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authorDiva Canto2012-03-15 11:06:08 -0700
committerDiva Canto2012-03-15 11:06:08 -0700
commitfd4ad8236743b32b1c45e5a0352a322ec470a636 (patch)
tree2681cf4cd4dc05f789b42354565c4ad7ee330a55 /OpenSim
parentMore hacking around viewer bug (diff)
parentRemove property/field duplication in ScriptInstance where it's unnecessary. (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs11
-rw-r--r--OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs8
-rw-r--r--OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs341
-rw-r--r--OpenSim/Region/ScriptEngine/XEngine/XEngine.cs23
4 files changed, 158 insertions, 225 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 9e59d50..3a066d4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -219,8 +219,6 @@ namespace OpenSim.Region.Framework.Scenes
219 219
220 private int m_lastUpdate; 220 private int m_lastUpdate;
221 private bool m_firstHeartbeat = true; 221 private bool m_firstHeartbeat = true;
222
223 private object m_deleting_scene_object = new object();
224 222
225 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 223 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
226 private bool m_reprioritizationEnabled = true; 224 private bool m_reprioritizationEnabled = true;
@@ -1994,15 +1992,8 @@ namespace OpenSim.Region.Framework.Scenes
1994 public void DeleteSceneObject(SceneObjectGroup group, bool silent) 1992 public void DeleteSceneObject(SceneObjectGroup group, bool silent)
1995 { 1993 {
1996// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID); 1994// m_log.DebugFormat("[SCENE]: Deleting scene object {0} {1}", group.Name, group.UUID);
1997
1998 //SceneObjectPart rootPart = group.GetChildPart(group.UUID);
1999 1995
2000 // Serialise calls to RemoveScriptInstances to avoid 1996 group.RemoveScriptInstances(true);
2001 // deadlocking on m_parts inside SceneObjectGroup
2002 lock (m_deleting_scene_object)
2003 {
2004 group.RemoveScriptInstances(true);
2005 }
2006 1997
2007 SceneObjectPart[] partList = group.Parts; 1998 SceneObjectPart[] partList = group.Parts;
2008 1999
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
index f00e41f..8762642 100644
--- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs
@@ -68,8 +68,16 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
68 /// </summary> 68 /// </summary>
69 bool Suspended { get; set; } 69 bool Suspended { get; set; }
70 70
71 /// <summary>
72 /// Is the script shutting down?
73 /// </summary>
71 bool ShuttingDown { get; set; } 74 bool ShuttingDown { get; set; }
75
76 /// <summary>
77 /// Script state
78 /// </summary>
72 string State { get; set; } 79 string State { get; set; }
80
73 IScriptEngine Engine { get; } 81 IScriptEngine Engine { get; }
74 UUID AppDomain { get; set; } 82 UUID AppDomain { get; set; }
75 string PrimName { get; } 83 string PrimName { get; }
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
index b840730..968351b 100644
--- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
+++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
@@ -56,44 +56,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
56 public class ScriptInstance : MarshalByRefObject, IScriptInstance 56 public class ScriptInstance : MarshalByRefObject, IScriptInstance
57 { 57 {
58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 58 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
59
60 private IScriptEngine m_Engine;
61 59
62 /// <summary> 60 /// <summary>
63 /// The current work item if an event for this script is running or waiting to run, 61 /// The current work item if an event for this script is running or waiting to run,
64 /// </summary> 62 /// </summary>
65 /// <remarks> 63 /// <remarks>
66 /// Null if there is no running or waiting to run event. Must be changed only under an m_EventQueue lock. 64 /// Null if there is no running or waiting to run event. Must be changed only under an EventQueue lock.
