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authorDiva Canto2013-02-22 15:58:06 -0800
committerDiva Canto2013-02-22 15:58:06 -0800
commitd7115cfd464b61230fb7a4352ea1742f7b2ac172 (patch)
treeca367dc8325450f90bdbabdbe4f939ddbad74e9e /OpenSim
parentAdded new Util function for reading config vars that's more generic than the ... (diff)
parentminor: Add doc to ScenePresence.IsInTransit to make it clear that this is set... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs123
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
2 files changed, 87 insertions, 42 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
index 3cb1901..07c3666 100644
--- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
@@ -179,13 +179,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
179 if (!sp.Scene.Permissions.CanTeleport(sp.UUID)) 179 if (!sp.Scene.Permissions.CanTeleport(sp.UUID))
180 return; 180 return;
181 181
182 // Reset animations; the viewer does that in teleports.
183 sp.Animator.ResetAnimations();
184
185 string destinationRegionName = "(not found)"; 182 string destinationRegionName = "(not found)";
186 183
184 // Record that this agent is in transit so that we can prevent simultaneous requests and do later detection
185 // of whether the destination region completes the teleport.
186 if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
187 {
188 m_log.DebugFormat(
189 "[ENTITY TRANSFER MODULE]: Ignoring teleport request of {0} {1} to {2}@{3} - agent is already in transit.",
190 sp.Name, sp.UUID, position, regionHandle);
191
192 return;
193 }
194
187 try 195 try
188 { 196 {
197 // Reset animations; the viewer does that in teleports.
198 sp.Animator.ResetAnimations();
199
189 if (regionHandle == sp.Scene.RegionInfo.RegionHandle) 200 if (regionHandle == sp.Scene.RegionInfo.RegionHandle)
190 { 201 {
191 destinationRegionName = sp.Scene.RegionInfo.RegionName; 202 destinationRegionName = sp.Scene.RegionInfo.RegionName;
@@ -194,12 +205,17 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
194 } 205 }
195 else // Another region possibly in another simulator 206 else // Another region possibly in another simulator
196 { 207 {
197 GridRegion finalDestination; 208 GridRegion finalDestination = null;
198 TeleportAgentToDifferentRegion( 209 try
199 sp, regionHandle, position, lookAt, teleportFlags, out finalDestination); 210 {
200 211 TeleportAgentToDifferentRegion(
201 if (finalDestination != null) 212 sp, regionHandle, position, lookAt, teleportFlags, out finalDestination);
202 destinationRegionName = finalDestination.RegionName; 213 }
214 finally
215 {
216 if (finalDestination != null)
217 destinationRegionName = finalDestination.RegionName;
218 }
203 } 219 }
204 } 220 }
205 catch (Exception e) 221 catch (Exception e)
@@ -209,11 +225,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
209 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName, 225 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, destinationRegionName,
210 e.Message, e.StackTrace); 226 e.Message, e.StackTrace);
211 227
212 // Make sure that we clear the in-transit flag so that future teleport attempts don't always fail.
213 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
214
215 sp.ControllingClient.SendTeleportFailed("Internal error"); 228 sp.ControllingClient.SendTeleportFailed("Internal error");
216 } 229 }
230 finally
231 {
232 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
233 }
217 } 234 }
218 235
219 /// <summary> 236 /// <summary>
@@ -229,15 +246,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
229 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}", 246 "[ENTITY TRANSFER MODULE]: Teleport for {0} to {1} within {2}",
230 sp.Name, position, sp.Scene.RegionInfo.RegionName); 247 sp.Name, position, sp.Scene.RegionInfo.RegionName);
231 248
232 if (!m_entityTransferStateMachine.SetInTransit(sp.UUID))
233 {
234 m_log.DebugFormat(
235 "[ENTITY TRANSFER MODULE]: Ignoring within region teleport request of {0} {1} to {2} - agent is already in transit.",
236 sp.Name, sp.UUID, position);
237
238 return;
239 }
240
241 // Teleport within the same region 249 // Teleport within the same region
242 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0) 250 if (IsOutsideRegion(sp.Scene, position) || position.Z < 0)
243 { 251 {
@@ -282,7 +290,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
282 } 290 }
283 291
284 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp); 292 m_entityTransferStateMachine.UpdateInTransit(sp.UUID, AgentTransferState.CleaningUp);
285 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
286 } 293 }
287 294
288 /// <summary> 295 /// <summary>
@@ -336,7 +343,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
336 // 343 //
337 // This is it 344 // This is it
338 // 345 //
339 DoTeleport(sp, reg, finalDestination, position, lookAt, teleportFlags); 346 DoTeleportInternal(sp, reg, finalDestination, position, lookAt, teleportFlags);
340 // 347 //
341 // 348 //
342 // 349 //
@@ -391,6 +398,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
391 && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance; 398 && Math.Abs(sourceRegion.RegionLocY - destRegion.RegionCoordY) <= MaxTransferDistance;
392 } 399 }
393 400
401 /// <summary>
402 /// Wraps DoTeleportInternal() and manages the transfer state.
