diff options
author | lbsa71 | 2007-08-06 13:40:45 +0000 |
---|---|---|
committer | lbsa71 | 2007-08-06 13:40:45 +0000 |
commit | 07b011af3aef4455ad183bf00d3eccb4ba7e69dc (patch) | |
tree | b62b36f38025fdf95c7b097e125a19c0411ecac7 /OpenSim | |
parent | * The empty Regions dir now back in svn (diff) | |
download | opensim-SC_OLD-07b011af3aef4455ad183bf00d3eccb4ba7e69dc.zip opensim-SC_OLD-07b011af3aef4455ad183bf00d3eccb4ba7e69dc.tar.gz opensim-SC_OLD-07b011af3aef4455ad183bf00d3eccb4ba7e69dc.tar.bz2 opensim-SC_OLD-07b011af3aef4455ad183bf00d3eccb4ba7e69dc.tar.xz |
* renamed some scene to world
* passing on NotImplemented from Update()
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Application/OpenSimMain.cs | 104 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/PacketServer.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/PermissionManager.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Scenes/Scene.cs | 12 |
5 files changed, 16 insertions, 112 deletions
diff --git a/OpenSim/Region/Application/OpenSimMain.cs b/OpenSim/Region/Application/OpenSimMain.cs index 28d0477..cf3ed85 100644 --- a/OpenSim/Region/Application/OpenSimMain.cs +++ b/OpenSim/Region/Application/OpenSimMain.cs | |||
@@ -110,6 +110,7 @@ namespace OpenSim | |||
110 | { | 110 | { |
111 | Directory.CreateDirectory(Util.logDir()); | 111 | Directory.CreateDirectory(Util.logDir()); |
112 | } | 112 | } |
113 | |||
113 | m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent); | 114 | m_log = new LogBase(Path.Combine(Util.logDir(), m_logFilename), "Region", this, m_silent); |
114 | MainLog.Instance = m_log; | 115 | MainLog.Instance = m_log; |
115 | 116 | ||
@@ -226,107 +227,6 @@ namespace OpenSim | |||
226 | } | 227 | } |
227 | 228 | ||
228 | #endregion | 229 | #endregion |
229 | |||
230 | /*private void SetupFromConfigFile(IGenericConfig configData) | ||
231 | { | ||
232 | // Log filename | ||
233 | string attri = ""; | ||
234 | attri = configData.GetAttribute("LogFilename"); | ||
235 | if (String.IsNullOrEmpty(attri)) | ||
236 | { | ||
237 | } | ||
238 | else | ||
239 | { | ||
240 | m_logFilename = attri; | ||
241 | } | ||
242 | |||
243 | // SandBoxMode | ||
244 | attri = ""; | ||
245 | attri = configData.GetAttribute("SandBox"); | ||
246 | if ((attri == "") || ((attri != "false") && (attri != "true"))) | ||
247 | { | ||
248 | this.m_sandbox = false; | ||
249 | configData.SetAttribute("SandBox", "false"); | ||
250 | } | ||
251 | else | ||
252 | { | ||
253 | this.m_sandbox = Convert.ToBoolean(attri); | ||
254 | } | ||
255 | |||
256 | // LoginServer | ||
257 | attri = ""; | ||
258 | attri = configData.GetAttribute("LoginServer"); | ||
259 | if ((attri == "") || ((attri != "false") && (attri != "true"))) | ||
260 | { | ||
261 | this.m_loginserver = false; | ||
262 | configData.SetAttribute("LoginServer", "false"); | ||
263 | } | ||
264 | else | ||
265 | { | ||
266 | this.m_loginserver = Convert.ToBoolean(attri); | ||
267 | } | ||
268 | |||
269 | // Sandbox User accounts | ||
270 | attri = ""; | ||
271 | attri = configData.GetAttribute("UserAccount"); | ||
272 | if ((attri == "") || ((attri != "false") && (attri != "true"))) | ||
273 | { | ||
274 | this.user_accounts = false; | ||
275 | configData.SetAttribute("UserAccounts", "false"); | ||
276 | } | ||
277 | else if (attri == "true") | ||
278 | { | ||
279 | this.user_accounts = Convert.ToBoolean(attri); | ||
280 | } | ||
281 | |||
282 | // Grid mode hack to use local asset server | ||
283 | attri = ""; | ||
284 | attri = configData.GetAttribute("LocalAssets"); | ||
285 | if ((attri == "") || ((attri != "false") && (attri != "true"))) | ||
286 | { | ||
