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author | Adam Frisby | 2007-06-20 21:57:22 +0000 |
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committer | Adam Frisby | 2007-06-20 21:57:22 +0000 |
commit | 8194d822301481c56c2e48857e6609409613dd6d (patch) | |
tree | b2036fe5cc82334623810c67bee7b0da180ba231 /OpenSim | |
parent | * Bonus commit: "terrain save" now supports a 'PNG' method. (diff) | |
download | opensim-SC_OLD-8194d822301481c56c2e48857e6609409613dd6d.zip opensim-SC_OLD-8194d822301481c56c2e48857e6609409613dd6d.tar.gz opensim-SC_OLD-8194d822301481c56c2e48857e6609409613dd6d.tar.bz2 opensim-SC_OLD-8194d822301481c56c2e48857e6609409613dd6d.tar.xz |
* Terrain modification more robust, uses area sizes matching those employed by the client display.
* Terrain tools now account for the duration the cursor was held for.
* Terrain tools now support new brushes (completing the common set)
** Smooth brush
** Flatten brush
** Revert brush
** Noise brush
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Examples/SimpleApp/Program.cs | 14 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs | 51 | ||||
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs | 3 | ||||
-rw-r--r-- | OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 83 |
4 files changed, 136 insertions, 15 deletions
diff --git a/OpenSim/Examples/SimpleApp/Program.cs b/OpenSim/Examples/SimpleApp/Program.cs index 6d89cbe..de6e6d3 100644 --- a/OpenSim/Examples/SimpleApp/Program.cs +++ b/OpenSim/Examples/SimpleApp/Program.cs | |||
@@ -19,13 +19,13 @@ namespace SimpleApp | |||
19 | { | 19 | { |
20 | class Program : IAssetReceiver, conscmd_callback | 20 | class Program : IAssetReceiver, conscmd_callback |
21 | { | 21 | { |
22 | private LogBase m_console; | 22 | private LogBase m_log; |
23 | AuthenticateSessionsBase m_circuitManager; | 23 | AuthenticateSessionsBase m_circuitManager; |
24 | 24 | ||
25 | private void Run() | 25 | private void Run() |
26 | { | 26 | { |
27 | m_console = new LogBase(null, "SimpleApp", this, false); | 27 | m_log = new LogBase(null, "SimpleApp", this, false); |
28 | MainLog.Instance = m_console; | 28 | MainLog.Instance = m_log; |
29 | 29 | ||
30 | CheckSumServer checksumServer = new CheckSumServer(12036); | 30 | CheckSumServer checksumServer = new CheckSumServer(12036); |
31 | checksumServer.ServerListener(); | 31 | checksumServer.ServerListener(); |
@@ -47,7 +47,7 @@ namespace SimpleApp | |||
47 | 47 | ||
48 | AssetCache assetCache = new AssetCache(assetServer); | 48 | AssetCache assetCache = new AssetCache(assetServer); |
49 | 49 | ||
50 | UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_console, m_circuitManager ); | 50 | UDPServer udpServer = new UDPServer(simPort, assetCache, inventoryCache, m_log, m_circuitManager ); |
51 | PacketServer packetServer = new PacketServer( udpServer, (uint) simPort ); | 51 | PacketServer packetServer = new PacketServer( udpServer, (uint) simPort ); |
52 | udpServer.ServerListener(); | 52 | udpServer.ServerListener(); |
53 | 53 | ||
@@ -68,13 +68,13 @@ namespace SimpleApp | |||
68 | httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod ); | 68 | httpServer.AddXmlRPCHandler( "login_to_simulator", loginServer.XmlRpcLoginMethod ); |
69 | httpServer.Start(); | 69 | httpServer.Start(); |
70 | 70 | ||
71 | m_console.WriteLine( LogPriority.NORMAL, "Press enter to quit."); | 71 | m_log.WriteLine( LogPriority.NORMAL, "Press enter to quit."); |
72 | m_console.ReadLine(); | 72 | m_log.ReadLine(); |
73 | } | 73 | } |
74 | 74 | ||
75 | private bool AddNewSessionHandler(ulong regionHandle, Login loginData) | 75 | private bool AddNewSessionHandler(ulong regionHandle, Login loginData) |
76 | { | 76 | { |
77 | m_console.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last); | 77 | m_log.WriteLine(LogPriority.NORMAL, "Region [{0}] recieved Login from [{1}] [{2}]", regionHandle, loginData.First, loginData.Last); |
