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author | Justin Clark-Casey (justincc) | 2012-05-23 02:05:48 +0100 |
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committer | Justin Clark-Casey (justincc) | 2012-05-23 02:05:48 +0100 |
commit | ec8745cf511de3a452a882a44034c55baf2350a1 (patch) | |
tree | 5d6b9dad6dc5b08ef843be46c66ed6f3f98c9b4f /OpenSim | |
parent | Fix bug where an avatar that had an object they owned attached through llAtta... (diff) | |
download | opensim-SC_OLD-ec8745cf511de3a452a882a44034c55baf2350a1.zip opensim-SC_OLD-ec8745cf511de3a452a882a44034c55baf2350a1.tar.gz opensim-SC_OLD-ec8745cf511de3a452a882a44034c55baf2350a1.tar.bz2 opensim-SC_OLD-ec8745cf511de3a452a882a44034c55baf2350a1.tar.xz |
minor: Make log class names in InventoryAccessModule uniform
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index f219d4c..69767c1 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs | |||
@@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
175 | sbyte assetType, | 175 | sbyte assetType, |
176 | byte wearableType, uint nextOwnerMask, int creationDate) | 176 | byte wearableType, uint nextOwnerMask, int creationDate) |
177 | { | 177 | { |
178 | m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); | 178 | m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID); |
179 | 179 | ||
180 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) | 180 | if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) |
181 | return; | 181 | return; |
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
210 | else | 210 | else |
211 | { | 211 | { |
212 | m_log.ErrorFormat( | 212 | m_log.ErrorFormat( |
213 | "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", | 213 | "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", |
214 | remoteClient.AgentId); | 214 | remoteClient.AgentId); |
215 | } | 215 | } |
216 | } | 216 | } |
@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
288 | else | 288 | else |
289 | { | 289 | { |
290 | m_log.ErrorFormat( | 290 | m_log.ErrorFormat( |
291 | "[AGENT INVENTORY]: Could not find item {0} for caps inventory update", | 291 | "[INVENTORY ACCESS MODULE]: Could not find item {0} for caps inventory update", |
292 | itemID); | 292 | itemID); |
293 | } | 293 | } |
294 | 294 | ||
@@ -605,7 +605,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
605 | if (null == item) | 605 | if (null == item) |
606 | { | 606 | { |
607 | m_log.DebugFormat( | 607 | m_log.DebugFormat( |
608 | "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", | 608 | "[INVENTORY ACCESS MODULE]: Object {0} {1} scheduled for save to inventory has already been deleted.", |
609 | so.Name, so.UUID); | 609 | so.Name, so.UUID); |
610 | 610 | ||
611 | return null; | 611 | return null; |
@@ -706,7 +706,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
706 | if (item == null) | 706 | if (item == null) |
707 | { | 707 | { |
708 | m_log.WarnFormat( | 708 | m_log.WarnFormat( |
709 | "[InventoryAccessModule]: Could not find item {0} for {1} in RezObject()", | 709 | "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()", |
710 | itemID, remoteClient.Name); | 710 | itemID, remoteClient.Name); |
711 | 711 | ||
712 | return null; | 712 | return null; |
@@ -738,7 +738,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
738 | else | 738 | else |
739 | { | 739 | { |
740 | m_log.WarnFormat( | 740 | m_log.WarnFormat( |
741 | "[InventoryAccessModule]: Could not find asset {0} for {1} in RezObject()", | 741 | "[INVENTORY ACCESS MODULE]: Could not find asset {0} for {1} in RezObject()", |
742 | assetID, remoteClient.Name); | 742 | assetID, remoteClient.Name); |
743 | } | 743 | } |
744 | 744 | ||
@@ -815,7 +815,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
815 | group = objlist[i]; | 815 | group = objlist[i]; |
816 | 816 | ||
817 | // m_log.DebugFormat( | 817 | // m_log.DebugFormat( |
818 | // "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 818 | // "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
819 | // group.Name, group.LocalId, group.UUID, | 819 | // group.Name, group.LocalId, group.UUID, |
820 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, | 820 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, |
821 | // remoteClient.Name); | 821 | // remoteClient.Name); |
@@ -823,7 +823,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
823 | // Vector3 storedPosition = group.AbsolutePosition; | 823 | // Vector3 storedPosition = group.AbsolutePosition; |
824 | if (group.UUID == UUID.Zero) | 824 | if (group.UUID == UUID.Zero) |
825 | { | 825 | { |
826 | m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3"); | 826 | m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3"); |
827 | } | 827 | } |
828 | 828 | ||
829 | foreach (SceneObjectPart part in group.Parts) | 829 | foreach (SceneObjectPart part in group.Parts) |
@@ -886,7 +886,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
886 | } | 886 | } |
887 | 887 | ||
888 | // m_log.DebugFormat( | 888 | // m_log.DebugFormat( |
889 | // "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", | 889 | // "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", |
890 | // group.Name, group.LocalId, group.UUID, | 890 | // group.Name, group.LocalId, group.UUID, |
891 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, | 891 | // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, |
892 | // remoteClient.Name); | 892 | // remoteClient.Name); |
@@ -1101,7 +1101,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess | |||
1101 | if (assetRequestItem.AssetID != requestID) | 1101 | if (assetRequestItem.AssetID != requestID) |
1102 | { | 1102 | { |
1103 | m_log.WarnFormat( | 1103 | m_log.WarnFormat( |
1104 | "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", | 1104 | "[INVENTORY ACCESS MODULE]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", |
1105 | Name, requestID, itemID, assetRequestItem.AssetID); | 1105 | Name, requestID, itemID, assetRequestItem.AssetID); |
1106 | 1106 | ||
1107 | return false; | 1107 | return false; |