67 /// </remarks> 65 /// </remarks>
68 private IScriptWorkItem m_CurrentWorkItem; 66 private IScriptWorkItem m_CurrentWorkItem;
69 67
70 private Queue m_EventQueue = new Queue(32);
71 private bool m_RunEvents = false;
72 private UUID m_ItemID;
73 private uint m_LocalID;
74 private UUID m_ObjectID;
75 private UUID m_AssetID;
76 private IScript m_Script; 68 private IScript m_Script;
77 private UUID m_AppDomain;
78 private DetectParams[] m_DetectParams; 69 private DetectParams[] m_DetectParams;
79 private bool m_TimerQueued; 70 private bool m_TimerQueued;
80 private DateTime m_EventStart; 71 private DateTime m_EventStart;
81 private bool m_InEvent; 72 private bool m_InEvent;
82 private string m_PrimName;
83 private string m_ScriptName;
84 private string m_Assembly; 73 private string m_Assembly;
85 private int m_StartParam;
86 private string m_CurrentEvent = String.Empty; 74 private string m_CurrentEvent = String.Empty;
87 private bool m_InSelfDelete; 75 private bool m_InSelfDelete;
88 private int m_MaxScriptQueue; 76 private int m_MaxScriptQueue;
89 private bool m_SaveState = true; 77 private bool m_SaveState = true;
90 private bool m_ShuttingDown;
91 private int m_ControlEventsInQueue; 78 private int m_ControlEventsInQueue;
92 private int m_LastControlLevel; 79 private int m_LastControlLevel;
93 private bool m_CollisionInQueue; 80 private bool m_CollisionInQueue;
94 private TaskInventoryItem m_thisScriptTask; 81
95 // The following is for setting a minimum delay between events 82 // The following is for setting a minimum delay between events
96 private double m_minEventDelay; 83 private double m_minEventDelay;
84
97 private long m_eventDelayTicks; 85 private long m_eventDelayTicks;
98 private long m_nextEventTimeTicks; 86 private long m_nextEventTimeTicks;
99 private bool m_startOnInit = true; 87 private bool m_startOnInit = true;
@@ -104,21 +92,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
104 private UUID m_CurrentStateHash; 92 private UUID m_CurrentStateHash;
105 private UUID m_RegionID; 93 private UUID m_RegionID;
106 94
107 private Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> 95 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>> LineMap { get; set; }
108 m_LineMap;
109
110 public Dictionary<KeyValuePair<int, int>, KeyValuePair<int, int>>
111 LineMap
112 {
113 get { return m_LineMap; }
114 set { m_LineMap = value; }
115 }
116 96
117 private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>(); 97 private Dictionary<string,IScriptApi> m_Apis = new Dictionary<string,IScriptApi>();
118 98
119 // Script state
120 private string m_State = "default";
121
122 public Object[] PluginData = new Object[0]; 99 public Object[] PluginData = new Object[0];
123 100
124 /// <summary> 101 /// <summary>
@@ -141,11 +118,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
141 } 118 }
142 } 119 }
143 120
144 public bool Running 121 public bool Running { get; set; }
145 {
146 get { return m_RunEvents; }
147 set { m_RunEvents = value; }
148 }
149 122
150 public bool Suspended 123 public bool Suspended
151 { 124 {
@@ -161,11 +134,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
161 134
162 if (wasSuspended && !m_Suspended) 135 if (wasSuspended && !m_Suspended)
163 { 136 {
164 lock (m_EventQueue) 137 lock (EventQueue)
165 { 138 {
166 // Need to place ourselves back in a work item if there are events to process 139 // Need to place ourselves back in a work item if there are events to process
167 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 140 if (EventQueue.Count > 0 && Running && !ShuttingDown)
168 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 141 m_CurrentWorkItem = Engine.QueueEventHandler(this);
169 } 142 }
170 } 143 }
171 } 144 }
@@ -173,79 +146,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
173 } 146 }
174 private bool m_Suspended; 147 private bool m_Suspended;
175 148
176 public bool ShuttingDown 149 public bool ShuttingDown { get; set; }
177 {
178 get { return m_ShuttingDown; }
179 set { m_ShuttingDown = value; }
180 }
181 150
182 public string State 151 public string State { get; set; }
183 {
184 get { return m_State; }
185 set { m_State = value; }
186 }
187 152
188 public IScriptEngine Engine 153 public IScriptEngine Engine { get; private set; }
189 {
190 get { return m_Engine; }
191 }
192 154
193 public UUID AppDomain 155 public UUID AppDomain { get; set; }
194 {
195 get { return m_AppDomain; }
196 set { m_AppDomain = value; }
197 }
198 156
199 public string PrimName 157 public string PrimName { get; private set; }
