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authorJustin Clark-Casey (justincc)2011-12-08 18:56:07 +0000
committerJustin Clark-Casey (justincc)2011-12-08 18:56:07 +0000
commit55de1897527d2b464df2d0b85ce0dd612473a734 (patch)
treecb6cb925902814b82aea37187ca591a0ad37b7d8 /OpenSim
parentWhen a client connects to a scene, send other avatar appearance data asynchro... (diff)
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minor: remove some mono compiler warnings
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
2 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 43cfd80..eda085f 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
60 public int m_animTickJump; // ScenePresence has to see this to control +Z force 60 public int m_animTickJump; // ScenePresence has to see this to control +Z force
61 public bool m_jumping = false; 61 public bool m_jumping = false;
62 public float m_jumpVelocity = 0f; 62 public float m_jumpVelocity = 0f;
63 private int m_landing = 0; 63// private int m_landing = 0;
64 public bool Falling 64 public bool Falling
65 { 65 {
66 get { return m_falling; } 66 get { return m_falling; }
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index a70c276..6463ab1 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2378,8 +2378,6 @@ namespace OpenSim.Region.Framework.Scenes
2378 2378
2379 #region Overridden Methods 2379 #region Overridden Methods
2380 2380
2381 private bool sendingPrims = false;
2382
2383 public override void Update() 2381 public override void Update()
2384 { 2382 {
2385 const float ROTATION_TOLERANCE = 0.01f; 2383 const float ROTATION_TOLERANCE = 0.01f;