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author | Justin Clark-Casey (justincc) | 2013-10-31 23:45:52 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-10-31 23:45:52 +0000 |
commit | 3d5a7e9b194d9d6a73091935e316b56d5302dcbb (patch) | |
tree | 1992f7f7451c216e34798df447c01efe05da5547 /OpenSim | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-3d5a7e9b194d9d6a73091935e316b56d5302dcbb.zip opensim-SC_OLD-3d5a7e9b194d9d6a73091935e316b56d5302dcbb.tar.gz opensim-SC_OLD-3d5a7e9b194d9d6a73091935e316b56d5302dcbb.tar.bz2 opensim-SC_OLD-3d5a7e9b194d9d6a73091935e316b56d5302dcbb.tar.xz |
Add OutgoingPacketsResentCount clientstack stat.
This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 27 |
2 files changed, 32 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs index 03cd2b4..5d3b5b5 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs | |||
@@ -3801,7 +3801,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3801 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); | 3801 | m_udpClient.NeedAcks.Remove(oPacket.SequenceNumber); |
3802 | 3802 | ||
3803 | // Count this as a resent packet since we are going to requeue all of the updates contained in it | 3803 | // Count this as a resent packet since we are going to requeue all of the updates contained in it |
3804 | Interlocked.Increment(ref m_udpClient.PacketsResent); | 3804 | Interlocked.Increment(ref m_udpClient.PacketsResent); |
3805 | |||
3806 | // We're not going to worry about interlock yet since its not currently critical that this total count | ||
3807 | // is 100% correct | ||
3808 | m_udpServer.PacketsResentCount++; | ||
3805 | 3809 | ||
3806 | foreach (EntityUpdate update in updates) | 3810 | foreach (EntityUpdate update in updates) |
3807 | ResendPrimUpdate(update); | 3811 | ResendPrimUpdate(update); |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 218c2b2..ca17771 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -147,6 +147,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
147 | 147 | ||
148 | StatsManager.RegisterStat( | 148 | StatsManager.RegisterStat( |
149 | new Stat( | 149 | new Stat( |
150 | "OutgoingPacketsResentCount", | ||
151 | "Number of packets resent because a client did not acknowledge receipt", | ||
152 | "", | ||
153 | "", | ||
154 | "clientstack", | ||
155 | scene.Name, | ||
156 | StatType.Pull, | ||
157 | MeasuresOfInterest.AverageChangeOverTime, | ||
158 | stat => stat.Value = m_udpServer.PacketsResentCount, | ||
159 | StatVerbosity.Debug)); | ||
160 | |||
161 | StatsManager.RegisterStat( | ||
162 | new Stat( | ||
150 | "AverageUDPProcessTime", | 163 | "AverageUDPProcessTime", |
151 | "Average number of milliseconds taken to process each incoming UDP packet in a sample.", | 164 | "Average number of milliseconds taken to process each incoming UDP packet in a sample.", |
152 | "This is for initial receive processing which is separate from the later client LL packet processing stage.", | 165 | "This is for initial receive processing which is separate from the later client LL packet processing stage.", |
@@ -295,6 +308,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
295 | public Socket Server { get { return null; } } | 308 | public Socket Server { get { return null; } } |
296 | 309 | ||
297 | /// <summary> | 310 | /// <summary> |
311 | /// Record how many packets have been resent | ||
312 | /// </summary> | ||
313 | internal int PacketsResentCount { get; set; } | ||
314 | |||
315 | /// <summary> | ||
316 | /// Record how many packets have been sent | ||
317 | /// </summary> | ||
318 | internal int PacketsSentCount { get; set; } | ||
319 | |||
320 | /// <summary> | ||
298 | /// Record how many inbound packets could not be recognized as LLUDP packets. | 321 | /// Record how many inbound packets could not be recognized as LLUDP packets. |
299 | /// </summary> | 322 | /// </summary> |
300 | public int IncomingMalformedPacketCount { get; private set; } | 323 | public int IncomingMalformedPacketCount { get; private set; } |
@@ -1221,6 +1244,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1221 | // Stats tracking | 1244 | // Stats tracking |
1222 | Interlocked.Increment(ref udpClient.PacketsSent); | 1245 | Interlocked.Increment(ref udpClient.PacketsSent); |
1223 | 1246 | ||
1247 | // We're not going to worry about interlock yet since its not currently critical that this total count | ||
1248 | // is 100% correct | ||
1249 | PacketsSentCount++; | ||
1250 | |||
1224 | // Put the UDP payload on the wire | 1251 | // Put the UDP payload on the wire |
1225 | AsyncBeginSend(buffer); | 1252 | AsyncBeginSend(buffer); |
1226 | 1253 | ||