diff options
author | Robert Adams | 2013-05-01 12:08:12 -0700 |
---|---|---|
committer | Robert Adams | 2013-05-01 12:08:12 -0700 |
commit | fca4e4ec7c044921ba602862c5a42900f819015a (patch) | |
tree | f3a1e0b09b7a454009437dd9b1015891a85eadb8 /OpenSim | |
parent | BulletSim: improvements to LinksetCompound and PrimDisplaced. Not all working... (diff) | |
parent | Add in-code exaplanation for the change in cancellation signalling in STP 2.2... (diff) | |
download | opensim-SC_OLD-fca4e4ec7c044921ba602862c5a42900f819015a.zip opensim-SC_OLD-fca4e4ec7c044921ba602862c5a42900f819015a.tar.gz opensim-SC_OLD-fca4e4ec7c044921ba602862c5a42900f819015a.tar.bz2 opensim-SC_OLD-fca4e4ec7c044921ba602862c5a42900f819015a.tar.xz |
Merge branch 'master' into bulletsim4
Diffstat (limited to 'OpenSim')
16 files changed, 586 insertions, 120 deletions
diff --git a/OpenSim/Capabilities/CapsHandlers.cs b/OpenSim/Capabilities/CapsHandlers.cs index 1709f46..458272d 100644 --- a/OpenSim/Capabilities/CapsHandlers.cs +++ b/OpenSim/Capabilities/CapsHandlers.cs | |||
@@ -158,7 +158,7 @@ namespace OpenSim.Framework.Capabilities | |||
158 | /// capabilities and their handler details. | 158 | /// capabilities and their handler details. |
159 | /// </summary> | 159 | /// </summary> |
160 | /// <param name="excludeSeed">If true, then exclude the seed cap.</param> | 160 | /// <param name="excludeSeed">If true, then exclude the seed cap.</param> |
161 | public Hashtable GetCapsDetails(bool excludeSeed) | 161 | public Hashtable GetCapsDetails(bool excludeSeed, List<string> requestedCaps) |
162 | { | 162 | { |
163 | Hashtable caps = new Hashtable(); | 163 | Hashtable caps = new Hashtable(); |
164 | string protocol = "http://"; | 164 | string protocol = "http://"; |
@@ -175,6 +175,9 @@ namespace OpenSim.Framework.Capabilities | |||
175 | if (excludeSeed && "SEED" == capsName) | 175 | if (excludeSeed && "SEED" == capsName) |
176 | continue; | 176 | continue; |
177 | 177 | ||
178 | if (requestedCaps != null && !requestedCaps.Contains(capsName)) | ||
179 | continue; | ||
180 | |||
178 | caps[capsName] = baseUrl + m_capsHandlers[capsName].Path; | 181 | caps[capsName] = baseUrl + m_capsHandlers[capsName].Path; |
179 | } | 182 | } |
180 | } | 183 | } |
@@ -182,4 +185,4 @@ namespace OpenSim.Framework.Capabilities | |||
182 | return caps; | 185 | return caps; |
183 | } | 186 | } |
184 | } | 187 | } |
185 | } \ No newline at end of file | 188 | } |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index bde4673..a3602e9 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1840,7 +1840,7 @@ namespace OpenSim.Framework | |||
1840 | case FireAndForgetMethod.SmartThreadPool: | 1840 | case FireAndForgetMethod.SmartThreadPool: |
1841 | if (m_ThreadPool == null) | 1841 | if (m_ThreadPool == null) |
1842 | InitThreadPool(15); | 1842 | InitThreadPool(15); |
1843 | m_ThreadPool.QueueWorkItem(SmartThreadPoolCallback, new object[] { realCallback, obj }); | 1843 | m_ThreadPool.QueueWorkItem((cb, o) => cb(o), realCallback, obj); |
1844 | break; | 1844 | break; |
1845 | case FireAndForgetMethod.Thread: | 1845 | case FireAndForgetMethod.Thread: |
1846 | Thread thread = new Thread(delegate(object o) { realCallback(o); }); | 1846 | Thread thread = new Thread(delegate(object o) { realCallback(o); }); |
@@ -1910,15 +1910,15 @@ namespace OpenSim.Framework | |||
1910 | return sb.ToString(); | 1910 | return sb.ToString(); |
1911 | } | 1911 | } |
1912 | 1912 | ||
1913 | private static object SmartThreadPoolCallback(object o) | 1913 | // private static object SmartThreadPoolCallback(object o) |
1914 | { | 1914 | // { |
1915 | object[] array = (object[])o; | 1915 | // object[] array = (object[])o; |
1916 | WaitCallback callback = (WaitCallback)array[0]; | 1916 | // WaitCallback callback = (WaitCallback)array[0]; |
1917 | object obj = array[1]; | 1917 | // object obj = array[1]; |
1918 | 1918 | // | |
1919 | callback(obj); | 1919 | // callback(obj); |
1920 | return null; | 1920 | // return null; |
1921 | } | 1921 | // } |
1922 | 1922 | ||
1923 | #endregion FireAndForget Threading Pattern | 1923 | #endregion FireAndForget Threading Pattern |
1924 | 1924 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs index 8752404..a46c24a 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs | |||
@@ -273,11 +273,22 @@ namespace OpenSim.Region.ClientStack.Linden | |||
273 | return string.Empty; | 273 | return string.Empty; |
274 | } | 274 | } |
275 | 275 | ||
276 | Hashtable caps = m_HostCapsObj.CapsHandlers.GetCapsDetails(true); | 276 | OSDArray capsRequested = (OSDArray)OSDParser.DeserializeLLSDXml(request); |
277 | List<string> validCaps = new List<string>(); | ||
278 | |||
279 | foreach (OSD c in capsRequested) | ||
280 | validCaps.Add(c.AsString()); | ||
281 | |||
282 | Hashtable caps = m_HostCapsObj.CapsHandlers.GetCapsDetails(true, validCaps); | ||
277 | 283 | ||
278 | // Add the external too | 284 | // Add the external too |
279 | foreach (KeyValuePair<string, string> kvp in m_HostCapsObj.ExternalCapsHandlers) | 285 | foreach (KeyValuePair<string, string> kvp in m_HostCapsObj.ExternalCapsHandlers) |
286 | { | ||
287 | if (!validCaps.Contains(kvp.Key)) | ||
288 | continue; | ||
289 | |||
280 | caps[kvp.Key] = kvp.Value; | 290 | caps[kvp.Key] = kvp.Value; |
291 | } | ||
281 | 292 | ||
282 | string result = LLSDHelpers.SerialiseLLSDReply(caps); | 293 | string result = LLSDHelpers.SerialiseLLSDReply(caps); |
283 | 294 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs index 7d9f581..a0e0078 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs | |||
@@ -75,6 +75,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
75 | [SetUp] | 75 | [SetUp] |
76 | public void SetUp() | 76 | public void SetUp() |
77 | { | 77 | { |
78 | base.SetUp(); | ||
79 | |||
78 | UUID userId = TestHelpers.ParseTail(0x3); | 80 | UUID userId = TestHelpers.ParseTail(0x3); |
79 | 81 | ||
80 | J2KDecoderModule j2kdm = new J2KDecoderModule(); | 82 | J2KDecoderModule j2kdm = new J2KDecoderModule(); |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs index bcb7f42..1417a19 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs | |||