200 {
201 get { return m_PrimName; }
202 }
203 158
204 public string ScriptName 159 public string ScriptName { get; private set; }
205 {
206 get { return m_ScriptName; }
207 }
208 160
209 public UUID ItemID 161 public UUID ItemID { get; private set; }
210 {
211 get { return m_ItemID; }
212 }
213 162
214 public UUID ObjectID 163 public UUID ObjectID { get; private set; }
215 {
216 get { return m_ObjectID; }
217 }
218 164
219 public uint LocalID 165 public uint LocalID { get; private set; }
220 {
221 get { return m_LocalID; }
222 }
223 166
224 public UUID AssetID 167 public UUID AssetID { get; private set; }
225 {
226 get { return m_AssetID; }
227 }
228 168
229 public Queue EventQueue 169 public Queue EventQueue { get; private set; }
230 {
231 get { return m_EventQueue; }
232 }
233 170
234 public void ClearQueue() 171 public int StartParam { get; set; }
235 {
236 m_TimerQueued = false;
237 m_EventQueue.Clear();
238 }
239 172
240 public int StartParam 173 public TaskInventoryItem ScriptTask { get; private set; }
241 {
242 get { return m_StartParam; }
243 set { m_StartParam = value; }
244 }
245 174
246 public TaskInventoryItem ScriptTask 175 public void ClearQueue()
247 { 176 {
248 get { return m_thisScriptTask; } 177 m_TimerQueued = false;
178 EventQueue.Clear();
249 } 179 }
250 180
251 public ScriptInstance(IScriptEngine engine, SceneObjectPart part, 181 public ScriptInstance(IScriptEngine engine, SceneObjectPart part,
@@ -254,16 +184,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
254 int startParam, bool postOnRez, StateSource stateSource, 184 int startParam, bool postOnRez, StateSource stateSource,
255 int maxScriptQueue) 185 int maxScriptQueue)
256 { 186 {
257 m_Engine = engine; 187 State = "default";
258 188 EventQueue = new Queue(32);
259 m_LocalID = part.LocalId; 189
260 m_ObjectID = part.UUID; 190 Engine = engine;
261 m_ItemID = itemID; 191 LocalID = part.LocalId;
262 m_AssetID = assetID; 192 ObjectID = part.UUID;
263 m_PrimName = primName; 193 ItemID = itemID;
264 m_ScriptName = scriptName; 194 AssetID = assetID;
195 PrimName = primName;
196 ScriptName = scriptName;
265 m_Assembly = assembly; 197 m_Assembly = assembly;
266 m_StartParam = startParam; 198 StartParam = startParam;
267 m_MaxScriptQueue = maxScriptQueue; 199 m_MaxScriptQueue = maxScriptQueue;
268 m_stateSource = stateSource; 200 m_stateSource = stateSource;
269 m_postOnRez = postOnRez; 201 m_postOnRez = postOnRez;
@@ -274,9 +206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
274 { 206 {
275 lock (part.TaskInventory) 207 lock (part.TaskInventory)
276 { 208 {
277 if (part.TaskInventory.ContainsKey(m_ItemID)) 209 if (part.TaskInventory.ContainsKey(ItemID))
278 { 210 {
279 m_thisScriptTask = part.TaskInventory[m_ItemID]; 211 ScriptTask = part.TaskInventory[ItemID];
280 } 212 }
281 } 213 }
282 } 214 }
@@ -286,20 +218,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
286 foreach (string api in am.GetApis()) 218 foreach (string api in am.GetApis())
287 { 219 {
288 m_Apis[api] = am.CreateApi(api); 220 m_Apis[api] = am.CreateApi(api);
289 m_Apis[api].Initialize(engine, part, m_LocalID, itemID); 221 m_Apis[api].Initialize(engine, part, LocalID, itemID);
290 } 222 }
291 223
292 try 224 try
293 { 225 {
294 if (dom != System.AppDomain.CurrentDomain) 226 if (dom != System.AppDomain.CurrentDomain)
295 m_Script = (IScript)dom.CreateInstanceAndUnwrap( 227 m_Script = (IScript)dom.CreateInstanceAndUnwrap(
296 Path.GetFileNameWithoutExtension(assembly), 228 Path.GetFileNameWithoutExtension(assembly),
297 "SecondLife.Script"); 229 "SecondLife.Script");
298 else 230 else
299 m_Script = (IScript)Assembly.Load( 231 m_Script = (IScript)Assembly.Load(
300 Path.GetFileNameWithoutExtension(assembly)).CreateInstance( 232 Path.GetFileNameWithoutExtension(assembly)).CreateInstance(
301 "SecondLife.Script"); 233 "SecondLife.Script");
302
303 234
304 //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); 235 //ILease lease = (ILease)RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
305 //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass); 236 //RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
@@ -321,7 +252,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
321 252
322// // m_log.Debug("[Script] Script instance created"); 253// // m_log.Debug("[Script] Script instance created");
323 254
324 part.SetScriptEvents(m_ItemID, 255 part.SetScriptEvents(ItemID,
325 (int)m_Script.GetStateEventFlags(State)); 256 (int)m_Script.GetStateEventFlags(State));
326 } 257 }