78 | 78 | ||
79 | AgentCircuitData agent = new AgentCircuitData(); | 79 | AgentCircuitData agent = new AgentCircuitData(); |
80 | agent.AgentID = loginData.Agent; | 80 | agent.AgentID = loginData.Agent; |
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs b/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs index 75fe779..01e38d5 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs | |||
@@ -41,25 +41,62 @@ namespace OpenSim.Region.Scenes | |||
41 | public partial class Scene | 41 | public partial class Scene |
42 | { | 42 | { |
43 | /// <summary> | 43 | /// <summary> |
44 | /// | 44 | /// Modifies terrain using the specified information |
45 | /// </summary> | 45 | /// </summary> |
46 | /// <param name="action"></param> | 46 | /// <param name="height">The height at which the user started modifying the terrain</param> |
47 | /// <param name="north"></param> | 47 | /// <param name="seconds">The number of seconds the modify button was pressed</param> |
48 | /// <param name="west"></param> | 48 | /// <param name="brushsize">The size of the brush used</param> |
49 | public void ModifyTerrain(byte action, float north, float west) | 49 | /// <param name="action">The action to be performed</param> |
50 | /// <param name="north">Distance from the north border where the cursor is located</param> | ||
51 | /// <param name="west">Distance from the west border where the cursor is located</param> | ||
52 | public void ModifyTerrain(float height, float seconds, byte brushsize, byte action, float north, float west) | ||
50 | { | 53 | { |
54 | // Shiny. | ||
55 | double size = (double)(1 << brushsize); | ||
56 | |||
51 | switch (action) | 57 | switch (action) |
52 | { | 58 | { |
59 | case 0: | ||
60 | // flatten terrain | ||
61 | Terrain.flatten(north, west, size, (double)seconds / 100.0); | ||
62 | RegenerateTerrain(true, (int)north, (int)west); | ||
63 | break; | ||
53 | case 1: | 64 | case 1: |
54 | // raise terrain | 65 | // raise terrain |
55 | Terrain.raise(north, west, 10.0, 0.001); | 66 | Terrain.raise(north, west, size, (double)seconds / 100.0); |
56 | RegenerateTerrain(true, (int)north, (int)west); | 67 | RegenerateTerrain(true, (int)north, (int)west); |
57 | break; | 68 | break; |
58 | case 2: | 69 | case 2: |
59 | //lower terrain | 70 | //lower terrain |
60 | Terrain.lower(north, west, 10.0, 0.001); | 71 | Terrain.lower(north, west, size, (double)seconds / 100.0); |
72 | RegenerateTerrain(true, (int)north, (int)west); | ||
73 | break; | ||
74 | case 3: | ||
75 | // smooth terrain | ||
76 | Terrain.smooth(north, west, size, (double)seconds / 100.0); | ||
77 | RegenerateTerrain(true, (int)north, (int)west); | ||
78 | break; | ||
79 | case 4: | ||
80 | // noise | ||
81 | Terrain.noise(north, west, size, (double)seconds / 100.0); | ||
82 | RegenerateTerrain(true, (int)north, (int)west); | ||
83 | break; | ||
84 | case 5: | ||
85 | // revert | ||
86 | Terrain.revert(north, west, size, (double)seconds / 100.0); | ||
61 | RegenerateTerrain(true, (int)north, (int)west); | 87 | RegenerateTerrain(true, (int)north, (int)west); |
62 | break; | 88 | break; |
89 | |||
90 | // CLIENT EXTENSIONS GO HERE | ||
91 | case 128: | ||
92 | // erode-thermal | ||
93 | break; | ||
94 | case 129: | ||
95 | // erode-aerobic | ||
96 | break; | ||
97 | case 130: | ||
98 | // erode-hydraulic | ||
99 | break; | ||
63 | } | 100 | } |
64 | return; | 101 | return; |
65 | } | 102 | } |
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs index d53832f..65066b8 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.ProcessPackets.cs | |||
@@ -130,7 +130,8 @@ namespace OpenSim | |||
130 | { | 130 | { |
131 | if (OnModifyTerrain != null) | 131 | if (OnModifyTerrain != null) |
132 | { | 132 | { |
