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author | Adam Frisby | 2007-08-02 20:51:06 +0000 |
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committer | Adam Frisby | 2007-08-02 20:51:06 +0000 |
commit | cd2a411afe62412f6ac2df29b7426ba25ee00f43 (patch) | |
tree | 752869b98dfeadd2a18334c8243408c6ec13b19d /OpenSim | |
parent | * Fixed several issues with Terrain (diff) | |
download | opensim-SC_OLD-cd2a411afe62412f6ac2df29b7426ba25ee00f43.zip opensim-SC_OLD-cd2a411afe62412f6ac2df29b7426ba25ee00f43.tar.gz opensim-SC_OLD-cd2a411afe62412f6ac2df29b7426ba25ee00f43.tar.bz2 opensim-SC_OLD-cd2a411afe62412f6ac2df29b7426ba25ee00f43.tar.xz |
* Terrain load variables now work. HiRAW exporter works wonderfully. :D
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | 13 |
1 files changed, 8 insertions, 5 deletions
diff --git a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs index 09e6335..27259b9 100644 --- a/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/Region/Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -365,23 +365,26 @@ namespace OpenSim.Region.Terrain | |||
365 | break; | 365 | break; |
366 | 366 | ||
367 | case "load": | 367 | case "load": |
368 | args[2].Replace("%name%", simName); | 368 | string filenameL = args[2].Replace("%name%", simName); |
369 | filenameL = filenameL.Replace("%x%", this.offsetX.ToString()); | ||
370 | filenameL = filenameL.Replace("%y%", this.offsetY.ToString()); | ||
371 | |||
369 | switch (args[1].ToLower()) | 372 | switch (args[1].ToLower()) |
370 | { | 373 | { |
371 | case "f32": | 374 | case "f32": |
372 | LoadFromFileF32(args[2]); | 375 | LoadFromFileF32(filenameL); |
373 | break; | 376 | break; |
374 | 377 | ||
375 | case "f64": | 378 | case "f64": |
376 | LoadFromFileF64(args[2]); | 379 | LoadFromFileF64(filenameL); |
377 | break; | 380 | break; |
378 | 381 | ||
379 | case "raw": | 382 | case "raw": |
380 | LoadFromFileSLRAW(args[2]); | 383 | LoadFromFileSLRAW(filenameL); |
381 | break; | 384 | break; |
382 | 385 | ||
383 | case "img": | 386 | case "img": |
384 | heightmap.LoadImage(args[2]); | 387 | heightmap.LoadImage(filenameL); |
385 | break; | 388 | break; |
386 | 389 | ||
387 | default: | 390 | default: |