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author | Melanie Thielker | 2009-07-27 23:13:31 +0000 |
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committer | Melanie Thielker | 2009-07-27 23:13:31 +0000 |
commit | aec16c2a0a9283d28361eb21b16495421a77b46a (patch) | |
tree | 57bd030262f6fa4d838e8b1d8554859ffe44ba9b /OpenSim | |
parent | Preserve the creator of items copied in inventory. (diff) | |
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Than you, otakup0pe, for a patch to correct llSetPos & friends' behavior
for child prims.
Fixes Mantis #3931
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | 38 |
1 files changed, 24 insertions, 14 deletions
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 2c3002a..c7c416c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -1849,15 +1849,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1849 | 1849 | ||
1850 | ScriptSleep(200); | 1850 | ScriptSleep(200); |
1851 | } | 1851 | } |
1852 | 1852 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | |
1853 | // note linked setpos is capped "differently" | ||
1854 | private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) | ||
1855 | { | ||
1856 | if ( llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor ) { | ||
1857 | return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start); | ||
1858 | } else { | ||
1859 | return end; | ||
1860 | } | ||
1861 | } | ||
1853 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) | 1862 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos) |
1854 | { | 1863 | { |
1855 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) | 1864 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
1856 | LSL_Vector currentPos = llGetLocalPos(); | 1865 | LSL_Vector currentPos = llGetLocalPos(); |
1857 | if (llVecDist(currentPos, targetPos) > 10.0f * m_ScriptDistanceFactor) | ||
1858 | { | ||
1859 | targetPos = currentPos + m_ScriptDistanceFactor * 10.0f * llVecNorm(targetPos - currentPos); | ||
1860 | } | ||
1861 | 1866 | ||
1862 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); | 1867 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
1863 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); | 1868 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
@@ -1867,22 +1872,27 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
1867 | { | 1872 | { |
1868 | if ((targetPos.z < ground) && disable_underground_movement) | 1873 | if ((targetPos.z < ground) && disable_underground_movement) |
1869 | targetPos.z = ground; | 1874 | targetPos.z = ground; |
1870 | part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | 1875 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); |
1871 | } | 1876 | part.UpdateOffSet(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); } |
1872 | else if (part.ParentGroup.RootPart == part) | 1877 | else if (part.ParentGroup.RootPart == part) |
1873 | { | 1878 | { |
1874 | if ((targetPos.z < ground) && disable_underground_movement) | 1879 | if ((targetPos.z < ground) && disable_underground_movement) |
1875 | targetPos.z = ground; | 1880 | targetPos.z = ground; |
1876 | SceneObjectGroup parent = part.ParentGroup; | 1881 | SceneObjectGroup parent = part.ParentGroup; |
1877 | parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z)); | 1882 | LSL_Vector real_vec = SetPosAdjust(currentPos, targetPos); |
1883 | parent.UpdateGroupPosition(new Vector3((float)real_vec.x, (float)real_vec.y, (float)real_vec.z)); | ||
1878 | } | 1884 | } |
1879 | else | 1885 | else |
1880 | { | 1886 | { |
1881 | part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); | 1887 | //it's late... i think this is right ? |
1882 | SceneObjectGroup parent = part.ParentGroup; | 1888 | if ( llVecDist(new LSL_Vector(0,0,0), targetPos) <= 10.0f ) |
1883 | parent.HasGroupChanged = true; | 1889 | { |
1884 | parent.ScheduleGroupForTerseUpdate(); | 1890 | part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z); |
1885 | } | 1891 | SceneObjectGroup parent = part.ParentGroup; |
1892 | parent.HasGroupChanged = true; | ||
1893 | parent.ScheduleGroupForTerseUpdate(); | ||
1894 | } | ||
1895 | } | ||
1886 | } | 1896 | } |
1887 | 1897 | ||
1888 | public LSL_Vector llGetPos() | 1898 | public LSL_Vector llGetPos() |