327 catch (Exception e) 258 catch (Exception e)
@@ -336,7 +267,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
336 m_SaveState = true; 267 m_SaveState = true;
337 268
338 string savedState = Path.Combine(Path.GetDirectoryName(assembly), 269 string savedState = Path.Combine(Path.GetDirectoryName(assembly),
339 m_ItemID.ToString() + ".state"); 270 ItemID.ToString() + ".state");
340 if (File.Exists(savedState)) 271 if (File.Exists(savedState))
341 { 272 {
342 string xml = String.Empty; 273 string xml = String.Empty;
@@ -360,24 +291,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
360 291
361 ScriptSerializer.Deserialize(xml, this); 292 ScriptSerializer.Deserialize(xml, this);
362 293
363 AsyncCommandManager.CreateFromData(m_Engine, 294 AsyncCommandManager.CreateFromData(Engine,
364 m_LocalID, m_ItemID, m_ObjectID, 295 LocalID, ItemID, ObjectID,
365 PluginData); 296 PluginData);
366 297
367// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", m_PrimName, m_ScriptName); 298// m_log.DebugFormat("[Script] Successfully retrieved state for script {0}.{1}", PrimName, m_ScriptName);
368 299
369 part.SetScriptEvents(m_ItemID, 300 part.SetScriptEvents(ItemID,
370 (int)m_Script.GetStateEventFlags(State)); 301 (int)m_Script.GetStateEventFlags(State));
371 302
372 if (m_RunEvents && (!m_ShuttingDown)) 303 Running = false;
373 { 304
374 m_RunEvents = false; 305 if (ShuttingDown)
375 }
376 else
377 {
378 m_RunEvents = false;
379 m_startOnInit = false; 306 m_startOnInit = false;
380 }
381 307
382 // we get new rez events on sim restart, too 308 // we get new rez events on sim restart, too
383 // but if there is state, then we fire the change 309 // but if there is state, then we fire the change
@@ -386,7 +312,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
386 // We loaded state, don't force a re-save 312 // We loaded state, don't force a re-save
387 m_SaveState = false; 313 m_SaveState = false;
388 m_startedFromSavedState = true; 314 m_startedFromSavedState = true;
389
390 } 315 }
391 } 316 }
392 else 317 else
@@ -405,7 +330,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
405 } 330 }
406// else 331// else
407// { 332// {
408// ScenePresence presence = m_Engine.World.GetScenePresence(part.OwnerID); 333// ScenePresence presence = Engine.World.GetScenePresence(part.OwnerID);
409 334
410// if (presence != null && (!postOnRez)) 335// if (presence != null && (!postOnRez))
411// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false); 336// presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
@@ -423,7 +348,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
423 if (m_postOnRez) 348 if (m_postOnRez)
424 { 349 {
425 PostEvent(new EventParams("on_rez", 350 PostEvent(new EventParams("on_rez",
426 new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0])); 351 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
427 } 352 }
428 353
429 if (m_stateSource == StateSource.AttachedRez) 354 if (m_stateSource == StateSource.AttachedRez)
@@ -457,7 +382,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
457 if (m_postOnRez) 382 if (m_postOnRez)
458 { 383 {
459 PostEvent(new EventParams("on_rez", 384 PostEvent(new EventParams("on_rez",
460 new Object[] {new LSL_Types.LSLInteger(m_StartParam)}, new DetectParams[0])); 385 new Object[] {new LSL_Types.LSLInteger(StartParam)}, new DetectParams[0]));
461 } 386 }
462 387
463 if (m_stateSource == StateSource.AttachedRez) 388 if (m_stateSource == StateSource.AttachedRez)
@@ -471,7 +396,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
471 396
472 private void ReleaseControls() 397 private void ReleaseControls()
473 { 398 {
474 SceneObjectPart part = m_Engine.World.GetSceneObjectPart(m_LocalID); 399 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
475 400
476 if (part != null) 401 if (part != null)
477 { 402 {
@@ -479,18 +404,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
479 UUID permsGranter; 404 UUID permsGranter;
480 lock (part.TaskInventory) 405 lock (part.TaskInventory)
481 { 406 {
482 if (!part.TaskInventory.ContainsKey(m_ItemID)) 407 if (!part.TaskInventory.ContainsKey(ItemID))
483 return; 408 return;
484 409
485 permsGranter = part.TaskInventory[m_ItemID].PermsGranter; 410 permsGranter = part.TaskInventory[ItemID].PermsGranter;
486 permsMask = part.TaskInventory[m_ItemID].PermsMask; 411 permsMask = part.TaskInventory[ItemID].PermsMask;
487 } 412 }
488 413
489 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) 414 if ((permsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
490 { 415 {
