diff options
author | Diva Canto | 2012-11-27 14:43:01 -0800 |
---|---|---|
committer | Diva Canto | 2012-11-27 14:43:01 -0800 |
commit | a82f699f4348ea1ab139ab338973c9cee04df712 (patch) | |
tree | d1bf4948670e1d207fe4f6c60f6b7771e1625839 /OpenSim | |
parent | Prevent the core Groups module from being enabled when its name doesn't match... (diff) | |
parent | BulletSim: reorganize linear movement routine into separate subroutines enabl... (diff) | |
download | opensim-SC_OLD-a82f699f4348ea1ab139ab338973c9cee04df712.zip opensim-SC_OLD-a82f699f4348ea1ab139ab338973c9cee04df712.tar.gz opensim-SC_OLD-a82f699f4348ea1ab139ab338973c9cee04df712.tar.bz2 opensim-SC_OLD-a82f699f4348ea1ab139ab338973c9cee04df712.tar.xz |
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim')
120 files changed, 3739 insertions, 2727 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs index 761e4e7..d4d6d10 100644 --- a/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs +++ b/OpenSim/Capabilities/Handlers/GetTexture/Tests/GetTextureHandlerTests.cs | |||
@@ -42,7 +42,7 @@ using OpenSim.Tests.Common.Mock; | |||
42 | namespace OpenSim.Capabilities.Handlers.GetTexture.Tests | 42 | namespace OpenSim.Capabilities.Handlers.GetTexture.Tests |
43 | { | 43 | { |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class GetTextureHandlerTests | 45 | public class GetTextureHandlerTests : OpenSimTestCase |
46 | { | 46 | { |
47 | [Test] | 47 | [Test] |
48 | public void TestTextureNotFound() | 48 | public void TestTextureNotFound() |
diff --git a/OpenSim/Data/IXGroupData.cs b/OpenSim/Data/IXGroupData.cs new file mode 100644 index 0000000..2965e8c --- /dev/null +++ b/OpenSim/Data/IXGroupData.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenMetaverse; | ||
31 | using OpenSim.Framework; | ||
32 | |||
33 | namespace OpenSim.Data | ||
34 | { | ||
35 | public class XGroup | ||
36 | { | ||
37 | public UUID groupID; | ||
38 | public UUID ownerRoleID; | ||
39 | public string name; | ||
40 | public string charter; | ||
41 | public bool showInList; | ||
42 | public UUID insigniaID; | ||
43 | public int membershipFee; | ||
44 | public bool openEnrollment; | ||
45 | public bool allowPublish; | ||
46 | public bool maturePublish; | ||
47 | public UUID founderID; | ||
48 | public ulong everyonePowers; | ||
49 | public ulong ownersPowers; | ||
50 | |||
51 | public XGroup Clone() | ||
52 | { | ||
53 | return (XGroup)MemberwiseClone(); | ||
54 | } | ||
55 | } | ||
56 | |||
57 | /// <summary> | ||
58 | /// Early stub interface for groups data, not final. | ||
59 | /// </summary> | ||
60 | /// <remarks> | ||
61 | /// Currently in-use only for regression test purposes. Needs to be filled out over time. | ||
62 | /// </remarks> | ||
63 | public interface IXGroupData | ||
64 | { | ||
65 | bool StoreGroup(XGroup group); | ||
66 | XGroup[] GetGroups(string field, string val); | ||
67 | XGroup[] GetGroups(string[] fields, string[] vals); | ||
68 | bool DeleteGroups(string field, string val); | ||
69 | bool DeleteGroups(string[] fields, string[] vals); | ||
70 | } | ||
71 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Null/NullGenericDataHandler.cs b/OpenSim/Data/Null/NullGenericDataHandler.cs new file mode 100644 index 0000000..dd9d190 --- /dev/null +++ b/OpenSim/Data/Null/NullGenericDataHandler.cs | |||
@@ -0,0 +1,67 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Data; | ||
36 | |||
37 | namespace OpenSim.Data.Null | ||
38 | { | ||
39 | /// <summary> | ||
40 | /// Not a proper generic data handler yet - probably needs to actually store the data as well instead of relying | ||
41 | /// on descendent classes | ||
42 | /// </summary> | ||
43 | public class NullGenericDataHandler | ||
44 | { | ||
45 | protected List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities) | ||
46 | { | ||
47 | List<T> entities = inputEntities; | ||
48 | |||
49 | for (int i = 0; i < fields.Length; i++) | ||
50 | { | ||
51 | entities | ||
52 | = entities.Where( | ||
53 | e => | ||
54 | { | ||
55 | FieldInfo fi = typeof(T).GetField(fields[i]); | ||
56 | if (fi == null) | ||
57 | throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i])); | ||
58 | |||
59 | return fi.GetValue(e).ToString() == vals[i]; | ||
60 | } | ||
61 | ).ToList(); | ||
62 | } | ||
63 | |||
64 | return entities; | ||
65 | } | ||
66 | } | ||
67 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Null/NullXGroupData.cs b/OpenSim/Data/Null/NullXGroupData.cs new file mode 100644 index 0000000..7a86b9f --- /dev/null +++ b/OpenSim/Data/Null/NullXGroupData.cs | |||
@@ -0,0 +1,90 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections; | ||
30 | using System.Collections.Generic; | ||
31 | using System.Linq; | ||
32 | using System.Reflection; | ||
33 | using System.Threading; | ||
34 | using log4net; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Data; | ||
38 | |||
39 | namespace OpenSim.Data.Null | ||
40 | { | ||
41 | public class NullXGroupData : NullGenericDataHandler, IXGroupData | ||
42 | { | ||
43 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
44 | |||
45 | private Dictionary<UUID, XGroup> m_groups = new Dictionary<UUID, XGroup>(); | ||
46 | |||
47 | public NullXGroupData(string connectionString, string realm) {} | ||
48 | |||
49 | public bool StoreGroup(XGroup group) | ||
50 | { | ||
51 | lock (m_groups) | ||
52 | { | ||
53 | m_groups[group.groupID] = group.Clone(); | ||
54 | } | ||
55 | |||
56 | return true; | ||
57 | } | ||
58 | |||
59 | public XGroup[] GetGroups(string field, string val) | ||
60 | { | ||
61 | return GetGroups(new string[] { field }, new string[] { val }); | ||
62 | } | ||
63 | |||
64 | public XGroup[] GetGroups(string[] fields, string[] vals) | ||
65 | { | ||
66 | lock (m_groups) | ||
67 | { | ||
68 | List<XGroup> origGroups = Get<XGroup>(fields, vals, m_groups.Values.ToList()); | ||
69 | |||
70 | return origGroups.Select(g => g.Clone()).ToArray(); | ||
71 | } | ||
72 | } | ||
73 | |||
74 | public bool DeleteGroups(string field, string val) | ||
75 | { | ||
76 | return DeleteGroups(new string[] { field }, new string[] { val }); | ||
77 | } | ||
78 | |||
79 | public bool DeleteGroups(string[] fields, string[] vals) | ||
80 | { | ||
81 | lock (m_groups) | ||
82 | { | ||
83 | XGroup[] groupsToDelete = GetGroups(fields, vals); | ||
84 | Array.ForEach(groupsToDelete, g => m_groups.Remove(g.groupID)); | ||
85 | } | ||
86 | |||
87 | return true; | ||
88 | } | ||
89 | } | ||
90 | } \ No newline at end of file | ||
diff --git a/OpenSim/Data/Tests/AssetTests.cs b/OpenSim/Data/Tests/AssetTests.cs index 1174e2f..8cb2ee0 100644 --- a/OpenSim/Data/Tests/AssetTests.cs +++ b/OpenSim/Data/Tests/AssetTests.cs | |||
@@ -49,7 +49,7 @@ using OpenSim.Data.SQLite; | |||
49 | namespace OpenSim.Data.Tests | 49 | namespace OpenSim.Data.Tests |
50 | { | 50 | { |
51 | [TestFixture(Description = "Asset store tests (SQLite)")] | 51 | [TestFixture(Description = "Asset store tests (SQLite)")] |
52 | public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData> | 52 | public class SQLiteAssetTests : AssetTests<SqliteConnection, SQLiteAssetData> |
53 | { | 53 | { |
54 | } | 54 | } |
55 | 55 | ||
diff --git a/OpenSim/Data/Tests/BasicDataServiceTest.cs b/OpenSim/Data/Tests/BasicDataServiceTest.cs index 7d85f0c..69b79bf 100644 --- a/OpenSim/Data/Tests/BasicDataServiceTest.cs +++ b/OpenSim/Data/Tests/BasicDataServiceTest.cs | |||
@@ -33,6 +33,7 @@ using NUnit.Framework; | |||
33 | using NUnit.Framework.Constraints; | 33 | using NUnit.Framework.Constraints; |
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Tests.Common; | ||
36 | using log4net; | 37 | using log4net; |
37 | using System.Data; | 38 | using System.Data; |
38 | using System.Data.Common; | 39 | using System.Data.Common; |
@@ -43,6 +44,12 @@ namespace OpenSim.Data.Tests | |||
43 | /// <summary>This is a base class for testing any Data service for any DBMS. | 44 | /// <summary>This is a base class for testing any Data service for any DBMS. |
44 | /// Requires NUnit 2.5 or better (to support the generics). | 45 | /// Requires NUnit 2.5 or better (to support the generics). |
45 | /// </summary> | 46 | /// </summary> |
47 | /// <remarks> | ||
48 | /// FIXME: Should extend OpenSimTestCase but compile on mono 2.4.3 currently fails with | ||
49 | /// AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true. | ||
50 | /// and similar on EstateTests, InventoryTests and RegionTests. | ||
51 | /// Runs fine with mono 2.10.8.1, so easiest thing is to wait until min Mono version uplifts. | ||
52 | /// </remarks> | ||
46 | /// <typeparam name="TConn"></typeparam> | 53 | /// <typeparam name="TConn"></typeparam> |
47 | /// <typeparam name="TService"></typeparam> | 54 | /// <typeparam name="TService"></typeparam> |
48 | public class BasicDataServiceTest<TConn, TService> | 55 | public class BasicDataServiceTest<TConn, TService> |
diff --git a/OpenSim/Data/Tests/PropertyCompareConstraint.cs b/OpenSim/Data/Tests/PropertyCompareConstraint.cs index 6c79bda..b99525a 100644 --- a/OpenSim/Data/Tests/PropertyCompareConstraint.cs +++ b/OpenSim/Data/Tests/PropertyCompareConstraint.cs | |||
@@ -36,6 +36,7 @@ using NUnit.Framework; | |||
36 | using NUnit.Framework.Constraints; | 36 | using NUnit.Framework.Constraints; |
37 | using OpenMetaverse; | 37 | using OpenMetaverse; |
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | using OpenSim.Tests.Common; | ||
39 | 40 | ||
40 | namespace OpenSim.Data.Tests | 41 | namespace OpenSim.Data.Tests |
41 | { | 42 | { |
@@ -254,7 +255,7 @@ namespace OpenSim.Data.Tests | |||
254 | } | 255 | } |
255 | 256 | ||
256 | [TestFixture] | 257 | [TestFixture] |
257 | public class PropertyCompareConstraintTest | 258 | public class PropertyCompareConstraintTest : OpenSimTestCase |
258 | { | 259 | { |
259 | public class HasInt | 260 | public class HasInt |
260 | { | 261 | { |
diff --git a/OpenSim/Data/Tests/PropertyScrambler.cs b/OpenSim/Data/Tests/PropertyScrambler.cs index c5d40c2..e0f5862 100644 --- a/OpenSim/Data/Tests/PropertyScrambler.cs +++ b/OpenSim/Data/Tests/PropertyScrambler.cs | |||
@@ -34,6 +34,7 @@ using System.Text; | |||
34 | using NUnit.Framework; | 34 | using NUnit.Framework; |
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using OpenSim.Tests.Common; | ||
37 | 38 | ||
38 | namespace OpenSim.Data.Tests | 39 | namespace OpenSim.Data.Tests |
39 | { | 40 | { |
@@ -158,7 +159,7 @@ namespace OpenSim.Data.Tests | |||
158 | } | 159 | } |
159 | 160 | ||
160 | [TestFixture] | 161 | [TestFixture] |
161 | public class PropertyScramblerTests | 162 | public class PropertyScramblerTests : OpenSimTestCase |
162 | { | 163 | { |
163 | [Test] | 164 | [Test] |
164 | public void TestScramble() | 165 | public void TestScramble() |
diff --git a/OpenSim/Framework/Console/CommandConsole.cs b/OpenSim/Framework/Console/CommandConsole.cs index bd23d1c..de30414 100644 --- a/OpenSim/Framework/Console/CommandConsole.cs +++ b/OpenSim/Framework/Console/CommandConsole.cs | |||
@@ -83,7 +83,8 @@ namespace OpenSim.Framework.Console | |||
83 | = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n"; | 83 | = "To enter an argument that contains spaces, surround the argument with double quotes.\nFor example, show object name \"My long object name\"\n"; |
84 | 84 | ||
85 | public const string ItemHelpText | 85 | public const string ItemHelpText |
86 | = "For more information, type 'help <item>' where <item> is one of the following:"; | 86 | = @"For more information, type 'help all' to get a list of all commands, |
87 | or type help <item>' where <item> is one of the following:"; | ||
87 | 88 | ||
88 | /// <value> | 89 | /// <value> |
89 | /// Commands organized by keyword in a tree | 90 | /// Commands organized by keyword in a tree |
@@ -117,6 +118,10 @@ namespace OpenSim.Framework.Console | |||
117 | help.Add(ItemHelpText); | 118 | help.Add(ItemHelpText); |
118 | help.AddRange(CollectModulesHelp(tree)); | 119 | help.AddRange(CollectModulesHelp(tree)); |
119 | } | 120 | } |
121 | else if (helpParts.Count == 1 && helpParts[0] == "all") | ||
122 | { | ||
123 | help.AddRange(CollectAllCommandsHelp()); | ||
124 | } | ||
120 | else | 125 | else |
121 | { | 126 | { |
122 | help.AddRange(CollectHelp(helpParts)); | 127 | help.AddRange(CollectHelp(helpParts)); |
@@ -124,6 +129,28 @@ namespace OpenSim.Framework.Console | |||
124 | 129 | ||
125 | return help; | 130 | return help; |
126 | } | 131 | } |
132 | |||
133 | /// <summary> | ||
134 | /// Collects the help from all commands and return in alphabetical order. | ||
135 | /// </summary> | ||
136 | /// <returns></returns> | ||
137 | private List<string> CollectAllCommandsHelp() | ||
138 | { | ||
139 | List<string> help = new List<string>(); | ||
140 | |||
141 | lock (m_modulesCommands) | ||
142 | { | ||
143 | foreach (List<CommandInfo> commands in m_modulesCommands.Values) | ||
144 | { | ||
145 | var ourHelpText = commands.ConvertAll(c => string.Format("{0} - {1}", c.help_text, c.long_help)); | ||
146 | help.AddRange(ourHelpText); | ||
147 | } | ||
148 | } | ||
149 | |||
150 | help.Sort(); | ||
151 | |||
152 | return help; | ||
153 | } | ||
127 | 154 | ||
128 | /// <summary> | 155 | /// <summary> |
129 | /// See if we can find the requested command in order to display longer help | 156 | /// See if we can find the requested command in order to display longer help |
@@ -711,7 +738,7 @@ namespace OpenSim.Framework.Console | |||
711 | /// </summary> | 738 | /// </summary> |
712 | public void Prompt() | 739 | public void Prompt() |
713 | { | 740 | { |
714 | string line = ReadLine(m_defaultPrompt + "# ", true, true); | 741 | string line = ReadLine(DefaultPrompt + "# ", true, true); |
715 | 742 | ||
716 | if (line != String.Empty) | 743 | if (line != String.Empty) |
717 | Output("Invalid command"); | 744 | Output("Invalid command"); |
diff --git a/OpenSim/Framework/Console/ConsoleBase.cs b/OpenSim/Framework/Console/ConsoleBase.cs index 4b375d9..2d8e723 100755 --- a/OpenSim/Framework/Console/ConsoleBase.cs +++ b/OpenSim/Framework/Console/ConsoleBase.cs | |||
@@ -43,15 +43,7 @@ namespace OpenSim.Framework.Console | |||
43 | 43 | ||
44 | public object ConsoleScene { get; set; } | 44 | public object ConsoleScene { get; set; } |
45 | 45 | ||
46 | /// <summary> | 46 | public string DefaultPrompt { get; set; } |
47 | /// The default prompt text. | ||
48 | /// </summary> | ||
49 | public string DefaultPrompt | ||
50 | { | ||
51 | set { m_defaultPrompt = value; } | ||
52 | get { return m_defaultPrompt; } | ||
53 | } | ||
54 | protected string m_defaultPrompt; | ||
55 | 47 | ||
56 | public ConsoleBase(string defaultPrompt) | 48 | public ConsoleBase(string defaultPrompt) |
57 | { | 49 | { |
diff --git a/OpenSim/Framework/Console/MockConsole.cs b/OpenSim/Framework/Console/MockConsole.cs index b489f93..8ba58e4 100644 --- a/OpenSim/Framework/Console/MockConsole.cs +++ b/OpenSim/Framework/Console/MockConsole.cs | |||
@@ -46,13 +46,18 @@ namespace OpenSim.Framework.Console | |||
46 | 46 | ||
47 | public ICommands Commands { get { return m_commands; } } | 47 | public ICommands Commands { get { return m_commands; } } |
48 | 48 | ||
49 | public string DefaultPrompt { get; set; } | ||
50 | |||
49 | public void Prompt() {} | 51 | public void Prompt() {} |
50 | 52 | ||
51 | public void RunCommand(string cmd) {} | 53 | public void RunCommand(string cmd) {} |
52 | 54 | ||
53 | public string ReadLine(string p, bool isCommand, bool e) { return ""; } | 55 | public string ReadLine(string p, bool isCommand, bool e) { return ""; } |
54 | 56 | ||
55 | public object ConsoleScene { get { return null; } } | 57 | public object ConsoleScene { |
58 | get { return null; } | ||
59 | set {} | ||
60 | } | ||
56 | 61 | ||
57 | public void Output(string text, string level) {} | 62 | public void Output(string text, string level) {} |
58 | public void Output(string text) {} | 63 | public void Output(string text) {} |
diff --git a/OpenSim/Framework/ICommandConsole.cs b/OpenSim/Framework/ICommandConsole.cs index 8cd20da..a6573f8 100644 --- a/OpenSim/Framework/ICommandConsole.cs +++ b/OpenSim/Framework/ICommandConsole.cs | |||
@@ -83,6 +83,11 @@ namespace OpenSim.Framework | |||
83 | ICommands Commands { get; } | 83 | ICommands Commands { get; } |
84 | 84 | ||
85 | /// <summary> | 85 | /// <summary> |
86 | /// The default prompt text. | ||
87 | /// </summary> | ||
88 | string DefaultPrompt { get; set; } | ||
89 | |||
90 | /// <summary> | ||
86 | /// Display a command prompt on the console and wait for user input | 91 | /// Display a command prompt on the console and wait for user input |
87 | /// </summary> | 92 | /// </summary> |
88 | void Prompt(); | 93 | void Prompt(); |
diff --git a/OpenSim/Framework/IConsole.cs b/OpenSim/Framework/IConsole.cs index 33024b2..79560d8 100644 --- a/OpenSim/Framework/IConsole.cs +++ b/OpenSim/Framework/IConsole.cs | |||
@@ -32,7 +32,7 @@ namespace OpenSim.Framework | |||
32 | { | 32 | { |
33 | public interface IConsole | 33 | public interface IConsole |
34 | { | 34 | { |
35 | object ConsoleScene { get; } | 35 | object ConsoleScene { get; set; } |
36 | 36 | ||
37 | void Output(string text, string level); | 37 | void Output(string text, string level); |
38 | void Output(string text); | 38 | void Output(string text); |
diff --git a/OpenSim/Framework/Serialization/ArchiveConstants.cs b/OpenSim/Framework/Serialization/ArchiveConstants.cs index 48f1c4f..0c12787 100644 --- a/OpenSim/Framework/Serialization/ArchiveConstants.cs +++ b/OpenSim/Framework/Serialization/ArchiveConstants.cs | |||
@@ -154,6 +154,11 @@ namespace OpenSim.Framework.Serialization | |||
154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; | 154 | EXTENSION_TO_ASSET_TYPE[ASSET_EXTENSION_SEPARATOR + "trashfolder.txt"] = (sbyte)AssetType.TrashFolder; |
155 | } | 155 | } |
156 | 156 | ||
157 | public static string CreateOarLandDataPath(LandData ld) | ||
158 | { | ||
159 | return string.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH, ld.GlobalID); | ||
160 | } | ||
161 | |||
157 | /// <summary> | 162 | /// <summary> |
158 | /// Create the filename used to store an object in an OpenSim Archive. | 163 | /// Create the filename used to store an object in an OpenSim Archive. |
159 | /// </summary> | 164 | /// </summary> |
diff --git a/OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs b/OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs index 8b9756b..ea100ee 100644 --- a/OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs +++ b/OpenSim/Framework/Serialization/Tests/LandDataSerializerTests.cs | |||
@@ -37,7 +37,7 @@ using OpenSim.Tests.Common; | |||
37 | namespace OpenSim.Framework.Serialization.Tests | 37 | namespace OpenSim.Framework.Serialization.Tests |
38 | { | 38 | { |
39 | [TestFixture] | 39 | [TestFixture] |
40 | public class LandDataSerializerTest | 40 | public class LandDataSerializerTest : OpenSimTestCase |
41 | { | 41 | { |
42 | private LandData land; | 42 | private LandData land; |
43 | private LandData landWithParcelAccessList; | 43 | private LandData landWithParcelAccessList; |
diff --git a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs index 09b6f6d..142726b 100644 --- a/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs +++ b/OpenSim/Framework/Serialization/Tests/RegionSettingsSerializerTests.cs | |||
@@ -37,7 +37,7 @@ using OpenSim.Tests.Common; | |||
37 | namespace OpenSim.Framework.Serialization.Tests | 37 | namespace OpenSim.Framework.Serialization.Tests |
38 | { | 38 | { |
39 | [TestFixture] | 39 | [TestFixture] |
40 | public class RegionSettingsSerializerTests | 40 | public class RegionSettingsSerializerTests : OpenSimTestCase |
41 | { | 41 | { |
42 | private string m_serializedRs = @"<?xml version=""1.0"" encoding=""utf-16""?> | 42 | private string m_serializedRs = @"<?xml version=""1.0"" encoding=""utf-16""?> |
43 | <RegionSettings> | 43 | <RegionSettings> |
diff --git a/OpenSim/Framework/Servers/BaseOpenSimServer.cs b/OpenSim/Framework/Servers/BaseOpenSimServer.cs index 5b2d7dc..c0dc907 100644 --- a/OpenSim/Framework/Servers/BaseOpenSimServer.cs +++ b/OpenSim/Framework/Servers/BaseOpenSimServer.cs | |||
