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authorJustin Clark-Casey (justincc)2012-07-30 23:14:20 +0100
committerJustin Clark-Casey (justincc)2012-07-30 23:14:20 +0100
commitb899d64dc16a24ca8c221c4883f0cdb0f1a5ab26 (patch)
tree6cd41348d8d20d0fdf36e3d1f89afe09195d0101 /OpenSim
parentLSL/OSSL lacks Math.Min & Math.Max implementations. (diff)
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If we're fetching active gestures via the XInventoryServiceConnector, then properly look at the ITEMS dictionary already returned rather than the level above this.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
index 9d96703..fe7a799 100644
--- a/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
+++ b/OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
@@ -474,7 +474,7 @@ namespace OpenSim.Services.Connectors
474 474
475 List<InventoryItemBase> items = new List<InventoryItemBase>(); 475 List<InventoryItemBase> items = new List<InventoryItemBase>();
476 476
477 foreach (Object o in ret.Values) // getting the values directly, we don't care about the keys item_i 477 foreach (Object o in ((Dictionary<string,object>)ret["ITEMS"]).Values)
478 items.Add(BuildItem((Dictionary<string, object>)o)); 478 items.Add(BuildItem((Dictionary<string, object>)o));
479 479
480 return items; 480 return items;