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authorJeff Ames2008-07-11 09:18:17 +0000
committerJeff Ames2008-07-11 09:18:17 +0000
commit3b9cf652349327f7b255a850d5b966a9e3b9437e (patch)
tree3d5b58711b46616716c7e5079db3dc77fcf0d45e /OpenSim
parentThanks Mike for another LSL compiler patch which fixes a bug where 'vector v=... (diff)
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Update svn properties.
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Framework/AgentUpdateArgs.cs40
-rw-r--r--OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs20
-rw-r--r--OpenSim/Framework/AvatarPickerReplyDataArgs.cs22
-rw-r--r--OpenSim/Framework/AvatarWearingArgs.cs70
-rw-r--r--OpenSim/Framework/ChatFromViewerArgs.cs234
-rw-r--r--OpenSim/Framework/ChatTypeEnum.cs30
-rw-r--r--OpenSim/Framework/ClientInfo.cs42
-rw-r--r--OpenSim/Framework/LandUpdateArgs.cs50
-rw-r--r--OpenSim/Framework/ParcelMediaCommandEnum.cs46
-rw-r--r--OpenSim/Framework/RegionHandshakeArgs.cs62
-rw-r--r--OpenSim/Framework/RegionInfoForEstateMenuArgs.cs46
-rw-r--r--OpenSim/Framework/RequestAssetArgs.cs24
-rw-r--r--OpenSim/Framework/TextureRequestArgs.cs90
-rw-r--r--OpenSim/Framework/ThrottleOutPacketType.cs28
-rw-r--r--OpenSim/Framework/UpdateShapeArgs.cs52
-rw-r--r--OpenSim/Framework/ViewerEffectEventHandlerArg.cs28
16 files changed, 442 insertions, 442 deletions
diff --git a/OpenSim/Framework/AgentUpdateArgs.cs b/OpenSim/Framework/AgentUpdateArgs.cs
index 8709434..9e83ae1 100644
--- a/OpenSim/Framework/AgentUpdateArgs.cs
+++ b/OpenSim/Framework/AgentUpdateArgs.cs
@@ -1,21 +1,21 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class AgentUpdateArgs : EventArgs 6 public class AgentUpdateArgs : EventArgs
7 { 7 {
8 public LLUUID AgentID; 8 public LLUUID AgentID;
9 public LLQuaternion BodyRotation; 9 public LLQuaternion BodyRotation;
10 public LLVector3 CameraAtAxis; 10 public LLVector3 CameraAtAxis;
11 public LLVector3 CameraCenter; 11 public LLVector3 CameraCenter;
12 public LLVector3 CameraLeftAxis; 12 public LLVector3 CameraLeftAxis;
13 public LLVector3 CameraUpAxis; 13 public LLVector3 CameraUpAxis;
14 public uint ControlFlags; 14 public uint ControlFlags;
15 public float Far; 15 public float Far;
16 public byte Flags; 16 public byte Flags;
17 public LLQuaternion HeadRotation; 17 public LLQuaternion HeadRotation;
18 public LLUUID SessionID; 18 public LLUUID SessionID;
19 public byte State; 19 public byte State;
20 } 20 }
21} \ No newline at end of file 21} \ No newline at end of file
diff --git a/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs b/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs
index c2b4b0e..5fb06eb 100644
--- a/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs
+++ b/OpenSim/Framework/AvatarPickerReplyAgentDataArgs.cs
@@ -1,11 +1,11 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class AvatarPickerReplyAgentDataArgs : EventArgs 6 public class AvatarPickerReplyAgentDataArgs : EventArgs
7 { 7 {
8 public LLUUID AgentID; 8 public LLUUID AgentID;
9 public LLUUID QueryID; 9 public LLUUID QueryID;
10 } 10 }
11} \ No newline at end of file 11} \ No newline at end of file
diff --git a/OpenSim/Framework/AvatarPickerReplyDataArgs.cs b/OpenSim/Framework/AvatarPickerReplyDataArgs.cs
index 654a135..b15e4a5 100644
--- a/OpenSim/Framework/AvatarPickerReplyDataArgs.cs
+++ b/OpenSim/Framework/AvatarPickerReplyDataArgs.cs
@@ -1,12 +1,12 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class AvatarPickerReplyDataArgs : EventArgs 6 public class AvatarPickerReplyDataArgs : EventArgs
7 { 7 {
8 public LLUUID AvatarID; 8 public LLUUID AvatarID;
9 public byte[] FirstName; 9 public byte[] FirstName;
