diff options
author | Justin Clark-Casey (justincc) | 2011-09-07 23:55:41 +0100 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-09-07 23:55:41 +0100 |
commit | 08bd16285d3b9e2be8f76db17ac7cd7a861ae817 (patch) | |
tree | 5521929f9457392089d1bfdc1c24e556c27c59c2 /OpenSim | |
parent | When a region is added to the HG Inventory Broker, also pass this through to ... (diff) | |
download | opensim-SC_OLD-08bd16285d3b9e2be8f76db17ac7cd7a861ae817.zip opensim-SC_OLD-08bd16285d3b9e2be8f76db17ac7cd7a861ae817.tar.gz opensim-SC_OLD-08bd16285d3b9e2be8f76db17ac7cd7a861ae817.tar.bz2 opensim-SC_OLD-08bd16285d3b9e2be8f76db17ac7cd7a861ae817.tar.xz |
When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread.
This is to prevent the aborting of attachment script threads on teleport from aborting the one actually doing the teleport.
This allows OSSL teleport functions to work when invoked on scripts in attachments (and huds, I assume)
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 3ddd79b..e1c837e 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -703,9 +703,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
703 | == World.LandChannel.GetLandObject( | 703 | == World.LandChannel.GetLandObject( |
704 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 704 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
705 | { | 705 | { |
706 | World.RequestTeleportLocation(presence.ControllingClient, regionName, | 706 | // We will launch the teleport on a new thread so that when the script threads are terminated |
707 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 707 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
708 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); | 708 | Util.FireAndForget( |
709 | o => World.RequestTeleportLocation(presence.ControllingClient, regionName, | ||
710 | new Vector3((float)position.x, (float)position.y, (float)position.z), | ||
711 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
709 | 712 | ||
710 | ScriptSleep(5000); | 713 | ScriptSleep(5000); |
711 | } | 714 | } |
@@ -741,9 +744,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
741 | == World.LandChannel.GetLandObject( | 744 | == World.LandChannel.GetLandObject( |
742 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) | 745 | presence.AbsolutePosition.X, presence.AbsolutePosition.Y).LandData.OwnerID) |
743 | { | 746 | { |
744 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, | 747 | // We will launch the teleport on a new thread so that when the script threads are terminated |
745 | new Vector3((float)position.x, (float)position.y, (float)position.z), | 748 | // before teleport in ScriptInstance.GetXMLState(), we don't end up aborting the one doing the teleporting. |
746 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation); | 749 | Util.FireAndForget( |
750 | o => World.RequestTeleportLocation(presence.ControllingClient, regionHandle, | ||
751 | new Vector3((float)position.x, (float)position.y, (float)position.z), | ||
752 | new Vector3((float)lookat.x, (float)lookat.y, (float)lookat.z), (uint)TPFlags.ViaLocation)); | ||
753 | |||
747 | ScriptSleep(5000); | 754 | ScriptSleep(5000); |
748 | } | 755 | } |
749 | } | 756 | } |