@@ -27,7 +27,6 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Diagnostics; | ||
31 | using System.IO; | 30 | using System.IO; |
32 | using System.Reflection; | 31 | using System.Reflection; |
33 | using System.Text; | 32 | using System.Text; |
@@ -38,6 +37,8 @@ using log4net; | |||
38 | using log4net.Appender; | 37 | using log4net.Appender; |
39 | using log4net.Core; | 38 | using log4net.Core; |
40 | using log4net.Repository; | 39 | using log4net.Repository; |
40 | using OpenMetaverse; | ||
41 | using OpenMetaverse.StructuredData; | ||
41 | using OpenSim.Framework; | 42 | using OpenSim.Framework; |
42 | using OpenSim.Framework.Console; | 43 | using OpenSim.Framework.Console; |
43 | using OpenSim.Framework.Monitoring; | 44 | using OpenSim.Framework.Monitoring; |
@@ -45,16 +46,12 @@ using OpenSim.Framework.Servers; | |||
45 | using OpenSim.Framework.Servers.HttpServer; | 46 | using OpenSim.Framework.Servers.HttpServer; |
46 | using Timer=System.Timers.Timer; | 47 | using Timer=System.Timers.Timer; |
47 | 48 | ||
48 | using OpenMetaverse; | ||
49 | using OpenMetaverse.StructuredData; | ||
50 | |||
51 | |||
52 | namespace OpenSim.Framework.Servers | 49 | namespace OpenSim.Framework.Servers |
53 | { | 50 | { |
54 | /// <summary> | 51 | /// <summary> |
55 | /// Common base for the main OpenSimServers (user, grid, inventory, region, etc) | 52 | /// Common base for the main OpenSimServers (user, grid, inventory, region, etc) |
56 | /// </summary> | 53 | /// </summary> |
57 | public abstract class BaseOpenSimServer | 54 | public abstract class BaseOpenSimServer : ServerBase |
58 | { | 55 | { |
59 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 56 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
60 | 57 | ||
@@ -63,27 +60,6 @@ namespace OpenSim.Framework.Servers | |||
63 | /// server. | 60 | /// server. |
64 | /// </summary> | 61 | /// </summary> |
65 | private Timer m_periodicDiagnosticsTimer = new Timer(60 * 60 * 1000); | 62 | private Timer m_periodicDiagnosticsTimer = new Timer(60 * 60 * 1000); |
66 | |||
67 | protected CommandConsole m_console; | ||
68 | protected OpenSimAppender m_consoleAppender; | ||
69 | protected IAppender m_logFileAppender = null; | ||
70 | |||
71 | /// <summary> | ||
72 | /// Time at which this server was started | ||
73 | /// </summary> | ||
74 | protected DateTime m_startuptime; | ||
75 | |||
76 | /// <summary> | ||
77 | /// Record the initial startup directory for info purposes | ||
78 | /// </summary> | ||
79 | protected string m_startupDirectory = Environment.CurrentDirectory; | ||
80 | |||
81 | /// <summary> | ||
82 | /// Server version information. Usually VersionInfo + information about git commit, operating system, etc. | ||
83 | /// </summary> | ||
84 | protected string m_version; | ||
85 | |||
86 | protected string m_pidFile = String.Empty; | ||
87 | 63 | ||
88 | /// <summary> | 64 | /// <summary> |
89 | /// Random uuid for private data | 65 | /// Random uuid for private data |
@@ -96,30 +72,13 @@ namespace OpenSim.Framework.Servers | |||
96 | get { return m_httpServer; } | 72 | get { return m_httpServer; } |
97 | } | 73 | } |
98 | 74 | ||
99 | public BaseOpenSimServer() | 75 | public BaseOpenSimServer() : base() |
100 | { | 76 | { |
101 | m_startuptime = DateTime.Now; | ||
102 | m_version = VersionInfo.Version; | ||
103 | |||
104 | // Random uuid for private data | 77 | // Random uuid for private data |
105 | m_osSecret = UUID.Random().ToString(); | 78 | m_osSecret = UUID.Random().ToString(); |
106 | 79 | ||
107 | m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics); | 80 | m_periodicDiagnosticsTimer.Elapsed += new ElapsedEventHandler(LogDiagnostics); |
108 | m_periodicDiagnosticsTimer.Enabled = true; | 81 | m_periodicDiagnosticsTimer.Enabled = true; |
109 | |||
110 | // This thread will go on to become the console listening thread | ||
111 | Thread.CurrentThread.Name = "ConsoleThread"; | ||
112 | |||
113 | ILoggerRepository repository = LogManager.GetRepository(); | ||
114 | IAppender[] appenders = repository.GetAppenders(); | ||
115 | |||
116 | foreach (IAppender appender in appenders) | ||
117 | { | ||
118 | if (appender.Name == "LogFileAppender") | ||
119 | { | ||
120 | m_logFileAppender = appender; | ||
121 | } | ||
122 | } | ||
123 | } | 82 | } |
124 | 83 | ||
125 | /// <summary> | 84 | /// <summary> |
@@ -127,83 +86,18 @@ namespace OpenSim.Framework.Servers | |||
127 | /// </summary> | 86 | /// </summary> |
128 | protected virtual void StartupSpecific() | 87 | protected virtual void StartupSpecific() |
129 | { | 88 | { |
130 | if (m_console != null) | 89 | if (m_console == null) |
131 | { | 90 | return; |
132 | ILoggerRepository repository = LogManager.GetRepository(); | ||
133 | IAppender[] appenders = repository.GetAppenders(); | ||
134 | |||
135 | foreach (IAppender appender in appenders) | ||
136 | { | ||
137 | if (appender.Name == "Console") | ||
138 | { | ||
139 | m_consoleAppender = (OpenSimAppender)appender; | ||
140 | break; | ||
141 | } | ||
142 | } | ||
143 | |||
144 | if (null == m_consoleAppender) | ||
145 | { | ||
146 | Notice("No appender named Console found (see the log4net config file for this executable)!"); | ||
147 | } | ||
148 | else | ||
149 | { | ||
150 | m_consoleAppender.Console = m_console; | ||
151 | |||
152 | // If there is no threshold set then the threshold is effectively everything. | ||
153 | if (null == m_consoleAppender.Threshold) | ||
154 | m_consoleAppender.Threshold = Level.All; | ||
155 | |||
156 | Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); | ||
157 | } | ||
158 | |||
159 | m_console.Commands.AddCommand("General", false, "quit", | ||
160 | "quit", | ||
161 | "Quit the application", HandleQuit); | ||
162 | |||
163 | m_console.Commands.AddCommand("General", false, "shutdown", | ||
164 | "shutdown", | ||
165 | "Quit the application", HandleQuit); | ||
166 | |||
167 | m_console.Commands.AddCommand("General", false, "set log level", | ||
168 | "set log level <level>", | ||
169 | "Set the console logging level", HandleLogLevel); | ||
170 | |||
171 | m_console.Commands.AddCommand("General", false, "show info", | ||
172 | "show info", | ||
173 | "Show general information about the server", HandleShow); | ||
174 | |||
175 | m_console.Commands.AddCommand("General", false, "show threads", | ||
176 | "show threads", | ||
177 | "Show thread status", HandleShow); | ||
178 | |||
179 | m_console.Commands.AddCommand("General", false, "show uptime", | ||
180 | "show uptime", | ||
181 | "Show server uptime", HandleShow); | ||
182 | |||
183 | m_console.Commands.AddCommand("General", false, "show version", | ||
184 | "show version", | ||
185 | "Show server version", HandleShow); | ||
186 | |||
187 | m_console.Commands.AddCommand("General", false, "threads abort", | ||
188 | "threads abort <thread-id>", | ||
189 | "Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort); | ||
190 | |||
191 | m_console.Commands.AddCommand("General", false, "threads show", | ||
192 | "threads show", | ||
193 | "Show thread status. Synonym for \"show threads\"", | ||
194 | (string module, string[] args) => Notice(GetThreadsReport())); | ||
195 | 91 | ||
196 | m_console.Commands.AddCommand("General", false, "force gc", | 92 | RegisterCommonCommands(); |
197 | "force gc", | 93 | |
198 | "Manually invoke runtime garbage collection. For debugging purposes", | 94 | m_console.Commands.AddCommand("General", false, "quit", |
199 | HandleForceGc); | 95 | "quit", |
200 | } | 96 | "Quit the application", HandleQuit); |
201 | } | ||
202 | 97 | ||
203 | private void HandleForceGc(string module, string[] args) | 98 | m_console.Commands.AddCommand("General", false, "shutdown", |
204 | { | 99 | "shutdown", |
205 | MainConsole.Instance.Output("Manually invoking runtime garbage collection"); | 100 | "Quit the application", HandleQuit); |
206 | GC.Collect(); | ||
207 | } | 101 | } |
208 | 102 | ||
209 | /// <summary> | 103 | /// <summary> |
@@ -236,74 +130,11 @@ namespace OpenSim.Framework.Servers | |||
236 | } | 130 | } |
237 | 131 | ||
238 | /// <summary> | 132 | /// <summary> |
239 | /// Get a report about the registered threads in this server. | ||
240 | /// </summary> | ||
241 | protected string GetThreadsReport() | ||
242 | { | ||
243 | // This should be a constant field. | ||
244 | string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}"; | ||
245 | |||
246 | StringBuilder sb = new StringBuilder(); | ||
247 | Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo(); | ||
248 | |||
249 | sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine); | ||
250 | |||
251 | int timeNow = Environment.TickCount & Int32.MaxValue; | ||
252 | |||
253 | sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE"); | ||
254 | sb.Append(Environment.NewLine); | ||
255 | |||
256 | foreach (Watchdog.ThreadWatchdogInfo twi in threads) | ||
257 | { | ||
258 | Thread t = twi.Thread; | ||
259 | |||
260 | sb.AppendFormat( | ||
261 | reportFormat, | ||
262 | t.ManagedThreadId, | ||
263 | t.Name, | ||
264 | timeNow - twi.LastTick, | ||
265 | timeNow - twi.FirstTick, | ||
266 | t.Priority, | ||
267 | t.ThreadState); | ||
268 | |||
269 | sb.Append("\n"); | ||
270 | } | ||
271 | |||
272 | sb.Append("\n"); | ||
273 | |||
274 | // For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting | ||
275 | // zero active threads. | ||
276 | int totalThreads = Process.GetCurrentProcess().Threads.Count; | ||
277 | if (totalThreads > 0) | ||
278 | sb.AppendFormat("Total threads active: {0}\n\n", totalThreads); | ||
279 | |||
280 | sb.Append("Main threadpool (excluding script engine pools)\n"); | ||
281 | sb.Append(Util.GetThreadPoolReport()); | ||
282 | |||
283 | return sb.ToString(); | ||
284 | } | ||
285 | |||
286 | /// <summary> | ||
287 | /// Return a report about the uptime of this server | ||
288 | /// </summary> | ||
289 | /// <returns></returns> | ||
290 | protected string GetUptimeReport() | ||
291 | { | ||
292 | StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now)); | ||
293 | sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime)); | ||
294 | sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime)); | ||
295 | |||
296 | return sb.ToString(); | ||
297 | } | ||
298 | |||
299 | /// <summary> | ||
300 | /// Performs initialisation of the scene, such as loading configuration from disk. | 133 | /// Performs initialisation of the scene, such as loading configuration from disk. |
301 | /// </summary> | 134 | /// </summary> |
302 | public virtual void Startup() | 135 | public virtual void Startup() |
303 | { | 136 | { |
304 | m_log.Info("[STARTUP]: Beginning startup processing"); | 137 | m_log.Info("[STARTUP]: Beginning startup processing"); |
305 | |||
306 | EnhanceVersionInformation(); | ||
307 | 138 | ||
308 | m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine); | 139 | m_log.Info("[STARTUP]: OpenSimulator version: " + m_version + Environment.NewLine); |
309 | // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and | 140 | // clr version potentially is more confusing than helpful, since it doesn't tell us if we're running under Mono/MS .NET and |
@@ -338,257 +169,7 @@ namespace OpenSim.Framework.Servers | |||
338 | private void HandleQuit(string module, string[] args) | 169 | private void HandleQuit(string module, string[] args) |
339 | { | 170 | { |
340 | Shutdown(); | 171 | Shutdown(); |
341 | } | 172 | } |
342 | |||
343 | private void HandleLogLevel(string module, string[] cmd) | ||
344 | { | ||
345 | if (null == m_consoleAppender) | ||
346 | { | ||
347 | Notice("No appender named Console found (see the log4net config file for this executable)!"); | ||
348 | return; | ||
349 | } | ||
350 | |||
351 | if (cmd.Length > 3) | ||
352 | { | ||
353 | string rawLevel = cmd[3]; | ||
354 | |||
355 | ILoggerRepository repository = LogManager.GetRepository(); | ||
356 | Level consoleLevel = repository.LevelMap[rawLevel]; | ||
357 | |||
358 | if (consoleLevel != null) | ||
359 | m_consoleAppender.Threshold = consoleLevel; | ||
360 | else | ||
361 | Notice( | ||
362 | String.Format( | ||
363 | "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", | ||
364 | rawLevel)); | ||
365 | } | ||
366 | |||
367 | Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); | ||
368 | } | ||
369 | |||
370 | /// <summary> | ||
371 | /// Show help information | ||
372 | /// </summary> | ||
373 | /// <param name="helpArgs"></param> | ||
374 | protected virtual void ShowHelp(string[] helpArgs) | ||
375 | { | ||
376 | Notice(""); | ||
377 | |||
378 | if (helpArgs.Length == 0) | ||
379 | { | ||
380 | Notice("set log level [level] - change the console logging level only. For example, off or debug."); | ||
381 | Notice("show info - show server information (e.g. startup path)."); | ||
382 | Notice("show threads - list tracked threads"); | ||
383 | Notice("show uptime - show server startup time and uptime."); | ||
384 | Notice("show version - show server version."); | ||
385 | Notice(""); | ||
386 | |||
387 | return; | ||
388 | } | ||
389 | } | ||
390 | |||
391 | public virtual void HandleShow(string module, string[] cmd) | ||
392 | { | ||
393 | List<string> args = new List<string>(cmd); | ||
394 | |||
395 | args.RemoveAt(0); | ||
396 | |||
397 | string[] showParams = args.ToArray(); | ||
398 | |||
399 | switch (showParams[0]) | ||
400 | { | ||
401 | case "info": | ||
402 | ShowInfo(); | ||
403 | break; | ||
404 | |||
405 | case "threads": | ||
406 | Notice(GetThreadsReport()); | ||
407 | break; | ||
408 | |||
409 | case "uptime": | ||
410 | Notice(GetUptimeReport()); | ||
411 | break; | ||
412 | |||
413 | case "version": | ||
414 | Notice(GetVersionText()); | ||
415 | break; | ||
416 | } | ||
417 | } | ||
418 | |||
419 | public virtual void HandleThreadsAbort(string module, string[] cmd) | ||
420 | { | ||
421 | if (cmd.Length != 3) | ||
422 | { | ||
423 | MainConsole.Instance.Output("Usage: threads abort <thread-id>"); | ||
424 | return; | ||
425 | } | ||
426 | |||
427 | int threadId; | ||
428 | if (!int.TryParse(cmd[2], out threadId)) | ||
429 | { | ||
430 | MainConsole.Instance.Output("ERROR: Thread id must be an integer"); | ||
431 | return; | ||
432 | } | ||
433 | |||
434 | if (Watchdog.AbortThread(threadId)) | ||
435 | MainConsole.Instance.OutputFormat("Aborted thread with id {0}", threadId); | ||
436 | else | ||
437 | MainConsole.Instance.OutputFormat("ERROR - Thread with id {0} not found in managed threads", threadId); | ||
438 | } | ||
439 | |||
440 | protected void ShowInfo() | ||
441 | { | ||
442 | Notice(GetVersionText()); | ||
443 | Notice("Startup directory: " + m_startupDirectory); | ||
444 | if (null != m_consoleAppender) | ||
445 | Notice(String.Format("Console log level: {0}", m_consoleAppender.Threshold)); | ||
446 | } | ||
447 | |||
448 | protected string GetVersionText() | ||
449 | { | ||
450 | return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion); | ||
451 | } | ||
452 | |||
453 | /// <summary> | ||
454 | /// Console output is only possible if a console has been established. | ||
455 | /// That is something that cannot be determined within this class. So | ||
456 | /// all attempts to use the console MUST be verified. | ||
457 | /// </summary> | ||
458 | /// <param name="msg"></param> | ||
459 | protected void Notice(string msg) | ||
460 | { | ||
461 | if (m_console != null) | ||
462 | { | ||
463 | m_console.Output(msg); | ||
464 | } | ||
465 | } | ||
466 | |||
467 | /// <summary> | ||
468 | /// Console output is only possible if a console has been established. | ||
469 | /// That is something that cannot be determined within this class. So | ||
470 | /// all attempts to use the console MUST be verified. | ||
471 | /// </summary> | ||
472 | /// <param name="format"></param> | ||
473 | /// <param name="components"></param> | ||
474 | protected void Notice(string format, params string[] components) | ||
475 | { | ||
476 | if (m_console != null) | ||
477 | m_console.OutputFormat(format, components); | ||
478 | } | ||
479 | |||
480 | /// <summary> | ||
481 | /// Enhance the version string with extra information if it's available. | ||
482 | /// </summary> | ||
483 | protected void EnhanceVersionInformation() | ||
484 | { | ||
485 | string buildVersion = string.Empty; | ||
486 | |||
487 | // The subversion information is deprecated and will be removed at a later date | ||
488 | // Add subversion revision information if available | ||
489 | // Try file "svn_revision" in the current directory first, then the .svn info. | ||
490 | // This allows to make the revision available in simulators not running from the source tree. | ||
491 | // FIXME: Making an assumption about the directory we're currently in - we do this all over the place | ||
492 | // elsewhere as well | ||
493 | string gitDir = "../.git/"; | ||
494 | string gitRefPointerPath = gitDir + "HEAD"; | ||
495 | |||
496 | string svnRevisionFileName = "svn_revision"; | ||
497 | string svnFileName = ".svn/entries"; | ||
498 | string manualVersionFileName = ".version"; | ||
499 | string inputLine; | ||
500 | int strcmp; | ||
501 | |||
502 | if (File.Exists(manualVersionFileName)) | ||
503 | { | ||
504 | using (StreamReader CommitFile = File.OpenText(manualVersionFileName)) | ||
505 | buildVersion = CommitFile.ReadLine(); | ||
506 | |||
507 | m_version += buildVersion ?? ""; | ||
508 | } | ||
509 | else if (File.Exists(gitRefPointerPath)) | ||
510 | { | ||
511 | // m_log.DebugFormat("[OPENSIM]: Found {0}", gitRefPointerPath); | ||
512 | |||
513 | string rawPointer = ""; | ||
514 | |||
515 | using (StreamReader pointerFile = File.OpenText(gitRefPointerPath)) | ||
516 | rawPointer = pointerFile.ReadLine(); | ||
517 | |||
518 | // m_log.DebugFormat("[OPENSIM]: rawPointer [{0}]", rawPointer); | ||
519 | |||
520 | Match m = Regex.Match(rawPointer, "^ref: (.+)$"); | ||
521 | |||
522 | if (m.Success) | ||
523 | { | ||
524 | // m_log.DebugFormat("[OPENSIM]: Matched [{0}]", m.Groups[1].Value); | ||
525 | |||
526 | string gitRef = m.Groups[1].Value; | ||
527 | string gitRefPath = gitDir + gitRef; | ||
528 | if (File.Exists(gitRefPath)) | ||
529 | { | ||
530 | // m_log.DebugFormat("[OPENSIM]: Found gitRefPath [{0}]", gitRefPath); | ||
531 | |||
532 | using (StreamReader refFile = File.OpenText(gitRefPath)) | ||
533 | { | ||
534 | string gitHash = refFile.ReadLine(); | ||
535 | m_version += gitHash.Substring(0, 7); | ||
536 | } | ||
537 | } | ||
538 | } | ||
539 | } | ||
540 | else | ||
541 | { | ||
542 | // Remove the else logic when subversion mirror is no longer used | ||
543 | if (File.Exists(svnRevisionFileName)) | ||
544 | { | ||
545 | StreamReader RevisionFile = File.OpenText(svnRevisionFileName); | ||
546 | buildVersion = RevisionFile.ReadLine(); | ||
547 | buildVersion.Trim(); | ||
548 | RevisionFile.Close(); | ||
549 | } | ||
550 | |||
551 | if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName)) | ||
552 | { | ||
553 | StreamReader EntriesFile = File.OpenText(svnFileName); | ||
554 | inputLine = EntriesFile.ReadLine(); | ||
555 | while (inputLine != null) | ||
556 | { | ||
557 | // using the dir svn revision at the top of entries file | ||
558 | strcmp = String.Compare(inputLine, "dir"); | ||
559 | if (strcmp == 0) | ||
560 | { | ||
561 | buildVersion = EntriesFile.ReadLine(); | ||
562 | break; | ||
563 | } | ||
564 | else | ||
565 | { | ||
566 | inputLine = EntriesFile.ReadLine(); | ||
567 | } | ||
568 | } | ||
569 | EntriesFile.Close(); | ||
570 | } | ||
571 | |||
572 | m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6); | ||
573 | } | ||
574 | } | ||
575 | |||
576 | protected void CreatePIDFile(string path) | ||
577 | { | ||
578 | try | ||
579 | { | ||
580 | string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString(); | ||
581 | FileStream fs = File.Create(path); | ||
582 | |||
583 | Byte[] buf = Encoding.ASCII.GetBytes(pidstring); | ||
584 | fs.Write(buf, 0, buf.Length); | ||
585 | fs.Close(); | ||
586 | m_pidFile = path; | ||
587 | } | ||
588 | catch (Exception) | ||
589 | { | ||
