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authorMic Bowman2012-04-25 11:54:57 -0700
committerMic Bowman2012-04-25 11:54:57 -0700
commita2d544c9383391f483bdfb82026e2ebc9c88388f (patch)
tree3d9c949f2ca24ac02b03b3b916001b7e2813dfaf /OpenSim
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
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Add a configuration switch to turn on/off the use of the trash
folder when deleting objects from a scene. The use of the trash folder causes assets to be created and stored everytime you delete an object from the scene (slows down the delete and adds mostly useless assets to your database). Default is on (use the trash folder) which is the standard behavior.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
2 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 10b25ed..816d3b6 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -1988,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
1988 } 1988 }
1989 } 1989 }
1990 1990
1991 if (permissionToTake) 1991 if (permissionToTake && (action != DeRezAction.Delete || this.m_useTrashOnDelete))
1992 { 1992 {
1993 m_asyncSceneObjectDeleter.DeleteToInventory( 1993 m_asyncSceneObjectDeleter.DeleteToInventory(
1994 action, destinationID, deleteGroups, remoteClient, 1994 action, destinationID, deleteGroups, remoteClient,
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a87dfb7..7a2b2ed 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -103,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes
103 public bool m_trustBinaries; 103 public bool m_trustBinaries;
104 public bool m_allowScriptCrossings; 104 public bool m_allowScriptCrossings;
105 public bool m_useFlySlow; 105 public bool m_useFlySlow;
106 public bool m_useTrashOnDelete = true;
106 107
107 /// <summary> 108 /// <summary>
108 /// Temporarily setting to trigger appearance resends at 60 second intervals. 109 /// Temporarily setting to trigger appearance resends at 60 second intervals.
@@ -709,6 +710,7 @@ namespace OpenSim.Region.Framework.Scenes
709 m_clampPrimSize = true; 710 m_clampPrimSize = true;
710 } 711 }
711 712
713 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
712 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 714 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
713 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 715 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
714 m_dontPersistBefore = 716 m_dontPersistBefore =