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author | Justin Clark-Casey (justincc) | 2011-11-05 02:04:48 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-05 02:04:48 +0000 |
commit | cfce2529ad7dd41ca3c82f378f41491f1b38d9c4 (patch) | |
tree | ed05012696486e59c32f050bf2e86de64a03f21d /OpenSim | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-cfce2529ad7dd41ca3c82f378f41491f1b38d9c4.zip opensim-SC_OLD-cfce2529ad7dd41ca3c82f378f41491f1b38d9c4.tar.gz opensim-SC_OLD-cfce2529ad7dd41ca3c82f378f41491f1b38d9c4.tar.bz2 opensim-SC_OLD-cfce2529ad7dd41ca3c82f378f41491f1b38d9c4.tar.xz |
refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity instead of individual components of a vector/quat
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 4156f21..0ff93f6 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -320,7 +320,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
320 | } | 320 | } |
321 | 321 | ||
322 | #region Client Camera | 322 | #region Client Camera |
323 | // Position of agent's camera in world (region cordinates) | 323 | |
324 | /// <summary> | ||
325 | /// Position of agent's camera in world (region cordinates) | ||
326 | /// </summary> | ||
324 | protected Vector3 m_lastCameraPosition; | 327 | protected Vector3 m_lastCameraPosition; |
325 | 328 | ||
326 | protected Vector3 m_CameraPosition; | 329 | protected Vector3 m_CameraPosition; |
@@ -1911,14 +1914,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1911 | foreach (SceneObjectPart part in partArray) | 1914 | foreach (SceneObjectPart part in partArray) |
1912 | { | 1915 | { |
1913 | // Is a sit target available? | 1916 | // Is a sit target available? |
1914 | Vector3 avSitOffSet = part.SitTargetPosition; | 1917 | Vector3 avSitOffset = part.SitTargetPosition; |
1915 | Quaternion avSitOrientation = part.SitTargetOrientation; | 1918 | Quaternion avSitOrientation = part.SitTargetOrientation; |
1916 | UUID avOnTargetAlready = part.SitTargetAvatar; | 1919 | UUID avOnTargetAlready = part.SitTargetAvatar; |
1917 | 1920 | ||
1918 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1921 | bool SitTargetUnOccupied = avOnTargetAlready == UUID.Zero; |
1919 | bool SitTargetisSet = | 1922 | bool SitTargetisSet = avSitOffset != Vector3.Zero || avSitOrientation != Quaternion.Identity; |
1920 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && avSitOrientation.W == 1f && | ||
1921 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f)); | ||
1922 | 1923 | ||
1923 | if (SitTargetisSet && SitTargetUnOccupied) | 1924 | if (SitTargetisSet && SitTargetUnOccupied) |
1924 | { | 1925 | { |
@@ -1940,7 +1941,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1940 | Vector3 cameraAtOffset = Vector3.Zero; | 1941 | Vector3 cameraAtOffset = Vector3.Zero; |
1941 | bool forceMouselook = false; | 1942 | bool forceMouselook = false; |
1942 | 1943 | ||
1943 | //SceneObjectPart part = m_scene.GetSceneObjectPart(targetID); | ||
1944 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); | 1944 | SceneObjectPart part = FindNextAvailableSitTarget(targetID); |
1945 | if (part != null) | 1945 | if (part != null) |
1946 | { | 1946 | { |
@@ -1954,9 +1954,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1954 | 1954 | ||
1955 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); | 1955 | bool SitTargetUnOccupied = (!(avOnTargetAlready != UUID.Zero)); |
1956 | bool SitTargetisSet = | 1956 | bool SitTargetisSet = |
1957 | (!(avSitOffSet.X == 0f && avSitOffSet.Y == 0f && avSitOffSet.Z == 0f && | 1957 | (!(avSitOffSet == Vector3.Zero && |
1958 | ( | 1958 | ( |
1959 | avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 1f // Valid Zero Rotation quaternion | 1959 | avSitOrientation == Quaternion.Identity // Valid Zero Rotation quaternion |
1960 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point | 1960 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 1f && avSitOrientation.W == 0f // W-Z Mapping was invalid at one point |
1961 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion | 1961 | || avSitOrientation.X == 0f && avSitOrientation.Y == 0f && avSitOrientation.Z == 0f && avSitOrientation.W == 0f // Invalid Quaternion |
1962 | ) | 1962 | ) |
@@ -2008,6 +2008,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2008 | 2008 | ||
2009 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); | 2009 | ControllingClient.SendSitResponse(targetID, offset, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook); |
2010 | m_requestedSitTargetUUID = targetID; | 2010 | m_requestedSitTargetUUID = targetID; |
2011 | |||
2011 | // This calls HandleAgentSit twice, once from here, and the client calls | 2012 | // This calls HandleAgentSit twice, once from here, and the client calls |
2012 | // HandleAgentSit itself after it gets to the location | 2013 | // HandleAgentSit itself after it gets to the location |
2013 | // It doesn't get to the location until we've moved them there though | 2014 | // It doesn't get to the location until we've moved them there though |
@@ -2292,15 +2293,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2292 | 2293 | ||
2293 | //Quaternion result = (sitTargetOrient * vq) * nq; | 2294 | //Quaternion result = (sitTargetOrient * vq) * nq; |
2294 | 2295 | ||
2295 | m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); | 2296 | m_pos = sitTargetPos + SIT_TARGET_ADJUSTMENT; |
2296 | m_pos += SIT_TARGET_ADJUSTMENT; | ||
2297 | Rotation = sitTargetOrient; | 2297 | Rotation = sitTargetOrient; |
2298 | ParentPosition = part.AbsolutePosition; | 2298 | ParentPosition = part.AbsolutePosition; |
2299 | } | 2299 | } |
2300 | else | 2300 | else |
2301 | { | 2301 | { |
2302 | m_pos -= part.AbsolutePosition; | 2302 | m_pos -= part.AbsolutePosition; |
2303 | |||
2304 | ParentPosition = part.AbsolutePosition; | 2303 | ParentPosition = part.AbsolutePosition; |
2305 | 2304 | ||
2306 | // m_log.DebugFormat( | 2305 | // m_log.DebugFormat( |
@@ -2313,6 +2312,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2313 | return; | 2312 | return; |
2314 | } | 2313 | } |
2315 | } | 2314 | } |
2315 | |||
2316 | ParentID = m_requestedSitTargetID; | 2316 | ParentID = m_requestedSitTargetID; |
2317 | 2317 | ||
2318 | Velocity = Vector3.Zero; | 2318 | Velocity = Vector3.Zero; |