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authorJustin Clark-Casey (justincc)2011-08-24 22:37:08 +0100
committerJustin Clark-Casey (justincc)2011-08-24 22:37:08 +0100
commitd5dc8133fc05ef682c1caa8dc6b587608de7c384 (patch)
tree0a13a59625643ba35f296c859ec0f07ab0bcb841 /OpenSim
parentrefactor: simplify EntityBase.IsDeleted property (diff)
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remove pointless IsDeleted check on SP.RezAttachments()
IsDeleted is never set for an SP, even though it's on EntityBase. It might be an idea to set it in the future
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index def4ecb..fc89473 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3809,9 +3809,6 @@ namespace OpenSim.Region.Framework.Scenes
3809 List<AvatarAttachment> attachments = m_appearance.GetAttachments(); 3809 List<AvatarAttachment> attachments = m_appearance.GetAttachments();
3810 foreach (AvatarAttachment attach in attachments) 3810 foreach (AvatarAttachment attach in attachments)
3811 { 3811 {
3812 if (IsDeleted)
3813 return;
3814
3815 int p = attach.AttachPoint; 3812 int p = attach.AttachPoint;
3816 UUID itemID = attach.ItemID; 3813 UUID itemID = attach.ItemID;
3817 3814