@@ -47,10 +47,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
47 | 47 | ||
48 | /// <summary> | 48 | /// <summary> |
49 | private List<Scene> m_Scenelist = new List<Scene>(); | 49 | private List<Scene> m_Scenelist = new List<Scene>(); |
50 | // private Dictionary<UUID, Scene> m_AgentRegions = | ||
51 | // new Dictionary<UUID, Scene>(); | ||
52 | 50 | ||
53 | private IMessageTransferModule m_TransferModule = null; | 51 | private IMessageTransferModule m_TransferModule; |
54 | private bool m_Enabled = true; | 52 | private bool m_Enabled = true; |
55 | 53 | ||
56 | #region Region Module interface | 54 | #region Region Module interface |
@@ -81,9 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
81 | // scene.RegisterModuleInterface<IInventoryTransferModule>(this); | 79 | // scene.RegisterModuleInterface<IInventoryTransferModule>(this); |
82 | 80 | ||
83 | scene.EventManager.OnNewClient += OnNewClient; | 81 | scene.EventManager.OnNewClient += OnNewClient; |
84 | // scene.EventManager.OnClientClosed += ClientLoggedOut; | ||
85 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; | 82 | scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage; |
86 | // scene.EventManager.OnSetRootAgentScene += OnSetRootAgentScene; | ||
87 | } | 83 | } |
88 | 84 | ||
89 | public void RegionLoaded(Scene scene) | 85 | public void RegionLoaded(Scene scene) |
@@ -96,11 +92,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
96 | m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only"); | 92 | m_log.Error("[INVENTORY TRANSFER]: No Message transfer module found, transfers will be local only"); |
97 | m_Enabled = false; | 93 | m_Enabled = false; |
98 | 94 | ||
99 | m_Scenelist.Clear(); | 95 | // m_Scenelist.Clear(); |
100 | scene.EventManager.OnNewClient -= OnNewClient; | 96 | // scene.EventManager.OnNewClient -= OnNewClient; |
101 | // scene.EventManager.OnClientClosed -= ClientLoggedOut; | ||
102 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; | 97 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; |
103 | // scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; | ||
104 | } | 98 | } |
105 | } | 99 | } |
106 | } | 100 | } |
@@ -108,9 +102,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
108 | public void RemoveRegion(Scene scene) | 102 | public void RemoveRegion(Scene scene) |
109 | { | 103 | { |
110 | scene.EventManager.OnNewClient -= OnNewClient; | 104 | scene.EventManager.OnNewClient -= OnNewClient; |
111 | // scene.EventManager.OnClientClosed -= ClientLoggedOut; | ||
112 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; | 105 | scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage; |
113 | // scene.EventManager.OnSetRootAgentScene -= OnSetRootAgentScene; | ||
114 | m_Scenelist.Remove(scene); | 106 | m_Scenelist.Remove(scene); |
115 | } | 107 | } |
116 | 108 | ||
@@ -139,11 +131,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
139 | // Inventory giving is conducted via instant message | 131 | // Inventory giving is conducted via instant message |
140 | client.OnInstantMessage += OnInstantMessage; | 132 | client.OnInstantMessage += OnInstantMessage; |
141 | } | 133 | } |
142 | |||
143 | // protected void OnSetRootAgentScene(UUID id, Scene scene) | ||
144 | // { | ||
145 | // m_AgentRegions[id] = scene; | ||
146 | // } | ||
147 | 134 | ||
148 | private Scene FindClientScene(UUID agentId) | 135 | private Scene FindClientScene(UUID agentId) |
149 | { | 136 | { |
@@ -188,9 +175,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
188 | { | 175 | { |
189 | UUID folderID = new UUID(im.binaryBucket, 1); | 176 | UUID folderID = new UUID(im.binaryBucket, 1); |
190 | 177 | ||
191 | m_log.DebugFormat("[INVENTORY TRANSFER]: Inserting original folder {0} "+ | 178 | m_log.DebugFormat( |
192 | "into agent {1}'s inventory", | 179 | "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", |
193 | folderID, new UUID(im.toAgentID)); | 180 | folderID, new UUID(im.toAgentID)); |
194 | 181 | ||
195 | InventoryFolderBase folderCopy | 182 | InventoryFolderBase folderCopy |
196 | = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); | 183 | = scene.GiveInventoryFolder(receipientID, client.AgentId, folderID, UUID.Zero); |
@@ -213,7 +200,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
213 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); | 200 | user.ControllingClient.SendBulkUpdateInventory(folderCopy); |
214 | 201 | ||
215 | // HACK!! | 202 | // HACK!! |
216 | im.imSessionID = folderID.Guid; | 203 | // Insert the ID of the copied folder into the IM so that we know which item to move to trash if it |
204 | // is rejected. | ||
205 | // XXX: This is probably a misuse of the session ID slot. | ||
206 | im.imSessionID = copyID.Guid; | ||
217 | } | 207 | } |
218 | else | 208 | else |
219 | { | 209 | { |
@@ -243,7 +233,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
243 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); | 233 | user.ControllingClient.SendBulkUpdateInventory(itemCopy); |
244 | 234 | ||
245 | // HACK!! | 235 | // HACK!! |
246 | im.imSessionID = itemID.Guid; | 236 | // Insert the ID of the copied item into the IM so that we know which item to move to trash if it |
237 | // is rejected. | ||
238 | // XXX: This is probably a misuse of the session ID slot. | ||
239 | im.imSessionID = copyID.Guid; | ||
247 | } | 240 | } |
248 | 241 | ||
249 | // Send the IM to the recipient. The item is already | 242 | // Send the IM to the recipient. The item is already |
@@ -403,7 +396,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
403 | { | 396 | { |
404 | folder = new InventoryFolderBase(inventoryID, client.AgentId); | 397 | folder = new InventoryFolderBase(inventoryID, client.AgentId); |
405 | folder = invService.GetFolder(folder); | 398 | folder = invService.GetFolder(folder); |
406 | 399 | ||
407 | if (folder != null & trashFolder != null) | 400 | if (folder != null & trashFolder != null) |
408 | { | 401 | { |
