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authorJustin Clark-Casey (justincc)2013-01-10 23:49:48 +0000
committerJustin Clark-Casey (justincc)2013-01-10 23:49:48 +0000
commita16ae5d7e3e687fdcdae39f848f66087f16433a2 (patch)
treefe0c7fe3aaff713bdce71f1ba2a86c1a9170f291 /OpenSim
parentrefactor: route the final scene backup through the same code that handles per... (diff)
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Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs37
-rw-r--r--OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs19
-rw-r--r--OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs43
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs153
-rw-r--r--OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs236
5 files changed, 350 insertions, 138 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 603cfbc..c4731a3 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -236,18 +236,6 @@ namespace OpenSim
236 + "If an avatar name is given then only packets from that avatar are logged", 236 + "If an avatar name is given then only packets from that avatar are logged",
237 Debug); 237 Debug);
238 238
239 m_console.Commands.AddCommand("Debug", false, "debug scene",
240 "debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false",
241 "Turn on scene debugging options.",
242 "If active is false then main scene update and maintenance loops are suspended.\n"
243 + "If collisions is false then collisions with other objects are turned off.\n"
244 + "If pbackup is false then periodic scene backup is turned off.\n"
245 + "If physics is false then all physics objects are non-physical.\n"
246 + "If scripting is false then no scripting operations happen.\n"
247 + "If teleport is true then some extra teleport debug information is logged.\n"
248 + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
249 Debug);
250
251 m_console.Commands.AddCommand("General", false, "change region", 239 m_console.Commands.AddCommand("General", false, "change region",
252 "change region <region name>", 240 "change region <region name>",
253 "Change current console region", ChangeSelectedRegion); 241 "Change current console region", ChangeSelectedRegion);
@@ -744,31 +732,6 @@ namespace OpenSim
744 732
745 break; 733 break;
746 734
747 case "scene":
748 if (args.Length == 4)
749 {
750 if (SceneManager.CurrentScene == null)
751 {
752 MainConsole.Instance.Output("Please use 'change region <regioname>' first");
753 }
754 else
755 {
756 string key = args[2];
757 string value = args[3];
758 SceneManager.CurrentScene.SetSceneCoreDebug(
759 new Dictionary<string, string>() { { key, value } });
760
761 MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
762 }
763 }
764 else
765 {
766 MainConsole.Instance.Output(
767 "Usage: debug scene active|collisions|pbackup|physics|scripting|teleport|updates true|false");
768 }
769
770 break;
771
772 default: 735 default:
773 MainConsole.Instance.Output("Unknown debug command"); 736 MainConsole.Instance.Output("Unknown debug command");
774 break; 737 break;
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
index d05abc5..60f6739 100644
--- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
+++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
@@ -753,13 +753,18 @@ namespace OpenSim.Region.CoreModules.World.Estate
753 Scene.RegionInfo.RegionSettings.Save(); 753 Scene.RegionInfo.RegionSettings.Save();
754 TriggerRegionInfoChange(); 754 TriggerRegionInfoChange();
755 755
756 Scene.SetSceneCoreDebug( 756 ISceneCommandsModule scm = Scene.RequestModuleInterface<ISceneCommandsModule>();
757 new Dictionary<string, string>() { 757
758 { "scripting", (!disableScripts).ToString() }, 758 if (scm != null)
759 { "collisions", (!disableCollisions).ToString() }, 759 {
760 { "physics", (!disablePhysics).ToString() } 760 scm.SetSceneDebugOptions(
761 } 761 new Dictionary<string, string>() {
762 ); 762 { "scripting", (!disableScripts).ToString() },
763 { "collisions", (!disableCollisions).ToString() },
764 { "physics", (!disablePhysics).ToString() }
765 }
766 );
767 }
763 } 768 }
764 769
765 private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey) 770 private void handleEstateTeleportOneUserHomeRequest(IClientAPI remover_client, UUID invoice, UUID senderID, UUID prey)
diff --git a/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs b/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs
new file mode 100644
index 0000000..c5e678b
--- /dev/null
+++ b/OpenSim/Region/Framework/Interfaces/ISceneCommandsModule.cs
@@ -0,0 +1,43 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using OpenMetaverse;
31using OpenSim.Framework;
32using OpenSim.Region.Framework.Scenes;
33
34namespace OpenSim.Region.Framework.Interfaces
35{
36 public interface ISceneCommandsModule
37 {
38 /// <summary>
39 /// Sets the scene debug options.
