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author | Robert Adams | 2013-07-09 18:34:24 -0700 |
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committer | Robert Adams | 2013-07-09 18:34:24 -0700 |
commit | 38e6da5522a53c7f65eac64ae7b0af929afb1ae6 (patch) | |
tree | c12b4e9313661015880aaccfcd770eb8b50a1bf7 /OpenSim | |
parent | Revert "minor: remove some mono compiler warnings in UserProfileModule" (diff) | |
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Comment out old inbound UDP throttling hack. This would cause the UDP
reception thread to sleep for 30ms if the number of available user worker
threads got low. It doesn't look like any of the UDP packet types are
marked async so this check is 1) unnecessary and 2) really crazy since
it stops up the reception thread under heavy load without any indication.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 82fad11..2aab4f9 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1615,6 +1615,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1615 | { | 1615 | { |
1616 | IncomingPacket incomingPacket = null; | 1616 | IncomingPacket incomingPacket = null; |
1617 | 1617 | ||
1618 | /* | ||
1618 | // HACK: This is a test to try and rate limit packet handling on Mono. | 1619 | // HACK: This is a test to try and rate limit packet handling on Mono. |
1619 | // If it works, a more elegant solution can be devised | 1620 | // If it works, a more elegant solution can be devised |
1620 | if (Util.FireAndForgetCount() < 2) | 1621 | if (Util.FireAndForgetCount() < 2) |
@@ -1622,6 +1623,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1622 | //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); | 1623 | //m_log.Debug("[LLUDPSERVER]: Incoming packet handler is sleeping"); |
1623 | Thread.Sleep(30); | 1624 | Thread.Sleep(30); |
1624 | } | 1625 | } |
1626 | */ | ||
1625 | 1627 | ||
1626 | if (packetInbox.Dequeue(100, ref incomingPacket)) | 1628 | if (packetInbox.Dequeue(100, ref incomingPacket)) |
1627 | { | 1629 | { |