491 ScenePresence presence = m_Engine.World.GetScenePresence(permsGranter); 416 ScenePresence presence = Engine.World.GetScenePresence(permsGranter);
492 if (presence != null) 417 if (presence != null)
493 presence.UnRegisterControlEventsToScript(m_LocalID, m_ItemID); 418 presence.UnRegisterControlEventsToScript(LocalID, ItemID);
494 } 419 }
495 } 420 }
496 } 421 }
@@ -498,13 +423,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
498 public void DestroyScriptInstance() 423 public void DestroyScriptInstance()
499 { 424 {
500 ReleaseControls(); 425 ReleaseControls();
501 AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); 426 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
502 } 427 }
503 428
504 public void RemoveState() 429 public void RemoveState()
505 { 430 {
506 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly), 431 string savedState = Path.Combine(Path.GetDirectoryName(m_Assembly),
507 m_ItemID.ToString() + ".state"); 432 ItemID.ToString() + ".state");
508 433
509 try 434 try
510 { 435 {
@@ -517,7 +442,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
517 442
518 public void VarDump(Dictionary<string, object> vars) 443 public void VarDump(Dictionary<string, object> vars)
519 { 444 {
520 // m_log.Info("Variable dump for script "+ m_ItemID.ToString()); 445 // m_log.Info("Variable dump for script "+ ItemID.ToString());
521 // foreach (KeyValuePair<string, object> v in vars) 446 // foreach (KeyValuePair<string, object> v in vars)
522 // { 447 // {
523 // m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString()); 448 // m_log.Info("Variable: "+v.Key+" = "+v.Value.ToString());
@@ -526,17 +451,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
526 451
527 public void Start() 452 public void Start()
528 { 453 {
529 lock (m_EventQueue) 454 lock (EventQueue)
530 { 455 {
531 if (Running) 456 if (Running)
532 return; 457 return;
533 458
534 m_RunEvents = true; 459 Running = true;
535 460
536 if (m_EventQueue.Count > 0) 461 if (EventQueue.Count > 0)
537 { 462 {
538 if (m_CurrentWorkItem == null) 463 if (m_CurrentWorkItem == null)
539 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 464 m_CurrentWorkItem = Engine.QueueEventHandler(this);
540 // else 465 // else
541 // m_log.Error("[Script] Tried to start a script that was already queued"); 466 // m_log.Error("[Script] Tried to start a script that was already queued");
542 } 467 }
@@ -546,11 +471,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
546 public bool Stop(int timeout) 471 public bool Stop(int timeout)
547 { 472 {
548// m_log.DebugFormat( 473// m_log.DebugFormat(
549// "[SCRIPT INSTANCE]: Stopping script {0} {1} with timeout {2}", ScriptName, ItemID, timeout); 474// "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}",
475// ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks);
550 476
551 IScriptWorkItem workItem; 477 IScriptWorkItem workItem;
552 478
553 lock (m_EventQueue) 479 lock (EventQueue)
554 { 480 {
555 if (!Running) 481 if (!Running)
556 return true; 482 return true;
@@ -558,7 +484,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
558 // If we're not running or waiting to run an event then we can safely stop. 484 // If we're not running or waiting to run an event then we can safely stop.
559 if (m_CurrentWorkItem == null) 485 if (m_CurrentWorkItem == null)
560 { 486 {
561 m_RunEvents = false; 487 Running = false;
562 return true; 488 return true;
563 } 489 }
564 490
@@ -566,21 +492,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
566 if (m_CurrentWorkItem.Cancel()) 492 if (m_CurrentWorkItem.Cancel())
567 { 493 {
568 m_CurrentWorkItem = null; 494 m_CurrentWorkItem = null;
569 m_RunEvents = false; 495 Running = false;
570 return true; 496 return true;
571 } 497 }
572 498
573 workItem = m_CurrentWorkItem; 499 workItem = m_CurrentWorkItem;
574 m_RunEvents = false; 500 Running = false;
575 } 501 }
576 502
577 // Wait for the current event to complete. 503 // Wait for the current event to complete.
578 if (workItem.Wait(new TimeSpan((long)timeout * 100000))) 504 if (!m_InSelfDelete && workItem.Wait(new TimeSpan((long)timeout * 100000)))
579 { 505 {
580 return true; 506 return true;
581 } 507 }
582 508
583 lock (m_EventQueue) 509 lock (EventQueue)
584 { 510 {
585 workItem = m_CurrentWorkItem; 511 workItem = m_CurrentWorkItem;
586 } 512 }
@@ -592,12 +518,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
592 // forcibly abort the work item (this aborts the underlying thread). 518 // forcibly abort the work item (this aborts the underlying thread).