403 /// </summary>
394 public void DoTeleport( 404 public void DoTeleport(
395 ScenePresence sp, GridRegion reg, GridRegion finalDestination, 405 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
396 Vector3 position, Vector3 lookAt, uint teleportFlags) 406 Vector3 position, Vector3 lookAt, uint teleportFlags)
@@ -405,12 +415,37 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
405 415
406 return; 416 return;
407 } 417 }
418
419 try
420 {
421 DoTeleportInternal(sp, reg, finalDestination, position, lookAt, teleportFlags);
422 }
423 catch (Exception e)
424 {
425 m_log.ErrorFormat(
426 "[ENTITY TRANSFER MODULE]: Exception on teleport of {0} from {1}@{2} to {3}@{4}: {5}{6}",
427 sp.Name, sp.AbsolutePosition, sp.Scene.RegionInfo.RegionName, position, finalDestination.RegionName,
428 e.Message, e.StackTrace);
408 429
409 if (reg == null || finalDestination == null) 430 sp.ControllingClient.SendTeleportFailed("Internal error");
431 }
432 finally
410 { 433 {
411 sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
412 m_entityTransferStateMachine.ResetFromTransit(sp.UUID); 434 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
435 }
436 }
413 437
438 /// <summary>
439 /// Teleports the agent to another region.
440 /// This method doesn't manage the transfer state; the caller must do that.
441 /// </summary>
442 private void DoTeleportInternal(
443 ScenePresence sp, GridRegion reg, GridRegion finalDestination,
444 Vector3 position, Vector3 lookAt, uint teleportFlags)
445 {
446 if (reg == null || finalDestination == null)
447 {
448 sp.ControllingClient.SendTeleportFailed("Unable to locate destination");
414 return; 449 return;
415 } 450 }
416 451
@@ -430,8 +465,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
430 sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY, 465 sourceRegion.RegionName, sourceRegion.RegionLocX, sourceRegion.RegionLocY,
431 MaxTransferDistance)); 466 MaxTransferDistance));
432 467
433 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
434
435 return; 468 return;
436 } 469 }
437 470
@@ -450,7 +483,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
450 if (endPoint.Address == null) 483 if (endPoint.Address == null)
451 { 484 {
452 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down"); 485 sp.ControllingClient.SendTeleportFailed("Remote Region appears to be down");
453 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
454 486
455 return; 487 return;
456 } 488 }
@@ -472,7 +504,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
472 finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason)) 504 finalDestination, sp.ControllingClient.AgentId, Vector3.Zero, out version, out reason))
473 { 505 {
474 sp.ControllingClient.SendTeleportFailed(reason); 506 sp.ControllingClient.SendTeleportFailed(reason);
475 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
476 507
477 m_log.DebugFormat( 508 m_log.DebugFormat(
478 "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}", 509 "[ENTITY TRANSFER MODULE]: {0} was stopped from teleporting from {1} to {2} because {3}",
@@ -528,7 +559,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
528 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout)) 559 if (!CreateAgent(sp, reg, finalDestination, agentCircuit, teleportFlags, out reason, out logout))
529 { 560 {
530 sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason)); 561 sp.ControllingClient.SendTeleportFailed(String.Format("Teleport refused: {0}", reason));
531 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
532 562
533 m_log.DebugFormat( 563 m_log.DebugFormat(
534 "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}", 564 "[ENTITY TRANSFER MODULE]: Teleport of {0} from {1} to {2} was refused because {3}",
@@ -629,7 +659,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
629 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.", 659 "[ENTITY TRANSFER MODULE]: Teleport of {0} to {1} from {2} failed due to no callback from destination region. Returning avatar to source region.",
630 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName); 660 sp.Name, finalDestination.RegionName, sp.Scene.RegionInfo.RegionName);
631 661
632 Fail(sp, finalDestination, logout); 662 Fail(sp, finalDestination, logout);
633 return; 663 return;
634 } 664 }
635 665
@@ -682,8 +712,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
682// "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed", 712// "[ENTITY TRANSFER MODULE]: User {0} is going to another region, profile cache removed",
683// sp.UUID); 713// sp.UUID);
684// } 714// }
685
686 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
687 } 715 }
688 716
689 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout) 717 protected virtual void Fail(ScenePresence sp, GridRegion finalDestination, bool logout)