287 | this.m_gridLocalAsset = false; | ||
288 | configData.SetAttribute("LocalAssets", "false"); | ||
289 | } | ||
290 | else if (attri == "true") | ||
291 | { | ||
292 | this.m_gridLocalAsset = Convert.ToBoolean(attri); | ||
293 | } | ||
294 | |||
295 | |||
296 | attri = ""; | ||
297 | attri = configData.GetAttribute("PhysicsEngine"); | ||
298 | switch (attri) | ||
299 | { | ||
300 | default: | ||
301 | throw new ArgumentException(String.Format( "Invalid value [{0}] for PhysicsEngine attribute, terminating", attri ) ); | ||
302 | |||
303 | case "": | ||
304 | case "basicphysics": | ||
305 | this.m_physicsEngine = "basicphysics"; | ||
306 | configData.SetAttribute("PhysicsEngine", "basicphysics"); | ||
307 | ScenePresence.PhysicsEngineFlying = false; | ||
308 | break; | ||
309 | |||
310 | case "RealPhysX": | ||
311 | this.m_physicsEngine = "RealPhysX"; | ||
312 | ScenePresence.PhysicsEngineFlying = true; | ||
313 | break; | ||
314 | |||
315 | case "OpenDynamicsEngine": | ||
316 | this.m_physicsEngine = "OpenDynamicsEngine"; | ||
317 | ScenePresence.PhysicsEngineFlying = true; | ||
318 | break; | ||
319 | |||
320 | case "BulletXEngine": | ||
321 | this.m_physicsEngine = "BulletXEngine"; | ||
322 | ScenePresence.PhysicsEngineFlying = true; | ||
323 | break; | ||
324 | } | ||
325 | |||
326 | configData.Commit(); | ||
327 | |||
328 | }*/ | ||
329 | |||
330 | /// <summary> | 230 | /// <summary> |
331 | /// Performs any last-minute sanity checking and shuts down the region server | 231 | /// Performs any last-minute sanity checking and shuts down the region server |
332 | /// </summary> | 232 | /// </summary> |
@@ -339,7 +239,7 @@ namespace OpenSim | |||
339 | m_log.Verbose("Closing console and terminating"); | 239 | m_log.Verbose("Closing console and terminating"); |
340 | for (int i = 0; i < m_localScenes.Count; i++) | 240 | for (int i = 0; i < m_localScenes.Count; i++) |
341 | { | 241 | { |
342 | ((Scene)m_localScenes[i]).Close(); | 242 | m_localScenes[i].Close(); |
343 | } | 243 | } |
344 | m_log.Close(); | 244 | m_log.Close(); |
345 | Environment.Exit(0); | 245 | Environment.Exit(0); |
diff --git a/OpenSim/Region/ClientStack/PacketServer.cs b/OpenSim/Region/ClientStack/PacketServer.cs index 9d2250e..24bcfb1 100644 --- a/OpenSim/Region/ClientStack/PacketServer.cs +++ b/OpenSim/Region/ClientStack/PacketServer.cs | |||
@@ -122,9 +122,9 @@ namespace OpenSim.Region.ClientStack | |||
122 | 122 | ||
123 | } | 123 | } |
124 | 124 | ||
125 | protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions) | 125 | protected virtual ClientView CreateNewClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IScene scene, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AgentCircuitManager authenSessions) |
126 | { | 126 | { |
127 | return new ClientView(remoteEP, initialcirpack, clientThreads, world, assetCache, packServer, inventoryCache, authenSessions ); | 127 | return new ClientView(remoteEP, initialcirpack, clientThreads, scene, assetCache, packServer, inventoryCache, authenSessions ); |
128 | } | 128 | } |
129 | 129 | ||
130 | /// <summary> | 130 | /// <summary> |
diff --git a/OpenSim/Region/Environment/PermissionManager.cs b/OpenSim/Region/Environment/PermissionManager.cs index ea93050..150a8ed 100644 --- a/OpenSim/Region/Environment/PermissionManager.cs +++ b/OpenSim/Region/Environment/PermissionManager.cs | |||
@@ -15,9 +15,9 @@ namespace OpenSim.Region.Environment | |||
15 | { | 15 | { |
16 | protected Scene m_scene; | 16 | protected Scene m_scene; |
17 | 17 | ||
18 | public PermissionManager(Scene world) | 18 | public PermissionManager(Scene scene) |
19 | { | 19 | { |
20 | m_scene = world; | 20 | m_scene = scene; |