40 /// </summary>
41 void SetSceneDebugOptions(Dictionary<string, string> options);
42 }
43} \ No newline at end of file
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 515184c..4859dff 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -70,12 +70,12 @@ namespace OpenSim.Region.Framework.Scenes
70 /// <summary> 70 /// <summary>
71 /// Show debug information about teleports. 71 /// Show debug information about teleports.
72 /// </summary> 72 /// </summary>
73 public bool DebugTeleporting { get; private set; } 73 public bool DebugTeleporting { get; set; }
74 74
75 /// <summary> 75 /// <summary>
76 /// Show debug information about the scene loop. 76 /// Show debug information about the scene loop.
77 /// </summary> 77 /// </summary>
78 public bool DebugUpdates { get; private set; } 78 public bool DebugUpdates { get; set; }
79 79
80 /// <summary> 80 /// <summary>
81 /// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and 81 /// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and
@@ -86,13 +86,61 @@ namespace OpenSim.Region.Framework.Scenes
86 /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels. 86 /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels.
87 /// This needs to be fixed. 87 /// This needs to be fixed.
88 /// </remarks> 88 /// </remarks>
89 public bool PeriodicBackup { get; private set; } 89 public bool PeriodicBackup { get; set; }
90 90
91 /// <summary> 91 /// <summary>
92 /// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even 92 /// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even
93 /// if the scene is being shut down for the final time. 93 /// if the scene is being shut down for the final time.
94 /// </summary> 94 /// </summary>
95 public bool UseBackup { get; private set; } 95 public bool UseBackup { get; set; }
96
97 /// <summary>
98 /// If false then physical objects are disabled, though collisions will continue as normal.
99 /// </summary>
100 public bool PhysicsEnabled { get; set; }
101
102 /// <summary>
103 /// If false then scripts are not enabled on the smiulator
104 /// </summary>
105 public bool ScriptsEnabled
106 {
107 get { return m_scripts_enabled; }
108 set
109 {
110 if (m_scripts_enabled != value)
111 {
112 if (!value)
113 {
114 m_log.Info("Stopping all Scripts in Scene");
115
116 EntityBase[] entities = Entities.GetEntities();
117 foreach (EntityBase ent in entities)
118 {
119 if (ent is SceneObjectGroup)
120 ((SceneObjectGroup)ent).RemoveScriptInstances(false);
121 }
122 }
123 else
124 {
125 m_log.Info("Starting all Scripts in Scene");
126
127 EntityBase[] entities = Entities.GetEntities();
128 foreach (EntityBase ent in entities)
129 {
130 if (ent is SceneObjectGroup)
131 {
132 SceneObjectGroup sog = (SceneObjectGroup)ent;
133 sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
134 sog.ResumeScripts();
135 }
136 }
137 }
138
139 m_scripts_enabled = value;
140 }
141 }
142 }
143 private bool m_scripts_enabled;
96 144
97 public SynchronizeSceneHandler SynchronizeScene; 145 public SynchronizeSceneHandler SynchronizeScene;
98 146
@@ -299,8 +347,6 @@ namespace OpenSim.Region.Framework.Scenes
299 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 347 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
300 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 348 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
301 349
302 private bool m_physics_enabled = true;
303 private bool m_scripts_enabled = true;
304 private string m_defaultScriptEngine; 350 private string m_defaultScriptEngine;
305 351
306 /// <summary> 352 /// <summary>
@@ -762,9 +808,11 @@ namespace OpenSim.Region.Framework.Scenes
762 808
763 DumpAssetsToFile = dumpAssetsToFile; 809 DumpAssetsToFile = dumpAssetsToFile;
764 810
811 // XXX: Don't set the public property since we don't want to activate here. This needs to be handled
812 // better in the future.
