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authorJustin Clark-Casey (justincc)2010-05-28 17:53:57 +0100
committerJustin Clark-Casey (justincc)2010-05-28 17:53:57 +0100
commit596001632b346f7b57fef746dfcee2cd4bacb2b4 (patch)
tree1a1d17e0f29065e586b78f66470fb1bff872c31f /OpenSim
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remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs9
1 files changed, 0 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 3964b0b..45375b0 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -784,15 +784,6 @@ namespace OpenSim.Region.Framework.Scenes
784 784
785 #endregion 785 #endregion
786 786
787 /// <summary>
788 /// Add the part to the queue of parts for which we need to send an update to the client
789 /// </summary>
790 /// <param name="part"></param>
791 public void QueuePartForUpdate(SceneObjectPart part)
792 {
793 m_sceneViewer.QueuePartForUpdate(part);
794 }
795
796 public uint GenerateClientFlags(UUID ObjectID) 787 public uint GenerateClientFlags(UUID ObjectID)
797 { 788 {
798 return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID); 789 return m_scene.Permissions.GenerateClientFlags(m_uuid, ObjectID);