590 | } | ||
591 | } | ||
592 | 173 | ||
593 | public string osSecret { | 174 | public string osSecret { |
594 | // Secret uuid for the simulator | 175 | // Secret uuid for the simulator |
@@ -607,20 +188,5 @@ namespace OpenSim.Framework.Servers | |||
607 | return StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version); | 188 | return StatsManager.SimExtraStats.XReport((DateTime.Now - m_startuptime).ToString() , m_version); |
608 | } | 189 | } |
609 | } | 190 | } |
610 | |||
611 | protected void RemovePIDFile() | ||
612 | { | ||
613 | if (m_pidFile != String.Empty) | ||
614 | { | ||
615 | try | ||
616 | { | ||
617 | File.Delete(m_pidFile); | ||
618 | m_pidFile = String.Empty; | ||
619 | } | ||
620 | catch (Exception) | ||
621 | { | ||
622 | } | ||
623 | } | ||
624 | } | ||
625 | } | 191 | } |
626 | } | 192 | } \ No newline at end of file |
diff --git a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs index 410a76a..2cd626f 100644 --- a/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs +++ b/OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs | |||
@@ -719,8 +719,11 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
719 | if (DebugLevel == 5) | 719 | if (DebugLevel == 5) |
720 | { | 720 | { |
721 | const int sampleLength = 80; | 721 | const int sampleLength = 80; |
722 | char[] sampleChars = new char[sampleLength]; | 722 | char[] sampleChars = new char[sampleLength + 3]; |
723 | reader.Read(sampleChars, 0, sampleLength); | 723 | reader.Read(sampleChars, 0, sampleLength); |
724 | sampleChars[80] = '.'; | ||
725 | sampleChars[81] = '.'; | ||
726 | sampleChars[82] = '.'; | ||
724 | output = new string(sampleChars); | 727 | output = new string(sampleChars); |
725 | } | 728 | } |
726 | else | 729 | else |
@@ -728,7 +731,7 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
728 | output = reader.ReadToEnd(); | 731 | output = reader.ReadToEnd(); |
729 | } | 732 | } |
730 | 733 | ||
731 | m_log.DebugFormat("[BASE HTTP SERVER]: {0}...", output.Replace("\n", @"\n")); | 734 | m_log.DebugFormat("[BASE HTTP SERVER]: {0}", output.Replace("\n", @"\n")); |
732 | } | 735 | } |
733 | } | 736 | } |
734 | 737 | ||
@@ -1279,59 +1282,6 @@ namespace OpenSim.Framework.Servers.HttpServer | |||
1279 | map["login"] = OSD.FromString("false"); | 1282 | map["login"] = OSD.FromString("false"); |
1280 | return map; | 1283 | return map; |
1281 | } | 1284 | } |
1282 | /// <summary> | ||
1283 | /// A specific agent handler was provided. Such a handler is expecetd to have an | ||
1284 | /// intimate, and highly specific relationship with the client. Consequently, | ||
1285 | /// nothing is done here. | ||
1286 | /// </summary> | ||
1287 | /// <param name="handler"></param> | ||
1288 | /// <param name="request"></param> | ||
1289 | /// <param name="response"></param> | ||
1290 | |||
1291 | private bool HandleAgentRequest(IHttpAgentHandler handler, OSHttpRequest request, OSHttpResponse response) | ||
1292 | { | ||
1293 | // In the case of REST, then handler is responsible for ALL aspects of | ||
1294 | // the request/response handling. Nothing is done here, not even encoding. | ||
1295 | |||
1296 | try | ||
1297 | { | ||
1298 | return handler.Handle(request, response); | ||
1299 | } | ||
1300 | catch (Exception e) | ||
1301 | { | ||
1302 | // If the handler did in fact close the stream, then this will blow | ||
1303 | // chunks. So that that doesn't disturb anybody we throw away any | ||
1304 | // and all exceptions raised. We've done our best to release the | ||
1305 | // client. | ||
1306 | try | ||
1307 | { | ||
1308 | m_log.Warn("[HTTP-AGENT]: Error - " + e.Message); | ||
1309 | response.SendChunked = false; | ||
1310 | response.KeepAlive = true; | ||
1311 | response.StatusCode = (int)OSHttpStatusCode.ServerErrorInternalError; | ||
1312 | //response.OutputStream.Close(); | ||
1313 | try | ||
1314 | { | ||
1315 | response.Send(); | ||
1316 | //response.FreeContext(); | ||
1317 | } | ||
1318 | catch (SocketException f) | ||
1319 | { | ||
1320 | // This has to be here to prevent a Linux/Mono crash | ||
1321 | m_log.Warn( | ||
1322 | String.Format("[BASE HTTP SERVER]: XmlRpcRequest issue {0}.\nNOTE: this may be spurious on Linux. ", f.Message), f); | ||
1323 | } | ||
1324 | } | ||
1325 | catch(Exception) | ||
1326 | { | ||
1327 | } | ||
1328 | } | ||
1329 | |||
1330 | // Indicate that the request has been "handled" | ||
1331 | |||
1332 | return true; | ||
1333 | |||
1334 | } | ||
1335 | 1285 | ||
1336 | public byte[] HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response) | 1286 | public byte[] HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response) |
1337 | { | 1287 | { |
diff --git a/OpenSim/Framework/Servers/ServerBase.cs b/OpenSim/Framework/Servers/ServerBase.cs new file mode 100644 index 0000000..47baac8 --- /dev/null +++ b/OpenSim/Framework/Servers/ServerBase.cs | |||
@@ -0,0 +1,677 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Diagnostics; | ||
31 | using System.IO; | ||
32 | using System.Reflection; | ||
33 | using System.Text; | ||
34 | using System.Text.RegularExpressions; | ||
35 | using System.Threading; | ||
36 | using log4net; | ||
37 | using log4net.Appender; | ||
38 | using log4net.Core; | ||
39 | using log4net.Repository; | ||
40 | using Nini.Config; | ||
41 | using OpenSim.Framework.Console; | ||
42 | using OpenSim.Framework.Monitoring; | ||
43 | |||
44 | namespace OpenSim.Framework.Servers | ||
45 | { | ||
46 | public class ServerBase | ||
47 | { | ||
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
49 | |||
50 | public IConfigSource Config { get; protected set; } | ||
51 | |||
52 | /// <summary> | ||
53 | /// Console to be used for any command line output. Can be null, in which case there should be no output. | ||
54 | /// </summary> | ||
55 | protected ICommandConsole m_console; | ||
56 | |||
57 | protected OpenSimAppender m_consoleAppender; | ||
58 | protected FileAppender m_logFileAppender; | ||
59 | |||
60 | protected DateTime m_startuptime; | ||
61 | protected string m_startupDirectory = Environment.CurrentDirectory; | ||
62 | |||
63 | protected string m_pidFile = String.Empty; | ||
64 | |||
65 | /// <summary> | ||
66 | /// Server version information. Usually VersionInfo + information about git commit, operating system, etc. | ||
67 | /// </summary> | ||
68 | protected string m_version; | ||
69 | |||
70 | public ServerBase() | ||
71 | { | ||
72 | m_startuptime = DateTime.Now; | ||
73 | m_version = VersionInfo.Version; | ||
74 | EnhanceVersionInformation(); | ||
75 | } | ||
76 | |||
77 | protected void CreatePIDFile(string path) | ||
78 | { | ||
79 | try | ||
80 | { | ||
81 | string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString(); | ||
82 | |||
83 | using (FileStream fs = File.Create(path)) | ||
84 | { | ||
85 | Byte[] buf = Encoding.ASCII.GetBytes(pidstring); | ||
86 | fs.Write(buf, 0, buf.Length); | ||
87 | } | ||
88 | |||
89 | m_pidFile = path; | ||
90 | |||
91 | m_log.InfoFormat("[SERVER BASE]: Created pid file {0}", m_pidFile); | ||
92 | } | ||
93 | catch (Exception e) | ||
94 | { | ||
95 | m_log.Warn(string.Format("[SERVER BASE]: Could not create PID file at {0} ", path), e); | ||
96 | } | ||
97 | } | ||
98 | |||
99 | protected void RemovePIDFile() | ||
100 | { | ||
101 | if (m_pidFile != String.Empty) | ||
102 | { | ||
103 | try | ||
104 | { | ||
105 | File.Delete(m_pidFile); | ||
106 | } | ||
107 | catch (Exception e) | ||
108 | { | ||
109 | m_log.Error(string.Format("[SERVER BASE]: Error whilst removing {0} ", m_pidFile), e); | ||
110 | } | ||
111 | |||
112 | m_pidFile = String.Empty; | ||
113 | } | ||
114 | } | ||
115 | |||
116 | public void RegisterCommonAppenders(IConfig startupConfig) | ||
117 | { | ||
118 | ILoggerRepository repository = LogManager.GetRepository(); | ||
119 | IAppender[] appenders = repository.GetAppenders(); | ||
120 | |||
121 | foreach (IAppender appender in appenders) | ||
122 | { | ||
123 | if (appender.Name == "Console") | ||
124 | { | ||
125 | m_consoleAppender = (OpenSimAppender)appender; | ||
126 | } | ||
127 | else if (appender.Name == "LogFileAppender") | ||
128 | { | ||
129 | m_logFileAppender = (FileAppender)appender; | ||
130 | } | ||
131 | } | ||
132 | |||
133 | if (null == m_consoleAppender) | ||
134 | { | ||
135 | Notice("No appender named Console found (see the log4net config file for this executable)!"); | ||
136 | } | ||
137 | else | ||
138 | { | ||
139 | // FIXME: This should be done through an interface rather than casting. | ||
140 | m_consoleAppender.Console = (ConsoleBase)m_console; | ||
141 | |||
142 | // If there is no threshold set then the threshold is effectively everything. | ||
143 | if (null == m_consoleAppender.Threshold) | ||
144 | m_consoleAppender.Threshold = Level.All; | ||
145 | |||
146 | Notice(String.Format("Console log level is {0}", m_consoleAppender.Threshold)); | ||
147 | } | ||
148 | |||
149 | if (m_logFileAppender != null && startupConfig != null) | ||
150 | { | ||
151 | string cfgFileName = startupConfig.GetString("LogFile", null); | ||
152 | if (cfgFileName != null) | ||
153 | { | ||
154 | m_logFileAppender.File = cfgFileName; | ||
155 | m_logFileAppender.ActivateOptions(); | ||
156 | } | ||
157 | |||
158 | m_log.InfoFormat("[SERVER BASE]: Logging started to file {0}", m_logFileAppender.File); | ||
159 | } | ||
160 | } | ||
161 | |||
162 | /// <summary> | ||
163 | /// Register common commands once m_console has been set if it is going to be set | ||
164 | /// </summary> | ||
165 | public void RegisterCommonCommands() | ||
166 | { | ||
167 | if (m_console == null) | ||
168 | return; | ||
169 | |||
170 | m_console.Commands.AddCommand( | ||
171 | "General", false, "show info", "show info", "Show general information about the server", HandleShow); | ||
172 | |||
173 | m_console.Commands.AddCommand( | ||
174 | "General", false, "show version", "show version", "Show server version", HandleShow); | ||
175 | |||
176 | m_console.Commands.AddCommand( | ||
177 | "General", false, "show uptime", "show uptime", "Show server uptime", HandleShow); | ||
178 | |||
179 | m_console.Commands.AddCommand( | ||
180 | "General", false, "get log level", "get log level", "Get the current console logging level", | ||
181 | (mod, cmd) => ShowLogLevel()); | ||
182 | |||
183 | m_console.Commands.AddCommand( | ||
184 | "General", false, "set log level", "set log level <level>", | ||
185 | "Set the console logging level for this session.", HandleSetLogLevel); | ||
186 | |||
187 | m_console.Commands.AddCommand( | ||
188 | "General", false, "config set", | ||
189 | "config set <section> <key> <value>", | ||
190 | "Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig); | ||
191 | |||
192 | m_console.Commands.AddCommand( | ||
193 | "General", false, "config get", | ||
194 | "config get [<section>] [<key>]", | ||
195 | "Synonym for config show", | ||
196 | HandleConfig); | ||
197 | |||
198 | m_console.Commands.AddCommand( | ||
199 | "General", false, "config show", | ||
200 | "config show [<section>] [<key>]", | ||
201 | "Show config information", | ||
202 | "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine | ||
203 | + "If a section is given but not a field, then all fields in that section are printed.", | ||
204 | HandleConfig); | ||
205 | |||
206 | m_console.Commands.AddCommand( | ||
207 | "General", false, "config save", | ||
208 | "config save <path>", | ||
209 | "Save current configuration to a file at the given path", HandleConfig); | ||
210 | |||
211 | m_console.Commands.AddCommand( | ||
212 | "General", false, "command-script", | ||
213 | "command-script <script>", | ||
214 | "Run a command script from file", HandleScript); | ||
215 | |||
216 | m_console.Commands.AddCommand( | ||
217 | "General", false, "show threads", | ||
218 | "show threads", | ||
219 | "Show thread status", HandleShow); | ||
220 | |||
221 | m_console.Commands.AddCommand( | ||
222 | "General", false, "threads abort", | ||
223 | "threads abort <thread-id>", | ||
224 | "Abort a managed thread. Use \"show threads\" to find possible threads.", HandleThreadsAbort); | ||
225 | |||
226 | m_console.Commands.AddCommand( | ||
227 | "General", false, "threads show", | ||
228 | "threads show", | ||
229 | "Show thread status. Synonym for \"show threads\"", | ||
230 | (string module, string[] args) => Notice(GetThreadsReport())); | ||
231 | |||
232 | m_console.Commands.AddCommand( | ||
233 | "General", false, "force gc", | ||
234 | "force gc", | ||
235 | "Manually invoke runtime garbage collection. For debugging purposes", | ||
236 | HandleForceGc); | ||
237 | } | ||
238 | |||
239 | private void HandleForceGc(string module, string[] args) | ||
240 | { | ||
241 | Notice("Manually invoking runtime garbage collection"); | ||
242 | GC.Collect(); | ||
243 | } | ||
244 | |||
245 | public virtual void HandleShow(string module, string[] cmd) | ||
246 | { | ||
247 | List<string> args = new List<string>(cmd); | ||
248 | |||
249 | args.RemoveAt(0); | ||
250 | |||
251 | string[] showParams = args.ToArray(); | ||
252 | |||
253 | switch (showParams[0]) | ||
254 | { | ||
255 | case "info": | ||
256 | ShowInfo(); | ||
257 | break; | ||
258 | |||
259 | case "version": | ||
260 | Notice(GetVersionText()); | ||
261 | break; | ||
262 | |||
263 | case "uptime": | ||
264 | Notice(GetUptimeReport()); | ||
265 | break; | ||
266 | |||
267 | case "threads": | ||
268 | Notice(GetThreadsReport()); | ||
269 | break; | ||
270 | } | ||
271 | } | ||
272 | |||
273 | /// <summary> | ||
274 | /// Change and load configuration file data. | ||
275 | /// </summary> | ||
276 | /// <param name="module"></param> | ||
277 | /// <param name="cmd"></param> | ||
278 | private void HandleConfig(string module, string[] cmd) | ||
279 | { | ||
280 | List<string> args = new List<string>(cmd); | ||
281 | args.RemoveAt(0); | ||
282 | string[] cmdparams = args.ToArray(); | ||
283 | |||
284 | if (cmdparams.Length > 0) | ||
285 | { | ||
286 | string firstParam = cmdparams[0].ToLower(); | ||
287 | |||
288 | switch (firstParam) | ||
289 | { | ||
290 | case "set": | ||
291 | if (cmdparams.Length < 4) | ||
292 | { | ||
293 | Notice("Syntax: config set <section> <key> <value>"); | ||
294 | Notice("Example: config set ScriptEngine.DotNetEngine NumberOfScriptThreads 5"); | ||
295 | } | ||
296 | else | ||
297 | { | ||
298 | IConfig c; | ||
299 | IConfigSource source = new IniConfigSource(); | ||
300 | c = source.AddConfig(cmdparams[1]); | ||
301 | if (c != null) | ||
302 | { | ||
303 | string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3); | ||
304 | c.Set(cmdparams[2], _value); | ||
305 | Config.Merge(source); | ||
306 | |||
307 | Notice("In section [{0}], set {1} = {2}", c.Name, cmdparams[2], _value); | ||
308 | } | ||
309 | } | ||
310 | break; | ||
311 | |||
312 | case "get": | ||
313 | case "show": | ||
314 | if (cmdparams.Length == 1) | ||
315 | { | ||
316 | foreach (IConfig config in Config.Configs) | ||
317 | { | ||
318 | Notice("[{0}]", config.Name); | ||
319 | string[] keys = config.GetKeys(); | ||
320 | foreach (string key in keys) | ||
321 | Notice(" {0} = {1}", key, config.GetString(key)); | ||
322 | } | ||
323 | } | ||
324 | else if (cmdparams.Length == 2 || cmdparams.Length == 3) | ||
325 | { | ||
326 | IConfig config = Config.Configs[cmdparams[1]]; | ||
327 | if (config == null) | ||
328 | { | ||
329 | Notice("Section \"{0}\" does not exist.",cmdparams[1]); | ||
330 | break; | ||
331 | } | ||
332 | else | ||
333 | { | ||
334 | if (cmdparams.Length == 2) | ||
335 | { | ||
336 | Notice("[{0}]", config.Name); | ||
337 | foreach (string key in config.GetKeys()) | ||
338 | Notice(" {0} = {1}", key, config.GetString(key)); | ||
339 | } | ||
340 | else | ||
341 | { | ||
342 | Notice( | ||
343 | "config get {0} {1} : {2}", | ||
344 | cmdparams[1], cmdparams[2], config.GetString(cmdparams[2])); | ||
345 | } | ||
346 | } | ||
347 | } | ||
348 | else | ||
349 | { | ||
350 | Notice("Syntax: config {0} [<section>] [<key>]", firstParam); | ||
351 | Notice("Example: config {0} ScriptEngine.DotNetEngine NumberOfScriptThreads", firstParam); | ||
352 | } | ||
353 | |||
354 | break; | ||
355 | |||
356 | case "save": | ||
357 | if (cmdparams.Length < 2) | ||
358 | { | ||
359 | Notice("Syntax: config save <path>"); | ||
360 | return; | ||
361 | } | ||
362 | |||
363 | string path = cmdparams[1]; | ||
364 | Notice("Saving configuration file: {0}", path); | ||
365 | |||
366 | if (Config is IniConfigSource) | ||
367 | { | ||
368 | IniConfigSource iniCon = (IniConfigSource)Config; | ||
369 | iniCon.Save(path); | ||
370 | } | ||
371 | else if (Config is XmlConfigSource) | ||
372 | { | ||
373 | XmlConfigSource xmlCon = (XmlConfigSource)Config; | ||
374 | xmlCon.Save(path); | ||
375 | } | ||
376 | |||
377 | break; | ||
378 | } | ||
379 | } | ||
380 | } | ||
381 | |||
382 | private void HandleSetLogLevel(string module, string[] cmd) | ||
383 | { | ||
384 | if (cmd.Length != 4) | ||
385 | { | ||
386 | Notice("Usage: set log level <level>"); | ||
387 | return; | ||
388 | } | ||
389 | |||
390 | if (null == m_consoleAppender) | ||
391 | { | ||
392 | Notice("No appender named Console found (see the log4net config file for this executable)!"); | ||
393 | return; | ||
394 | } | ||
395 | |||
396 | string rawLevel = cmd[3]; | ||
397 | |||
398 | ILoggerRepository repository = LogManager.GetRepository(); | ||
399 | Level consoleLevel = repository.LevelMap[rawLevel]; | ||
400 | |||
401 | if (consoleLevel != null) | ||
402 | m_consoleAppender.Threshold = consoleLevel; | ||
403 | else | ||
404 | Notice( | ||
405 | "{0} is not a valid logging level. Valid logging levels are ALL, DEBUG, INFO, WARN, ERROR, FATAL, OFF", | ||
406 | rawLevel); | ||
407 | |||
408 | ShowLogLevel(); | ||
409 | } | ||
410 | |||
411 | private void ShowLogLevel() | ||
412 | { | ||
413 | Notice("Console log level is {0}", m_consoleAppender.Threshold); | ||
414 | } | ||
415 | |||
416 | protected virtual void HandleScript(string module, string[] parms) | ||
417 | { | ||
418 | if (parms.Length != 2) | ||
419 | { | ||
420 | Notice("Usage: command-script <path-to-script"); | ||
421 | return; | ||
422 | } | ||
423 | |||
424 | RunCommandScript(parms[1]); | ||
425 | } | ||
426 | |||
427 | /// <summary> | ||
428 | /// Run an optional startup list of commands | ||
429 | /// </summary> | ||
430 | /// <param name="fileName"></param> | ||
431 | protected void RunCommandScript(string fileName) | ||
432 | { | ||
433 | if (m_console == null) | ||
434 | return; | ||
435 | |||
436 | if (File.Exists(fileName)) | ||
437 | { | ||
438 | m_log.Info("[SERVER BASE]: Running " + fileName); | ||
439 | |||
440 | using (StreamReader readFile = File.OpenText(fileName)) | ||
441 | { | ||
442 | string currentCommand; | ||
443 | while ((currentCommand = readFile.ReadLine()) != null) | ||
444 | { | ||
445 | currentCommand = currentCommand.Trim(); | ||
446 | if (!(currentCommand == "" | ||
447 | || currentCommand.StartsWith(";") | ||
448 | || currentCommand.StartsWith("//") | ||
449 | || currentCommand.StartsWith("#"))) | ||
450 | { | ||
451 | m_log.Info("[SERVER BASE]: Running '" + currentCommand + "'"); | ||
452 | m_console.RunCommand(currentCommand); | ||
453 | } | ||
454 | } | ||
455 | } | ||
456 | } | ||
457 | } | ||
458 | |||
459 | /// <summary> | ||
460 | /// Return a report about the uptime of this server | ||
461 | /// </summary> | ||
462 | /// <returns></returns> | ||
463 | protected string GetUptimeReport() | ||
464 | { | ||
465 | StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now)); | ||
466 | sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime)); | ||
467 | sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime)); | ||
468 | |||
469 | return sb.ToString(); | ||
470 | } | ||
471 | |||
472 | protected void ShowInfo() | ||
473 | { | ||
474 | Notice(GetVersionText()); | ||
475 | Notice("Startup directory: " + m_startupDirectory); | ||
476 | if (null != m_consoleAppender) | ||
477 | Notice(String.Format("Console log level: {0}", m_consoleAppender.Threshold)); | ||
478 | } | ||
479 | |||