10 public byte[] LastName; 10 public byte[] LastName;
11 } 11 }
12} \ No newline at end of file 12} \ No newline at end of file
diff --git a/OpenSim/Framework/AvatarWearingArgs.cs b/OpenSim/Framework/AvatarWearingArgs.cs
index 2e64601..e85df1c 100644
--- a/OpenSim/Framework/AvatarWearingArgs.cs
+++ b/OpenSim/Framework/AvatarWearingArgs.cs
@@ -1,36 +1,36 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using libsecondlife; 3using libsecondlife;
4 4
5namespace OpenSim.Framework 5namespace OpenSim.Framework
6{ 6{
7 public class AvatarWearingArgs : EventArgs 7 public class AvatarWearingArgs : EventArgs
8 { 8 {
9 private List<Wearable> m_nowWearing = new List<Wearable>(); 9 private List<Wearable> m_nowWearing = new List<Wearable>();
10 10
11 /// <summary> 11 /// <summary>
12 /// 12 ///
13 /// </summary> 13 /// </summary>
14 public List<Wearable> NowWearing 14 public List<Wearable> NowWearing
15 { 15 {
16 get { return m_nowWearing; } 16 get { return m_nowWearing; }
17 set { m_nowWearing = value; } 17 set { m_nowWearing = value; }
18 } 18 }
19 19
20 #region Nested type: Wearable 20 #region Nested type: Wearable
21 21
22 public class Wearable 22 public class Wearable
23 { 23 {
24 public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000"); 24 public LLUUID ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
25 public byte Type = 0; 25 public byte Type = 0;
26 26
27 public Wearable(LLUUID itemId, byte type) 27 public Wearable(LLUUID itemId, byte type)
28 { 28 {
29 ItemID = itemId; 29 ItemID = itemId;
30 Type = type; 30 Type = type;
31 } 31 }
32 } 32 }
33 33
34 #endregion 34 #endregion
35 } 35 }
36} \ No newline at end of file 36} \ No newline at end of file
diff --git a/OpenSim/Framework/ChatFromViewerArgs.cs b/OpenSim/Framework/ChatFromViewerArgs.cs
index 5000fc6..fb4bb94 100644
--- a/OpenSim/Framework/ChatFromViewerArgs.cs
+++ b/OpenSim/Framework/ChatFromViewerArgs.cs
@@ -1,118 +1,118 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public interface IEventArgs 6 public interface IEventArgs
7 { 7 {
8 IScene Scene { get; set; } 8 IScene Scene { get; set; }
9 IClientAPI Sender { get; set; } 9 IClientAPI Sender { get; set; }
10 } 10 }
11 11
12 /// <summary> 12 /// <summary>
13 /// ChatFromViewer Arguments 13 /// ChatFromViewer Arguments
14 /// </summary> 14 /// </summary>
15 public class ChatFromViewerArgs : EventArgs, IEventArgs 15 public class ChatFromViewerArgs : EventArgs, IEventArgs
16 { 16 {
17 protected int m_channel; 17 protected int m_channel;
18 protected string m_from; 18 protected string m_from;
19 protected string m_message; 19 protected string m_message;
20 protected LLVector3 m_position; 20 protected LLVector3 m_position;
21 21
22 protected IScene m_scene; 22 protected IScene m_scene;
23 protected IClientAPI m_sender; 23 protected IClientAPI m_sender;
24 protected object m_senderObject; 24 protected object m_senderObject;
25 protected ChatTypeEnum m_type; 25 protected ChatTypeEnum m_type;
26 protected LLUUID m_fromID; 26 protected LLUUID m_fromID;
27 27
28 public ChatFromViewerArgs() 28 public ChatFromViewerArgs()
29 { 29 {
30 m_position = new LLVector3(); 30 m_position = new LLVector3();
31 } 31 }
32 32
33 /// <summary> 33 /// <summary>
34 /// The message sent by the user 34 /// The message sent by the user
35 /// </summary> 35 /// </summary>
36 public string Message 36 public string Message
37 { 37 {
38 get { return m_message; } 38 get { return m_message; }
39 set { m_message = value; } 39 set { m_message = value; }
40 } 40 }
41 41
42 /// <summary> 42 /// <summary>
43 /// The type of message, eg say, shout, broadcast. 43 /// The type of message, eg say, shout, broadcast.