21 | } | 21 | } |
22 | 22 | ||
23 | public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); | 23 | public delegate void OnPermissionErrorDelegate(LLUUID user, string reason); |
diff --git a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs index 3eb34b4..84e8120 100644 --- a/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs +++ b/OpenSim/Region/Environment/Scenes/AllNewSceneObjectGroup2.cs | |||
@@ -57,10 +57,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
57 | /// <summary> | 57 | /// <summary> |
58 | /// | 58 | /// |
59 | /// </summary> | 59 | /// </summary> |
60 | public AllNewSceneObjectGroup2(Scene world, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) | 60 | public AllNewSceneObjectGroup2(Scene scene, ulong regionHandle, LLUUID ownerID, uint localID, LLVector3 pos, PrimitiveBaseShape shape) |
61 | { | 61 | { |
62 | m_regionHandle = regionHandle; | 62 | m_regionHandle = regionHandle; |
63 | m_scene = world; | 63 | m_scene = scene; |
64 | 64 | ||
65 | this.Pos = pos; | 65 | this.Pos = pos; |
66 | LLVector3 rootOffset = new LLVector3(0, 0, 0); | 66 | LLVector3 rootOffset = new LLVector3(0, 0, 0); |
diff --git a/OpenSim/Region/Environment/Scenes/Scene.cs b/OpenSim/Region/Environment/Scenes/Scene.cs index 4a57d13..203f831 100644 --- a/OpenSim/Region/Environment/Scenes/Scene.cs +++ b/OpenSim/Region/Environment/Scenes/Scene.cs | |||
@@ -115,7 +115,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
115 | #region Constructors | 115 | #region Constructors |
116 | 116 | ||
117 | /// <summary> | 117 | /// <summary> |
118 | /// Creates a new World class, and a region to go with it. | 118 | /// Creates a new Scene class, and a region to go with it. |
119 | /// </summary> | 119 | /// </summary> |
120 | /// <param name="clientThreads">Dictionary to contain client threads</param> | 120 | /// <param name="clientThreads">Dictionary to contain client threads</param> |
121 | /// <param name="regionHandle">Region Handle for this region</param> | 121 | /// <param name="regionHandle">Region Handle for this region</param> |
@@ -198,7 +198,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
198 | } | 198 | } |
199 | 199 | ||
200 | /// <summary> | 200 | /// <summary> |
201 | /// Performs per-frame updates on the scene, this should be the central world loop | 201 | /// Performs per-frame updates on the scene, this should be the central scene loop |
202 | /// </summary> | 202 | /// </summary> |
203 | public override void Update() | 203 | public override void Update() |
204 | { | 204 | { |
@@ -232,7 +232,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
232 | // General purpose event manager | 232 | // General purpose event manager |
233 | m_eventManager.TriggerOnFrame(); | 233 | m_eventManager.TriggerOnFrame(); |
234 | 234 | ||
235 | //backup world data | 235 | //backup scene data |
236 | storageCount++; | 236 | storageCount++; |
237 | if (storageCount > 1200) //set to how often you want to backup | 237 | if (storageCount > 1200) //set to how often you want to backup |
238 | { | 238 | { |
@@ -293,9 +293,13 @@ namespace OpenSim.Region.Environment.Scenes | |||
293 | } | 293 | } |
294 | } | 294 | } |
295 | } | 295 | } |
296 | catch (NotImplementedException) | ||
297 | { | ||
298 | throw; | ||
299 | } | ||
296 | catch (Exception e) | 300 | catch (Exception e) |
297 | { | 301 | { |
298 | MainLog.Instance.Warn("scene", "World.cs: Update() - Failed with exception " + e.ToString()); | 302 | MainLog.Instance.Error("Scene", "Update() - Failed with exception " + e.ToString()); |
299 | } | 303 | } |
300 | updateLock.ReleaseMutex(); | 304 | updateLock.ReleaseMutex(); |
301 | } | 305 | } |