480 | /// <summary> | ||
481 | /// Enhance the version string with extra information if it's available. | ||
482 | /// </summary> | ||
483 | protected void EnhanceVersionInformation() | ||
484 | { | ||
485 | string buildVersion = string.Empty; | ||
486 | |||
487 | // The subversion information is deprecated and will be removed at a later date | ||
488 | // Add subversion revision information if available | ||
489 | // Try file "svn_revision" in the current directory first, then the .svn info. | ||
490 | // This allows to make the revision available in simulators not running from the source tree. | ||
491 | // FIXME: Making an assumption about the directory we're currently in - we do this all over the place | ||
492 | // elsewhere as well | ||
493 | string gitDir = "../.git/"; | ||
494 | string gitRefPointerPath = gitDir + "HEAD"; | ||
495 | |||
496 | string svnRevisionFileName = "svn_revision"; | ||
497 | string svnFileName = ".svn/entries"; | ||
498 | string manualVersionFileName = ".version"; | ||
499 | string inputLine; | ||
500 | int strcmp; | ||
501 | |||
502 | if (File.Exists(manualVersionFileName)) | ||
503 | { | ||
504 | using (StreamReader CommitFile = File.OpenText(manualVersionFileName)) | ||
505 | buildVersion = CommitFile.ReadLine(); | ||
506 | |||
507 | m_version += buildVersion ?? ""; | ||
508 | } | ||
509 | else if (File.Exists(gitRefPointerPath)) | ||
510 | { | ||
511 | // m_log.DebugFormat("[SERVER BASE]: Found {0}", gitRefPointerPath); | ||
512 | |||
513 | string rawPointer = ""; | ||
514 | |||
515 | using (StreamReader pointerFile = File.OpenText(gitRefPointerPath)) | ||
516 | rawPointer = pointerFile.ReadLine(); | ||
517 | |||
518 | // m_log.DebugFormat("[SERVER BASE]: rawPointer [{0}]", rawPointer); | ||
519 | |||
520 | Match m = Regex.Match(rawPointer, "^ref: (.+)$"); | ||
521 | |||
522 | if (m.Success) | ||
523 | { | ||
524 | // m_log.DebugFormat("[SERVER BASE]: Matched [{0}]", m.Groups[1].Value); | ||
525 | |||
526 | string gitRef = m.Groups[1].Value; | ||
527 | string gitRefPath = gitDir + gitRef; | ||
528 | if (File.Exists(gitRefPath)) | ||
529 | { | ||
530 | // m_log.DebugFormat("[SERVER BASE]: Found gitRefPath [{0}]", gitRefPath); | ||
531 | |||
532 | using (StreamReader refFile = File.OpenText(gitRefPath)) | ||
533 | { | ||
534 | string gitHash = refFile.ReadLine(); | ||
535 | m_version += gitHash.Substring(0, 7); | ||
536 | } | ||
537 | } | ||
538 | } | ||
539 | } | ||
540 | else | ||
541 | { | ||
542 | // Remove the else logic when subversion mirror is no longer used | ||
543 | if (File.Exists(svnRevisionFileName)) | ||
544 | { | ||
545 | StreamReader RevisionFile = File.OpenText(svnRevisionFileName); | ||
546 | buildVersion = RevisionFile.ReadLine(); | ||
547 | buildVersion.Trim(); | ||
548 | RevisionFile.Close(); | ||
549 | } | ||
550 | |||
551 | if (string.IsNullOrEmpty(buildVersion) && File.Exists(svnFileName)) | ||
552 | { | ||
553 | StreamReader EntriesFile = File.OpenText(svnFileName); | ||
554 | inputLine = EntriesFile.ReadLine(); | ||
555 | while (inputLine != null) | ||
556 | { | ||
557 | // using the dir svn revision at the top of entries file | ||
558 | strcmp = String.Compare(inputLine, "dir"); | ||
559 | if (strcmp == 0) | ||
560 | { | ||
561 | buildVersion = EntriesFile.ReadLine(); | ||
562 | break; | ||
563 | } | ||
564 | else | ||
565 | { | ||
566 | inputLine = EntriesFile.ReadLine(); | ||
567 | } | ||
568 | } | ||
569 | EntriesFile.Close(); | ||
570 | } | ||
571 | |||
572 | m_version += string.IsNullOrEmpty(buildVersion) ? " " : ("." + buildVersion + " ").Substring(0, 6); | ||
573 | } | ||
574 | } | ||
575 | |||
576 | protected string GetVersionText() | ||
577 | { | ||
578 | return String.Format("Version: {0} (interface version {1})", m_version, VersionInfo.MajorInterfaceVersion); | ||
579 | } | ||
580 | |||
581 | /// <summary> | ||
582 | /// Get a report about the registered threads in this server. | ||
583 | /// </summary> | ||
584 | protected string GetThreadsReport() | ||
585 | { | ||
586 | // This should be a constant field. | ||
587 | string reportFormat = "{0,6} {1,35} {2,16} {3,13} {4,10} {5,30}"; | ||
588 | |||
589 | StringBuilder sb = new StringBuilder(); | ||
590 | Watchdog.ThreadWatchdogInfo[] threads = Watchdog.GetThreadsInfo(); | ||
591 | |||
592 | sb.Append(threads.Length + " threads are being tracked:" + Environment.NewLine); | ||
593 | |||
594 | int timeNow = Environment.TickCount & Int32.MaxValue; | ||
595 | |||
596 | sb.AppendFormat(reportFormat, "ID", "NAME", "LAST UPDATE (MS)", "LIFETIME (MS)", "PRIORITY", "STATE"); | ||
597 | sb.Append(Environment.NewLine); | ||
598 | |||
599 | foreach (Watchdog.ThreadWatchdogInfo twi in threads) | ||
600 | { | ||
601 | Thread t = twi.Thread; | ||
602 | |||
603 | sb.AppendFormat( | ||
604 | reportFormat, | ||
605 | t.ManagedThreadId, | ||
606 | t.Name, | ||
607 | timeNow - twi.LastTick, | ||
608 | timeNow - twi.FirstTick, | ||
609 | t.Priority, | ||
610 | t.ThreadState); | ||
611 | |||
612 | sb.Append("\n"); | ||
613 | } | ||
614 | |||
615 | sb.Append("\n"); | ||
616 | |||
617 | // For some reason mono 2.6.7 returns an empty threads set! Not going to confuse people by reporting | ||
618 | // zero active threads. | ||
619 | int totalThreads = Process.GetCurrentProcess().Threads.Count; | ||
620 | if (totalThreads > 0) | ||
621 | sb.AppendFormat("Total threads active: {0}\n\n", totalThreads); | ||
622 | |||
623 | sb.Append("Main threadpool (excluding script engine pools)\n"); | ||
624 | sb.Append(Util.GetThreadPoolReport()); | ||
625 | |||
626 | return sb.ToString(); | ||
627 | } | ||
628 | |||
629 | public virtual void HandleThreadsAbort(string module, string[] cmd) | ||
630 | { | ||
631 | if (cmd.Length != 3) | ||
632 | { | ||
633 | MainConsole.Instance.Output("Usage: threads abort <thread-id>"); | ||
634 | return; | ||
635 | } | ||
636 | |||
637 | int threadId; | ||
638 | if (!int.TryParse(cmd[2], out threadId)) | ||
639 | { | ||
640 | MainConsole.Instance.Output("ERROR: Thread id must be an integer"); | ||
641 | return; | ||
642 | } | ||
643 | |||
644 | if (Watchdog.AbortThread(threadId)) | ||
645 | MainConsole.Instance.OutputFormat("Aborted thread with id {0}", threadId); | ||
646 | else | ||
647 | MainConsole.Instance.OutputFormat("ERROR - Thread with id {0} not found in managed threads", threadId); | ||
648 | } | ||
649 | |||
650 | /// <summary> | ||
651 | /// Console output is only possible if a console has been established. | ||
652 | /// That is something that cannot be determined within this class. So | ||
653 | /// all attempts to use the console MUST be verified. | ||
654 | /// </summary> | ||
655 | /// <param name="msg"></param> | ||
656 | protected void Notice(string msg) | ||
657 | { | ||
658 | if (m_console != null) | ||
659 | { | ||
660 | m_console.Output(msg); | ||
661 | } | ||
662 | } | ||
663 | |||
664 | /// <summary> | ||
665 | /// Console output is only possible if a console has been established. | ||
666 | /// That is something that cannot be determined within this class. So | ||
667 | /// all attempts to use the console MUST be verified. | ||
668 | /// </summary> | ||
669 | /// <param name="format"></param> | ||
670 | /// <param name="components"></param> | ||
671 | protected void Notice(string format, params object[] components) | ||
672 | { | ||
673 | if (m_console != null) | ||
674 | m_console.OutputFormat(format, components); | ||
675 | } | ||
676 | } | ||
677 | } \ No newline at end of file | ||
diff --git a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs index dc4eb8f..3412e0f 100644 --- a/OpenSim/Framework/Servers/Tests/OSHttpTests.cs +++ b/OpenSim/Framework/Servers/Tests/OSHttpTests.cs | |||
@@ -35,11 +35,12 @@ using HttpServer; | |||
35 | using HttpServer.FormDecoders; | 35 | using HttpServer.FormDecoders; |
36 | using NUnit.Framework; | 36 | using NUnit.Framework; |
37 | using OpenSim.Framework.Servers.HttpServer; | 37 | using OpenSim.Framework.Servers.HttpServer; |
38 | using OpenSim.Tests.Common; | ||
38 | 39 | ||
39 | namespace OpenSim.Framework.Servers.Tests | 40 | namespace OpenSim.Framework.Servers.Tests |
40 | { | 41 | { |
41 | [TestFixture] | 42 | [TestFixture] |
42 | public class OSHttpTests | 43 | public class OSHttpTests : OpenSimTestCase |
43 | { | 44 | { |
44 | // we need an IHttpClientContext for our tests | 45 | // we need an IHttpClientContext for our tests |
45 | public class TestHttpClientContext: IHttpClientContext | 46 | public class TestHttpClientContext: IHttpClientContext |
diff --git a/OpenSim/Framework/Servers/Tests/VersionInfoTests.cs b/OpenSim/Framework/Servers/Tests/VersionInfoTests.cs index 49e5061..480f2bb 100644 --- a/OpenSim/Framework/Servers/Tests/VersionInfoTests.cs +++ b/OpenSim/Framework/Servers/Tests/VersionInfoTests.cs | |||
@@ -29,11 +29,12 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using OpenSim.Tests.Common; | ||
32 | 33 | ||
33 | namespace OpenSim.Framework.Servers.Tests | 34 | namespace OpenSim.Framework.Servers.Tests |
34 | { | 35 | { |
35 | [TestFixture] | 36 | [TestFixture] |
36 | public class VersionInfoTests | 37 | public class VersionInfoTests : OpenSimTestCase |
37 | { | 38 | { |
38 | [Test] | 39 | [Test] |
39 | public void TestVersionLength() | 40 | public void TestVersionLength() |
diff --git a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs index 0dce414..95e9439 100644 --- a/OpenSim/Framework/Tests/AgentCircuitDataTest.cs +++ b/OpenSim/Framework/Tests/AgentCircuitDataTest.cs | |||
@@ -24,16 +24,17 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
27 | using System.Collections.Generic; | 28 | using System.Collections.Generic; |
28 | using OpenMetaverse; | 29 | using OpenMetaverse; |
29 | using OpenMetaverse.StructuredData; | 30 | using OpenMetaverse.StructuredData; |
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | 32 | using OpenSim.Tests.Common; | |
32 | 33 | ||
33 | namespace OpenSim.Framework.Tests | 34 | namespace OpenSim.Framework.Tests |
34 | { | 35 | { |
35 | [TestFixture] | 36 | [TestFixture] |
36 | public class AgentCircuitDataTest | 37 | public class AgentCircuitDataTest : OpenSimTestCase |
37 | { | 38 | { |
38 | private UUID AgentId; | 39 | private UUID AgentId; |
39 | private AvatarAppearance AvAppearance; | 40 | private AvatarAppearance AvAppearance; |
diff --git a/OpenSim/Framework/Tests/AnimationTests.cs b/OpenSim/Framework/Tests/AnimationTests.cs index 967a355..f3be81b 100644 --- a/OpenSim/Framework/Tests/AnimationTests.cs +++ b/OpenSim/Framework/Tests/AnimationTests.cs | |||
@@ -38,7 +38,7 @@ using Animation = OpenSim.Framework.Animation; | |||
38 | namespace OpenSim.Framework.Tests | 38 | namespace OpenSim.Framework.Tests |
39 | { | 39 | { |
40 | [TestFixture] | 40 | [TestFixture] |
41 | public class AnimationTests | 41 | public class AnimationTests : OpenSimTestCase |
42 | { | 42 | { |
43 | private Animation anim1 = null; | 43 | private Animation anim1 = null; |
44 | private Animation anim2 = null; | 44 | private Animation anim2 = null; |
diff --git a/OpenSim/Framework/Tests/AssetBaseTest.cs b/OpenSim/Framework/Tests/AssetBaseTest.cs index 6db1aa0..25d2393 100644 --- a/OpenSim/Framework/Tests/AssetBaseTest.cs +++ b/OpenSim/Framework/Tests/AssetBaseTest.cs | |||
@@ -30,11 +30,12 @@ using System.Collections.Generic; | |||
30 | using System.Text; | 30 | using System.Text; |
31 | using NUnit.Framework; | 31 | using NUnit.Framework; |
32 | using OpenMetaverse; | 32 | using OpenMetaverse; |
33 | using OpenSim.Tests.Common; | ||
33 | 34 | ||
34 | namespace OpenSim.Framework.Tests | 35 | namespace OpenSim.Framework.Tests |
35 | { | 36 | { |
36 | [TestFixture] | 37 | [TestFixture] |
37 | public class AssetBaseTest | 38 | public class AssetBaseTest : OpenSimTestCase |
38 | { | 39 | { |
39 | [Test] | 40 | [Test] |
40 | public void TestContainsReferences() | 41 | public void TestContainsReferences() |
diff --git a/OpenSim/Framework/Tests/CacheTests.cs b/OpenSim/Framework/Tests/CacheTests.cs index c3613e6..c709860 100644 --- a/OpenSim/Framework/Tests/CacheTests.cs +++ b/OpenSim/Framework/Tests/CacheTests.cs | |||
@@ -28,11 +28,12 @@ | |||
28 | using System; | 28 | using System; |
29 | using NUnit.Framework; | 29 | using NUnit.Framework; |
30 | using OpenMetaverse; | 30 | using OpenMetaverse; |
31 | using OpenSim.Tests.Common; | ||
31 | 32 | ||
32 | namespace OpenSim.Framework.Tests | 33 | namespace OpenSim.Framework.Tests |
33 | { | 34 | { |
34 | [TestFixture] | 35 | [TestFixture] |
35 | public class CacheTests | 36 | public class CacheTests : OpenSimTestCase |
36 | { | 37 | { |
37 | private Cache cache; | 38 | private Cache cache; |
38 | private UUID cacheItemUUID; | 39 | private UUID cacheItemUUID; |
diff --git a/OpenSim/Framework/Tests/LocationTest.cs b/OpenSim/Framework/Tests/LocationTest.cs index 2707afa..a56ecb4 100644 --- a/OpenSim/Framework/Tests/LocationTest.cs +++ b/OpenSim/Framework/Tests/LocationTest.cs | |||
@@ -26,11 +26,12 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using NUnit.Framework; | 28 | using NUnit.Framework; |
29 | using OpenSim.Tests.Common; | ||
29 | 30 | ||
30 | namespace OpenSim.Framework.Tests | 31 | namespace OpenSim.Framework.Tests |
31 | { | 32 | { |
32 | [TestFixture] | 33 | [TestFixture] |
33 | public class LocationTest | 34 | public class LocationTest : OpenSimTestCase |
34 | { | 35 | { |
35 | [Test] | 36 | [Test] |
36 | public void locationRegionHandleRegionHandle() | 37 | public void locationRegionHandleRegionHandle() |
diff --git a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs index 672847d..47fe599 100644 --- a/OpenSim/Framework/Tests/MundaneFrameworkTests.cs +++ b/OpenSim/Framework/Tests/MundaneFrameworkTests.cs | |||
@@ -32,11 +32,12 @@ using OpenMetaverse.StructuredData; | |||
32 | using System; | 32 | using System; |
33 | using System.Globalization; | 33 | using System.Globalization; |
34 | using System.Threading; | 34 | using System.Threading; |
35 | using OpenSim.Tests.Common; | ||
35 | 36 | ||
36 | namespace OpenSim.Framework.Tests | 37 | namespace OpenSim.Framework.Tests |
37 | { | 38 | { |
38 | [TestFixture] | 39 | [TestFixture] |
39 | public class MundaneFrameworkTests | 40 | public class MundaneFrameworkTests : OpenSimTestCase |
40 | { | 41 | { |
41 | private bool m_RegionSettingsOnSaveEventFired; | 42 | private bool m_RegionSettingsOnSaveEventFired; |
42 | private bool m_RegionLightShareDataOnSaveEventFired; | 43 | private bool m_RegionLightShareDataOnSaveEventFired; |
diff --git a/OpenSim/Framework/Tests/PrimeNumberHelperTests.cs b/OpenSim/Framework/Tests/PrimeNumberHelperTests.cs index 36bc6e7..82e13e5 100644 --- a/OpenSim/Framework/Tests/PrimeNumberHelperTests.cs +++ b/OpenSim/Framework/Tests/PrimeNumberHelperTests.cs | |||
@@ -31,11 +31,12 @@ using NUnit.Framework; | |||
31 | using OpenMetaverse; | 31 | using OpenMetaverse; |
32 | using OpenMetaverse.StructuredData; | 32 | using OpenMetaverse.StructuredData; |
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Tests.Common; | ||
34 | 35 | ||
35 | namespace OpenSim.Framework.Tests | 36 | namespace OpenSim.Framework.Tests |
36 | { | 37 | { |
37 | [TestFixture] | 38 | [TestFixture] |
38 | public class PrimeNumberHelperTests | 39 | public class PrimeNumberHelperTests : OpenSimTestCase |
39 | { | 40 | { |
40 | [Test] | 41 | [Test] |
41 | public void TestGetPrime() | 42 | public void TestGetPrime() |
diff --git a/OpenSim/Framework/Tests/UtilTest.cs b/OpenSim/Framework/Tests/UtilTest.cs index f0d2a3f..11ca068 100644 --- a/OpenSim/Framework/Tests/UtilTest.cs +++ b/OpenSim/Framework/Tests/UtilTest.cs | |||
@@ -33,7 +33,7 @@ using OpenSim.Tests.Common; | |||
33 | namespace OpenSim.Framework.Tests | 33 | namespace OpenSim.Framework.Tests |
34 | { | 34 | { |
35 | [TestFixture] | 35 | [TestFixture] |
36 | public class UtilTests | 36 | public class UtilTests : OpenSimTestCase |
37 | { | 37 | { |
38 | [Test] | 38 | [Test] |
39 | public void VectorOperationTests() | 39 | public void VectorOperationTests() |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index c369dbc..a0c54a0 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -1741,12 +1741,16 @@ namespace OpenSim.Framework | |||
1741 | StringBuilder sb = new StringBuilder(); | 1741 | StringBuilder sb = new StringBuilder(); |
1742 | if (FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool) | 1742 | if (FireAndForgetMethod == FireAndForgetMethod.SmartThreadPool) |
1743 | { | 1743 | { |
1744 | threadPoolUsed = "SmartThreadPool"; | 1744 | // ROBUST currently leaves this the FireAndForgetMethod but never actually initializes the threadpool. |
1745 | maxThreads = m_ThreadPool.MaxThreads; | 1745 | if (m_ThreadPool != null) |
1746 | minThreads = m_ThreadPool.MinThreads; | 1746 | { |
1747 | inUseThreads = m_ThreadPool.InUseThreads; | 1747 | threadPoolUsed = "SmartThreadPool"; |
1748 | allocatedThreads = m_ThreadPool.ActiveThreads; | 1748 | maxThreads = m_ThreadPool.MaxThreads; |
1749 | waitingCallbacks = m_ThreadPool.WaitingCallbacks; | 1749 | minThreads = m_ThreadPool.MinThreads; |
1750 | inUseThreads = m_ThreadPool.InUseThreads; | ||
1751 | allocatedThreads = m_ThreadPool.ActiveThreads; | ||
1752 | waitingCallbacks = m_ThreadPool.WaitingCallbacks; | ||
1753 | } | ||
1750 | } | 1754 | } |
1751 | else if ( | 1755 | else if ( |
1752 | FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem | 1756 | FireAndForgetMethod == FireAndForgetMethod.UnsafeQueueUserWorkItem |
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index 8d95c41..fc3999f 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -188,7 +188,6 @@ namespace OpenSim | |||
188 | // Make sure command line options take precedence | 188 | // Make sure command line options take precedence |
189 | m_config.Source.Merge(argvSource); | 189 | m_config.Source.Merge(argvSource); |
190 | 190 | ||
191 | |||
192 | IConfig enVars = m_config.Source.Configs["Environment"]; | 191 | IConfig enVars = m_config.Source.Configs["Environment"]; |
193 | 192 | ||
194 | if( enVars != null ) | 193 | if( enVars != null ) |
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs index 47252f6..cffbb3b 100644 --- a/OpenSim/Region/Application/OpenSim.cs +++ b/OpenSim/Region/Application/OpenSim.cs | |||
@@ -82,8 +82,8 @@ namespace OpenSim | |||
82 | { | 82 | { |
83 | base.ReadExtraConfigSettings(); | 83 | base.ReadExtraConfigSettings(); |
84 | 84 | ||
85 | IConfig startupConfig = m_config.Source.Configs["Startup"]; | 85 | IConfig startupConfig = Config.Configs["Startup"]; |
86 | IConfig networkConfig = m_config.Source.Configs["Network"]; | 86 | IConfig networkConfig = Config.Configs["Network"]; |
87 | 87 | ||
88 | int stpMaxThreads = 15; | 88 | int stpMaxThreads = 15; |
89 | 89 | ||
@@ -106,22 +106,6 @@ namespace OpenSim | |||
106 | m_timeInterval = startupConfig.GetInt("timer_Interval", 1200); | 106 | m_timeInterval = startupConfig.GetInt("timer_Interval", 1200); |
107 | } | 107 | } |
108 | 108 | ||
109 | if (m_logFileAppender != null) | ||
110 | { | ||
111 | if (m_logFileAppender is log4net.Appender.FileAppender) | ||
112 | { | ||
113 | log4net.Appender.FileAppender appender = | ||
114 | (log4net.Appender.FileAppender)m_logFileAppender; | ||
115 | string fileName = startupConfig.GetString("LogFile", String.Empty); | ||
116 | if (fileName != String.Empty) | ||
117 | { | ||
118 | appender.File = fileName; | ||
119 | appender.ActivateOptions(); | ||
120 | } | ||
121 | m_log.InfoFormat("[LOGGING]: Logging started to file {0}", appender.File); | ||
122 | } | ||
123 | } | ||
124 | |||
125 | string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty); | 109 | string asyncCallMethodStr = startupConfig.GetString("async_call_method", String.Empty); |
126 | FireAndForgetMethod asyncCallMethod; | 110 | FireAndForgetMethod asyncCallMethod; |
127 | if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod)) | 111 | if (!String.IsNullOrEmpty(asyncCallMethodStr) && Utils.EnumTryParse<FireAndForgetMethod>(asyncCallMethodStr, out asyncCallMethod)) |
@@ -164,7 +148,7 @@ namespace OpenSim | |||
164 | break; | 148 | break; |
165 | case "rest": | 149 | case "rest": |