409 | previousParentFolderID = folder.ParentID; | 402 | previousParentFolderID = folder.ParentID; |
@@ -454,70 +447,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer | |||
454 | } | 447 | } |
455 | } | 448 | } |
456 | 449 | ||
457 | // public bool NeedSceneCacheClear(UUID agentID, Scene scene) | ||
458 | // { | ||
459 | // if (!m_AgentRegions.ContainsKey(agentID)) | ||
460 | // { | ||
461 | // // Since we can get here two ways, we need to scan | ||
462 | // // the scenes here. This is somewhat more expensive | ||
463 | // // but helps avoid a nasty bug | ||
464 | // // | ||
465 | // | ||
466 | // foreach (Scene s in m_Scenelist) | ||
467 | // { | ||
468 | // ScenePresence presence; | ||
469 | // | ||
470 | // if (s.TryGetScenePresence(agentID, out presence)) | ||
471 | // { | ||
472 | // // If the agent is in this scene, then we | ||
473 | // // are being called twice in a single | ||
474 | // // teleport. This is wasteful of cycles | ||
475 | // // but harmless due to this 2nd level check | ||
476 | // // | ||
477 | // // If the agent is found in another scene | ||
478 | // // then the list wasn't current | ||
479 | // // | ||
480 | // // If the agent is totally unknown, then what | ||
481 | // // are we even doing here?? | ||
482 | // // | ||
483 | // if (s == scene) | ||
484 | // { | ||
485 | // //m_log.Debug("[INVTRANSFERMOD]: s == scene. Returning true in " + scene.RegionInfo.RegionName); | ||
486 | // return true; | ||
487 | // } | ||
488 | // else | ||
489 | // { | ||
490 | // //m_log.Debug("[INVTRANSFERMOD]: s != scene. Returning false in " + scene.RegionInfo.RegionName); | ||
491 | // return false; | ||
492 | // } | ||
493 | // } | ||
494 | // } | ||
495 | // //m_log.Debug("[INVTRANSFERMOD]: agent not in scene. Returning true in " + scene.RegionInfo.RegionName); | ||
496 | // return true; | ||
497 | // } | ||
498 | // | ||
499 | // // The agent is left in current Scene, so we must be | ||
500 | // // going to another instance | ||
501 | // // | ||
502 | // if (m_AgentRegions[agentID] == scene) | ||
503 | // { | ||
504 | // //m_log.Debug("[INVTRANSFERMOD]: m_AgentRegions[agentID] == scene. Returning true in " + scene.RegionInfo.RegionName); | ||
505 | // m_AgentRegions.Remove(agentID); | ||
506 | // return true; | ||
507 | // } | ||
508 | // | ||
509 | // // Another region has claimed the agent | ||
510 | // // | ||
511 | // //m_log.Debug("[INVTRANSFERMOD]: last resort. Returning false in " + scene.RegionInfo.RegionName); | ||
512 | // return false; | ||
513 | // } | ||
514 | // | ||
515 | // public void ClientLoggedOut(UUID agentID, Scene scene) | ||
516 | // { | ||
517 | // if (m_AgentRegions.ContainsKey(agentID)) | ||
518 | // m_AgentRegions.Remove(agentID); | ||
519 | // } | ||
520 | |||
521 | /// <summary> | 450 | /// <summary> |
522 | /// | 451 | /// |
523 | /// </summary> | 452 | /// </summary> |
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs new file mode 100644 index 0000000..162a0c3 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs | |||
@@ -0,0 +1,449 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net.Config; | ||
32 | using Nini.Config; | ||
33 | using NUnit.Framework; | ||
34 | using OpenMetaverse; | ||
35 | using OpenMetaverse.Assets; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.CoreModules.Avatar.Inventory.Transfer; | ||
38 | using OpenSim.Region.Framework.Interfaces; | ||
39 | using OpenSim.Region.Framework.Scenes; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | using OpenSim.Tests.Common; | ||
42 | using OpenSim.Tests.Common.Mock; | ||
43 | |||
44 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests | ||
45 | { | ||
46 | [TestFixture] | ||
47 | public class InventoryTransferModuleTests : OpenSimTestCase | ||
48 | { | ||
49 | protected TestScene m_scene; | ||
50 | |||
51 | [SetUp] | ||
52 | public override void SetUp() | ||
53 | { | ||
54 | base.SetUp(); | ||
55 | |||
56 | IConfigSource config = new IniConfigSource(); | ||
57 | config.AddConfig("Messaging"); | ||
58 | config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule"); | ||
59 | |||
60 | m_scene = new SceneHelpers().SetupScene(); | ||
61 | SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule()); | ||
62 | } | ||
63 | |||
64 | [Test] | ||
65 | public void TestAcceptGivenItem() | ||
66 | { | ||
67 | // TestHelpers.EnableLogging(); | ||
68 | |||
69 | UUID initialSessionId = TestHelpers.ParseTail(0x10); | ||
70 | UUID itemId = TestHelpers.ParseTail(0x100); | ||
71 | UUID assetId = TestHelpers.ParseTail(0x200); | ||
72 | |||
73 | UserAccount ua1 | ||
74 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | ||
75 | UserAccount ua2 | ||
76 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | ||
77 | |||
78 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | ||
79 | TestClient giverClient = (TestClient)giverSp.ControllingClient; | ||
80 | |||
81 | ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); | ||
82 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | ||
83 | |||
84 | // Create the object to test give | ||
85 | InventoryItemBase originalItem | ||
86 | = UserInventoryHelpers.CreateInventoryItem( | ||
87 | m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object); | ||
88 | |||
89 | byte[] giveImBinaryBucket = new byte[17]; | ||
90 | byte[] itemIdBytes = itemId.GetBytes(); | ||
91 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | ||
92 | |||
93 | GridInstantMessage giveIm | ||
94 | = new GridInstantMessage( | ||
95 | m_scene, | ||
96 | giverSp.UUID, | ||
97 | giverSp.Name, | ||
98 | receiverSp.UUID, | ||
99 | (byte)InstantMessageDialog.InventoryOffered, | ||
100 | false, | ||
101 | "inventory offered msg", | ||
102 | initialSessionId, | ||
103 | false, | ||
104 | Vector3.Zero, | ||
105 | giveImBinaryBucket, | ||
106 | true); | ||
107 | |||
108 | giverClient.HandleImprovedInstantMessage(giveIm); | ||
109 | |||
110 | // These details might not all be correct. | ||
111 | GridInstantMessage acceptIm | ||
112 | = new GridInstantMessage( | ||
113 | m_scene, | ||
114 | receiverSp.UUID, | ||
115 | receiverSp.Name, | ||
