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author | Charles Krinke | 2009-05-03 17:53:43 +0000 |
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committer | Charles Krinke | 2009-05-03 17:53:43 +0000 |
commit | e957a29ab02d92981b8ea540ba8a18fbe1a6bd44 (patch) | |
tree | 02ee87fffb7993747d052597c7009f24bc24620d /OpenSim | |
parent | Adding the directory structure for the new servics framework (diff) | |
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Thank you kindly, Thomax, for a patch that:
Does not set prims to fullbright when an
ossl dynamic texture function is called.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs index f9059e0..d7b4d17 100644 --- a/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs +++ b/OpenSim/Region/CoreModules/Scripting/DynamicTexture/DynamicTextureModule.cs | |||
@@ -298,7 +298,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture | |||
298 | 298 | ||
299 | tmptex.DefaultTexture.TextureID = asset.FullID; | 299 | tmptex.DefaultTexture.TextureID = asset.FullID; |
300 | // I'm pretty sure we always want to force this to true | 300 | // I'm pretty sure we always want to force this to true |
301 | tmptex.DefaultTexture.Fullbright = true; | 301 | // I'm pretty sure noone whats to set fullbright true if it wasn't true before. |
302 | // tmptex.DefaultTexture.Fullbright = true; | ||
302 | 303 | ||
303 | part.Shape.Textures = tmptex; | 304 | part.Shape.Textures = tmptex; |
304 | part.ScheduleFullUpdate(); | 305 | part.ScheduleFullUpdate(); |