166 | m_console = new RemoteConsole("Region"); | 150 | m_console = new RemoteConsole("Region"); |
167 | ((RemoteConsole)m_console).ReadConfig(m_config.Source); | 151 | ((RemoteConsole)m_console).ReadConfig(Config); |
168 | break; | 152 | break; |
169 | default: | 153 | default: |
170 | m_console = new LocalConsole("Region"); | 154 | m_console = new LocalConsole("Region"); |
@@ -174,6 +158,7 @@ namespace OpenSim | |||
174 | 158 | ||
175 | MainConsole.Instance = m_console; | 159 | MainConsole.Instance = m_console; |
176 | 160 | ||
161 | RegisterCommonAppenders(Config.Configs["Startup"]); | ||
177 | RegisterConsoleCommands(); | 162 | RegisterConsoleCommands(); |
178 | 163 | ||
179 | base.StartupSpecific(); | 164 | base.StartupSpecific(); |
@@ -372,26 +357,6 @@ namespace OpenSim | |||
372 | "restart", | 357 | "restart", |
373 | "Restart all sims in this instance", RunCommand); | 358 | "Restart all sims in this instance", RunCommand); |
374 | 359 | ||
375 | m_console.Commands.AddCommand("General", false, "config set", | ||
376 | "config set <section> <key> <value>", | ||
377 | "Set a config option. In most cases this is not useful since changed parameters are not dynamically reloaded. Neither do changed parameters persist - you will have to change a config file manually and restart.", HandleConfig); | ||
378 | |||
379 | m_console.Commands.AddCommand("General", false, "config get", | ||
380 | "config get [<section>] [<key>]", | ||
381 | "Synonym for config show", | ||
382 | HandleConfig); | ||
383 | |||
384 | m_console.Commands.AddCommand("General", false, "config show", | ||
385 | "config show [<section>] [<key>]", | ||
386 | "Show config information", | ||
387 | "If neither section nor field are specified, then the whole current configuration is printed." + Environment.NewLine | ||
388 | + "If a section is given but not a field, then all fields in that section are printed.", | ||
389 | HandleConfig); | ||
390 | |||
391 | m_console.Commands.AddCommand("General", false, "config save", | ||
392 | "config save <path>", | ||
393 | "Save current configuration to a file at the given path", HandleConfig); | ||
394 | |||
395 | m_console.Commands.AddCommand("General", false, "command-script", | 360 | m_console.Commands.AddCommand("General", false, "command-script", |
396 | "command-script <script>", | 361 | "command-script <script>", |
397 | "Run a command script from file", RunCommand); | 362 | "Run a command script from file", RunCommand); |
@@ -502,35 +467,6 @@ namespace OpenSim | |||
502 | } | 467 | } |
503 | 468 | ||
504 | /// <summary> | 469 | /// <summary> |
505 | /// Run an optional startup list of commands | ||
506 | /// </summary> | ||
507 | /// <param name="fileName"></param> | ||
508 | private void RunCommandScript(string fileName) | ||
509 | { | ||
510 | if (File.Exists(fileName)) | ||
511 | { | ||
512 | m_log.Info("[COMMANDFILE]: Running " + fileName); | ||
513 | |||
514 | using (StreamReader readFile = File.OpenText(fileName)) | ||
515 | { | ||
516 | string currentCommand; | ||
517 | while ((currentCommand = readFile.ReadLine()) != null) | ||
518 | { | ||
519 | currentCommand = currentCommand.Trim(); | ||
520 | if (!(currentCommand == "" | ||
521 | || currentCommand.StartsWith(";") | ||
522 | || currentCommand.StartsWith("//") | ||
523 | || currentCommand.StartsWith("#"))) | ||
524 | { | ||
525 | m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'"); | ||
526 | m_console.RunCommand(currentCommand); | ||
527 | } | ||
528 | } | ||
529 | } | ||
530 | } | ||
531 | } | ||
532 | |||
533 | /// <summary> | ||
534 | /// Opens a file and uses it as input to the console command parser. | 470 | /// Opens a file and uses it as input to the console command parser. |
535 | /// </summary> | 471 | /// </summary> |
536 | /// <param name="fileName">name of file to use as input to the console</param> | 472 | /// <param name="fileName">name of file to use as input to the console</param> |
@@ -634,111 +570,9 @@ namespace OpenSim | |||
634 | bool changed = PopulateRegionEstateInfo(regInfo); | 570 | bool changed = PopulateRegionEstateInfo(regInfo); |
635 | IScene scene; | 571 | IScene scene; |
636 | CreateRegion(regInfo, true, out scene); | 572 | CreateRegion(regInfo, true, out scene); |
637 | if (changed) | ||
638 | regInfo.EstateSettings.Save(); | ||
639 | } | ||
640 | 573 | ||
641 | /// <summary> | 574 | if (changed) |
642 | /// Change and load configuration file data. | 575 | regInfo.EstateSettings.Save(); |
643 | /// </summary> | ||
644 | /// <param name="module"></param> | ||
645 | /// <param name="cmd"></param> | ||
646 | private void HandleConfig(string module, string[] cmd) | ||
647 | { | ||
648 | List<string> args = new List<string>(cmd); | ||
649 | args.RemoveAt(0); | ||
650 | string[] cmdparams = args.ToArray(); | ||
651 | |||
652 | if (cmdparams.Length > 0) | ||
653 | { | ||
654 | string firstParam = cmdparams[0].ToLower(); | ||
655 | |||
656 | switch (firstParam) | ||
657 | { | ||
658 | case "set": | ||
659 | if (cmdparams.Length < 4) | ||
660 | { | ||
661 | Notice("Syntax: config set <section> <key> <value>"); | ||
662 | Notice("Example: config set ScriptEngine.DotNetEngine NumberOfScriptThreads 5"); | ||
663 | } | ||
664 | else | ||
665 | { | ||
666 | IConfig c; | ||
667 | IConfigSource source = new IniConfigSource(); | ||
668 | c = source.AddConfig(cmdparams[1]); | ||
669 | if (c != null) | ||
670 | { | ||
671 | string _value = String.Join(" ", cmdparams, 3, cmdparams.Length - 3); | ||
672 | c.Set(cmdparams[2], _value); | ||
673 | m_config.Source.Merge(source); | ||
674 | |||
675 | Notice("In section [{0}], set {1} = {2}", c.Name, cmdparams[2], _value); | ||
676 | } | ||
677 | } | ||
678 | break; | ||
679 | |||
680 | case "get": | ||
681 | case "show": | ||
682 | if (cmdparams.Length == 1) | ||
683 | { | ||
684 | foreach (IConfig config in m_config.Source.Configs) | ||
685 | { | ||
686 | Notice("[{0}]", config.Name); | ||
687 | string[] keys = config.GetKeys(); | ||
688 | foreach (string key in keys) | ||
689 | Notice(" {0} = {1}", key, config.GetString(key)); | ||
690 | } | ||
691 | } | ||
692 | else if (cmdparams.Length == 2 || cmdparams.Length == 3) | ||
693 | { | ||
694 | IConfig config = m_config.Source.Configs[cmdparams[1]]; | ||
695 | if (config == null) | ||
696 | { | ||
697 | Notice("Section \"{0}\" does not exist.",cmdparams[1]); | ||
698 | break; | ||
699 | } | ||
700 | else | ||
701 | { | ||
702 | if (cmdparams.Length == 2) | ||
703 | { | ||
704 | Notice("[{0}]", config.Name); | ||
705 | foreach (string key in config.GetKeys()) | ||
706 | Notice(" {0} = {1}", key, config.GetString(key)); | ||
707 | } | ||
708 | else | ||
709 | { | ||
710 | Notice( | ||
711 | "config get {0} {1} : {2}", | ||
712 | cmdparams[1], cmdparams[2], config.GetString(cmdparams[2])); | ||
713 | } | ||
714 | } | ||
715 | } | ||
716 | else | ||
717 | { | ||
718 | Notice("Syntax: config {0} [<section>] [<key>]", firstParam); | ||
719 | Notice("Example: config {0} ScriptEngine.DotNetEngine NumberOfScriptThreads", firstParam); | ||
720 | } | ||
721 | |||
722 | break; | ||
723 | |||
724 | case "save": | ||
725 | if (cmdparams.Length < 2) | ||
726 | { | ||
727 | Notice("Syntax: config save <path>"); | ||
728 | return; | ||
729 | } | ||
730 | |||
731 | if (Application.iniFilePath == cmdparams[1]) | ||
732 | { | ||
733 | Notice("Path can not be " + Application.iniFilePath); | ||
734 | return; | ||
735 | } | ||
736 | |||
737 | Notice("Saving configuration file: " + cmdparams[1]); | ||
738 | m_config.Save(cmdparams[1]); | ||
739 | break; | ||
740 | } | ||
741 | } | ||
742 | } | 576 | } |
743 | 577 | ||
744 | /// <summary> | 578 | /// <summary> |
@@ -787,13 +621,6 @@ namespace OpenSim | |||
787 | 621 | ||
788 | switch (command) | 622 | switch (command) |
789 | { | 623 | { |
790 | case "command-script": | ||
791 | if (cmdparams.Length > 0) | ||
792 | { | ||
793 | RunCommandScript(cmdparams[0]); | ||
794 | } | ||
795 | break; | ||
796 | |||
797 | case "backup": | 624 | case "backup": |
798 | MainConsole.Instance.Output("Triggering save of pending object updates to persistent store"); | 625 | MainConsole.Instance.Output("Triggering save of pending object updates to persistent store"); |
799 | SceneManager.BackupCurrentScene(); | 626 | SceneManager.BackupCurrentScene(); |
@@ -837,12 +664,20 @@ namespace OpenSim | |||
837 | 664 | ||
838 | if (!SceneManager.TrySetCurrentScene(newRegionName)) | 665 | if (!SceneManager.TrySetCurrentScene(newRegionName)) |
839 | MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName)); | 666 | MainConsole.Instance.Output(String.Format("Couldn't select region {0}", newRegionName)); |
667 | else | ||
668 | RefreshPrompt(); | ||
840 | } | 669 | } |
841 | else | 670 | else |
842 | { | 671 | { |
843 | MainConsole.Instance.Output("Usage: change region <region name>"); | 672 | MainConsole.Instance.Output("Usage: change region <region name>"); |
844 | } | 673 | } |
674 | } | ||
845 | 675 | ||
676 | /// <summary> | ||
677 | /// Refreshs prompt with the current selection details. | ||
678 | /// </summary> | ||
679 | private void RefreshPrompt() | ||
680 | { | ||
846 | string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName); | 681 | string regionName = (SceneManager.CurrentScene == null ? "root" : SceneManager.CurrentScene.RegionInfo.RegionName); |
847 | MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName)); | 682 | MainConsole.Instance.Output(String.Format("Currently selected region is {0}", regionName)); |
848 | 683 | ||
@@ -864,6 +699,18 @@ namespace OpenSim | |||
864 | m_console.ConsoleScene = SceneManager.CurrentScene; | 699 | m_console.ConsoleScene = SceneManager.CurrentScene; |
865 | } | 700 | } |
866 | 701 | ||
702 | protected override void HandleRestartRegion(RegionInfo whichRegion) | ||
703 | { | ||
704 | base.HandleRestartRegion(whichRegion); | ||
705 | |||
706 | // Where we are restarting multiple scenes at once, a previous call to RefreshPrompt may have set the | ||
707 | // m_console.ConsoleScene to null (indicating all scenes). | ||
708 | if (m_console.ConsoleScene != null && whichRegion.RegionName == ((Scene)m_console.ConsoleScene).Name) | ||
709 | SceneManager.TrySetCurrentScene(whichRegion.RegionName); | ||
710 | |||
711 | RefreshPrompt(); | ||
712 | } | ||
713 | |||
867 | /// <summary> | 714 | /// <summary> |
868 | /// Turn on some debugging values for OpenSim. | 715 | /// Turn on some debugging values for OpenSim. |
869 | /// </summary> | 716 | /// </summary> |
diff --git a/OpenSim/Region/Application/OpenSimBase.cs b/OpenSim/Region/Application/OpenSimBase.cs index 808c760..c3c87e7 100644 --- a/OpenSim/Region/Application/OpenSimBase.cs +++ b/OpenSim/Region/Application/OpenSimBase.cs | |||
@@ -100,13 +100,7 @@ namespace OpenSim | |||
100 | /// <value> | 100 | /// <value> |
101 | /// The config information passed into the OpenSimulator region server. | 101 | /// The config information passed into the OpenSimulator region server. |
102 | /// </value> | 102 | /// </value> |
103 | public OpenSimConfigSource ConfigSource | 103 | public OpenSimConfigSource ConfigSource { get; private set; } |
104 | { | ||
105 | get { return m_config; } | ||
106 | set { m_config = value; } | ||
107 | } | ||
108 | |||
109 | protected OpenSimConfigSource m_config; | ||
110 | 104 | ||
111 | public List<IClientNetworkServer> ClientServers | 105 | public List<IClientNetworkServer> ClientServers |
112 | { | 106 | { |
@@ -146,13 +140,14 @@ namespace OpenSim | |||
146 | protected virtual void LoadConfigSettings(IConfigSource configSource) | 140 | protected virtual void LoadConfigSettings(IConfigSource configSource) |
147 | { | 141 | { |
148 | m_configLoader = new ConfigurationLoader(); | 142 | m_configLoader = new ConfigurationLoader(); |
149 | m_config = m_configLoader.LoadConfigSettings(configSource, envConfigSource, out m_configSettings, out m_networkServersInfo); | 143 | ConfigSource = m_configLoader.LoadConfigSettings(configSource, envConfigSource, out m_configSettings, out m_networkServersInfo); |
144 | Config = ConfigSource.Source; | ||
150 | ReadExtraConfigSettings(); | 145 | ReadExtraConfigSettings(); |
151 | } | 146 | } |
152 | 147 | ||
153 | protected virtual void ReadExtraConfigSettings() | 148 | protected virtual void ReadExtraConfigSettings() |
154 | { | 149 | { |
155 | IConfig networkConfig = m_config.Source.Configs["Network"]; | 150 | IConfig networkConfig = Config.Configs["Network"]; |
156 | if (networkConfig != null) | 151 | if (networkConfig != null) |
157 | { | 152 | { |
158 | proxyUrl = networkConfig.GetString("proxy_url", ""); | 153 | proxyUrl = networkConfig.GetString("proxy_url", ""); |
@@ -185,7 +180,7 @@ namespace OpenSim | |||
185 | /// </summary> | 180 | /// </summary> |
186 | protected override void StartupSpecific() | 181 | protected override void StartupSpecific() |
187 | { | 182 | { |
188 | IConfig startupConfig = m_config.Source.Configs["Startup"]; | 183 | IConfig startupConfig = Config.Configs["Startup"]; |
189 | if (startupConfig != null) | 184 | if (startupConfig != null) |
190 | { | 185 | { |
191 | string pidFile = startupConfig.GetString("PIDFile", String.Empty); | 186 | string pidFile = startupConfig.GetString("PIDFile", String.Empty); |
@@ -196,7 +191,7 @@ namespace OpenSim | |||
196 | } | 191 | } |
197 | 192 | ||
198 | // Load the simulation data service | 193 | // Load the simulation data service |
199 | IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"]; | 194 | IConfig simDataConfig = Config.Configs["SimulationDataStore"]; |
200 | if (simDataConfig == null) | 195 | if (simDataConfig == null) |
201 | throw new Exception("Configuration file is missing the [SimulationDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?"); | 196 | throw new Exception("Configuration file is missing the [SimulationDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?"); |
202 | 197 | ||
@@ -204,7 +199,7 @@ namespace OpenSim | |||
204 | if (String.IsNullOrEmpty(module)) | 199 | if (String.IsNullOrEmpty(module)) |
205 | throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section."); | 200 | throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section."); |
206 | 201 | ||
207 | m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source }); | 202 | m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { Config }); |
208 | if (m_simulationDataService == null) | 203 | if (m_simulationDataService == null) |
209 | throw new Exception( | 204 | throw new Exception( |
210 | string.Format( | 205 | string.Format( |
@@ -212,7 +207,7 @@ namespace OpenSim | |||
212 | module)); | 207 | module)); |
213 | 208 | ||
214 | // Load the estate data service | 209 | // Load the estate data service |
215 | IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"]; | 210 | IConfig estateDataConfig = Config.Configs["EstateDataStore"]; |
216 | if (estateDataConfig == null) | 211 | if (estateDataConfig == null) |
217 | throw new Exception("Configuration file is missing the [EstateDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?"); | 212 | throw new Exception("Configuration file is missing the [EstateDataStore] section. Have you copied OpenSim.ini.example to OpenSim.ini to reference config-include/ files?"); |
218 | 213 | ||
@@ -220,7 +215,7 @@ namespace OpenSim | |||
220 | if (String.IsNullOrEmpty(module)) | 215 | if (String.IsNullOrEmpty(module)) |
221 | throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section"); | 216 | throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section"); |
222 | 217 | ||
223 | m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { m_config.Source }); | 218 | m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { Config }); |
224 | if (m_estateDataService == null) | 219 | if (m_estateDataService == null) |
225 | throw new Exception( | 220 | throw new Exception( |
226 | string.Format( | 221 | string.Format( |
@@ -242,7 +237,7 @@ namespace OpenSim | |||
242 | } | 237 | } |
243 | } | 238 | } |
244 | 239 | ||
245 | protected virtual void AddPluginCommands(CommandConsole console) | 240 | protected virtual void AddPluginCommands(ICommandConsole console) |
246 | { | 241 | { |
247 | List<string> topics = GetHelpTopics(); | 242 | List<string> topics = GetHelpTopics(); |
248 | 243 | ||
@@ -304,7 +299,7 @@ namespace OpenSim | |||
304 | // Called from base.StartUp() | 299 | // Called from base.StartUp() |
305 | 300 | ||
306 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; | 301 | m_httpServerPort = m_networkServersInfo.HttpListenerPort; |
307 | SceneManager.OnRestartSim += handleRestartRegion; | 302 | SceneManager.OnRestartSim += HandleRestartRegion; |
308 | 303 | ||
309 | // Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is | 304 | // Only enable the watchdogs when all regions are ready. Otherwise we get false positives when cpu is |
310 | // heavily used during initial startup. | 305 | // heavily used during initial startup. |
@@ -369,7 +364,7 @@ namespace OpenSim | |||
369 | } | 364 | } |
370 | 365 | ||
371 | IClientNetworkServer clientServer; | 366 | IClientNetworkServer clientServer; |
372 | Scene scene = SetupScene(regionInfo, proxyOffset, m_config.Source, out clientServer); | 367 | Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServer); |
373 | 368 | ||
374 | m_log.Info("[MODULES]: Loading Region's modules (old style)"); | 369 | m_log.Info("[MODULES]: Loading Region's modules (old style)"); |
375 | 370 | ||
@@ -451,10 +446,10 @@ namespace OpenSim | |||
451 | string estateOwnerPassword = null; | 446 | string estateOwnerPassword = null; |
452 | string rawEstateOwnerUuid = null; | 447 | string rawEstateOwnerUuid = null; |
453 | 448 | ||
454 | if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null) | 449 | if (Config.Configs[ESTATE_SECTION_NAME] != null) |
455 | { | 450 | { |
456 | string defaultEstateOwnerName | 451 | string defaultEstateOwnerName |
457 | = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim(); | 452 | = Config.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerName", "").Trim(); |
458 | string[] ownerNames = defaultEstateOwnerName.Split(' '); | 453 | string[] ownerNames = defaultEstateOwnerName.Split(' '); |
459 | 454 | ||
460 | if (ownerNames.Length >= 2) | 455 | if (ownerNames.Length >= 2) |
@@ -464,9 +459,9 @@ namespace OpenSim | |||
464 | } | 459 | } |
465 | 460 | ||
466 | // Info to be used only on Standalone Mode | 461 | // Info to be used only on Standalone Mode |
467 | rawEstateOwnerUuid = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null); | 462 | rawEstateOwnerUuid = Config.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerUUID", null); |
468 | estateOwnerEMail = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null); | 463 | estateOwnerEMail = Config.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerEMail", null); |
469 | estateOwnerPassword = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null); | 464 | estateOwnerPassword = Config.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateOwnerPassword", null); |
470 | } | 465 | } |
471 | 466 | ||
472 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName); | 467 | MainConsole.Instance.OutputFormat("Estate {0} has no owner set.", regionInfo.EstateSettings.EstateName); |
@@ -713,7 +708,7 @@ namespace OpenSim | |||
713 | return new Scene( | 708 | return new Scene( |
714 | regionInfo, circuitManager, sceneGridService, | 709 | regionInfo, circuitManager, sceneGridService, |
715 | simDataService, estateDataService, false, | 710 | simDataService, estateDataService, false, |
716 | m_config.Source, m_version); | 711 | Config, m_version); |
717 | } | 712 | } |
718 | 713 | ||
719 | protected void ShutdownClientServer(RegionInfo whichRegion) | 714 | protected void ShutdownClientServer(RegionInfo whichRegion) |
@@ -740,9 +735,11 @@ namespace OpenSim | |||
740 | } | 735 | } |
741 | } | 736 | } |
742 | 737 | ||
743 | public void handleRestartRegion(RegionInfo whichRegion) | 738 | protected virtual void HandleRestartRegion(RegionInfo whichRegion) |
744 | { | 739 | { |