765 m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; 813 m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
766 814
767 m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; 815 PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics;
768 816
769 m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; 817 m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";
770 818
@@ -948,6 +996,8 @@ namespace OpenSim.Region.Framework.Scenes
948 { 996 {
949 PhysicalPrims = true; 997 PhysicalPrims = true;
950 CollidablePrims = true; 998 CollidablePrims = true;
999 PhysicsEnabled = true;
1000
951 PeriodicBackup = true; 1001 PeriodicBackup = true;
952 UseBackup = true; 1002 UseBackup = true;
953 1003
@@ -1192,91 +1242,6 @@ namespace OpenSim.Region.Framework.Scenes
1192 } 1242 }
1193 } 1243 }
1194 1244
1195 public void SetSceneCoreDebug(Dictionary<string, string> options)
1196 {
1197 if (options.ContainsKey("active"))
1198 {
1199 bool active;
1200
1201 if (bool.TryParse(options["active"], out active))
1202 Active = active;
1203 }
1204
1205 if (options.ContainsKey("pbackup"))
1206 {
1207 bool active;
1208
1209 if (bool.TryParse(options["pbackup"], out active))
1210 PeriodicBackup = active;
1211 }
1212
1213 if (options.ContainsKey("scripting"))
1214 {
1215 bool enableScripts = true;
1216 if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
1217 {
1218 if (!enableScripts)
1219 {
1220 m_log.Info("Stopping all Scripts in Scene");
1221
1222 EntityBase[] entities = Entities.GetEntities();
1223 foreach (EntityBase ent in entities)
1224 {
1225 if (ent is SceneObjectGroup)
1226 ((SceneObjectGroup)ent).RemoveScriptInstances(false);
1227 }
1228 }
1229 else
1230 {
1231 m_log.Info("Starting all Scripts in Scene");
1232
1233 EntityBase[] entities = Entities.GetEntities();
1234 foreach (EntityBase ent in entities)
1235 {
1236 if (ent is SceneObjectGroup)
1237 {
1238 SceneObjectGroup sog = (SceneObjectGroup)ent;
1239 sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1240 sog.ResumeScripts();
1241 }
1242 }
1243 }
1244
1245 m_scripts_enabled = enableScripts;
1246 }
1247 }
1248
1249 if (options.ContainsKey("physics"))
1250 {
1251 bool enablePhysics;
1252 if (bool.TryParse(options["physics"], out enablePhysics))
1253 m_physics_enabled = enablePhysics;
1254 }
1255
1256// if (options.ContainsKey("collisions"))
1257// {
1258// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
1259// // the avatar themselves to collide with the ground.
