItem> AssetOutgoingPacketQueue; | 63 | private Queue<LLQueItem> AssetOutgoingPacketQueue; |
64 | 64 | ||
65 | private List<ThrottleOutPacketType> Empty = new List<ThrottleOutPacketType>(); | ||
66 | // m_log.Info("[THROTTLE]: Entering Throttle"); | ||
65 | // private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | 67 | // private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); |
66 | // private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | 68 | // private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); |
67 | 69 | ||
@@ -85,20 +87,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
85 | 87 | ||
86 | private Dictionary<uint,int> contents = new Dictionary<uint, int>(); | 88 | private Dictionary<uint,int> contents = new Dictionary<uint, int>(); |
87 | 89 | ||
88 | /// <summary> | ||
89 | /// The number of packets in the OutgoingPacketQueue | ||
90 | /// | ||
91 | /// </summary> | ||
92 | internal int TextureOutgoingPacketQueueCount | ||
93 | { | ||
94 | get | ||
95 | { | ||
96 | if (TextureOutgoingPacketQueue == null) | ||
97 | return 0; | ||
98 | return TextureOutgoingPacketQueue.Count; | ||
99 | } | ||
100 | } | ||
101 | |||
102 | // private long LastThrottle; | 90 | // private long LastThrottle; |
103 | // private long ThrottleInterval; | 91 | // private long ThrottleInterval; |
104 | private Timer throttleTimer; | 92 | private Timer throttleTimer; |
@@ -212,28 +200,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
212 | switch (item.throttleType & ThrottleOutPacketType.TypeMask) | 200 | switch (item.throttleType & ThrottleOutPacketType.TypeMask) |
213 | { | 201 | { |
214 | case ThrottleOutPacketType.Resend: | 202 | case ThrottleOutPacketType.Resend: |
215 | ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item); | 203 | ThrottleCheck(ref ResendThrottle, ref ResendOutgoingPacketQueue, item, ThrottleOutPacketType.Resend); |
216 | break; | 204 | break; |
217 | case ThrottleOutPacketType.Texture: | 205 | case ThrottleOutPacketType.Texture: |
218 | ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item); | 206 | ThrottleCheck(ref TextureThrottle, ref TextureOutgoingPacketQueue, item, ThrottleOutPacketType.Texture); |
219 | break; | 207 | break; |
220 | case ThrottleOutPacketType.Task: | 208 | case ThrottleOutPacketType.Task: |
221 | if ((item.throttleType & ThrottleOutPacketType.LowPriority) != 0) | 209 | if ((item.throttleType & ThrottleOutPacketType.LowPriority) != 0) |
222 | ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item); | 210 | ThrottleCheck(ref TaskThrottle, ref TaskLowpriorityPacketQueue, item, ThrottleOutPacketType.Task); |
223 | else | 211 | else |
224 | ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item); | 212 | ThrottleCheck(ref TaskThrottle, ref TaskOutgoingPacketQueue, item, ThrottleOutPacketType.Task); |
225 | break; | 213 | break; |
226 | case ThrottleOutPacketType.Land: | 214 | case ThrottleOutPacketType.Land: |
227 | ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item); | 215 | ThrottleCheck(ref LandThrottle, ref LandOutgoingPacketQueue, item, ThrottleOutPacketType.Land); |
228 | break; | 216 | break; |
229 | case ThrottleOutPacketType.Asset: | 217 | case ThrottleOutPacketType.Asset: |
230 | ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item); | 218 | ThrottleCheck(ref AssetThrottle, ref AssetOutgoingPacketQueue, item, ThrottleOutPacketType.Asset); |
231 | break; | 219 | break; |
232 | case ThrottleOutPacketType.Cloud: | 220 | case ThrottleOutPacketType.Cloud: |
233 | ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item); | 221 | ThrottleCheck(ref CloudThrottle, ref CloudOutgoingPacketQueue, item, ThrottleOutPacketType.Cloud); |
234 | break; | 222 | break; |
235 | case ThrottleOutPacketType.Wind: | 223 | case ThrottleOutPacketType.Wind: |
236 | ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item); | 224 | ThrottleCheck(ref WindThrottle, ref WindOutgoingPacketQueue, item, ThrottleOutPacketType.Wind); |
237 | break; | 225 | break; |
238 | 226 | ||
239 | default: | 227 | default: |
@@ -408,6 +396,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
408 | 396 | ||
409 | int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once. | 397 | int MaxThrottleLoops = 4550; // 50*7 packets can be dequeued at once. |
410 | int throttleLoops = 0; | 398 | int throttleLoops = 0; |
399 | List<ThrottleOutPacketType> e; | ||
411 | 400 | ||
412 | // We're going to dequeue all of the saved up packets until | 401 | // We're going to dequeue all of the saved up packets until |
413 | // we've hit the throttle limit or there's no more packets to send | 402 | // we've hit the throttle limit or there's no more packets to send |
@@ -420,8 +409,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
420 | 409 | ||
421 | ResetCounters(); | 410 | ResetCounters(); |
422 | 411 | ||
423 | List<ThrottleOutPacketType> Empty = new List<ThrottleOutPacketType>(); | ||
424 | // m_log.Info("[THROTTLE]: Entering Throttle"); | ||