745 | m_log.Info("[OPENSIM]: Got restart signal from SceneManager"); | 740 | m_log.InfoFormat( |
741 | "[OPENSIM]: Got restart signal from SceneManager for region {0} ({1},{2})", | ||
742 | whichRegion.RegionName, whichRegion.RegionLocX, whichRegion.RegionLocY); | ||
746 | 743 | ||
747 | ShutdownClientServer(whichRegion); | 744 | ShutdownClientServer(whichRegion); |
748 | IScene scene; | 745 | IScene scene; |
@@ -754,7 +751,7 @@ namespace OpenSim | |||
754 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) | 751 | protected override PhysicsScene GetPhysicsScene(string osSceneIdentifier) |
755 | { | 752 | { |
756 | return GetPhysicsScene( | 753 | return GetPhysicsScene( |
757 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, m_config.Source, osSceneIdentifier); | 754 | m_configSettings.PhysicsEngine, m_configSettings.MeshEngineName, Config, osSceneIdentifier); |
758 | } | 755 | } |
759 | 756 | ||
760 | /// <summary> | 757 | /// <summary> |
@@ -888,7 +885,6 @@ namespace OpenSim | |||
888 | m_log.Info("[SHUTDOWN]: Closing all threads"); | 885 | m_log.Info("[SHUTDOWN]: Closing all threads"); |
889 | m_log.Info("[SHUTDOWN]: Killing listener thread"); | 886 | m_log.Info("[SHUTDOWN]: Killing listener thread"); |
890 | m_log.Info("[SHUTDOWN]: Killing clients"); | 887 | m_log.Info("[SHUTDOWN]: Killing clients"); |
891 | // TODO: implement this | ||
892 | m_log.Info("[SHUTDOWN]: Closing console and terminating"); | 888 | m_log.Info("[SHUTDOWN]: Closing console and terminating"); |
893 | 889 | ||
894 | try | 890 | try |
@@ -897,7 +893,7 @@ namespace OpenSim | |||
897 | } | 893 | } |
898 | catch (Exception e) | 894 | catch (Exception e) |
899 | { | 895 | { |
900 | m_log.ErrorFormat("[SHUTDOWN]: Ignoring failure during shutdown - {0}", e); | 896 | m_log.Error("[SHUTDOWN]: Ignoring failure during shutdown - ", e); |
901 | } | 897 | } |
902 | } | 898 | } |
903 | 899 | ||
@@ -991,9 +987,9 @@ namespace OpenSim | |||
991 | 987 | ||
992 | string defaultEstateName = null; | 988 | string defaultEstateName = null; |
993 | 989 | ||
994 | if (m_config.Source.Configs[ESTATE_SECTION_NAME] != null) | 990 | if (Config.Configs[ESTATE_SECTION_NAME] != null) |
995 | { | 991 | { |
996 | defaultEstateName = m_config.Source.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null); | 992 | defaultEstateName = Config.Configs[ESTATE_SECTION_NAME].GetString("DefaultEstateName", null); |
997 | 993 | ||
998 | if (defaultEstateName != null) | 994 | if (defaultEstateName != null) |
999 | { | 995 | { |
@@ -1076,28 +1072,14 @@ namespace OpenSim | |||
1076 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); | 1072 | MainConsole.Instance.Output("Joining the estate failed. Please try again."); |
1077 | } | 1073 | } |
1078 | } | 1074 | } |
1079 | } | 1075 | } |
1080 | 1076 | ||
1081 | return true; // need to update the database | 1077 | return true; // need to update the database |
1082 | } | 1078 | } |
1083 | } | 1079 | } |
1084 | 1080 | ||
1085 | public class OpenSimConfigSource | 1081 | public class OpenSimConfigSource |
1086 | { | 1082 | { |
1087 | public IConfigSource Source; | 1083 | public IConfigSource Source; |
1088 | |||
1089 | public void Save(string path) | ||
1090 | { | ||
1091 | if (Source is IniConfigSource) | ||
1092 | { | ||
1093 | IniConfigSource iniCon = (IniConfigSource) Source; | ||
1094 | iniCon.Save(path); | ||
1095 | } | ||
1096 | else if (Source is XmlConfigSource) | ||
1097 | { | ||
1098 | XmlConfigSource xmlCon = (XmlConfigSource) Source; | ||
1099 | xmlCon.Save(path); | ||
1100 | } | ||
1101 | } | ||
1102 | } | 1084 | } |
1103 | } | 1085 | } \ No newline at end of file |
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs index d604cf6..ed8ec16 100644 --- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs +++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/Tests/EventQueueTests.cs | |||
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock; | |||
44 | namespace OpenSim.Region.ClientStack.Linden.Tests | 44 | namespace OpenSim.Region.ClientStack.Linden.Tests |
45 | { | 45 | { |
46 | [TestFixture] | 46 | [TestFixture] |
47 | public class EventQueueTests | 47 | public class EventQueueTests : OpenSimTestCase |
48 | { | 48 | { |
49 | private TestScene m_scene; | 49 | private TestScene m_scene; |
50 | 50 | ||
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs index 5fcf376..7d9f581 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/LLImageManagerTests.cs | |||
@@ -43,7 +43,7 @@ using OpenSim.Tests.Common.Mock; | |||
43 | namespace OpenSim.Region.ClientStack.LindenUDP.Tests | 43 | namespace OpenSim.Region.ClientStack.LindenUDP.Tests |
44 | { | 44 | { |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class LLImageManagerTests | 46 | public class LLImageManagerTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private AssetBase m_testImageAsset; | 48 | private AssetBase m_testImageAsset; |
49 | private Scene scene; | 49 | private Scene scene; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs b/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs index 0f88ec6..5f73a94 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/Tests/PacketHandlerTests.cs | |||
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests | |||
39 | /// Tests for the LL packet handler | 39 | /// Tests for the LL packet handler |
40 | /// </summary> | 40 | /// </summary> |
41 | [TestFixture] | 41 | [TestFixture] |
42 | public class PacketHandlerTests | 42 | public class PacketHandlerTests : OpenSimTestCase |
43 | { | 43 | { |
44 | // [Test] | 44 | // [Test] |
45 | // /// <summary> | 45 | // /// <summary> |
diff --git a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs index 1c2bfd0..0872cc8 100644 --- a/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs +++ b/OpenSim/Region/CoreModules/Asset/Tests/FlotsamAssetCacheTests.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.CoreModules.Asset.Tests | |||
47 | /// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness. | 47 | /// At the moment we're only test the in-memory part of the FlotsamAssetCache. This is a considerable weakness. |
48 | /// </summary> | 48 | /// </summary> |
49 | [TestFixture] | 49 | [TestFixture] |
50 | public class FlotsamAssetCacheTests | 50 | public class FlotsamAssetCacheTests : OpenSimTestCase |
51 | { | 51 | { |
52 | protected TestScene m_scene; | 52 | protected TestScene m_scene; |
53 | protected FlotsamAssetCache m_cache; | 53 | protected FlotsamAssetCache m_cache; |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs index 848b3bf..1830d41 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/Tests/AvatarFactoryModuleTests.cs | |||
@@ -39,7 +39,7 @@ using OpenSim.Tests.Common.Mock; | |||
39 | namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | 39 | namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory |
40 | { | 40 | { |
41 | [TestFixture] | 41 | [TestFixture] |
42 | public class AvatarFactoryModuleTests | 42 | public class AvatarFactoryModuleTests : OpenSimTestCase |
43 | { | 43 | { |
44 | /// <summary> | 44 | /// <summary> |
45 | /// Only partial right now since we don't yet test that it's ended up in the avatar appearance service. | 45 | /// Only partial right now since we don't yet test that it's ended up in the avatar appearance service. |
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs index 7a197f7..961117e 100644 --- a/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Friends/Tests/FriendModuleTests.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock; | |||
40 | namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests | 40 | namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class FriendsModuleTests | 43 | public class FriendsModuleTests : OpenSimTestCase |
44 | { | 44 | { |
45 | private FriendsModule m_fm; | 45 | private FriendsModule m_fm; |
46 | private TestScene m_scene; | 46 | private TestScene m_scene; |
diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs index 21d8bd7..b768257 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/Tests/InventoryAccessModuleTests.cs | |||
@@ -49,7 +49,7 @@ using OpenSim.Tests.Common.Mock; | |||
49 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests | 49 | namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests |
50 | { | 50 | { |
51 | [TestFixture] | 51 | [TestFixture] |
52 | public class InventoryAccessModuleTests | 52 | public class InventoryAccessModuleTests : OpenSimTestCase |
53 | { | 53 | { |
54 | protected TestScene m_scene; | 54 | protected TestScene m_scene; |
55 | protected BasicInventoryAccessModule m_iam; | 55 | protected BasicInventoryAccessModule m_iam; |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs new file mode 100644 index 0000000..fdbe10a --- /dev/null +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/BasePresenceServiceConnector.cs | |||
@@ -0,0 +1,137 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using log4net; | ||
32 | using Mono.Addins; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | ||
35 | using OpenSim.Region.Framework.Interfaces; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Server.Base; | ||
38 | using OpenSim.Services.Interfaces; | ||
39 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | ||
40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | ||
42 | { | ||
43 | public class BasePresenceServiceConnector : IPresenceService | ||
44 | { | ||
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
46 | |||
47 | protected bool m_Enabled; | ||
48 | |||
49 | protected PresenceDetector m_PresenceDetector; | ||
50 | |||
51 | /// <summary> | ||
52 | /// Underlying presence service. Do not use directly. | ||
53 | /// </summary> | ||
54 | public IPresenceService m_PresenceService; | ||
55 | |||
56 | public Type ReplaceableInterface | ||
57 | { | ||
58 | get { return null; } | ||
59 | } | ||
60 | |||
61 | public void AddRegion(Scene scene) | ||
62 | { | ||
63 | if (!m_Enabled) | ||
64 | return; | ||
65 | |||
66 | // m_log.DebugFormat( | ||
67 | // "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName); | ||
68 | |||
69 | scene.RegisterModuleInterface<IPresenceService>(this); | ||
70 | m_PresenceDetector.AddRegion(scene); | ||
71 | |||
72 | m_log.InfoFormat("[BASE PRESENCE SERVICE CONNECTOR]: Enabled for region {0}", scene.Name); | ||
73 | } | ||
74 | |||
75 | public void RemoveRegion(Scene scene) | ||
76 | { | ||
77 | if (!m_Enabled) | ||
78 | return; | ||
79 | |||
80 | m_PresenceDetector.RemoveRegion(scene); | ||
81 | } | ||
82 | |||
83 | public void RegionLoaded(Scene scene) | ||
84 | { | ||
85 | if (!m_Enabled) | ||
86 | return; | ||
87 | |||
88 | } | ||
89 | |||
90 | public void PostInitialise() | ||
91 | { | ||
92 | } | ||
93 | |||
94 | public void Close() | ||
95 | { | ||
96 | } | ||
97 | |||
98 | #region IPresenceService | ||
99 | |||
100 | public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID) | ||
101 | { | ||
102 | m_log.Warn("[BASE PRESENCE SERVICE CONNECTOR]: LoginAgent connector not implemented at the simulators"); | ||
103 | return false; | ||
104 | } | ||
105 | |||
106 | public bool LogoutAgent(UUID sessionID) | ||
107 | { | ||
108 | return m_PresenceService.LogoutAgent(sessionID); | ||
109 | } | ||
110 | |||
111 | public bool LogoutRegionAgents(UUID regionID) | ||
112 | { | ||
113 | return m_PresenceService.LogoutRegionAgents(regionID); | ||
114 | } | ||
115 | |||
116 | public bool ReportAgent(UUID sessionID, UUID regionID) | ||
117 | { | ||
118 | return m_PresenceService.ReportAgent(sessionID, regionID); | ||
119 | } | ||
120 | |||
121 | public PresenceInfo GetAgent(UUID sessionID) | ||
122 | { | ||
123 | return m_PresenceService.GetAgent(sessionID); | ||
124 | } | ||
125 | |||
126 | public PresenceInfo[] GetAgents(string[] userIDs) | ||
127 | { | ||
128 | // Don't bother potentially making a useless network call if we not going to ask for any users anyway. | ||
129 | if (userIDs.Length == 0) | ||
130 | return new PresenceInfo[0]; | ||
131 | |||
132 | return m_PresenceService.GetAgents(userIDs); | ||
133 | } | ||
134 | |||
135 | #endregion | ||
136 | } | ||
137 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs index d8bed1b..db5c520 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/LocalPresenceServiceConnector.cs | |||
@@ -24,53 +24,29 @@ | |||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | |||
27 | using System; | 28 | using System; |
28 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | 31 | using log4net; | |
32 | using Mono.Addins; | ||
33 | using Nini.Config; | ||
34 | using OpenMetaverse; | ||
31 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
32 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Server.Base; | 37 | using OpenSim.Server.Base; |
34 | using OpenSim.Services.Interfaces; | 38 | using OpenSim.Services.Interfaces; |
35 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | 39 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
36 | 40 | ||
37 | using OpenMetaverse; | ||
38 | using log4net; | ||
39 | using Mono.Addins; | ||
40 | using Nini.Config; | ||
41 | |||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | 41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence |
43 | { | 42 | { |
44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalPresenceServicesConnector")] | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalPresenceServicesConnector")] |
45 | public class LocalPresenceServicesConnector : ISharedRegionModule, IPresenceService | 44 | public class LocalPresenceServicesConnector : BasePresenceServiceConnector, ISharedRegionModule, IPresenceService |
46 | { | 45 | { |
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
48 | 47 | ||
49 | private bool m_Enabled = false; | ||
50 | |||
51 | private PresenceDetector m_PresenceDetector; | ||
52 | |||
53 | /// <summary> | ||
54 | /// Underlying presence service. Do not use directly. | ||
55 | /// </summary> | ||
56 | public IPresenceService m_PresenceService; | ||
57 | |||
58 | public LocalPresenceServicesConnector() | ||
59 | { | ||
60 | } | ||
61 | |||
62 | public LocalPresenceServicesConnector(IConfigSource source) | ||
63 | { | ||
64 | Initialise(source); | ||
65 | } | ||
66 | |||
67 | #region ISharedRegionModule | 48 | #region ISharedRegionModule |
68 | 49 | ||
69 | public Type ReplaceableInterface | ||
70 | { | ||
71 | get { return null; } | ||
72 | } | ||
73 | |||
74 | public string Name | 50 | public string Name |
75 | { | 51 | { |
76 | get { return "LocalPresenceServicesConnector"; } | 52 | get { return "LocalPresenceServicesConnector"; } |
@@ -121,81 +97,6 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
121 | } | 97 | } |
122 | } | 98 | } |
123 | 99 | ||
124 | public void PostInitialise() | ||
125 | { | ||
126 | } | ||
127 | |||
128 | public void Close() | ||
129 | { | ||
130 | } | ||
131 | |||
132 | public void AddRegion(Scene scene) | ||
133 | { | ||
134 | if (!m_Enabled) | ||
135 | return; | ||
136 | |||
137 | // m_log.DebugFormat( | ||
138 | // "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName); | ||
139 | |||
140 | scene.RegisterModuleInterface<IPresenceService>(this); | ||
141 | m_PresenceDetector.AddRegion(scene); | ||
142 | |||
143 | m_log.InfoFormat("[LOCAL PRESENCE CONNECTOR]: Enabled local presence for region {0}", scene.RegionInfo.RegionName); | ||
144 | |||
145 | } | ||
146 | |||
147 | public void RemoveRegion(Scene scene) | ||
148 | { | ||
149 | if (!m_Enabled) | ||
150 | return; | ||
151 | |||
152 | m_PresenceDetector.RemoveRegion(scene); | ||
153 | } | ||
154 | |||
155 | public void RegionLoaded(Scene scene) | ||
156 | { | ||
157 | if (!m_Enabled) | ||
158 | return; | ||
159 | |||
160 | } | ||
161 | |||
162 | #endregion | 100 | #endregion |
163 | |||
164 | #region IPresenceService | ||
165 | |||
166 | public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID) | ||
167 | { | ||
168 | m_log.Warn("[LOCAL PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators"); | ||
169 | return false; | ||
170 | } | ||
171 | |||
172 | public bool LogoutAgent(UUID sessionID) | ||
173 | { | ||
174 | return m_PresenceService.LogoutAgent(sessionID); | ||
175 | } | ||
176 | |||
177 | |||
178 | public bool LogoutRegionAgents(UUID regionID) | ||
179 | { | ||
180 | return m_PresenceService.LogoutRegionAgents(regionID); | ||
181 | } | ||
182 | |||
183 | public bool ReportAgent(UUID sessionID, UUID regionID) | ||
184 | { | ||
185 | return m_PresenceService.ReportAgent(sessionID, regionID); | ||
186 | } | ||
187 | |||
188 | public PresenceInfo GetAgent(UUID sessionID) | ||
189 | { | ||
190 | return m_PresenceService.GetAgent(sessionID); | ||
191 | } | ||
192 | |||
193 | public PresenceInfo[] GetAgents(string[] userIDs) | ||
194 | { | ||
195 | return m_PresenceService.GetAgents(userIDs); | ||
196 | } | ||
197 | |||
198 | #endregion | ||
199 | |||
200 | } | 101 | } |
201 | } | 102 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs index be73932..6ca5c28 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/RemotePresenceServiceConnector.cs | |||
@@ -43,22 +43,12 @@ using Nini.Config; | |||
43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | 43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence |
44 | { | 44 | { |
45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemotePresenceServicesConnector")] | 45 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemotePresenceServicesConnector")] |
46 | public class RemotePresenceServicesConnector : ISharedRegionModule, IPresenceService | 46 | public class RemotePresenceServicesConnector : BasePresenceServiceConnector, ISharedRegionModule |
47 | { | 47 | { |
48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
49 | 49 | ||
50 | #region ISharedRegionModule | 50 | #region ISharedRegionModule |
51 | 51 | ||
52 | private bool m_Enabled = false; | ||
53 | |||
54 | private PresenceDetector m_PresenceDetector; | ||
55 | private IPresenceService m_RemoteConnector; | ||
56 | |||
57 | public Type ReplaceableInterface | ||
58 | { | ||
59 | get { return null; } | ||
60 | } | ||
61 | |||
62 | public string Name | 52 | public string Name |
63 | { | 53 | { |
64 | get { return "RemotePresenceServicesConnector"; } | 54 | get { return "RemotePresenceServicesConnector"; } |
@@ -72,7 +62,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
72 | string name = moduleConfig.GetString("PresenceServices", ""); | 62 | string name = moduleConfig.GetString("PresenceServices", ""); |
73 | if (name == Name) | 63 | if (name == Name) |
74 | { | 64 | { |
75 | m_RemoteConnector = new PresenceServicesConnector(source); | 65 | m_PresenceService = new PresenceServicesConnector(source); |
76 | 66 | ||
77 | m_Enabled = true; | 67 | m_Enabled = true; |
78 | 68 | ||
@@ -81,81 +71,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence | |||
81 | m_log.Info("[REMOTE PRESENCE CONNECTOR]: Remote presence enabled"); | 71 | m_log.Info("[REMOTE PRESENCE CONNECTOR]: Remote presence enabled"); |
82 | } | 72 | } |
83 | } | 73 | } |
84 | |||
85 | } | ||
86 | |||
87 | public void PostInitialise() | ||
88 | { | ||
89 | } | ||
90 | |||
91 | public void Close() | ||
92 | { | ||
93 | } | ||
94 | |||
95 | public void AddRegion(Scene scene) | ||
96 | { | ||
97 | if (!m_Enabled) | ||
98 | return; | ||
99 | |||
100 | scene.RegisterModuleInterface<IPresenceService>(this); | ||
101 | m_PresenceDetector.AddRegion(scene); | ||
102 | |||
103 | m_log.InfoFormat("[REMOTE PRESENCE CONNECTOR]: Enabled remote presence for region {0}", scene.RegionInfo.RegionName); | ||
104 | |||
105 | } | ||
106 | |||
107 | public void RemoveRegion(Scene scene) | ||
108 | { | ||
109 | if (!m_Enabled) | ||
110 | return; | ||
111 | |||
112 | m_PresenceDetector.RemoveRegion(scene); | ||
113 | } | ||
114 | |||
115 | public void RegionLoaded(Scene scene) | ||
116 | { | ||
117 | if (!m_Enabled) | ||
118 | return; | ||
119 | |||
120 | } | ||
121 | |||
122 | #endregion | ||
123 | |||
124 | #region IPresenceService | ||
125 | |||
126 | public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID) | ||
127 | { | ||
128 | m_log.Warn("[REMOTE PRESENCE CONNECTOR]: LoginAgent connector not implemented at the simulators"); | ||