44 /// </summary> 44 /// </summary>
45 public ChatTypeEnum Type 45 public ChatTypeEnum Type
46 { 46 {
47 get { return m_type; } 47 get { return m_type; }
48 set { m_type = value; } 48 set { m_type = value; }
49 } 49 }
50 50
51 /// <summary> 51 /// <summary>
52 /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero. 52 /// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
53 /// </summary> 53 /// </summary>
54 public int Channel 54 public int Channel
55 { 55 {
56 get { return m_channel; } 56 get { return m_channel; }
57 set { m_channel = value; } 57 set { m_channel = value; }
58 } 58 }
59 59
60 /// <summary> 60 /// <summary>
61 /// The position of the sender at the time of the message broadcast. 61 /// The position of the sender at the time of the message broadcast.
62 /// </summary> 62 /// </summary>
63 public LLVector3 Position 63 public LLVector3 Position
64 { 64 {
65 get { return m_position; } 65 get { return m_position; }
66 set { m_position = value; } 66 set { m_position = value; }
67 } 67 }
68 68
69 /// <summary> 69 /// <summary>
70 /// The name of the sender (needed for scripts) 70 /// The name of the sender (needed for scripts)
71 /// </summary> 71 /// </summary>
72 public string From 72 public string From
73 { 73 {
74 get { return m_from; } 74 get { return m_from; }
75 set { m_from = value; } 75 set { m_from = value; }
76 } 76 }
77 77
78 #region IEventArgs Members 78 #region IEventArgs Members
79 79
80 /// TODO: Sender and SenderObject should just be Sender and of 80 /// TODO: Sender and SenderObject should just be Sender and of
81 /// type IChatSender 81 /// type IChatSender
82 82
83 /// <summary> 83 /// <summary>
84 /// The client responsible for sending the message, or null. 84 /// The client responsible for sending the message, or null.
85 /// </summary> 85 /// </summary>
86 public IClientAPI Sender 86 public IClientAPI Sender
87 { 87 {
88 get { return m_sender; } 88 get { return m_sender; }
89 set { m_sender = value; } 89 set { m_sender = value; }
90 } 90 }
91 91
92 /// <summary> 92 /// <summary>
93 /// The object responsible for sending the message, or null. 93 /// The object responsible for sending the message, or null.
94 /// </summary> 94 /// </summary>
95 public object SenderObject 95 public object SenderObject
96 { 96 {
97 get { return m_senderObject; } 97 get { return m_senderObject; }
98 set { m_senderObject = value; } 98 set { m_senderObject = value; }
99 } 99 }
100 100
101 public LLUUID SenderUUID 101 public LLUUID SenderUUID
102 { 102 {
103 get { return m_fromID; } 103 get { return m_fromID; }
104 set { m_fromID = value; } 104 set { m_fromID = value; }
105 } 105 }
106 106
107 /// <summary> 107 /// <summary>
108 /// 108 ///
109 /// </summary> 109 /// </summary>
110 public IScene Scene 110 public IScene Scene
111 { 111 {
112 get { return m_scene; } 112 get { return m_scene; }
113 set { m_scene = value; } 113 set { m_scene = value; }
114 } 114 }
115 115
116 #endregion 116 #endregion
117 } 117 }
118} \ No newline at end of file 118} \ No newline at end of file
diff --git a/OpenSim/Framework/ChatTypeEnum.cs b/OpenSim/Framework/ChatTypeEnum.cs
index afde12e..0aed54f 100644
--- a/OpenSim/Framework/ChatTypeEnum.cs
+++ b/OpenSim/Framework/ChatTypeEnum.cs
@@ -1,16 +1,16 @@