@@ -703,8 +731,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
703 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID); 731 Scene.SimulationService.CloseAgent(finalDestination, sp.UUID);
704 732
705 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout); 733 sp.Scene.EventManager.TriggerTeleportFail(sp.ControllingClient, logout);
706
707 m_entityTransferStateMachine.ResetFromTransit(sp.UUID);
708 } 734 }
709 735
710 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout) 736 protected virtual bool CreateAgent(ScenePresence sp, GridRegion reg, GridRegion finalDestination, AgentCircuitData agentCircuit, uint teleportFlags, out string reason, out bool logout)
@@ -1133,16 +1159,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1133 if (neighbourRegion == null) 1159 if (neighbourRegion == null)
1134 return agent; 1160 return agent;
1135 1161
1136 try 1162 if (!m_entityTransferStateMachine.SetInTransit(agent.UUID))
1137 { 1163 {
1138 m_entityTransferStateMachine.SetInTransit(agent.UUID); 1164 m_log.ErrorFormat(
1165 "[ENTITY TRANSFER MODULE]: Problem crossing user {0} to new region {1} from {2} - agent is already in transit",
1166 agent.Name, neighbourRegion.RegionName, agent.Scene.RegionInfo.RegionName);
1167 return agent;
1168 }
1139 1169
1170 bool transitWasReset = false;
1171
1172 try
1173 {
1140 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize)); 1174 ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
1141 1175
1142 m_log.DebugFormat( 1176 m_log.DebugFormat(
1143 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}", 1177 "[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} to {2}-{3} running version {4}",
1144 agent.Firstname, agent.Lastname, neighbourx, neighboury, version); 1178 agent.Firstname, agent.Lastname, neighbourx, neighboury, version);
1145 1179
1146 Scene m_scene = agent.Scene; 1180 Scene m_scene = agent.Scene;
1147 1181
1148 if (!agent.ValidateAttachments()) 1182 if (!agent.ValidateAttachments())
@@ -1155,7 +1189,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1155 1189
1156 agent.RemoveFromPhysicalScene(); 1190 agent.RemoveFromPhysicalScene();
1157 1191
1158 AgentData cAgent = new AgentData(); 1192 AgentData cAgent = new AgentData();
1159 agent.CopyTo(cAgent); 1193 agent.CopyTo(cAgent);
1160 cAgent.Position = pos; 1194 cAgent.Position = pos;
1161 if (isFlying) 1195 if (isFlying)
@@ -1174,7 +1208,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1174 1208
1175 ReInstantiateScripts(agent); 1209 ReInstantiateScripts(agent);
1176 agent.AddToPhysicalScene(isFlying); 1210 agent.AddToPhysicalScene(isFlying);
1177 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1178 1211
1179 return agent; 1212 return agent;
1180 } 1213 }
@@ -1222,6 +1255,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1222 // FIXME: Possibly this should occur lower down after other commands to close other agents, 1255 // FIXME: Possibly this should occur lower down after other commands to close other agents,
1223 // but not sure yet what the side effects would be. 1256 // but not sure yet what the side effects would be.
1224 m_entityTransferStateMachine.ResetFromTransit(agent.UUID); 1257 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1258 transitWasReset = true;
1225 1259
1226 // now we have a child agent in this region. Request all interesting data about other (root) agents 1260 // now we have a child agent in this region. Request all interesting data about other (root) agents
1227 agent.SendOtherAgentsAvatarDataToMe(); 1261 agent.SendOtherAgentsAvatarDataToMe();
@@ -1261,6 +1295,11 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
1261 1295
1262 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc. 1296 // TODO: Might be worth attempting other restoration here such as reinstantiation of scripts, etc.
1263 } 1297 }
1298 finally
1299 {
1300 if (!transitWasReset)
1301 m_entityTransferStateMachine.ResetFromTransit(agent.UUID);
1302 }
1264 1303
1265 return agent; 1304 return agent;
1266 } 1305 }
@@ -2083,4 +2122,4 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
2083 #endregion 2122 #endregion
2084 2123
2085 } 2124 }
2086} \ No newline at end of file 2125}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 9c1d2b6..39a885c 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -657,6 +657,12 @@ namespace OpenSim.Region.Framework.Scenes
657 657
658 private bool m_inTransit; 658 private bool m_inTransit;
659 659
660 /// <summary>
661 /// This signals whether the presence is in transit between neighbouring regions.
662 /// </summary>
663 /// <remarks>
664 /// It is not set when the presence is teleporting or logging in/out directly to a region.
665 /// </remarks>
660 public bool IsInTransit 666 public bool IsInTransit
661 { 667 {
662 get { return m_inTransit; } 668 get { return m_inTransit; }