129 | return false; | ||
130 | } | ||
131 | |||
132 | public bool LogoutAgent(UUID sessionID) | ||
133 | { | ||
134 | return m_RemoteConnector.LogoutAgent(sessionID); | ||
135 | } | ||
136 | |||
137 | |||
138 | public bool LogoutRegionAgents(UUID regionID) | ||
139 | { | ||
140 | return m_RemoteConnector.LogoutRegionAgents(regionID); | ||
141 | } | ||
142 | |||
143 | public bool ReportAgent(UUID sessionID, UUID regionID) | ||
144 | { | ||
145 | return m_RemoteConnector.ReportAgent(sessionID, regionID); | ||
146 | } | ||
147 | |||
148 | public PresenceInfo GetAgent(UUID sessionID) | ||
149 | { | ||
150 | return m_RemoteConnector.GetAgent(sessionID); | ||
151 | } | ||
152 | |||
153 | public PresenceInfo[] GetAgents(string[] userIDs) | ||
154 | { | ||
155 | return m_RemoteConnector.GetAgents(userIDs); | ||
156 | } | 74 | } |
157 | 75 | ||
158 | #endregion | 76 | #endregion |
159 | |||
160 | } | 77 | } |
161 | } | 78 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs index 4556df3..7e365ca 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Presence/Tests/PresenceConnectorsTests.cs | |||
@@ -35,7 +35,6 @@ using NUnit.Framework; | |||
35 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Framework; | 36 | using OpenSim.Framework; |
37 | using Nini.Config; | 37 | using Nini.Config; |
38 | |||
39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; | 38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence; |
40 | using OpenSim.Region.Framework.Scenes; | 39 | using OpenSim.Region.Framework.Scenes; |
41 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; | 40 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
@@ -44,7 +43,7 @@ using OpenSim.Tests.Common; | |||
44 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests | 43 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests |
45 | { | 44 | { |
46 | [TestFixture] | 45 | [TestFixture] |
47 | public class PresenceConnectorsTests | 46 | public class PresenceConnectorsTests : OpenSimTestCase |
48 | { | 47 | { |
49 | LocalPresenceServicesConnector m_LocalConnector; | 48 | LocalPresenceServicesConnector m_LocalConnector; |
50 | private void SetUp() | 49 | private void SetUp() |
@@ -56,7 +55,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence.Tests | |||
56 | config.Configs["PresenceService"].Set("LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService"); | 55 | config.Configs["PresenceService"].Set("LocalServiceModule", "OpenSim.Services.PresenceService.dll:PresenceService"); |
57 | config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | 56 | config.Configs["PresenceService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); |
58 | 57 | ||
59 | m_LocalConnector = new LocalPresenceServicesConnector(config); | 58 | m_LocalConnector = new LocalPresenceServicesConnector(); |
59 | m_LocalConnector.Initialise(config); | ||
60 | 60 | ||
61 | // Let's stick in a test presence | 61 | // Let's stick in a test presence |
62 | m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero); | 62 | m_LocalConnector.m_PresenceService.LoginAgent(UUID.Zero.ToString(), UUID.Zero, UUID.Zero); |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs index ea806ec..c810242 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveReadRequest.cs | |||
@@ -552,13 +552,22 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
552 | 552 | ||
553 | // Validate User and Group UUID's | 553 | // Validate User and Group UUID's |
554 | 554 | ||
555 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | 555 | if (parcel.IsGroupOwned) |
556 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
557 | |||
558 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
559 | { | 556 | { |
560 | parcel.GroupID = UUID.Zero; | 557 | if (!ResolveGroupUuid(parcel.GroupID)) |
561 | parcel.IsGroupOwned = false; | 558 | { |
559 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
560 | parcel.GroupID = UUID.Zero; | ||
561 | parcel.IsGroupOwned = false; | ||
562 | } | ||
563 | } | ||
564 | else | ||
565 | { | ||
566 | if (!ResolveUserUuid(scene, parcel.OwnerID)) | ||
567 | parcel.OwnerID = m_rootScene.RegionInfo.EstateSettings.EstateOwner; | ||
568 | |||
569 | if (!ResolveGroupUuid(parcel.GroupID)) | ||
570 | parcel.GroupID = UUID.Zero; | ||
562 | } | 571 | } |
563 | 572 | ||
564 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); | 573 | List<LandAccessEntry> accessList = new List<LandAccessEntry>(); |
@@ -571,8 +580,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
571 | parcel.ParcelAccessList = accessList; | 580 | parcel.ParcelAccessList = accessList; |
572 | 581 | ||
573 | // m_log.DebugFormat( | 582 | // m_log.DebugFormat( |
574 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, area {2}", | 583 | // "[ARCHIVER]: Adding parcel {0}, local id {1}, owner {2}, group {3}, isGroupOwned {4}, area {5}", |
575 | // parcel.Name, parcel.LocalID, parcel.Area); | 584 | // parcel.Name, parcel.LocalID, parcel.OwnerID, parcel.GroupID, parcel.IsGroupOwned, parcel.Area); |
576 | 585 | ||
577 | landData.Add(parcel); | 586 | landData.Add(parcel); |
578 | } | 587 | } |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs index d751b1c..7bdd65c 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/ArchiveWriteRequest.cs | |||
@@ -167,7 +167,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
167 | } | 167 | } |
168 | scenesGroup.CalcSceneLocations(); | 168 | scenesGroup.CalcSceneLocations(); |
169 | 169 | ||
170 | |||
171 | m_archiveWriter = new TarArchiveWriter(m_saveStream); | 170 | m_archiveWriter = new TarArchiveWriter(m_saveStream); |
172 | 171 | ||
173 | try | 172 | try |
@@ -216,7 +215,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
216 | } | 215 | } |
217 | } | 216 | } |
218 | 217 | ||
219 | |||
220 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) | 218 | private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, AssetType> assetUuids) |
221 | { | 219 | { |
222 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); | 220 | m_log.InfoFormat("[ARCHIVER]: Writing region {0}", scene.RegionInfo.RegionName); |
@@ -540,7 +538,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
540 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); | 538 | xtw.WriteElementString("size_in_meters", string.Format("{0},{1}", size.X, size.Y)); |
541 | } | 539 | } |
542 | 540 | ||
543 | |||
544 | protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) | 541 | protected void Save(Scene scene, List<SceneObjectGroup> sceneObjects, string regionDir) |
545 | { | 542 | { |
546 | if (regionDir != string.Empty) | 543 | if (regionDir != string.Empty) |
@@ -560,8 +557,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
560 | foreach (ILandObject lo in landObjects) | 557 | foreach (ILandObject lo in landObjects) |
561 | { | 558 | { |
562 | LandData landData = lo.LandData; | 559 | LandData landData = lo.LandData; |
563 | string landDataPath = String.Format("{0}{1}{2}.xml", | 560 | string landDataPath |
564 | regionDir, ArchiveConstants.LANDDATA_PATH, landData.GlobalID.ToString()); | 561 | = String.Format("{0}{1}", regionDir, ArchiveConstants.CreateOarLandDataPath(landData)); |
565 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); | 562 | m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options)); |
566 | } | 563 | } |
567 | 564 | ||
@@ -604,7 +601,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
604 | 601 | ||
605 | CloseArchive(String.Empty); | 602 | CloseArchive(String.Empty); |
606 | } | 603 | } |
607 | |||
608 | 604 | ||
609 | /// <summary> | 605 | /// <summary> |
610 | /// Closes the archive and notifies that we're done. | 606 | /// Closes the archive and notifies that we're done. |
@@ -629,6 +625,5 @@ namespace OpenSim.Region.CoreModules.World.Archiver | |||
629 | 625 | ||
630 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); | 626 | m_rootScene.EventManager.TriggerOarFileSaved(m_requestId, errorMessage); |
631 | } | 627 | } |
632 | |||
633 | } | 628 | } |
634 | } | 629 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs index 82f49b0..eec1cec 100644 --- a/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs +++ b/OpenSim/Region/CoreModules/World/Archiver/Tests/ArchiverTests.cs | |||
@@ -31,16 +31,19 @@ using System.IO; | |||
31 | using System.Reflection; | 31 | using System.Reflection; |
32 | using System.Threading; | 32 | using System.Threading; |
33 | using log4net.Config; | 33 | using log4net.Config; |
34 | using Nini.Config; | ||
34 | using NUnit.Framework; | 35 | using NUnit.Framework; |
35 | using OpenMetaverse; | 36 | using OpenMetaverse; |
36 | using OpenMetaverse.Assets; | 37 | using OpenMetaverse.Assets; |
37 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
38 | using OpenSim.Framework.Serialization; | 39 | using OpenSim.Framework.Serialization; |
39 | using OpenSim.Framework.Serialization.External; | 40 | using OpenSim.Framework.Serialization.External; |
41 | using OpenSim.Region.CoreModules.World.Land; | ||
40 | using OpenSim.Region.CoreModules.World.Serialiser; | 42 | using OpenSim.Region.CoreModules.World.Serialiser; |
41 | using OpenSim.Region.CoreModules.World.Terrain; | 43 | using OpenSim.Region.CoreModules.World.Terrain; |
42 | using OpenSim.Region.Framework.Scenes; | 44 | using OpenSim.Region.Framework.Scenes; |
43 | using OpenSim.Region.Framework.Scenes.Serialization; | 45 | using OpenSim.Region.Framework.Scenes.Serialization; |
46 | using OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups; | ||
44 | using OpenSim.Tests.Common; | 47 | using OpenSim.Tests.Common; |
45 | using OpenSim.Tests.Common.Mock; | 48 | using OpenSim.Tests.Common.Mock; |
46 | using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; | 49 | using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants; |
@@ -69,9 +72,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
69 | { | 72 | { |
70 | base.SetUp(); | 73 | base.SetUp(); |
71 | 74 | ||
72 | // FIXME: Do something about this - relying on statics in unit tests causes trouble sooner or later | ||
73 | new SceneManager(); | ||
74 | |||
75 | m_archiverModule = new ArchiverModule(); | 75 | m_archiverModule = new ArchiverModule(); |
76 | m_serialiserModule = new SerialiserModule(); | 76 | m_serialiserModule = new SerialiserModule(); |
77 | TerrainModule terrainModule = new TerrainModule(); | 77 | TerrainModule terrainModule = new TerrainModule(); |
@@ -127,6 +127,53 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
127 | 127 | ||
128 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; | 128 | return new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition) { Name = partName }; |
129 | } | 129 | } |
130 | |||
131 | private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid) | ||
132 | { | ||
133 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
134 | sog1 = new SceneObjectGroup(part1); | ||
135 | scene.AddNewSceneObject(sog1, false); | ||
136 | |||
137 | AssetNotecard nc = new AssetNotecard(); | ||
138 | nc.BodyText = "Hello World!"; | ||
139 | nc.Encode(); | ||
140 | ncAssetUuid = UUID.Random(); | ||
141 | UUID ncItemUuid = UUID.Random(); | ||
142 | AssetBase ncAsset | ||
143 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
144 | m_scene.AssetService.Store(ncAsset); | ||
145 | |||
146 | TaskInventoryItem ncItem | ||
147 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
148 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
149 | sog2 = new SceneObjectGroup(part2); | ||
150 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
151 | |||
152 | scene.AddNewSceneObject(sog2, false); | ||
153 | } | ||
154 | |||
155 | private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid) | ||
156 | { | ||
157 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | ||
158 | { | ||
159 | using (BinaryReader br = new BinaryReader(resource)) | ||
160 | { | ||
161 | // FIXME: Use the inspector instead | ||
162 | soundData = br.ReadBytes(99999999); | ||
163 | soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
164 | string soundAssetFileName | ||
165 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
166 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
167 | tar.WriteFile(soundAssetFileName, soundData); | ||
168 | |||
169 | /* | ||
170 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
171 | scene.AssetService.Store(soundAsset); | ||
172 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
173 | */ | ||
174 | } | ||
175 | } | ||
176 | } | ||
130 | 177 | ||
131 | /// <summary> | 178 | /// <summary> |
132 | /// Test saving an OpenSim Region Archive. | 179 | /// Test saving an OpenSim Region Archive. |
@@ -204,30 +251,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
204 | // TODO: Test presence of more files and contents of files. | 251 | // TODO: Test presence of more files and contents of files. |
205 | } | 252 | } |
206 | 253 | ||
207 | private void CreateTestObjects(Scene scene, out SceneObjectGroup sog1, out SceneObjectGroup sog2, out UUID ncAssetUuid) | ||
208 | { | ||
209 | SceneObjectPart part1 = CreateSceneObjectPart1(); | ||
210 | sog1 = new SceneObjectGroup(part1); | ||
211 | scene.AddNewSceneObject(sog1, false); | ||
212 | |||
213 | AssetNotecard nc = new AssetNotecard(); | ||
214 | nc.BodyText = "Hello World!"; | ||
215 | nc.Encode(); | ||
216 | ncAssetUuid = UUID.Random(); | ||
217 | UUID ncItemUuid = UUID.Random(); | ||
218 | AssetBase ncAsset | ||
219 | = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); | ||
220 | m_scene.AssetService.Store(ncAsset); | ||
221 | |||
222 | TaskInventoryItem ncItem | ||
223 | = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; | ||
224 | SceneObjectPart part2 = CreateSceneObjectPart2(); | ||
225 | sog2 = new SceneObjectGroup(part2); | ||
226 | part2.Inventory.AddInventoryItem(ncItem, true); | ||
227 | |||
228 | scene.AddNewSceneObject(sog2, false); | ||
229 | } | ||
230 | |||
231 | /// <summary> | 254 | /// <summary> |
232 | /// Test saving an OpenSim Region Archive with the no assets option | 255 | /// Test saving an OpenSim Region Archive with the no assets option |
233 | /// </summary> | 256 | /// </summary> |
@@ -309,59 +332,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
309 | } | 332 | } |
310 | 333 | ||
311 | /// <summary> | 334 | /// <summary> |
312 | /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g. | ||
313 | /// 2 can come after 3). | ||
314 | /// </summary> | ||
315 | [Test] | ||
316 | public void TestLoadOarUnorderedParts() | ||
317 | { | ||
318 | TestHelpers.InMethod(); | ||
319 | |||
320 | UUID ownerId = TestHelpers.ParseTail(0xaaaa); | ||
321 | |||
322 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
323 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); | ||
324 | |||
325 | tar.WriteFile( | ||
326 | ArchiveConstants.CONTROL_FILE_PATH, | ||
327 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); | ||
328 | |||
329 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); | ||
330 | SceneObjectPart sop2 | ||
331 | = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId); | ||
332 | SceneObjectPart sop3 | ||
333 | = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId); | ||
334 | |||
335 | // Add the parts so they will be written out in reverse order to the oar | ||
336 | sog1.AddPart(sop3); | ||
337 | sop3.LinkNum = 3; | ||
338 | sog1.AddPart(sop2); | ||
339 | sop2.LinkNum = 2; | ||
340 | |||
341 | tar.WriteFile( | ||
342 | ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition), | ||
343 | SceneObjectSerializer.ToXml2Format(sog1)); | ||
344 | |||
345 | tar.Close(); | ||
346 | |||
347 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
348 | |||
349 | lock (this) | ||
350 | { | ||
351 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
352 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
353 | } | ||
354 | |||
355 | Assert.That(m_lastErrorMessage, Is.Null); | ||
356 | |||
357 | SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2"); | ||
358 | Assert.That(part2.LinkNum, Is.EqualTo(2)); | ||
359 | |||
360 | SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3"); | ||
361 | Assert.That(part3.LinkNum, Is.EqualTo(3)); | ||
362 | } | ||
363 | |||
364 | /// <summary> | ||
365 | /// Test loading an OpenSim Region Archive. | 335 | /// Test loading an OpenSim Region Archive. |
366 | /// </summary> | 336 | /// </summary> |
367 | [Test] | 337 | [Test] |
@@ -435,50 +405,57 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
435 | TestLoadedRegion(part1, soundItemName, soundData); | 405 | TestLoadedRegion(part1, soundItemName, soundData); |
436 | } | 406 | } |
437 | 407 | ||
438 | private static void CreateSoundAsset(TarArchiveWriter tar, Assembly assembly, string soundDataResourceName, out byte[] soundData, out UUID soundUuid) | 408 | /// <summary> |
409 | /// Test loading an OpenSim Region Archive where the scene object parts are not ordered by link number (e.g. | ||
410 | /// 2 can come after 3). | ||
411 | /// </summary> | ||
412 | [Test] | ||
413 | public void TestLoadOarUnorderedParts() | ||
439 | { | 414 | { |
440 | using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName)) | 415 | TestHelpers.InMethod(); |
441 | { | ||
442 | using (BinaryReader br = new BinaryReader(resource)) | ||
443 | { | ||
444 | // FIXME: Use the inspector instead | ||
445 | soundData = br.ReadBytes(99999999); | ||
446 | soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
447 | string soundAssetFileName | ||
448 | = ArchiveConstants.ASSETS_PATH + soundUuid | ||
449 | + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV]; | ||
450 | tar.WriteFile(soundAssetFileName, soundData); | ||
451 | 416 | ||
452 | /* | 417 | UUID ownerId = TestHelpers.ParseTail(0xaaaa); |
453 | AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData); | ||
454 | scene.AssetService.Store(soundAsset); | ||
455 | asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav"; | ||
456 | */ | ||
457 | } | ||
458 | } | ||
459 | } | ||
460 | 418 | ||
461 | private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData) | 419 | MemoryStream archiveWriteStream = new MemoryStream(); |
462 | { | 420 | TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream); |
463 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); | ||
464 | 421 | ||
465 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); | 422 | tar.WriteFile( |
466 | Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical"); | 423 | ArchiveConstants.CONTROL_FILE_PATH, |
467 | Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal"); | 424 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); |
468 | Assert.That( | ||
469 | object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); | ||
470 | Assert.That( | ||
471 | object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal"); | ||
472 | Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation)); | ||
473 | Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition)); | ||
474 | 425 | ||
475 | TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; | 426 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ownerId, "obj1-", 0x11); |
476 | Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); | 427 | SceneObjectPart sop2 |
477 | AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); | 428 | = SceneHelpers.CreateSceneObjectPart("obj1-Part2", TestHelpers.ParseTail(0x12), ownerId); |
478 | Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); | 429 | SceneObjectPart sop3 |
479 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); | 430 | = SceneHelpers.CreateSceneObjectPart("obj1-Part3", TestHelpers.ParseTail(0x13), ownerId); |
480 | 431 | ||
481 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); | 432 | // Add the parts so they will be written out in reverse order to the oar |
433 | sog1.AddPart(sop3); | ||
434 | sop3.LinkNum = 3; | ||
435 | sog1.AddPart(sop2); | ||
436 | sop2.LinkNum = 2; | ||
437 | |||
438 | tar.WriteFile( | ||
439 | ArchiveConstants.CreateOarObjectPath(sog1.Name, sog1.UUID, sog1.AbsolutePosition), | ||
440 | SceneObjectSerializer.ToXml2Format(sog1)); | ||