116 | giverSp.UUID, | ||
117 | (byte)InstantMessageDialog.InventoryAccepted, | ||
118 | false, | ||
119 | "inventory accepted msg", | ||
120 | initialSessionId, | ||
121 | false, | ||
122 | Vector3.Zero, | ||
123 | null, | ||
124 | true); | ||
125 | |||
126 | receiverClient.HandleImprovedInstantMessage(acceptIm); | ||
127 | |||
128 | // Test for item remaining in the giver's inventory (here we assume a copy item) | ||
129 | // TODO: Test no-copy items. | ||
130 | InventoryItemBase originalItemAfterGive | ||
131 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj"); | ||
132 | |||
133 | Assert.That(originalItemAfterGive, Is.Not.Null); | ||
134 | Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID)); | ||
135 | |||
136 | // Test for item successfully making it into the receiver's inventory | ||
137 | InventoryItemBase receivedItem | ||
138 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj"); | ||
139 | |||
140 | Assert.That(receivedItem, Is.Not.Null); | ||
141 | Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID)); | ||
142 | |||
143 | // Test that on a delete, item still exists and is accessible for the giver. | ||
144 | m_scene.InventoryService.DeleteItems(receiverSp.UUID, new List<UUID>() { receivedItem.ID }); | ||
145 | |||
146 | InventoryItemBase originalItemAfterDelete | ||
147 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj"); | ||
148 | |||
149 | Assert.That(originalItemAfterDelete, Is.Not.Null); | ||
150 | |||
151 | // TODO: Test scenario where giver deletes their item first. | ||
152 | } | ||
153 | |||
154 | /// <summary> | ||
155 | /// Test user rejection of a given item. | ||
156 | /// </summary> | ||
157 | /// <remarks> | ||
158 | /// A rejected item still ends up in the user's trash folder. | ||
159 | /// </remarks> | ||
160 | [Test] | ||
161 | public void TestRejectGivenItem() | ||
162 | { | ||
163 | // TestHelpers.EnableLogging(); | ||
164 | |||
165 | UUID initialSessionId = TestHelpers.ParseTail(0x10); | ||
166 | UUID itemId = TestHelpers.ParseTail(0x100); | ||
167 | UUID assetId = TestHelpers.ParseTail(0x200); | ||
168 | |||
169 | UserAccount ua1 | ||
170 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | ||
171 | UserAccount ua2 | ||
172 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | ||
173 | |||
174 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | ||
175 | TestClient giverClient = (TestClient)giverSp.ControllingClient; | ||
176 | |||
177 | ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); | ||
178 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | ||
179 | |||
180 | // Create the object to test give | ||
181 | InventoryItemBase originalItem | ||
182 | = UserInventoryHelpers.CreateInventoryItem( | ||
183 | m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object); | ||
184 | |||
185 | GridInstantMessage receivedIm = null; | ||
186 | receiverClient.OnReceivedInstantMessage += im => receivedIm = im; | ||
187 | |||
188 | byte[] giveImBinaryBucket = new byte[17]; | ||
189 | byte[] itemIdBytes = itemId.GetBytes(); | ||
190 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | ||
191 | |||
192 | GridInstantMessage giveIm | ||
193 | = new GridInstantMessage( | ||
194 | m_scene, | ||
195 | giverSp.UUID, | ||
196 | giverSp.Name, | ||
197 | receiverSp.UUID, | ||
198 | (byte)InstantMessageDialog.InventoryOffered, | ||
199 | false, | ||
200 | "inventory offered msg", | ||
201 | initialSessionId, | ||
202 | false, | ||
203 | Vector3.Zero, | ||
204 | giveImBinaryBucket, | ||
205 | true); | ||
206 | |||
207 | giverClient.HandleImprovedInstantMessage(giveIm); | ||
208 | |||
209 | // These details might not all be correct. | ||
210 | // Session ID is now the created item ID (!) | ||
211 | GridInstantMessage rejectIm | ||
212 | = new GridInstantMessage( | ||
213 | m_scene, | ||
214 | receiverSp.UUID, | ||
215 | receiverSp.Name, | ||
216 | giverSp.UUID, | ||
217 | (byte)InstantMessageDialog.InventoryDeclined, | ||
218 | false, | ||
219 | "inventory declined msg", | ||
220 | new UUID(receivedIm.imSessionID), | ||
221 | false, | ||
222 | Vector3.Zero, | ||
223 | null, | ||
224 | true); | ||
225 | |||
226 | receiverClient.HandleImprovedInstantMessage(rejectIm); | ||
227 | |||
228 | // Test for item remaining in the giver's inventory (here we assume a copy item) | ||
229 | // TODO: Test no-copy items. | ||
230 | InventoryItemBase originalItemAfterGive | ||
231 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj"); | ||
232 | |||
233 | Assert.That(originalItemAfterGive, Is.Not.Null); | ||
234 | Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID)); | ||
235 | |||
236 | // Test for item successfully making it into the receiver's inventory | ||
237 | InventoryItemBase receivedItem | ||
238 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj"); | ||
239 | |||
240 | InventoryFolderBase trashFolder | ||
241 | = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder); | ||
242 | |||
243 | Assert.That(receivedItem, Is.Not.Null); | ||
244 | Assert.That(receivedItem.ID, Is.Not.EqualTo(originalItem.ID)); | ||
245 | Assert.That(receivedItem.Folder, Is.EqualTo(trashFolder.ID)); | ||
246 | |||
247 | // Test that on a delete, item still exists and is accessible for the giver. | ||
248 | m_scene.InventoryService.PurgeFolder(trashFolder); | ||
249 | |||
250 | InventoryItemBase originalItemAfterDelete | ||
251 | = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj"); | ||
252 | |||
253 | Assert.That(originalItemAfterDelete, Is.Not.Null); | ||
254 | } | ||
255 | |||
256 | [Test] | ||
257 | public void TestAcceptGivenFolder() | ||
258 | { | ||
259 | TestHelpers.InMethod(); | ||
260 | // TestHelpers.EnableLogging(); | ||
261 | |||
262 | UUID initialSessionId = TestHelpers.ParseTail(0x10); | ||
263 | UUID folderId = TestHelpers.ParseTail(0x100); | ||
264 | |||
265 | UserAccount ua1 | ||
266 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | ||
267 | UserAccount ua2 | ||
268 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | ||
269 | |||
270 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | ||
