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author | Justin Clark-Casey (justincc) | 2011-10-25 22:39:08 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-25 22:39:08 +0100 |
commit | 0f83f87233544972ad6799cb78e5f21845c53fbd (patch) | |
tree | 1601a52b9fd552cf700e36f67d8bd75070212e0c /OpenSim | |
parent | Get rid of the pointless null checks on collision listeners. Add warning abo... (diff) | |
download | opensim-SC_OLD-0f83f87233544972ad6799cb78e5f21845c53fbd.zip opensim-SC_OLD-0f83f87233544972ad6799cb78e5f21845c53fbd.tar.gz opensim-SC_OLD-0f83f87233544972ad6799cb78e5f21845c53fbd.tar.bz2 opensim-SC_OLD-0f83f87233544972ad6799cb78e5f21845c53fbd.tar.xz |
Remove unused fields from CollisionEventUpdate
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Manager/PhysicsActor.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
5 files changed, 10 insertions, 28 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index 682eb80..9a6857b 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -443,7 +443,7 @@ public class BSCharacter : PhysicsActor | |||
443 | 443 | ||
444 | Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>(); | 444 | Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>(); |
445 | contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 445 | contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); |
446 | CollisionEventUpdate args = new CollisionEventUpdate(LocalID, (int)type, 1, contactPoints); | 446 | CollisionEventUpdate args = new CollisionEventUpdate(contactPoints); |
447 | base.SendCollisionUpdate(args); | 447 | base.SendCollisionUpdate(args); |
448 | } | 448 | } |
449 | 449 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index bb8d601..8782e62 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -1350,7 +1350,7 @@ public sealed class BSPrim : PhysicsActor | |||
1350 | // create the event for the collision | 1350 | // create the event for the collision |
1351 | Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>(); | 1351 | Dictionary<uint, ContactPoint> contactPoints = new Dictionary<uint, ContactPoint>(); |
1352 | contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); | 1352 | contactPoints.Add(collidingWith, new ContactPoint(contactPoint, contactNormal, pentrationDepth)); |
1353 | CollisionEventUpdate args = new CollisionEventUpdate(LocalID, (int)type, 1, contactPoints); | 1353 | CollisionEventUpdate args = new CollisionEventUpdate(contactPoints); |
1354 | base.SendCollisionUpdate(args); | 1354 | base.SendCollisionUpdate(args); |
1355 | } | 1355 | } |
1356 | } | 1356 | } |
diff --git a/OpenSim/Region/Physics/Manager/PhysicsActor.cs b/OpenSim/Region/Physics/Manager/PhysicsActor.cs index 8f5abde..362f997 100644 --- a/OpenSim/Region/Physics/Manager/PhysicsActor.cs +++ b/OpenSim/Region/Physics/Manager/PhysicsActor.cs | |||
@@ -66,47 +66,29 @@ namespace OpenSim.Region.Physics.Manager | |||
66 | } | 66 | } |
67 | } | 67 | } |
68 | 68 | ||
69 | /// <summary> | ||
70 | /// Used to pass collision information to OnCollisionUpdate listeners. | ||
71 | /// </summary> | ||
69 | public class CollisionEventUpdate : EventArgs | 72 | public class CollisionEventUpdate : EventArgs |
70 | { | 73 | { |
71 | // Raising the event on the object, so don't need to provide location.. further up the tree knows that info. | ||
72 | |||
73 | /// <summary> | 74 | /// <summary> |
74 | /// Number of collision events in this update. | 75 | /// Number of collision events in this update. |
75 | /// </summary> | 76 | /// </summary> |
76 | public int Count { get { return m_objCollisionList.Count; } } | 77 | public int Count { get { return m_objCollisionList.Count; } } |
77 | 78 | ||
78 | public int m_colliderType; | 79 | public Dictionary<uint, ContactPoint> m_objCollisionList; |
79 | public int m_GenericStartEnd; | ||
80 | //public uint m_LocalID; | ||
81 | public Dictionary<uint, ContactPoint> m_objCollisionList = new Dictionary<uint, ContactPoint>(); | ||
82 | 80 | ||
83 | public CollisionEventUpdate(uint localID, int colliderType, int GenericStartEnd, Dictionary<uint, ContactPoint> objCollisionList) | 81 | public CollisionEventUpdate(Dictionary<uint, ContactPoint> objCollisionList) |
84 | { | 82 | { |
85 | m_colliderType = colliderType; | ||
86 | m_GenericStartEnd = GenericStartEnd; | ||
87 | m_objCollisionList = objCollisionList; | 83 | m_objCollisionList = objCollisionList; |
88 | } | 84 | } |
89 | 85 | ||
90 | public CollisionEventUpdate() | 86 | public CollisionEventUpdate() |
91 | { | 87 | { |
92 | m_colliderType = (int) ActorTypes.Unknown; | ||
93 | m_GenericStartEnd = 1; | ||
94 | m_objCollisionList = new Dictionary<uint, ContactPoint>(); | 88 | m_objCollisionList = new Dictionary<uint, ContactPoint>(); |
95 | } | 89 | } |
96 | 90 | ||
97 | public int collidertype | 91 | public void AddCollider(uint localID, ContactPoint contact) |
98 | { | ||
99 | get { return m_colliderType; } | ||
100 | set { m_colliderType = value; } | ||
101 | } | ||
102 | |||
103 | public int GenericStartEnd | ||
104 | { | ||
105 | get { return m_GenericStartEnd; } | ||
106 | set { m_GenericStartEnd = value; } | ||
107 | } | ||
108 | |||
109 | public void addCollider(uint localID, ContactPoint contact) | ||
110 | { | 92 | { |
111 | if (!m_objCollisionList.ContainsKey(localID)) | 93 | if (!m_objCollisionList.ContainsKey(localID)) |
112 | { | 94 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 55e14bc..b6e1c4e 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -1227,7 +1227,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1227 | // m_log.DebugFormat( | 1227 | // m_log.DebugFormat( |
1228 | // "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact); | 1228 | // "[PHYSICS]: Adding collision event for {0}, collidedWith {1}, contact {2}", "", CollidedWith, contact); |
1229 | 1229 | ||
1230 | CollisionEventsThisFrame.addCollider(CollidedWith, contact); | 1230 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); |
1231 | } | 1231 | } |
1232 | } | 1232 | } |
1233 | 1233 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 4ef731d..0363885 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -3020,7 +3020,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
3020 | 3020 | ||
3021 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) | 3021 | public void AddCollisionEvent(uint CollidedWith, ContactPoint contact) |
3022 | { | 3022 | { |
3023 | CollisionEventsThisFrame.addCollider(CollidedWith, contact); | 3023 | CollisionEventsThisFrame.AddCollider(CollidedWith, contact); |
3024 | } | 3024 | } |
3025 | 3025 | ||
3026 | public void SendCollisions() | 3026 | public void SendCollisions() |