593 if (!m_InSelfDelete) 519 if (!m_InSelfDelete)
594 { 520 {
595// m_log.ErrorFormat("[SCRIPT INSTANCE]: Aborting script {0} {1}", ScriptName, ItemID); 521// m_log.ErrorFormat(
522// "[SCRIPT INSTANCE]: Aborting script {0} {1} in prim {2} {3} {4} {5}",
523// ScriptName, ItemID, PrimName, ObjectID, m_InSelfDelete, DateTime.Now.Ticks);
596 524
597 workItem.Abort(); 525 workItem.Abort();
598 } 526 }
599 527
600 lock (m_EventQueue) 528 lock (EventQueue)
601 { 529 {
602 m_CurrentWorkItem = null; 530 m_CurrentWorkItem = null;
603 } 531 }
@@ -630,7 +558,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
630 public void PostEvent(EventParams data) 558 public void PostEvent(EventParams data)
631 { 559 {
632// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}", 560// m_log.DebugFormat("[Script] Posted event {2} in state {3} to {0}.{1}",
633// m_PrimName, m_ScriptName, data.EventName, m_State); 561// PrimName, ScriptName, data.EventName, State);
634 562
635 if (!Running) 563 if (!Running)
636 return; 564 return;
@@ -645,9 +573,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
645 m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks; 573 m_nextEventTimeTicks = DateTime.Now.Ticks + m_eventDelayTicks;
646 } 574 }
647 575
648 lock (m_EventQueue) 576 lock (EventQueue)
649 { 577 {
650 if (m_EventQueue.Count >= m_MaxScriptQueue) 578 if (EventQueue.Count >= m_MaxScriptQueue)
651 return; 579 return;
652 580
653 if (data.EventName == "timer") 581 if (data.EventName == "timer")
@@ -691,11 +619,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
691 m_CollisionInQueue = true; 619 m_CollisionInQueue = true;
692 } 620 }
693 621
694 m_EventQueue.Enqueue(data); 622 EventQueue.Enqueue(data);
695 623
696 if (m_CurrentWorkItem == null) 624 if (m_CurrentWorkItem == null)
697 { 625 {
698 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 626 m_CurrentWorkItem = Engine.QueueEventHandler(this);
699 } 627 }
700 } 628 }
701 } 629 }
@@ -706,6 +634,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
706 /// <returns></returns> 634 /// <returns></returns>
707 public object EventProcessor() 635 public object EventProcessor()
708 { 636 {
637 // We check here as the thread stopping this instance from running may itself hold the m_Script lock.
638 if (!Running)
639 return 0;
640
709 lock (m_Script) 641 lock (m_Script)
710 { 642 {
711// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName); 643// m_log.DebugFormat("[XEngine]: EventProcessor() invoked for {0}.{1}", PrimName, ScriptName);
@@ -715,14 +647,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
715 647
716 EventParams data = null; 648 EventParams data = null;
717 649
718 lock (m_EventQueue) 650 lock (EventQueue)
719 { 651 {
720 data = (EventParams) m_EventQueue.Dequeue(); 652 data = (EventParams)EventQueue.Dequeue();
721 if (data == null) // Shouldn't happen 653 if (data == null) // Shouldn't happen
722 { 654 {
723 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 655 if (EventQueue.Count > 0 && Running && !ShuttingDown)
724 { 656 {
725 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 657 m_CurrentWorkItem = Engine.QueueEventHandler(this);
726 } 658 }
727 else 659 else
728 { 660 {
@@ -749,28 +681,28 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
749 if (data.EventName == "state") // Hardcoded state change 681 if (data.EventName == "state") // Hardcoded state change
750 { 682 {
751 // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}", 683 // m_log.DebugFormat("[Script] Script {0}.{1} state set to {2}",
752 // m_PrimName, m_ScriptName, data.Params[0].ToString()); 684 // PrimName, ScriptName, data.Params[0].ToString());
753 m_State = data.Params[0].ToString(); 685 State = data.Params[0].ToString();
754 AsyncCommandManager.RemoveScript(m_Engine, 686 AsyncCommandManager.RemoveScript(Engine,
755 m_LocalID, m_ItemID); 687 LocalID, ItemID);
756 688
757 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 689 SceneObjectPart part = Engine.World.GetSceneObjectPart(
758 m_LocalID); 690 LocalID);
759 if (part != null) 691 if (part != null)
760 { 692 {
761 part.SetScriptEvents(m_ItemID, 693 part.SetScriptEvents(ItemID,
762 (int)m_Script.GetStateEventFlags(State)); 694 (int)m_Script.GetStateEventFlags(State));
763 } 695 }
764 } 696 }
765 else 697 else
766 { 698 {
767 if (m_Engine.World.PipeEventsForScript(m_LocalID) || 699 if (Engine.World.PipeEventsForScript(LocalID) ||
768 data.EventName == "control") // Don't freeze avies! 700 data.EventName == "control") // Don't freeze avies!