271 | TestClient giverClient = (TestClient)giverSp.ControllingClient; | ||
272 | |||
273 | ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); | ||
274 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | ||
275 | |||
276 | InventoryFolderBase originalFolder | ||
277 | = UserInventoryHelpers.CreateInventoryFolder( | ||
278 | m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); | ||
279 | |||
280 | byte[] giveImBinaryBucket = new byte[17]; | ||
281 | giveImBinaryBucket[0] = (byte)AssetType.Folder; | ||
282 | byte[] itemIdBytes = folderId.GetBytes(); | ||
283 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | ||
284 | |||
285 | GridInstantMessage giveIm | ||
286 | = new GridInstantMessage( | ||
287 | m_scene, | ||
288 | giverSp.UUID, | ||
289 | giverSp.Name, | ||
290 | receiverSp.UUID, | ||
291 | (byte)InstantMessageDialog.InventoryOffered, | ||
292 | false, | ||
293 | "inventory offered msg", | ||
294 | initialSessionId, | ||
295 | false, | ||
296 | Vector3.Zero, | ||
297 | giveImBinaryBucket, | ||
298 | true); | ||
299 | |||
300 | giverClient.HandleImprovedInstantMessage(giveIm); | ||
301 | |||
302 | // These details might not all be correct. | ||
303 | GridInstantMessage acceptIm | ||
304 | = new GridInstantMessage( | ||
305 | m_scene, | ||
306 | receiverSp.UUID, | ||
307 | receiverSp.Name, | ||
308 | giverSp.UUID, | ||
309 | (byte)InstantMessageDialog.InventoryAccepted, | ||
310 | false, | ||
311 | "inventory accepted msg", | ||
312 | initialSessionId, | ||
313 | false, | ||
314 | Vector3.Zero, | ||
315 | null, | ||
316 | true); | ||
317 | |||
318 | receiverClient.HandleImprovedInstantMessage(acceptIm); | ||
319 | |||
320 | // Test for item remaining in the giver's inventory (here we assume a copy item) | ||
321 | // TODO: Test no-copy items. | ||
322 | InventoryFolderBase originalFolderAfterGive | ||
323 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | ||
324 | |||
325 | Assert.That(originalFolderAfterGive, Is.Not.Null); | ||
326 | Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); | ||
327 | |||
328 | // Test for item successfully making it into the receiver's inventory | ||
329 | InventoryFolderBase receivedFolder | ||
330 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1"); | ||
331 | |||
332 | Assert.That(receivedFolder, Is.Not.Null); | ||
333 | Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID)); | ||
334 | |||
335 | // Test that on a delete, item still exists and is accessible for the giver. | ||
336 | m_scene.InventoryService.DeleteFolders(receiverSp.UUID, new List<UUID>() { receivedFolder.ID }); | ||
337 | |||
338 | InventoryFolderBase originalFolderAfterDelete | ||
339 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | ||
340 | |||
341 | Assert.That(originalFolderAfterDelete, Is.Not.Null); | ||
342 | |||
343 | // TODO: Test scenario where giver deletes their item first. | ||
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// Test user rejection of a given item. | ||
348 | /// </summary> | ||
349 | /// <remarks> | ||
350 | /// A rejected item still ends up in the user's trash folder. | ||
351 | /// </remarks> | ||
352 | [Test] | ||
353 | public void TestRejectGivenFolder() | ||
354 | { | ||
355 | TestHelpers.InMethod(); | ||
356 | // TestHelpers.EnableLogging(); | ||
357 | |||
358 | UUID initialSessionId = TestHelpers.ParseTail(0x10); | ||
359 | UUID folderId = TestHelpers.ParseTail(0x100); | ||
360 | |||
361 | UserAccount ua1 | ||
362 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); | ||
363 | UserAccount ua2 | ||
364 | = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); | ||
365 | |||
366 | ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); | ||
367 | TestClient giverClient = (TestClient)giverSp.ControllingClient; | ||
368 | |||
369 | ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); | ||
370 | TestClient receiverClient = (TestClient)receiverSp.ControllingClient; | ||
371 | |||
372 | // Create the folder to test give | ||
373 | InventoryFolderBase originalFolder | ||
374 | = UserInventoryHelpers.CreateInventoryFolder( | ||
375 | m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); | ||
376 | |||
377 | GridInstantMessage receivedIm = null; | ||
378 | receiverClient.OnReceivedInstantMessage += im => receivedIm = im; | ||
379 | |||
380 | byte[] giveImBinaryBucket = new byte[17]; | ||
381 | giveImBinaryBucket[0] = (byte)AssetType.Folder; | ||
382 | byte[] itemIdBytes = folderId.GetBytes(); | ||
383 | Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); | ||
384 | |||
385 | GridInstantMessage giveIm | ||
386 | = new GridInstantMessage( | ||
387 | m_scene, | ||
388 | giverSp.UUID, | ||
389 | giverSp.Name, | ||
390 | receiverSp.UUID, | ||
391 | (byte)InstantMessageDialog.InventoryOffered, | ||
392 | false, | ||
393 | "inventory offered msg", | ||
394 | initialSessionId, | ||
395 | false, | ||
396 | Vector3.Zero, | ||
397 | giveImBinaryBucket, | ||
398 | true); | ||
399 | |||
400 | giverClient.HandleImprovedInstantMessage(giveIm); | ||
401 | |||
402 | // These details might not all be correct. | ||
403 | // Session ID is now the created item ID (!) | ||
404 | GridInstantMessage rejectIm | ||
405 | = new GridInstantMessage( | ||
406 | m_scene, | ||
407 | receiverSp.UUID, | ||
408 | receiverSp.Name, | ||
409 | giverSp.UUID, | ||
410 | (byte)InstantMessageDialog.InventoryDeclined, | ||
411 | false, | ||
412 | "inventory declined msg", | ||
413 | new UUID(receivedIm.imSessionID), | ||
414 | false, | ||
415 | Vector3.Zero, | ||
416 | null, | ||
417 | true); | ||
418 | |||
419 | receiverClient.HandleImprovedInstantMessage(rejectIm); | ||
420 | |||
421 | // Test for item remaining in the giver's inventory (here we assume a copy item) | ||
422 | // TODO: Test no-copy items. | ||
423 | InventoryFolderBase originalFolderAfterGive | ||
424 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | ||
425 | |||
426 | Assert.That(originalFolderAfterGive, Is.Not.Null); | ||
427 | Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); | ||
428 | |||