1namespace OpenSim.Framework 1namespace OpenSim.Framework
2{ 2{
3 public enum ChatTypeEnum 3 public enum ChatTypeEnum
4 { 4 {
5 Whisper = 0, 5 Whisper = 0,
6 Say = 1, 6 Say = 1,
7 Shout = 2, 7 Shout = 2,
8 // 3 is an obsolete version of Say 8 // 3 is an obsolete version of Say
9 StartTyping = 4, 9 StartTyping = 4,
10 StopTyping = 5, 10 StopTyping = 5,
11 DebugChannel = 6, 11 DebugChannel = 6,
12 Region = 7, 12 Region = 7,
13 Owner = 8, 13 Owner = 8,
14 Broadcast = 0xFF 14 Broadcast = 0xFF
15 } 15 }
16} \ No newline at end of file 16} \ No newline at end of file
diff --git a/OpenSim/Framework/ClientInfo.cs b/OpenSim/Framework/ClientInfo.cs
index 099449d..f41717f 100644
--- a/OpenSim/Framework/ClientInfo.cs
+++ b/OpenSim/Framework/ClientInfo.cs
@@ -1,22 +1,22 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Net; 3using System.Net;
4 4
5namespace OpenSim.Framework 5namespace OpenSim.Framework
6{ 6{
7 [Serializable] 7 [Serializable]
8 public class ClientInfo 8 public class ClientInfo
9 { 9 {
10 public sAgentCircuitData agentcircuit; 10 public sAgentCircuitData agentcircuit;
11 11
12 public Dictionary<uint, byte[]> needAck; 12 public Dictionary<uint, byte[]> needAck;
13 13
14 public List<byte[]> out_packets; 14 public List<byte[]> out_packets;
15 public Dictionary<uint, uint> pendingAcks; 15 public Dictionary<uint, uint> pendingAcks;
16 public EndPoint proxyEP; 16 public EndPoint proxyEP;
17 17
18 public uint sequence; 18 public uint sequence;
19 public byte[] usecircuit; 19 public byte[] usecircuit;
20 public EndPoint userEP; 20 public EndPoint userEP;
21 } 21 }
22} \ No newline at end of file 22} \ No newline at end of file
diff --git a/OpenSim/Framework/LandUpdateArgs.cs b/OpenSim/Framework/LandUpdateArgs.cs
index 1f685f4..000ae53 100644
--- a/OpenSim/Framework/LandUpdateArgs.cs
+++ b/OpenSim/Framework/LandUpdateArgs.cs
@@ -1,26 +1,26 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class LandUpdateArgs : EventArgs 6 public class LandUpdateArgs : EventArgs
7 { 7 {
8 public LLUUID AuthBuyerID; 8 public LLUUID AuthBuyerID;
9 public Parcel.ParcelCategory Category; 9 public Parcel.ParcelCategory Category;
10 public string Desc; 10 public string Desc;
11 public LLUUID GroupID; 11 public LLUUID GroupID;
12 public byte LandingType; 12 public byte LandingType;
13 public byte MediaAutoScale; 13 public byte MediaAutoScale;
14 public LLUUID MediaID; 14 public LLUUID MediaID;
15 public string MediaURL; 15 public string MediaURL;
16 public string MusicURL; 16 public string MusicURL;
17 public string Name; 17 public string Name;
18 public uint ParcelFlags; 18 public uint ParcelFlags;
19 public float PassHours; 19 public float PassHours;
20 public int PassPrice; 20 public int PassPrice;
21 public int SalePrice; 21 public int SalePrice;
22 public LLUUID SnapshotID; 22 public LLUUID SnapshotID;
23 public LLVector3 UserLocation; 23 public LLVector3 UserLocation;
24 public LLVector3 UserLookAt; 24 public LLVector3 UserLookAt;
25 } 25 }
26} \ No newline at end of file 26} \ No newline at end of file
diff --git a/OpenSim/Framework/ParcelMediaCommandEnum.cs b/OpenSim/Framework/ParcelMediaCommandEnum.cs
index e9a2cec..7ccedd0 100644
--- a/OpenSim/Framework/ParcelMediaCommandEnum.cs
+++ b/OpenSim/Framework/ParcelMediaCommandEnum.cs