769 { 701 {
770 SceneObjectPart part = m_Engine.World.GetSceneObjectPart( 702 SceneObjectPart part = Engine.World.GetSceneObjectPart(
771 m_LocalID); 703 LocalID);
772 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}", 704 // m_log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
773 // m_PrimName, m_ScriptName, data.EventName, m_State); 705 // PrimName, ScriptName, data.EventName, State);
774 706
775 try 707 try
776 { 708 {
@@ -812,7 +744,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
812 744
813 if (text.Length > 1000) 745 if (text.Length > 1000)
814 text = text.Substring(0, 1000); 746 text = text.Substring(0, 1000);
815 m_Engine.World.SimChat(Utils.StringToBytes(text), 747 Engine.World.SimChat(Utils.StringToBytes(text),
816 ChatTypeEnum.DebugChannel, 2147483647, 748 ChatTypeEnum.DebugChannel, 2147483647,
817 part.AbsolutePosition, 749 part.AbsolutePosition,
818 part.Name, part.UUID, false); 750 part.Name, part.UUID, false);
@@ -834,26 +766,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
834 { 766 {
835 m_InSelfDelete = true; 767 m_InSelfDelete = true;
836 if (part != null) 768 if (part != null)
837 m_Engine.World.DeleteSceneObject(part.ParentGroup, false); 769 Engine.World.DeleteSceneObject(part.ParentGroup, false);
838 } 770 }
839 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException)) 771 else if ((e is TargetInvocationException) && (e.InnerException is ScriptDeleteException))
840 { 772 {
841 m_InSelfDelete = true; 773 m_InSelfDelete = true;
842 if (part != null) 774 if (part != null)
843 part.Inventory.RemoveInventoryItem(m_ItemID); 775 part.Inventory.RemoveInventoryItem(ItemID);
844 } 776 }
845 } 777 }
846 } 778 }
847 } 779 }
848 780
849
850 // If there are more events and we are currently running and not shutting down, then ask the 781 // If there are more events and we are currently running and not shutting down, then ask the
851 // script engine to run the next event. 782 // script engine to run the next event.
852 lock (m_EventQueue) 783 lock (EventQueue)
853 { 784 {
854 if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown)) 785 if (EventQueue.Count > 0 && Running && !ShuttingDown)
855 { 786 {
856 m_CurrentWorkItem = m_Engine.QueueEventHandler(this); 787 m_CurrentWorkItem = Engine.QueueEventHandler(this);
857 } 788 }
858 else 789 else
859 { 790 {
@@ -886,15 +817,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
886 ReleaseControls(); 817 ReleaseControls();
887 818
888 Stop(0); 819 Stop(0);
889 SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); 820 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
890 part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; 821 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
891 part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; 822 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
892 AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); 823 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
893 m_EventQueue.Clear(); 824 EventQueue.Clear();
894 m_Script.ResetVars(); 825 m_Script.ResetVars();
895 m_State = "default"; 826 State = "default";
896 827
897 part.SetScriptEvents(m_ItemID, 828 part.SetScriptEvents(ItemID,
898 (int)m_Script.GetStateEventFlags(State)); 829 (int)m_Script.GetStateEventFlags(State));
899 if (running) 830 if (running)
900 Start(); 831 Start();
@@ -911,16 +842,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
911 ReleaseControls(); 842 ReleaseControls();
912 843
913 m_Script.ResetVars(); 844 m_Script.ResetVars();
914 SceneObjectPart part=m_Engine.World.GetSceneObjectPart(m_LocalID); 845 SceneObjectPart part = Engine.World.GetSceneObjectPart(LocalID);
915 part.Inventory.GetInventoryItem(m_ItemID).PermsMask = 0; 846 part.Inventory.GetInventoryItem(ItemID).PermsMask = 0;
916 part.Inventory.GetInventoryItem(m_ItemID).PermsGranter = UUID.Zero; 847 part.Inventory.GetInventoryItem(ItemID).PermsGranter = UUID.Zero;
917 AsyncCommandManager.RemoveScript(m_Engine, m_LocalID, m_ItemID); 848 AsyncCommandManager.RemoveScript(Engine, LocalID, ItemID);
918 849
919 m_EventQueue.Clear(); 850 EventQueue.Clear();
920 m_Script.ResetVars(); 851 m_Script.ResetVars();
921 m_State = "default"; 852 State = "default";
922 853
923 part.SetScriptEvents(m_ItemID, 854 part.SetScriptEvents(ItemID,
924 (int)m_Script.GetStateEventFlags(State)); 855 (int)m_Script.GetStateEventFlags(State));
925 856
926 if (m_CurrentEvent != "state_entry") 857 if (m_CurrentEvent != "state_entry")
@@ -975,7 +906,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
975 return; 906 return;
976 } 907 }
977 908