133 | OnModifyTerrain(modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); | 133 | OnModifyTerrain(modify.ModifyBlock.Height, modify.ModifyBlock.Seconds, modify.ModifyBlock.BrushSize, |
134 | modify.ModifyBlock.Action, modify.ParcelData[0].North, modify.ParcelData[0].West); | ||
134 | } | 135 | } |
135 | } | 136 | } |
136 | break; | 137 | break; |
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index 2d0fb30..d1d54ad 100644 --- a/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -542,6 +542,89 @@ namespace OpenSim.Terrain | |||
542 | } | 542 | } |
543 | 543 | ||
544 | /// <summary> | 544 | /// <summary> |
545 | /// Flattens the land under the brush of specified coordinates (spherical mask) | ||
546 | /// </summary> | ||
547 | /// <param name="rx">Center of sphere</param> | ||
548 | /// <param name="ry">Center of sphere</param> | ||
549 | /// <param name="size">Radius of the sphere</param> | ||
550 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> | ||
551 | public void flatten(double rx, double ry, double size, double amount) | ||
552 | { | ||
553 | lock (heightmap) | ||
554 | { | ||
555 | heightmap.flatten(rx, ry, size, amount); | ||
556 | } | ||
557 | |||
558 | tainted++; | ||
559 | } | ||
560 | |||
561 | /// <summary> | ||
562 | /// Creates noise within the specified bounds | ||
563 | /// </summary> | ||
564 | /// <param name="rx">Center of the bounding sphere</param> | ||
565 | /// <param name="ry">Center of the bounding sphere</param> | ||
566 | /// <param name="size">The radius of the sphere</param> | ||
567 | /// <param name="amount">Strength of the mask (0..2) recommended</param> | ||
568 | public void noise(double rx, double ry, double size, double amount) | ||
569 | { | ||
570 | lock (heightmap) | ||
571 | { | ||
572 | Channel smoothed = new Channel(); | ||
573 | smoothed.noise(); | ||
574 | |||
575 | Channel mask = new Channel(); | ||
576 | mask.raise(rx, ry, size, amount); | ||
577 | |||
578 | heightmap.blend(smoothed, mask); | ||
579 | } | ||
580 | |||
581 | tainted++; | ||
582 | } | ||
583 | |||
584 | /// <summary> | ||
585 | /// Reverts land within the specified bounds | ||
586 | /// </summary> | ||
587 | /// <param name="rx">Center of the bounding sphere</param> | ||
588 | /// <param name="ry">Center of the bounding sphere</param> | ||
589 | /// <param name="size">The radius of the sphere</param> | ||
590 | /// <param name="amount">Strength of the mask (0..2) recommended</param> | ||
591 | public void revert(double rx, double ry, double size, double amount) | ||
592 | { | ||
593 | lock (heightmap) | ||
594 | { | ||
595 | Channel mask = new Channel(); | ||
596 | mask.raise(rx, ry, size, amount); | ||
597 | |||
598 | heightmap.blend(revertmap, mask); | ||
599 | } | ||
600 | |||
601 | tainted++; | ||
602 | } | ||
603 | |||
604 | /// <summary> | ||
605 | /// Smooths land under the brush of specified coordinates (spherical mask) | ||
606 | /// </summary> | ||
607 | /// <param name="rx">Center of the sphere</param> | ||
608 | /// <param name="ry">Center of the sphere</param> | ||
609 | /// <param name="size">Radius of the sphere</param> | ||
610 | /// <param name="amount">Thickness of the mask (0..2 recommended)</param> | ||
611 | public void smooth(double rx, double ry, double size, double amount) | ||
612 | { | ||
613 | lock (heightmap) | ||
614 | { | ||
615 | Channel smoothed = heightmap.copy(); | ||
616 | smoothed.smooth(amount); | ||
617 | |||
618 | Channel mask = new Channel(); | ||
619 | mask.raise(rx,ry,size,amount); | ||
620 | |||
621 | heightmap.blend(smoothed, mask); | ||
622 | } | ||
623 | |||
624 | tainted++; | ||
625 | } | ||
626 | |||
627 | /// <summary> | ||
545 | /// Generates a simple set of hills in the shape of an island | 628 | /// Generates a simple set of hills in the shape of an island |
546 | /// </summary> | 629 | /// </summary> |
547 | public void hills() | 630 | public void hills() |