@@ -1,23 +1,23 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4 4
5namespace OpenSim.Framework 5namespace OpenSim.Framework
6{ 6{
7 public enum ParcelMediaCommandEnum 7 public enum ParcelMediaCommandEnum
8 { 8 {
9 Stop = 0, 9 Stop = 0,
10 Pause = 1, 10 Pause = 1,
11 Play = 2, 11 Play = 2,
12 Loop = 3, 12 Loop = 3,
13 Texture = 4, 13 Texture = 4,
14 Url = 5, 14 Url = 5,
15 Time = 6, 15 Time = 6,
16 Agent = 7, 16 Agent = 7,
17 Unload = 8, 17 Unload = 8,
18 AutoAlign = 9, 18 AutoAlign = 9,
19 Type = 10, 19 Type = 10,
20 Size = 11, 20 Size = 11,
21 Desc = 12 21 Desc = 12
22 } 22 }
23} 23}
diff --git a/OpenSim/Framework/RegionHandshakeArgs.cs b/OpenSim/Framework/RegionHandshakeArgs.cs
index e618d3c..5e483f3 100644
--- a/OpenSim/Framework/RegionHandshakeArgs.cs
+++ b/OpenSim/Framework/RegionHandshakeArgs.cs
@@ -1,32 +1,32 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class RegionHandshakeArgs : EventArgs 6 public class RegionHandshakeArgs : EventArgs
7 { 7 {
8 public bool isEstateManager; 8 public bool isEstateManager;
9 public float billableFactor; 9 public float billableFactor;
10 public float terrainHeightRange0; 10 public float terrainHeightRange0;
11 public float terrainHeightRange1; 11 public float terrainHeightRange1;
12 public float terrainHeightRange2; 12 public float terrainHeightRange2;
13 public float terrainHeightRange3; 13 public float terrainHeightRange3;
14 public float terrainStartHeight0; 14 public float terrainStartHeight0;
15 public float terrainStartHeight1; 15 public float terrainStartHeight1;
16 public float terrainStartHeight2; 16 public float terrainStartHeight2;
17 public float terrainStartHeight3; 17 public float terrainStartHeight3;
18 public byte simAccess; 18 public byte simAccess;
19 public float waterHeight; 19 public float waterHeight;
20 public uint regionFlags; 20 public uint regionFlags;
21 public string regionName; 21 public string regionName;
22 public LLUUID SimOwner; 22 public LLUUID SimOwner;
23 public LLUUID terrainBase0; 23 public LLUUID terrainBase0;
24 public LLUUID terrainBase1; 24 public LLUUID terrainBase1;
25 public LLUUID terrainBase2; 25 public LLUUID terrainBase2;
26 public LLUUID terrainBase3; 26 public LLUUID terrainBase3;
27 public LLUUID terrainDetail0; 27 public LLUUID terrainDetail0;
28 public LLUUID terrainDetail1; 28 public LLUUID terrainDetail1;
29 public LLUUID terrainDetail2; 29 public LLUUID terrainDetail2;
30 public LLUUID terrainDetail3; 30 public LLUUID terrainDetail3;
31 } 31 }
32} \ No newline at end of file 32} \ No newline at end of file
diff --git a/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs b/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs
index 081017b..a0f4332 100644
--- a/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs
+++ b/OpenSim/Framework/RegionInfoForEstateMenuArgs.cs
@@ -1,24 +1,24 @@
1using System; 1using System;
2 2
3namespace OpenSim.Framework 3namespace OpenSim.Framework
4{ 4{
5 public class RegionInfoForEstateMenuArgs : EventArgs 5 public class RegionInfoForEstateMenuArgs : EventArgs
6 { 6 {
7 public float billableFactor; 7 public float billableFactor;
8 public uint estateID; 8 public uint estateID;
9 public byte maxAgents; 9 public byte maxAgents;
10 public float objectBonusFactor; 10 public float objectBonusFactor;