978 PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); 909 PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
979 910
980 string xml = ScriptSerializer.Serialize(this); 911 string xml = ScriptSerializer.Serialize(this);
981 912
@@ -987,7 +918,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
987 { 918 {
988 try 919 try
989 { 920 {
990 FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state")); 921 FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state"));
991 System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding(); 922 System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
992 Byte[] buf = enc.GetBytes(xml); 923 Byte[] buf = enc.GetBytes(xml);
993 fs.Write(buf, 0, buf.Length); 924 fs.Write(buf, 0, buf.Length);
@@ -997,7 +928,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
997 { 928 {
998 // m_log.Error("Unable to save xml\n"+e.ToString()); 929 // m_log.Error("Unable to save xml\n"+e.ToString());
999 } 930 }
1000 //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"))) 931 //if (!File.Exists(Path.Combine(Path.GetDirectoryName(assembly), ItemID.ToString() + ".state")))
1001 //{ 932 //{
1002 // throw new Exception("Completed persistence save, but no file was created"); 933 // throw new Exception("Completed persistence save, but no file was created");
1003 //} 934 //}
@@ -1014,7 +945,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1014 945
1015 public override string ToString() 946 public override string ToString()
1016 { 947 {
1017 return String.Format("{0} {1} on {2}", m_ScriptName, m_ItemID, m_PrimName); 948 return String.Format("{0} {1} on {2}", ScriptName, ItemID, PrimName);
1018 } 949 }
1019 950
1020 string FormatException(Exception e) 951 string FormatException(Exception e)
@@ -1082,7 +1013,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
1082 1013
1083 // Force an update of the in-memory plugin data 1014 // Force an update of the in-memory plugin data
1084 // 1015 //
1085 PluginData = AsyncCommandManager.GetSerializationData(m_Engine, m_ItemID); 1016 PluginData = AsyncCommandManager.GetSerializationData(Engine, ItemID);
1086 1017
1087 return ScriptSerializer.Serialize(this); 1018 return ScriptSerializer.Serialize(this);
1088 } 1019 }
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
index ab41873..105d97d 100644
--- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
+++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
@@ -176,12 +176,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine
176 get { return m_ConfigSource; } 176 get { return m_ConfigSource; }
177 } 177 }
178 178
179 /// <summary>
180 /// Event fired after the script engine has finished removing a script.
181 /// </summary>
179 public event ScriptRemoved OnScriptRemoved; 182 public event ScriptRemoved OnScriptRemoved;
183
184 /// <summary>
185 /// Event fired after the script engine has finished removing a script from an object.
186 /// </summary>
180 public event ObjectRemoved OnObjectRemoved; 187 public event ObjectRemoved OnObjectRemoved;
181 188
182 //
183 // IRegionModule functions
184 //
185 public void Initialise(IConfigSource configSource) 189 public void Initialise(IConfigSource configSource)
186 { 190 {
187 if (configSource.Configs["XEngine"] == null) 191 if (configSource.Configs["XEngine"] == null)
@@ -1118,7 +1122,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1118 } 1122 }
1119 1123
1120 instance.ClearQueue(); 1124 instance.ClearQueue();
1121 instance.Stop(0); 1125
1126 // Give the script some time to finish processing its last event. Simply aborting the script thread can
1127 // cause issues on mono 2.6, 2.10 and possibly later where locks are not released properly on abort.
1128 instance.Stop(1000);
1129
1122// bool objectRemoved = false; 1130// bool objectRemoved = false;
1123 1131
1124 lock (m_PrimObjects) 1132 lock (m_PrimObjects)
@@ -1149,14 +1157,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
1149 UnloadAppDomain(instance.AppDomain); 1157 UnloadAppDomain(instance.AppDomain);
1150 } 1158 }
1151 1159
1152 instance = null;
1153
1154 ObjectRemoved handlerObjectRemoved = OnObjectRemoved; 1160 ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
1155 if (handlerObjectRemoved != null) 1161 if (handlerObjectRemoved != null)
1156 { 1162 handlerObjectRemoved(instance.ObjectID);
1157 SceneObjectPart part = m_Scene.GetSceneObjectPart(localID);
1158 handlerObjectRemoved(part.UUID);
1159 }
1160 1163
1161 ScriptRemoved handlerScriptRemoved = OnScriptRemoved; 1164 ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
1162 if (handlerScriptRemoved != null) 1165 if (handlerScriptRemoved != null)