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authorMic Bowman2011-04-04 14:18:26 -0700
committerMic Bowman2011-04-04 14:18:26 -0700
commit8b134f37f2c8cc7895153af2fdc79e785f3b93e2 (patch)
tree7193390b77ba844c2aca492e278f598e11867068 /OpenSim
parentFixed the prioritizer functions for the new priority queues (diff)
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Fix a bug in the computation of the RTO. Basically... the RTO (the
time to wait to retransmit packets) always maxed out (no retransmissions for 24 or 48 seconds. Note that this is going to cause faster (and more) retransmissions. Fix for dynamic throttling needs to go with this.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 65a8fe3..9a8bfd3 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
149 /// <summary>Caches packed throttle information</summary> 149 /// <summary>Caches packed throttle information</summary>
150 private byte[] m_packedThrottles; 150 private byte[] m_packedThrottles;
151 151
152 private int m_defaultRTO = 3000; 152 private int m_defaultRTO = 1000; // 1sec is the recommendation in the RFC
153 private int m_maxRTO = 60000; 153 private int m_maxRTO = 60000;
154 154
155 /// <summary> 155 /// <summary>
@@ -557,7 +557,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
557 int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR)); 557 int rto = (int)(SRTT + Math.Max(m_udpServer.TickCountResolution, K * RTTVAR));
558 558
559 // Clamp the retransmission timeout to manageable values 559 // Clamp the retransmission timeout to manageable values
560 rto = Utils.Clamp(RTO, m_defaultRTO, m_maxRTO); 560 rto = Utils.Clamp(rto, m_defaultRTO, m_maxRTO);
561 561
562 RTO = rto; 562 RTO = rto;
563 563