11 public uint parentEstateID; 11 public uint parentEstateID;
12 public int pricePerMeter; 12 public int pricePerMeter;
13 public int redirectGridX; 13 public int redirectGridX;
14 public int redirectGridY; 14 public int redirectGridY;
15 public uint regionFlags; 15 public uint regionFlags;
16 public byte simAccess; 16 public byte simAccess;
17 public float sunHour; 17 public float sunHour;
18 public float terrainLowerLimit; 18 public float terrainLowerLimit;
19 public float terrainRaiseLimit; 19 public float terrainRaiseLimit;
20 public bool useEstateSun; 20 public bool useEstateSun;
21 public float waterHeight; 21 public float waterHeight;
22 public string simName; 22 public string simName;
23 } 23 }
24} \ No newline at end of file 24} \ No newline at end of file
diff --git a/OpenSim/Framework/RequestAssetArgs.cs b/OpenSim/Framework/RequestAssetArgs.cs
index 0602421..9f64a5a 100644
--- a/OpenSim/Framework/RequestAssetArgs.cs
+++ b/OpenSim/Framework/RequestAssetArgs.cs
@@ -1,13 +1,13 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class RequestAssetArgs : EventArgs 6 public class RequestAssetArgs : EventArgs
7 { 7 {
8 public int ChannelType; 8 public int ChannelType;
9 public float Priority; 9 public float Priority;
10 public int SourceType; 10 public int SourceType;
11 public LLUUID TransferID; 11 public LLUUID TransferID;
12 } 12 }
13} \ No newline at end of file 13} \ No newline at end of file
diff --git a/OpenSim/Framework/TextureRequestArgs.cs b/OpenSim/Framework/TextureRequestArgs.cs
index 1c894ae..fff1023 100644
--- a/OpenSim/Framework/TextureRequestArgs.cs
+++ b/OpenSim/Framework/TextureRequestArgs.cs
@@ -1,46 +1,46 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class TextureRequestArgs : EventArgs 6 public class TextureRequestArgs : EventArgs
7 { 7 {
8 private sbyte m_discardLevel; 8 private sbyte m_discardLevel;
9 private uint m_packetNumber; 9 private uint m_packetNumber;
10 private float m_priority; 10 private float m_priority;
11 protected LLUUID m_requestedAssetID; 11 protected LLUUID m_requestedAssetID;
12 12
13 public float Priority 13 public float Priority
14 { 14 {
15 get { return m_priority; } 15 get { return m_priority; }
16 set { m_priority = value; } 16 set { m_priority = value; }
17 } 17 }
18 18
19 /// <summary> 19 /// <summary>
20 /// 20 ///
21 /// </summary> 21 /// </summary>
22 public uint PacketNumber 22 public uint PacketNumber
23 { 23 {
24 get { return m_packetNumber; } 24 get { return m_packetNumber; }
25 set { m_packetNumber = value; } 25 set { m_packetNumber = value; }
26 } 26 }
27 27
28 /// <summary> 28 /// <summary>
29 /// 29 ///
30 /// </summary> 30 /// </summary>
31 public sbyte DiscardLevel 31 public sbyte DiscardLevel
32 { 32 {
33 get { return m_discardLevel; } 33 get { return m_discardLevel; }
34 set { m_discardLevel = value; } 34 set { m_discardLevel = value; }
35 } 35 }
36 36
37 /// <summary> 37 /// <summary>
38 /// 38 ///
39 /// </summary> 39 /// </summary>
40 public LLUUID RequestedAssetID 40 public LLUUID RequestedAssetID
41 { 41 {
42 get { return m_requestedAssetID; } 42 get { return m_requestedAssetID; }
43 set { m_requestedAssetID = value; } 43 set { m_requestedAssetID = value; }
44 } 44 }
45 } 45 }
46} \ No newline at end of file 46} \ No newline at end of file
