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authorJustin Clark-Casey (justincc)2011-10-05 22:15:28 +0100
committerJustin Clark-Casey (justincc)2011-10-05 22:15:28 +0100
commit9090039324ecc45bf1005e719f61a80f0187cb73 (patch)
treeeeeacca6d67a485b902c1271e425cb20137b56ab /OpenSim
parentMake reported sim fps more accurate, in line with frame time ms (diff)
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Remove unused local variable i from OdeScene.Simulate()
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 6e603e8..2da922b 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -2651,8 +2651,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
2651 //base.TriggerPhysicsBasedRestart(); 2651 //base.TriggerPhysicsBasedRestart();
2652 //} 2652 //}
2653 2653
2654 int i = 0;
2655
2656 // Figure out the Frames Per Second we're going at. 2654 // Figure out the Frames Per Second we're going at.
2657 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size 2655 //(step_time == 0.004f, there's 250 of those per second. Times the step time/step size
2658 2656
@@ -2810,7 +2808,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name);
2810 } 2808 }
2811 2809
2812 step_time -= ODE_STEPSIZE; 2810 step_time -= ODE_STEPSIZE;
2813 i++;
2814 //} 2811 //}
2815 //else 2812 //else
2816 //{ 2813 //{