429 | // Test for folder successfully making it into the receiver's inventory | ||
430 | InventoryFolderBase receivedFolder | ||
431 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1"); | ||
432 | |||
433 | InventoryFolderBase trashFolder | ||
434 | = m_scene.InventoryService.GetFolderForType(receiverSp.UUID, AssetType.TrashFolder); | ||
435 | |||
436 | Assert.That(receivedFolder, Is.Not.Null); | ||
437 | Assert.That(receivedFolder.ID, Is.Not.EqualTo(originalFolder.ID)); | ||
438 | Assert.That(receivedFolder.ParentID, Is.EqualTo(trashFolder.ID)); | ||
439 | |||
440 | // Test that on a delete, item still exists and is accessible for the giver. | ||
441 | m_scene.InventoryService.PurgeFolder(trashFolder); | ||
442 | |||
443 | InventoryFolderBase originalFolderAfterDelete | ||
444 | = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); | ||
445 | |||
446 | Assert.That(originalFolderAfterDelete, Is.Not.Null); | ||
447 | } | ||
448 | } | ||
449 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs index 8329af0..6ae9448 100644 --- a/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Caps/CapabilitiesModule.cs | |||
@@ -240,7 +240,7 @@ namespace OpenSim.Region.CoreModules.Framework | |||
240 | { | 240 | { |
241 | caps.AppendFormat("** User {0}:\n", kvp.Key); | 241 | caps.AppendFormat("** User {0}:\n", kvp.Key); |
242 | 242 | ||
243 | for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false).GetEnumerator(); kvp2.MoveNext(); ) | 243 | for (IDictionaryEnumerator kvp2 = kvp.Value.CapsHandlers.GetCapsDetails(false, null).GetEnumerator(); kvp2.MoveNext(); ) |
244 | { | 244 | { |
245 | Uri uri = new Uri(kvp2.Value.ToString()); | 245 | Uri uri = new Uri(kvp2.Value.ToString()); |
246 | caps.AppendFormat(m_showCapsCommandFormat, kvp2.Key, uri.PathAndQuery); | 246 | caps.AppendFormat(m_showCapsCommandFormat, kvp2.Key, uri.PathAndQuery); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 7eba851..e796804 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -97,6 +97,9 @@ public abstract class BSPhysObject : PhysicsActor | |||
97 | 97 | ||
98 | CollisionCollection = new CollisionEventUpdate(); | 98 | CollisionCollection = new CollisionEventUpdate(); |
99 | CollisionsLastReported = CollisionCollection; | 99 | CollisionsLastReported = CollisionCollection; |
100 | CollisionsLastTick = new CollisionEventUpdate(); | ||
101 | CollisionsLastTickStep = -1; | ||
102 | |||
100 | SubscribedEventsMs = 0; | 103 | SubscribedEventsMs = 0; |
101 | CollidingStep = 0; | 104 | CollidingStep = 0; |
102 | CollidingGroundStep = 0; | 105 | CollidingGroundStep = 0; |
diff --git a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs index 35ae44c..b9a217b 100644 --- a/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Interfaces/IScriptInstance.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Interfaces | |||
51 | public interface IScriptWorkItem | 51 | public interface IScriptWorkItem |
52 | { | 52 | { |
53 | bool Cancel(); | 53 | bool Cancel(); |
54 | void Abort(); | 54 | bool Abort(); |
55 | 55 | ||
56 | /// <summary> | 56 | /// <summary> |
57 | /// Wait for the work item to complete. | 57 | /// Wait for the work item to complete. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs index 1e6db43..887a317 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs | |||
@@ -564,9 +564,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance | |||
564 | 564 | ||
565 | public bool Stop(int timeout) | 565 | public bool Stop(int timeout) |
566 | { | 566 | { |
567 | // m_log.DebugFormat( | 567 | if (DebugLevel >= 1) |
568 | // "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}", | 568 | m_log.DebugFormat( |
569 | // ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks); | 569 | "[SCRIPT INSTANCE]: Stopping script {0} {1} in {2} {3} with timeout {4} {5} {6}", |
570 | ScriptName, ItemID, PrimName, ObjectID, timeout, m_InSelfDelete, DateTime.Now.Ticks); | ||
570 | 571 | ||
571 | IScriptWorkItem workItem; | 572 | IScriptWorkItem workItem; |
572 | 573 | ||
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 0d9babb..5804aa8 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | |||
@@ -483,7 +483,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
483 | /// <param name="instance"></param> | 483 | /// <param name="instance"></param> |
484 | /// <param name="keySelector">Basis on which to sort output. Can be null if no sort needs to take place</param> | 484 | /// <param name="keySelector">Basis on which to sort output. Can be null if no sort needs to take place</param> |
485 | private void HandleScriptsAction<TKey>( | 485 | private void HandleScriptsAction<TKey>( |
486 | string[] cmdparams, Action<IScriptInstance> action, Func<IScriptInstance, TKey> keySelector) | 486 | string[] cmdparams, Action<IScriptInstance> action, System.Func<IScriptInstance, TKey> keySelector) |
487 | { | 487 | { |
488 | if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene)) | 488 | if (!(MainConsole.Instance.ConsoleScene == null || MainConsole.Instance.ConsoleScene == m_Scene)) |
489 | return; | 489 | return; |
@@ -1517,7 +1517,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
1517 | startInfo.MaxWorkerThreads = maxThreads; | 1517 | startInfo.MaxWorkerThreads = maxThreads; |
1518 | startInfo.MinWorkerThreads = minThreads; | 1518 | startInfo.MinWorkerThreads = minThreads; |
1519 | startInfo.ThreadPriority = threadPriority;; | 1519 | startInfo.ThreadPriority = threadPriority;; |
1520 | startInfo.StackSize = stackSize; | 1520 | startInfo.MaxStackSize = stackSize; |
1521 | startInfo.StartSuspended = true; | 1521 | startInfo.StartSuspended = true; |
1522 | 1522 | ||
1523 | m_ThreadPool = new SmartThreadPool(startInfo); | 1523 | m_ThreadPool = new SmartThreadPool(startInfo); |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs b/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs index 8dd7677..9d9dee1 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XWorkItem.cs | |||
@@ -52,16 +52,16 @@ namespace OpenSim.Region.ScriptEngine.XEngine | |||
52 | return wr.Cancel(); | 52 | return wr.Cancel(); |