diff --git a/OpenSim/Framework/ThrottleOutPacketType.cs b/OpenSim/Framework/ThrottleOutPacketType.cs
index 465c0d0..e045783 100644
--- a/OpenSim/Framework/ThrottleOutPacketType.cs
+++ b/OpenSim/Framework/ThrottleOutPacketType.cs
@@ -1,15 +1,15 @@
1namespace OpenSim.Framework 1namespace OpenSim.Framework
2{ 2{
3 public enum ThrottleOutPacketType : int 3 public enum ThrottleOutPacketType : int
4 { 4 {
5 Resend = 0, 5 Resend = 0,
6 Land = 1, 6 Land = 1,
7 Wind = 2, 7 Wind = 2,
8 Cloud = 3, 8 Cloud = 3,
9 Task = 4, 9 Task = 4,
10 Texture = 5, 10 Texture = 5,
11 Asset = 6, 11 Asset = 6,
12 Unknown = 7, // Also doubles as 'do not throttle' 12 Unknown = 7, // Also doubles as 'do not throttle'
13 Back = 8 13 Back = 8
14 } 14 }
15} \ No newline at end of file 15} \ No newline at end of file
diff --git a/OpenSim/Framework/UpdateShapeArgs.cs b/OpenSim/Framework/UpdateShapeArgs.cs
index 7dad33f..f07c08b 100644
--- a/OpenSim/Framework/UpdateShapeArgs.cs
+++ b/OpenSim/Framework/UpdateShapeArgs.cs
@@ -1,27 +1,27 @@
1using System; 1using System;
2 2
3namespace OpenSim.Framework 3namespace OpenSim.Framework
4{ 4{
5 public class UpdateShapeArgs : EventArgs 5 public class UpdateShapeArgs : EventArgs
6 { 6 {
7 public uint ObjectLocalID; 7 public uint ObjectLocalID;
8 public ushort PathBegin; 8 public ushort PathBegin;
9 public byte PathCurve; 9 public byte PathCurve;
10 public ushort PathEnd; 10 public ushort PathEnd;
11 public sbyte PathRadiusOffset; 11 public sbyte PathRadiusOffset;
12 public byte PathRevolutions; 12 public byte PathRevolutions;
13 public byte PathScaleX; 13 public byte PathScaleX;
14 public byte PathScaleY; 14 public byte PathScaleY;
15 public byte PathShearX; 15 public byte PathShearX;
16 public byte PathShearY; 16 public byte PathShearY;
17 public sbyte PathSkew; 17 public sbyte PathSkew;
18 public sbyte PathTaperX; 18 public sbyte PathTaperX;
19 public sbyte PathTaperY; 19 public sbyte PathTaperY;
20 public sbyte PathTwist; 20 public sbyte PathTwist;
21 public sbyte PathTwistBegin; 21 public sbyte PathTwistBegin;
22 public ushort ProfileBegin; 22 public ushort ProfileBegin;
23 public byte ProfileCurve; 23 public byte ProfileCurve;
24 public ushort ProfileEnd; 24 public ushort ProfileEnd;
25 public ushort ProfileHollow; 25 public ushort ProfileHollow;
26 } 26 }
27} \ No newline at end of file 27} \ No newline at end of file
diff --git a/OpenSim/Framework/ViewerEffectEventHandlerArg.cs b/OpenSim/Framework/ViewerEffectEventHandlerArg.cs
index a000a53..6d7e2ab 100644
--- a/OpenSim/Framework/ViewerEffectEventHandlerArg.cs
+++ b/OpenSim/Framework/ViewerEffectEventHandlerArg.cs
@@ -1,15 +1,15 @@
1using System; 1using System;
2using libsecondlife; 2using libsecondlife;
3 3
4namespace OpenSim.Framework 4namespace OpenSim.Framework
5{ 5{
6 public class ViewerEffectEventHandlerArg : EventArgs 6 public class ViewerEffectEventHandlerArg : EventArgs
7 { 7 {
8 public LLUUID AgentID; 8 public LLUUID AgentID;
9 public byte[] Color; 9 public byte[] Color;
10 public float Duration; 10 public float Duration;
11 public LLUUID ID; 11 public LLUUID ID;
12 public byte Type; 12 public byte Type;
13 public byte[] TypeData; 13 public byte[] TypeData;
14 } 14 }
15} \ No newline at end of file 15} \ No newline at end of file