1260// }
1261
1262 if (options.ContainsKey("teleport"))
1263 {
1264 bool enableTeleportDebugging;
1265 if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
1266 DebugTeleporting = enableTeleportDebugging;
1267 }
1268
1269 if (options.ContainsKey("updates"))
1270 {
1271 bool enableUpdateDebugging;
1272 if (bool.TryParse(options["updates"], out enableUpdateDebugging))
1273 {
1274 DebugUpdates = enableUpdateDebugging;
1275 GcNotify.Enabled = DebugUpdates;
1276 }
1277 }
1278 }
1279
1280 public int GetInaccurateNeighborCount() 1245 public int GetInaccurateNeighborCount()
1281 { 1246 {
1282 return m_neighbours.Count; 1247 return m_neighbours.Count;
@@ -1526,7 +1491,7 @@ namespace OpenSim.Region.Framework.Scenes
1526 } 1491 }
1527 1492
1528 tmpMS = Util.EnvironmentTickCount(); 1493 tmpMS = Util.EnvironmentTickCount();
1529 if ((Frame % m_update_physics == 0) && m_physics_enabled) 1494 if (PhysicsEnabled && Frame % m_update_physics == 0)
1530 m_sceneGraph.UpdatePreparePhysics(); 1495 m_sceneGraph.UpdatePreparePhysics();
1531 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); 1496 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS);
1532 1497
@@ -1541,7 +1506,7 @@ namespace OpenSim.Region.Framework.Scenes
1541 tmpMS = Util.EnvironmentTickCount(); 1506 tmpMS = Util.EnvironmentTickCount();
1542 if (Frame % m_update_physics == 0) 1507 if (Frame % m_update_physics == 0)
1543 { 1508 {
1544 if (m_physics_enabled) 1509 if (PhysicsEnabled)
1545 physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); 1510 physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
1546 1511
1547 if (SynchronizeScene != null) 1512 if (SynchronizeScene != null)
diff --git a/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
new file mode 100644
index 0000000..5dbf207
--- /dev/null
+++ b/OpenSim/Region/OptionalModules/World/SceneCommands/SceneCommandsModule.cs
@@ -0,0 +1,236 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Linq;
31using System.Reflection;
32using System.Text;
33using log4net;
34using Mono.Addins;
35using Nini.Config;
36using OpenMetaverse;
37using OpenSim.Framework;
38using OpenSim.Framework.Console;
39using OpenSim.Framework.Monitoring;
40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes;
42
43namespace OpenSim.Region.OptionalModules.Avatar.Attachments
44{
45 /// <summary>
46 /// A module that just holds commands for inspecting avatar appearance.
47 /// </summary>
48 [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SceneCommandsModule")]
49 public class SceneCommandsModule : ISceneCommandsModule, INonSharedRegionModule
50 {
51 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
52
53 private Scene m_scene;
54// private IAvatarFactoryModule m_avatarFactory;
55
56 public string Name { get { return "Scene Commands Module"; } }
57
58 public Type ReplaceableInterface { get { return null; } }
59
60 public void Initialise(IConfigSource source)
61 {
62// m_log.DebugFormat("[SCENE COMMANDS MODULE]: INITIALIZED MODULE");
63 }
64
65 public void PostInitialise()
66 {
67// m_log.DebugFormat("[SCENE COMMANDS MODULE]: POST INITIALIZED MODULE");
68 }
69
70 public void Close()
71 {
72// m_log.DebugFormat("[SCENE COMMANDS MODULE]: CLOSED MODULE");
73 }
74
75 public void AddRegion(Scene scene)
76 {
77// m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
78
79 m_scene = scene;
80 }
81
82 public void RemoveRegion(Scene scene)
83 {
84// m_log.DebugFormat("[SCENE COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
85 }
86
87 public void RegionLoaded(Scene scene)
88 {
89// m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
90
91 scene.AddCommand(
92 "Debug", this, "debug scene set",
93 "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false",
94 "Turn on scene debugging options.",
95 "If active is false then main scene update and maintenance loops are suspended.\n"
96 + "If collisions is false then collisions with other objects are turned off.\n"
97 + "If pbackup is false then periodic scene backup is turned off.\n"
98 + "If physics is false then all physics objects are non-physical.\n"
99 + "If scripting is false then no scripting operations happen.\n"
100 + "If teleport is true then some extra teleport debug information is logged.\n"
101 + "If updates is true then any frame which exceeds double the maximum desired frame time is logged.",
102 HandleDebugSceneCommand);
103 }
104
105 private void HandleDebugSceneCommand(string module, string[] args)
106 {
107 if (args.Length == 5)
108 {
109 if (MainConsole.Instance.ConsoleScene == null)
110 {
111 MainConsole.Instance.Output("Please use 'change region <regioname>' first");
112 }
113 else
114 {
115 string key = args[3];
116 string value = args[4];
117 SetSceneDebugOptions(new Dictionary<string, string>() { { key, value } });
118
119 MainConsole.Instance.OutputFormat("Set debug scene {0} = {1}", key, value);
120 }
121 }
122 else
123 {
124 MainConsole.Instance.Output(
125 "Usage: debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false");
126 }
127 }
128
129 public void SetSceneDebugOptions(Dictionary<string, string> options)
130 {
131 if (options.ContainsKey("active"))
132 {
133 bool active;
134
135 if (bool.TryParse(options["active"], out active))
136 m_scene.Active = active;
137 }
138
139 if (options.ContainsKey("pbackup"))
140 {
141 bool active;
142
143 if (bool.TryParse(options["pbackup"], out active))
144 m_scene.PeriodicBackup = active;
145 }
146
147 if (options.ContainsKey("scripting"))
148 {
149 bool enableScripts = true;
150 if (bool.TryParse(options["scripting"], out enableScripts))
151 m_scene.ScriptsEnabled = enableScripts;
152 }
153
154 if (options.ContainsKey("physics"))
155 {
156 bool enablePhysics;
157 if (bool.TryParse(options["physics"], out enablePhysics))
158 m_scene.PhysicsEnabled = enablePhysics;
159 }
160
161// if (options.ContainsKey("collisions"))
162// {
163// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
164// // the avatar themselves to collide with the ground.