53 | } | 53 | } |
54 | 54 | ||
55 | public void Abort() | 55 | public bool Abort() |
56 | { | 56 | { |
57 | wr.Abort(); | 57 | return wr.Cancel(true); |
58 | } | 58 | } |
59 | 59 | ||
60 | public bool Wait(int t) | 60 | public bool Wait(int t) |
61 | { | 61 | { |
62 | // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the | 62 | // We use the integer version of WaitAll because the current version of SmartThreadPool has a bug with the |
63 | // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an | 63 | // TimeSpan version. The number of milliseconds in TimeSpan is an int64 so when STP casts it down to an |
64 | // int (32-bit) we can end up with bad values. This occurs on Windows though curious not on Mono 2.10.8 | 64 | // int (32-bit) we can end up with bad values. This occurs on Windows though curiously not on Mono 2.10.8 |
65 | // (or very likely other versions of Mono at least up until 3.0.3). | 65 | // (or very likely other versions of Mono at least up until 3.0.3). |
66 | return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false); | 66 | return SmartThreadPool.WaitAll(new IWorkItemResult[] {wr}, t, false); |
67 | } | 67 | } |
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs index 7c8e6b7..b13c87d 100644 --- a/OpenSim/Server/Base/ServicesServerBase.cs +++ b/OpenSim/Server/Base/ServicesServerBase.cs | |||
@@ -171,11 +171,6 @@ namespace OpenSim.Server.Base | |||
171 | 171 | ||
172 | m_console = MainConsole.Instance; | 172 | m_console = MainConsole.Instance; |
173 | 173 | ||
174 | // Configure the appenders for log4net | ||
175 | // | ||
176 | OpenSimAppender consoleAppender = null; | ||
177 | FileAppender fileAppender = null; | ||
178 | |||
179 | if (logConfig != null) | 174 | if (logConfig != null) |
180 | { | 175 | { |
181 | FileInfo cfg = new FileInfo(logConfig); | 176 | FileInfo cfg = new FileInfo(logConfig); |
diff --git a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs index a1794c9..b3b75af 100644 --- a/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs +++ b/OpenSim/Tests/Common/Helpers/UserInventoryHelpers.cs | |||
@@ -218,12 +218,37 @@ namespace OpenSim.Tests.Common | |||
218 | public static InventoryFolderBase CreateInventoryFolder( | 218 | public static InventoryFolderBase CreateInventoryFolder( |
219 | IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders) | 219 | IInventoryService inventoryService, UUID userId, string path, bool useExistingFolders) |
220 | { | 220 | { |
221 | return CreateInventoryFolder(inventoryService, userId, UUID.Random(), path, useExistingFolders); | ||
222 | } | ||
223 | |||
224 | /// <summary> | ||
225 | /// Create inventory folders starting from the user's root folder. | ||
226 | /// </summary> | ||
227 | /// <param name="inventoryService"></param> | ||
228 | /// <param name="userId"></param> | ||
229 | /// <param name="folderId"></param> | ||
230 | /// <param name="path"> | ||
231 | /// The folders to create. Multiple folders can be specified on a path delimited by the PATH_DELIMITER | ||
232 | /// </param> | ||
233 | /// <param name="useExistingFolders"> | ||
234 | /// If true, then folders in the path which already the same name are | ||
235 | /// used. This applies to the terminal folder as well. | ||
236 | /// If false, then all folders in the path are created, even if there is already a folder at a particular | ||
237 | /// level with the same name. | ||
238 | /// </param> | ||
239 | /// <returns> | ||
240 | /// The folder created. If the path contains multiple folders then the last one created is returned. | ||
241 | /// Will return null if the root folder could not be found. | ||
242 | /// </returns> | ||
243 | public static InventoryFolderBase CreateInventoryFolder( | ||
244 | IInventoryService inventoryService, UUID userId, UUID folderId, string path, bool useExistingFolders) | ||
245 | { | ||
221 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); | 246 | InventoryFolderBase rootFolder = inventoryService.GetRootFolder(userId); |
222 | 247 | ||
223 | if (null == rootFolder) | 248 | if (null == rootFolder) |
224 | return null; | 249 | return null; |
225 | 250 | ||
226 | return CreateInventoryFolder(inventoryService, rootFolder, path, useExistingFolders); | 251 | return CreateInventoryFolder(inventoryService, folderId, rootFolder, path, useExistingFolders); |
227 | } | 252 | } |
228 | 253 | ||
229 | /// <summary> | 254 | /// <summary> |
@@ -235,6 +260,7 @@ namespace OpenSim.Tests.Common | |||
235 | /// TODO: May need to make it an option to create duplicate folders. | 260 | /// TODO: May need to make it an option to create duplicate folders. |
236 | /// </remarks> | 261 | /// </remarks> |
237 | /// <param name="inventoryService"></param> | 262 | /// <param name="inventoryService"></param> |
263 | /// <param name="folderId">ID of the folder to create</param> | ||
238 | /// <param name="parentFolder"></param> | 264 | /// <param name="parentFolder"></param> |
239 | /// <param name="path"> | 265 | /// <param name="path"> |
240 | /// The folder to create. | 266 | /// The folder to create. |
@@ -249,7 +275,7 @@ namespace OpenSim.Tests.Common | |||
249 | /// The folder created. If the path contains multiple folders then the last one created is returned. | 275 | /// The folder created. If the path contains multiple folders then the last one created is returned. |
250 | /// </returns> | 276 | /// </returns> |
251 | public static InventoryFolderBase CreateInventoryFolder( | 277 | public static InventoryFolderBase CreateInventoryFolder( |
252 | IInventoryService inventoryService, InventoryFolderBase parentFolder, string path, bool useExistingFolders) | 278 | IInventoryService inventoryService, UUID folderId, InventoryFolderBase parentFolder, string path, bool useExistingFolders) |
253 | { | 279 | { |
254 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); | 280 | string[] components = path.Split(new string[] { PATH_DELIMITER }, 2, StringSplitOptions.None); |
255 | 281 | ||
@@ -262,9 +288,16 @@ namespace OpenSim.Tests.Common | |||
262 | { | 288 | { |