425 | while (TotalThrottle.UnderLimit() && qchanged && throttleLoops <= MaxThrottleLoops) | 412 | while (TotalThrottle.UnderLimit() && qchanged && throttleLoops <= MaxThrottleLoops) |
426 | { | 413 | { |
427 | qchanged = false; // We will break out of the loop if no work was accomplished | 414 | qchanged = false; // We will break out of the loop if no work was accomplished |
@@ -448,7 +435,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
448 | LandThrottle.AddBytes(qpack.Length); | 435 | LandThrottle.AddBytes(qpack.Length); |
449 | qchanged = true; | 436 | qchanged = true; |
450 | 437 | ||
451 | if (LandOutgoingPacketQueue.Count == 0) | 438 | if (LandOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Land)) |
452 | Empty.Add(ThrottleOutPacketType.Land); | 439 | Empty.Add(ThrottleOutPacketType.Land); |
453 | } | 440 | } |
454 | 441 | ||
@@ -461,7 +448,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
461 | WindThrottle.AddBytes(qpack.Length); | 448 | WindThrottle.AddBytes(qpack.Length); |
462 | qchanged = true; | 449 | qchanged = true; |
463 | 450 | ||
464 | if (WindOutgoingPacketQueue.Count == 0) | 451 | if (WindOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Wind)) |
465 | Empty.Add(ThrottleOutPacketType.Wind); | 452 | Empty.Add(ThrottleOutPacketType.Wind); |
466 | } | 453 | } |
467 | 454 | ||
@@ -474,7 +461,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
474 | CloudThrottle.AddBytes(qpack.Length); | 461 | CloudThrottle.AddBytes(qpack.Length); |
475 | qchanged = true; | 462 | qchanged = true; |
476 | 463 | ||
477 | if (CloudOutgoingPacketQueue.Count == 0) | 464 | if (CloudOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Cloud)) |
478 | Empty.Add(ThrottleOutPacketType.Cloud); | 465 | Empty.Add(ThrottleOutPacketType.Cloud); |
479 | } | 466 | } |
480 | 467 | ||
@@ -496,7 +483,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
496 | TaskThrottle.AddBytes(qpack.Length); | 483 | TaskThrottle.AddBytes(qpack.Length); |
497 | qchanged = true; | 484 | qchanged = true; |
498 | 485 | ||
499 | if (TaskOutgoingPacketQueue.Count == 0 && TaskLowpriorityPacketQueue.Count == 0) | 486 | if (TaskOutgoingPacketQueue.Count == 0 && TaskLowpriorityPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Task)) |
500 | Empty.Add(ThrottleOutPacketType.Task); | 487 | Empty.Add(ThrottleOutPacketType.Task); |
501 | } | 488 | } |
502 | 489 | ||
@@ -509,7 +496,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
509 | TextureThrottle.AddBytes(qpack.Length); | 496 | TextureThrottle.AddBytes(qpack.Length); |
510 | qchanged = true; | 497 | qchanged = true; |
511 | 498 | ||
512 | if (TextureOutgoingPacketQueue.Count == 0) | 499 | if (TextureOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Texture)) |
513 | Empty.Add(ThrottleOutPacketType.Texture); | 500 | Empty.Add(ThrottleOutPacketType.Texture); |
514 | } | 501 | } |
515 | 502 | ||
@@ -522,16 +509,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
522 | AssetThrottle.AddBytes(qpack.Length); | 509 | AssetThrottle.AddBytes(qpack.Length); |
523 | qchanged = true; | 510 | qchanged = true; |
524 | 511 | ||
525 | if (AssetOutgoingPacketQueue.Count == 0) | 512 | if (AssetOutgoingPacketQueue.Count == 0 && !Empty.Contains(ThrottleOutPacketType.Asset)) |
526 | Empty.Add(ThrottleOutPacketType.Asset); | 513 | Empty.Add(ThrottleOutPacketType.Asset); |
527 | } | 514 | } |
528 | } | 515 | } |
529 | // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets"); | 516 | // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets"); |
530 | 517 | ||
531 | foreach (ThrottleOutPacketType t in Empty) | 518 | e = new List<ThrottleOutPacketType>(Empty); |
532 | { | 519 | Empty.Clear(); |
520 | } | ||
521 | |||
522 | foreach (ThrottleOutPacketType t in e) | ||
523 | { | ||
524 | if (GetQueueCount(t) == 0) | ||
533 | TriggerOnQueueEmpty(t); | 525 | TriggerOnQueueEmpty(t); |
534 | } | ||
535 | } | 526 | } |
536 | } | 527 | } |
537 | 528 | ||
@@ -552,7 +543,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
552 | ProcessThrottle(); | 543 | ProcessThrottle(); |
553 | } | 544 | } |
554 | 545 | ||
555 | private void ThrottleCheck(ref LLPacketThrottle throttle, ref Queue<LLQueItem> q, LLQueItem item) | 546 | private void ThrottleCheck(ref LLPacketThrottle throttle, ref Queue<LLQueItem> q, LLQueItem item, ThrottleOutPacketType itemType) |
556 | { | 547 | { |
557 | // The idea.. is if the packet throttle queues are empty | 548 | // The idea.. is if the packet throttle queues are empty |
558 | // and the client is under throttle for the type. Queue | 549 | // and the client is under throttle for the type. Queue |
@@ -568,6 +559,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
568 | throttle.AddBytes(item.Length); | 559 | throttle.AddBytes(item.Length); |
569 | TotalThrottle.AddBytes(item.Length); | 560 | TotalThrottle.AddBytes(item.Length); |
570 | SendQueue.Enqueue(item); | 561 | SendQueue.Enqueue(item); |
562 | lock (this) | ||
563 | { | ||
564 | if (!Empty.Contains(itemType)) | ||
565 | Empty.Add(itemType); | ||
566 | } | ||
571 | } | 567 | } |
572 | catch (Exception e) | 568 | catch (Exception e) |
573 | { | 569 | { |