165// }
166
167 if (options.ContainsKey("teleport"))
168 {
169 bool enableTeleportDebugging;
170 if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
171 m_scene.DebugTeleporting = enableTeleportDebugging;
172 }
173
174 if (options.ContainsKey("updates"))
175 {
176 bool enableUpdateDebugging;
177 if (bool.TryParse(options["updates"], out enableUpdateDebugging))
178 {
179 m_scene.DebugUpdates = enableUpdateDebugging;
180 GcNotify.Enabled = enableUpdateDebugging;
181 }
182 }
183 }
184
185 private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
186 {
187 sb.AppendFormat("Attachments for {0}\n", sp.Name);
188
189 ConsoleDisplayTable ct = new ConsoleDisplayTable() { Indent = 2 };
190 ct.Columns.Add(new ConsoleDisplayTableColumn("Attachment Name", 50));
191 ct.Columns.Add(new ConsoleDisplayTableColumn("Local ID", 10));
192 ct.Columns.Add(new ConsoleDisplayTableColumn("Item ID", 36));
193 ct.Columns.Add(new ConsoleDisplayTableColumn("Attach Point", 14));
194 ct.Columns.Add(new ConsoleDisplayTableColumn("Position", 15));
195
196// sb.AppendFormat(
197// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
198// "Attachment Name", "Local ID", "Item ID", "Attach Point", "Position");
199
200 List<SceneObjectGroup> attachmentObjects = sp.GetAttachments();
201 foreach (SceneObjectGroup attachmentObject in attachmentObjects)
202 {
203// InventoryItemBase attachmentItem
204// = m_scenes[0].InventoryService.GetItem(new InventoryItemBase(attachmentObject.FromItemID));
205
206// if (attachmentItem == null)
207// {
208// sb.AppendFormat(
209// "WARNING: Couldn't find attachment for item {0} at point {1}\n",
210// attachmentData.ItemID, (AttachmentPoint)attachmentData.AttachPoint);
211// continue;
212// }
213// else
214// {
215// sb.AppendFormat(
216// " {0,-36} {1,-10} {2,-36} {3,-14} {4,-15}\n",
217// attachmentObject.Name, attachmentObject.LocalId, attachmentObject.FromItemID,
218// (AttachmentPoint)attachmentObject.AttachmentPoint, attachmentObject.RootPart.AttachedPos);
219 ct.Rows.Add(
220 new ConsoleDisplayTableRow(
221 new List<string>()
222 {
223 attachmentObject.Name,
224 attachmentObject.LocalId.ToString(),
225 attachmentObject.FromItemID.ToString(),
226 ((AttachmentPoint)attachmentObject.AttachmentPoint).ToString(),
227 attachmentObject.RootPart.AttachedPos.ToString()
228 }));
229// }
230 }
231
232 ct.AddToStringBuilder(sb);
233 sb.Append("\n");
234 }
235 }
236} \ No newline at end of file