263 | // Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name); | 289 | // Console.WriteLine("Creating folder {0} at {1}", components[0], parentFolder.Name); |
264 | 290 | ||
291 | UUID folderIdForCreate; | ||
292 | |||
293 | if (components.Length > 1) | ||
294 | folderIdForCreate = UUID.Random(); | ||
295 | else | ||
296 | folderIdForCreate = folderId; | ||
297 | |||
265 | folder | 298 | folder |
266 | = new InventoryFolderBase( | 299 | = new InventoryFolderBase( |
267 | UUID.Random(), components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); | 300 | folderIdForCreate, components[0], parentFolder.Owner, (short)AssetType.Unknown, parentFolder.ID, 0); |
268 | 301 | ||
269 | inventoryService.AddFolder(folder); | 302 | inventoryService.AddFolder(folder); |
270 | } | 303 | } |
@@ -274,7 +307,7 @@ namespace OpenSim.Tests.Common | |||
274 | // } | 307 | // } |
275 | 308 | ||
276 | if (components.Length > 1) | 309 | if (components.Length > 1) |
277 | return CreateInventoryFolder(inventoryService, folder, components[1], useExistingFolders); | 310 | return CreateInventoryFolder(inventoryService, folderId, folder, components[1], useExistingFolders); |
278 | else | 311 | else |
279 | return folder; | 312 | return folder; |
280 | } | 313 | } |
diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index d26e3f7..41402a4 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs | |||
@@ -61,6 +61,7 @@ namespace OpenSim.Tests.Common.Mock | |||
61 | // Test client specific events - for use by tests to implement some IClientAPI behaviour. | 61 | // Test client specific events - for use by tests to implement some IClientAPI behaviour. |
62 | public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion; | 62 | public event Action<RegionInfo, Vector3, Vector3> OnReceivedMoveAgentIntoRegion; |
63 | public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour; | 63 | public event Action<ulong, IPEndPoint> OnTestClientInformClientOfNeighbour; |
64 | public event Action<GridInstantMessage> OnReceivedInstantMessage; | ||
64 | 65 | ||
65 | // disable warning: public events, part of the public API | 66 | // disable warning: public events, part of the public API |
66 | #pragma warning disable 67 | 67 | #pragma warning disable 67 |
@@ -484,6 +485,18 @@ namespace OpenSim.Tests.Common.Mock | |||
484 | OnCompleteMovementToRegion(this, true); | 485 | OnCompleteMovementToRegion(this, true); |
485 | } | 486 | } |
486 | 487 | ||
488 | /// <summary> | ||
489 | /// Emulate sending an IM from the viewer to the simulator. | ||
490 | /// </summary> | ||
491 | /// <param name='im'></param> | ||
492 | public void HandleImprovedInstantMessage(GridInstantMessage im) | ||
493 | { | ||
494 | ImprovedInstantMessage handlerInstantMessage = OnInstantMessage; | ||
495 | |||
496 | if (handlerInstantMessage != null) | ||
497 | handlerInstantMessage(this, im); | ||
498 | } | ||
499 | |||
487 | public virtual void ActivateGesture(UUID assetId, UUID gestureId) | 500 | public virtual void ActivateGesture(UUID assetId, UUID gestureId) |
488 | { | 501 | { |
489 | } | 502 | } |
@@ -538,7 +551,8 @@ namespace OpenSim.Tests.Common.Mock | |||
538 | 551 | ||
539 | public void SendInstantMessage(GridInstantMessage im) | 552 | public void SendInstantMessage(GridInstantMessage im) |
540 | { | 553 | { |
541 | 554 | if (OnReceivedInstantMessage != null) | |
555 | OnReceivedInstantMessage(im); | ||
542 | } | 556 | } |
543 | 557 | ||
544 | public void SendGenericMessage(string method, UUID invoice, List<string> message) | 558 | public void SendGenericMessage(string method, UUID invoice, List<string> message) |
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs index ccbdf81..30b1f38 100644 --- a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs | |||
@@ -53,6 +53,9 @@ namespace OpenSim.Tests.Common.Mock | |||
53 | 53 | ||
54 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) | 54 | public XInventoryFolder[] GetFolders(string[] fields, string[] vals) |
55 | { | 55 | { |
56 | // Console.WriteLine( | ||
57 | // "Requesting folders, fields {0}, vals {1}", string.Join(",", fields), string.Join(",", vals)); | ||
58 | |||
56 | List<XInventoryFolder> origFolders | 59 | List<XInventoryFolder> origFolders |
57 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); | 60 | = Get<XInventoryFolder>(fields, vals, m_allFolders.Values.ToList()); |
58 | 61 | ||
@@ -104,7 +107,30 @@ namespace OpenSim.Tests.Common.Mock | |||
104 | } | 107 | } |
105 | 108 | ||
106 | public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); } | 109 | public bool MoveItem(string id, string newParent) { throw new NotImplementedException(); } |
107 | public bool MoveFolder(string id, string newParent) { throw new NotImplementedException(); } | 110 | |
111 | public bool MoveFolder(string id, string newParent) | ||
112 | { | ||
113 | // Don't use GetFolders() here - it takes a clone! | ||
114 | XInventoryFolder folder = m_allFolders[new UUID(id)]; | ||
115 | |||
116 | if (folder == null) | ||
117 | return false; | ||
118 | |||
119 | folder.parentFolderID = new UUID(newParent); | ||
120 | |||
121 | XInventoryFolder[] newParentFolders | ||
122 | = GetFolders(new string[] { "folderID" }, new string[] { folder.parentFolderID.ToString() }); | ||
123 | |||
124 | // Console.WriteLine( | ||
125 | // "Moved folder {0} {1}, to {2} {3}", | ||
126 | // folder.folderName, folder.folderID, newParentFolders[0].folderName, folder.parentFolderID); | ||
127 | |||
128 | // TODO: Really need to implement folder version incrementing, though this should be common code anyway, | ||
129 | // not reimplemented in each db plugin. | ||
130 | |||
131 | return true; | ||
132 | } | ||
133 | |||
108 | public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); } | 134 | public XInventoryItem[] GetActiveGestures(UUID principalID) { throw new NotImplementedException(); } |
109 | public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); } | 135 | public int GetAssetPermissions(UUID principalID, UUID assetID) { throw new NotImplementedException(); } |
110 | } | 136 | } |