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author | Dan Lake | 2011-10-06 12:39:19 -0700 |
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committer | Dan Lake | 2011-10-06 12:39:19 -0700 |
commit | 9a16e76f5151c11fbf76e41b89f8eb03b1731828 (patch) | |
tree | f918219e6e3d716b904983db8042c309b165e325 /OpenSim | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-9a16e76f5151c11fbf76e41b89f8eb03b1731828.zip opensim-SC_OLD-9a16e76f5151c11fbf76e41b89f8eb03b1731828.tar.gz opensim-SC_OLD-9a16e76f5151c11fbf76e41b89f8eb03b1731828.tar.bz2 opensim-SC_OLD-9a16e76f5151c11fbf76e41b89f8eb03b1731828.tar.xz |
Simplified IsInTransit property on ScenePresence and removed InTransit() which called IsInTransit=true which called m_inTransit=true. Also removed NotInTransit().
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | 12 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 21 |
2 files changed, 16 insertions, 17 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 8924c0a..083ee33 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs | |||
@@ -699,7 +699,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
699 | } | 699 | } |
700 | else | 700 | else |
701 | { | 701 | { |
702 | agent.InTransit(); | 702 | agent.IsInTransit = true; |
703 | 703 | ||
704 | neighboury = b.TriggerRegionY; | 704 | neighboury = b.TriggerRegionY; |
705 | neighbourx = b.TriggerRegionX; | 705 | neighbourx = b.TriggerRegionX; |
@@ -722,7 +722,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
722 | } | 722 | } |
723 | else | 723 | else |
724 | { | 724 | { |
725 | agent.InTransit(); | 725 | agent.IsInTransit = true; |
726 | 726 | ||
727 | neighboury = ba.TriggerRegionY; | 727 | neighboury = ba.TriggerRegionY; |
728 | neighbourx = ba.TriggerRegionX; | 728 | neighbourx = ba.TriggerRegionX; |
@@ -756,7 +756,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
756 | } | 756 | } |
757 | else | 757 | else |
758 | { | 758 | { |
759 | agent.InTransit(); | 759 | agent.IsInTransit = true; |
760 | 760 | ||
761 | neighboury = ba.TriggerRegionY; | 761 | neighboury = ba.TriggerRegionY; |
762 | neighbourx = ba.TriggerRegionX; | 762 | neighbourx = ba.TriggerRegionX; |
@@ -788,7 +788,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
788 | } | 788 | } |
789 | else | 789 | else |
790 | { | 790 | { |
791 | agent.InTransit(); | 791 | agent.IsInTransit = true; |
792 | 792 | ||
793 | neighboury = b.TriggerRegionY; | 793 | neighboury = b.TriggerRegionY; |
794 | neighbourx = b.TriggerRegionX; | 794 | neighbourx = b.TriggerRegionX; |
@@ -876,7 +876,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
876 | return false; | 876 | return false; |
877 | } | 877 | } |
878 | 878 | ||
879 | agent.InTransit(); | 879 | agent.IsInTransit = true; |
880 | 880 | ||
881 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; | 881 | CrossAgentToNewRegionDelegate d = CrossAgentToNewRegionAsync; |
882 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); | 882 | d.BeginInvoke(agent, newpos, neighbourx, neighboury, neighbourRegion, isFlying, version, CrossAgentToNewRegionCompleted, d); |
@@ -1066,7 +1066,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
1066 | agent.RestoreInCurrentScene(); | 1066 | agent.RestoreInCurrentScene(); |
1067 | 1067 | ||
1068 | // In any case | 1068 | // In any case |
1069 | agent.NotInTransit(); | 1069 | agent.IsInTransit = false; |
1070 | 1070 | ||
1071 | //m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); | 1071 | //m_log.DebugFormat("[ENTITY TRANSFER MODULE]: Crossing agent {0} {1} completed.", agent.Firstname, agent.Lastname); |
1072 | } | 1072 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ce63946..e4e5f17 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -718,7 +718,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
718 | public bool IsInTransit | 718 | public bool IsInTransit |
719 | { | 719 | { |
720 | get { return m_inTransit; } | 720 | get { return m_inTransit; } |
721 | private set { m_inTransit = value; } | 721 | set { |
722 | if(value) | ||
723 | { | ||
724 | if ((PhysicsActor != null) && PhysicsActor.Flying) | ||
725 | m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
726 | else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) | ||
727 | m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
728 | } | ||
729 | m_inTransit = value; | ||
730 | } | ||
722 | } | 731 | } |
723 | 732 | ||
724 | private float m_speedModifier = 1.0f; | 733 | private float m_speedModifier = 1.0f; |
@@ -2946,16 +2955,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2946 | } | 2955 | } |
2947 | } | 2956 | } |
2948 | 2957 | ||
2949 | public void InTransit() | ||
2950 | { | ||
2951 | IsInTransit = true; | ||
2952 | |||
2953 | if ((PhysicsActor != null) && PhysicsActor.Flying) | ||
2954 | m_AgentControlFlags |= AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
2955 | else if ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) | ||
2956 | m_AgentControlFlags &= ~AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||
2957 | } | ||
2958 | |||
2959 | public void NotInTransit() | 2958 | public void NotInTransit() |
2960 | { | 2959 | { |
2961 | IsInTransit = false; | 2960 | IsInTransit = false; |