441 | |||
442 | tar.Close(); | ||
443 | |||
444 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
445 | |||
446 | lock (this) | ||
447 | { | ||
448 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
449 | m_archiverModule.DearchiveRegion(archiveReadStream); | ||
450 | } | ||
451 | |||
452 | Assert.That(m_lastErrorMessage, Is.Null); | ||
453 | |||
454 | SceneObjectPart part2 = m_scene.GetSceneObjectPart("obj1-Part2"); | ||
455 | Assert.That(part2.LinkNum, Is.EqualTo(2)); | ||
456 | |||
457 | SceneObjectPart part3 = m_scene.GetSceneObjectPart("obj1-Part3"); | ||
458 | Assert.That(part3.LinkNum, Is.EqualTo(3)); | ||
482 | } | 459 | } |
483 | 460 | ||
484 | /// <summary> | 461 | /// <summary> |
@@ -538,8 +515,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
538 | SerialiserModule serialiserModule = new SerialiserModule(); | 515 | SerialiserModule serialiserModule = new SerialiserModule(); |
539 | TerrainModule terrainModule = new TerrainModule(); | 516 | TerrainModule terrainModule = new TerrainModule(); |
540 | 517 | ||
541 | m_sceneHelpers = new SceneHelpers(); | 518 | SceneHelpers m_sceneHelpers2 = new SceneHelpers(); |
542 | TestScene scene2 = m_sceneHelpers.SetupScene(); | 519 | TestScene scene2 = m_sceneHelpers2.SetupScene(); |
543 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); | 520 | SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); |
544 | 521 | ||
545 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is | 522 | // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is |
@@ -563,6 +540,71 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
563 | } | 540 | } |
564 | 541 | ||
565 | /// <summary> | 542 | /// <summary> |
543 | /// Test OAR loading where the land parcel is group deeded. | ||
544 | /// </summary> | ||
545 | /// <remarks> | ||
546 | /// In this situation, the owner ID is set to the group ID. | ||
547 | /// </remarks> | ||
548 | [Test] | ||
549 | public void TestLoadOarDeededLand() | ||
550 | { | ||
551 | TestHelpers.InMethod(); | ||
552 | // TestHelpers.EnableLogging(); | ||
553 | |||
554 | UUID landID = TestHelpers.ParseTail(0x10); | ||
555 | |||
556 | MockGroupsServicesConnector groupsService = new MockGroupsServicesConnector(); | ||
557 | |||
558 | IConfigSource configSource = new IniConfigSource(); | ||
559 | IConfig config = configSource.AddConfig("Groups"); | ||
560 | config.Set("Enabled", true); | ||
561 | config.Set("Module", "GroupsModule"); | ||
562 | config.Set("DebugEnabled", true); | ||
563 | SceneHelpers.SetupSceneModules( | ||
564 | m_scene, configSource, new object[] { new GroupsModule(), groupsService, new LandManagementModule() }); | ||
565 | |||
566 | // Create group in scene for loading | ||
567 | // FIXME: For now we'll put up with the issue that we'll get a group ID that varies across tests. | ||
568 | UUID groupID | ||
569 | = groupsService.CreateGroup(UUID.Zero, "group1", "", true, UUID.Zero, 3, true, true, true, UUID.Zero); | ||
570 | |||
571 | // Construct OAR | ||
572 | MemoryStream oarStream = new MemoryStream(); | ||
573 | TarArchiveWriter tar = new TarArchiveWriter(oarStream); | ||
574 | |||
575 | tar.WriteDir(ArchiveConstants.LANDDATA_PATH); | ||
576 | tar.WriteFile( | ||
577 | ArchiveConstants.CONTROL_FILE_PATH, | ||
578 | new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup())); | ||
579 | |||
580 | LandObject lo = new LandObject(groupID, true, null); | ||
581 | lo.SetLandBitmap(lo.BasicFullRegionLandBitmap()); | ||
582 | LandData ld = lo.LandData; | ||
583 | ld.GlobalID = landID; | ||
584 | |||
585 | string ldPath = ArchiveConstants.CreateOarLandDataPath(ld); | ||
586 | tar.WriteFile(ldPath, LandDataSerializer.Serialize(ld, null)); | ||
587 | tar.Close(); | ||
588 | |||
589 | oarStream = new MemoryStream(oarStream.ToArray()); | ||
590 | |||
591 | // Load OAR | ||
592 | lock (this) | ||
593 | { | ||
594 | m_scene.EventManager.OnOarFileLoaded += LoadCompleted; | ||
595 | m_archiverModule.DearchiveRegion(oarStream); | ||
596 | } | ||
597 | |||
598 | ILandObject rLo = m_scene.LandChannel.GetLandObject(16, 16); | ||
599 | LandData rLd = rLo.LandData; | ||
600 | |||
601 | Assert.That(rLd.GlobalID, Is.EqualTo(landID)); | ||
602 | Assert.That(rLd.OwnerID, Is.EqualTo(groupID)); | ||
603 | Assert.That(rLd.GroupID, Is.EqualTo(groupID)); | ||
604 | Assert.That(rLd.IsGroupOwned, Is.EqualTo(true)); | ||
605 | } | ||
606 | |||
607 | /// <summary> | ||
566 | /// Test loading the region settings of an OpenSim Region Archive. | 608 | /// Test loading the region settings of an OpenSim Region Archive. |
567 | /// </summary> | 609 | /// </summary> |
568 | [Test] | 610 | [Test] |
@@ -781,9 +823,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
781 | } | 823 | } |
782 | } | 824 | } |
783 | 825 | ||
784 | |||
785 | // Save OAR | 826 | // Save OAR |
786 | |||
787 | MemoryStream archiveWriteStream = new MemoryStream(); | 827 | MemoryStream archiveWriteStream = new MemoryStream(); |
788 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; | 828 | m_scene.EventManager.OnOarFileSaved += SaveCompleted; |
789 | 829 | ||
@@ -800,7 +840,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
800 | 840 | ||
801 | 841 | ||
802 | // Check that the OAR contains the expected data | 842 | // Check that the OAR contains the expected data |
803 | |||
804 | Assert.That(m_lastRequestId, Is.EqualTo(requestId)); | 843 | Assert.That(m_lastRequestId, Is.EqualTo(requestId)); |
805 | 844 | ||
806 | byte[] archive = archiveWriteStream.ToArray(); | 845 | byte[] archive = archiveWriteStream.ToArray(); |
@@ -892,7 +931,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
892 | } | 931 | } |
893 | 932 | ||
894 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); | 933 | ArchiveScenesGroup scenesGroup = new ArchiveScenesGroup(); |
895 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | 934 | m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene) |
896 | { | 935 | { |
897 | scenesGroup.AddScene(scene); | 936 | scenesGroup.AddScene(scene); |
898 | }); | 937 | }); |
@@ -950,13 +989,13 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
950 | 989 | ||
951 | // Delete the current objects, to test that they're loaded from the OAR and didn't | 990 | // Delete the current objects, to test that they're loaded from the OAR and didn't |
952 | // just remain in the scene. | 991 | // just remain in the scene. |
953 | SceneManager.Instance.ForEachScene(delegate(Scene scene) | 992 | m_sceneHelpers.SceneManager.ForEachScene(delegate(Scene scene) |
954 | { | 993 | { |
955 | scene.DeleteAllSceneObjects(); | 994 | scene.DeleteAllSceneObjects(); |
956 | }); | 995 | }); |
957 | 996 | ||
958 | // Create a "hole", to test that that the corresponding region isn't loaded from the OAR | 997 | // Create a "hole", to test that that the corresponding region isn't loaded from the OAR |
959 | SceneManager.Instance.CloseScene(SceneManager.Instance.Scenes[1]); | 998 | m_sceneHelpers.SceneManager.CloseScene(SceneManager.Instance.Scenes[1]); |
960 | 999 | ||
961 | 1000 | ||
962 | // Check thay the OAR file contains the expected data | 1001 | // Check thay the OAR file contains the expected data |
@@ -971,10 +1010,32 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests | |||
971 | 1010 | ||
972 | Assert.That(m_lastErrorMessage, Is.Null); | 1011 | Assert.That(m_lastErrorMessage, Is.Null); |
973 | 1012 | ||
974 | Assert.AreEqual(3, SceneManager.Instance.Scenes.Count); | 1013 | Assert.AreEqual(3, m_sceneHelpers.SceneManager.Scenes.Count); |
975 | 1014 | ||
976 | TestLoadedRegion(part1, soundItemName, soundData); | 1015 | TestLoadedRegion(part1, soundItemName, soundData); |
977 | } | 1016 | } |
978 | 1017 | ||
1018 | private void TestLoadedRegion(SceneObjectPart part1, string soundItemName, byte[] soundData) | ||
1019 | { | ||
1020 | SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name); | ||
1021 | |||
1022 | Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded"); | ||
1023 | Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical"); | ||
1024 | Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal"); | ||
1025 | Assert.That( | ||
1026 | object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal"); | ||
1027 | Assert.That( | ||
1028 | object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal"); | ||
1029 | Assert.That(object1PartLoaded.SitTargetOrientation, Is.EqualTo(part1.SitTargetOrientation)); | ||
1030 | Assert.That(object1PartLoaded.SitTargetPosition, Is.EqualTo(part1.SitTargetPosition)); | ||
1031 | |||
1032 | TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0]; | ||
1033 | Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null"); | ||
1034 | AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString()); | ||
1035 | Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null"); | ||
1036 | Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match"); | ||
1037 | |||
1038 | Assert.Greater(m_scene.LandChannel.AllParcels().Count, 0, "incorrect number of parcels"); | ||
1039 | } | ||
979 | } | 1040 | } |
980 | } | 1041 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs index 39cc93d..eb06fcc 100644 --- a/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs | |||
@@ -53,6 +53,11 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
53 | 53 | ||
54 | protected EstateManagementCommands m_commands; | 54 | protected EstateManagementCommands m_commands; |
55 | 55 | ||
56 | /// <summary> | ||
57 | /// If false, region restart requests from the client are blocked even if they are otherwise legitimate. | ||
58 | /// </summary> | ||
59 | public bool AllowRegionRestartFromClient { get; set; } | ||
60 | |||
56 | private EstateTerrainXferHandler TerrainUploader; | 61 | private EstateTerrainXferHandler TerrainUploader; |
57 | public TelehubManager m_Telehub; | 62 | public TelehubManager m_Telehub; |
58 | 63 | ||
@@ -60,6 +65,53 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
60 | public event ChangeDelegate OnEstateInfoChange; | 65 | public event ChangeDelegate OnEstateInfoChange; |
61 | public event MessageDelegate OnEstateMessage; | 66 | public event MessageDelegate OnEstateMessage; |
62 | 67 | ||
68 | #region Region Module interface | ||
69 | |||
70 | public string Name { get { return "EstateManagementModule"; } } | ||
71 | |||
72 | public Type ReplaceableInterface { get { return null; } } | ||
73 | |||
74 | public void Initialise(IConfigSource source) | ||
75 | { | ||
76 | AllowRegionRestartFromClient = true; | ||
77 | |||
78 | IConfig config = source.Configs["EstateManagement"]; | ||
79 | |||
80 | if (config != null) | ||
81 | AllowRegionRestartFromClient = config.GetBoolean("AllowRegionRestartFromClient", true); | ||
82 | } | ||
83 | |||
84 | public void AddRegion(Scene scene) | ||
85 | { | ||
86 | Scene = scene; | ||
87 | Scene.RegisterModuleInterface<IEstateModule>(this); | ||
88 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; | ||
89 | Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | ||
90 | |||
91 | m_Telehub = new TelehubManager(scene); | ||
92 | |||
93 | m_commands = new EstateManagementCommands(this); | ||
94 | m_commands.Initialise(); | ||
95 | } | ||
96 | |||
97 | public void RemoveRegion(Scene scene) {} | ||
98 | |||
99 | public void RegionLoaded(Scene scene) | ||
100 | { | ||
101 | // Sets up the sun module based no the saved Estate and Region Settings | ||
102 | // DO NOT REMOVE or the sun will stop working | ||
103 | scene.TriggerEstateSunUpdate(); | ||
104 | |||
105 | UserManager = scene.RequestModuleInterface<IUserManagement>(); | ||
106 | } | ||
107 | |||
108 | public void Close() | ||
109 | { | ||
110 | m_commands.Close(); | ||
111 | } | ||
112 | |||
113 | #endregion | ||
114 | |||
63 | #region Packet Data Responders | 115 | #region Packet Data Responders |
64 | 116 | ||
65 | private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) | 117 | private void sendDetailedEstateData(IClientAPI remote_client, UUID invoice) |
@@ -184,6 +236,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
184 | Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; | 236 | Scene.RegionInfo.RegionSettings.TerrainTexture4 = texture; |
185 | break; | 237 | break; |
186 | } | 238 | } |
239 | |||
187 | Scene.RegionInfo.RegionSettings.Save(); | 240 | Scene.RegionInfo.RegionSettings.Save(); |
188 | TriggerRegionInfoChange(); | 241 | TriggerRegionInfoChange(); |
189 | sendRegionInfoPacketToAll(); | 242 | sendRegionInfoPacketToAll(); |
@@ -215,6 +268,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
215 | Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; | 268 | Scene.RegionInfo.RegionSettings.Elevation2NE = highValue; |
216 | break; | 269 | break; |
217 | } | 270 | } |
271 | |||
218 | Scene.RegionInfo.RegionSettings.Save(); | 272 | Scene.RegionInfo.RegionSettings.Save(); |
219 | TriggerRegionInfoChange(); | 273 | TriggerRegionInfoChange(); |
220 | sendRegionHandshakeToAll(); | 274 | sendRegionHandshakeToAll(); |
@@ -255,6 +309,12 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
255 | 309 | ||
256 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) | 310 | private void handleEstateRestartSimRequest(IClientAPI remoteClient, int timeInSeconds) |
257 | { | 311 | { |
312 | if (!AllowRegionRestartFromClient) | ||
313 | { | ||
314 | remoteClient.SendAlertMessage("Region restart has been disabled on this simulator."); | ||
315 | return; | ||
316 | } | ||
317 | |||
258 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); | 318 | IRestartModule restartModule = Scene.RequestModuleInterface<IRestartModule>(); |
259 | if (restartModule != null) | 319 | if (restartModule != null) |
260 | { | 320 | { |
@@ -271,6 +331,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
271 | } | 331 | } |
272 | 332 | ||
273 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); | 333 | restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true); |
334 | |||
335 | m_log.InfoFormat( | ||
336 | "User {0} requested restart of region {1} in {2} seconds", | ||
337 | remoteClient.Name, Scene.Name, times.Count != 0 ? times[0] : 0); | ||
274 | } | 338 | } |
275 | } | 339 | } |
276 | 340 | ||
@@ -295,7 +359,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
295 | 359 | ||
296 | if ((estateAccessType & 4) != 0) // User add | 360 | if ((estateAccessType & 4) != 0) // User add |
297 | { | 361 | { |
298 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 362 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
299 | { | 363 | { |
300 | if ((estateAccessType & 1) != 0) // All estates | 364 | if ((estateAccessType & 1) != 0) // All estates |
301 | { | 365 | { |
@@ -325,9 +389,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
325 | } | 389 | } |
326 | 390 | ||
327 | } | 391 | } |
392 | |||
328 | if ((estateAccessType & 8) != 0) // User remove | 393 | if ((estateAccessType & 8) != 0) // User remove |
329 | { | 394 | { |
330 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 395 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
331 | { | 396 | { |
332 | if ((estateAccessType & 1) != 0) // All estates | 397 | if ((estateAccessType & 1) != 0) // All estates |
333 | { | 398 | { |
@@ -356,9 +421,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
356 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 421 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
357 | } | 422 | } |
358 | } | 423 | } |
424 | |||
359 | if ((estateAccessType & 16) != 0) // Group add | 425 | if ((estateAccessType & 16) != 0) // Group add |
360 | { | 426 | { |
361 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 427 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
362 | { | 428 | { |
363 | if ((estateAccessType & 1) != 0) // All estates | 429 | if ((estateAccessType & 1) != 0) // All estates |
364 | { | 430 | { |
@@ -387,9 +453,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
387 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 453 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
388 | } | 454 | } |
389 | } | 455 | } |
456 | |||
390 | if ((estateAccessType & 32) != 0) // Group remove | 457 | if ((estateAccessType & 32) != 0) // Group remove |
391 | { | 458 | { |
392 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 459 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
393 | { | 460 | { |
394 | if ((estateAccessType & 1) != 0) // All estates | 461 | if ((estateAccessType & 1) != 0) // All estates |
395 | { | 462 | { |
@@ -418,9 +485,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
418 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 485 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
419 | } | 486 | } |
420 | } | 487 | } |
488 | |||
421 | if ((estateAccessType & 64) != 0) // Ban add | 489 | if ((estateAccessType & 64) != 0) // Ban add |
422 | { | 490 | { |
423 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) | 491 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
424 | { | 492 | { |
425 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; | 493 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
426 | 494 | ||
@@ -495,9 +563,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
495 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 563 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
496 | } | 564 | } |
497 | } | 565 | } |
566 | |||
498 | if ((estateAccessType & 128) != 0) // Ban remove | 567 | if ((estateAccessType & 128) != 0) // Ban remove |
499 | { | 568 | { |
500 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false) || Scene.Permissions.BypassPermissions()) | 569 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, false)) |
501 | { | 570 | { |
502 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; | 571 | EstateBan[] banlistcheck = Scene.RegionInfo.EstateSettings.EstateBans; |
503 | 572 | ||
@@ -550,9 +619,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
550 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 619 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
551 | } | 620 | } |
552 | } | 621 | } |
622 | |||
553 | if ((estateAccessType & 256) != 0) // Manager add | 623 | if ((estateAccessType & 256) != 0) // Manager add |
554 | { | 624 | { |
555 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 625 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
556 | { | 626 | { |
557 | if ((estateAccessType & 1) != 0) // All estates | 627 | if ((estateAccessType & 1) != 0) // All estates |
558 | { | 628 | { |
@@ -581,9 +651,10 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
581 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); | 651 | remote_client.SendAlertMessage("Method EstateAccessDelta Failed, you don't have permissions"); |
582 | } | 652 | } |
583 | } | 653 | } |
654 | |||
584 | if ((estateAccessType & 512) != 0) // Manager remove | 655 | if ((estateAccessType & 512) != 0) // Manager remove |
585 | { | 656 | { |
586 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true) || Scene.Permissions.BypassPermissions()) | 657 | if (Scene.Permissions.CanIssueEstateCommand(remote_client.AgentId, true)) |
587 | { | 658 | { |
588 | if ((estateAccessType & 1) != 0) // All estates | 659 | if ((estateAccessType & 1) != 0) // All estates |
589 | { | 660 | { |
@@ -614,7 +685,7 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
614 | } | 685 | } |
615 | } | 686 | } |
616 | 687 | ||
617 | public void handleOnEstateManageTelehub (IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) | 688 | public void handleOnEstateManageTelehub(IClientAPI client, UUID invoice, UUID senderID, string cmd, uint param1) |
618 | { | 689 | { |
619 | SceneObjectPart part; | 690 | SceneObjectPart part; |
620 | 691 | ||
@@ -1072,45 +1143,6 @@ namespace OpenSim.Region.CoreModules.World.Estate | |||
1072 | 1143 | ||
1073 | #endregion | 1144 | #endregion |
1074 | 1145 | ||
1075 | #region Region Module interface | ||
1076 | |||
1077 | public string Name { get { return "EstateManagementModule"; } } | ||
1078 | |||
1079 | public Type ReplaceableInterface { get { return null; } } | ||
1080 | |||
1081 | public void Initialise(IConfigSource source) {} | ||
1082 | |||
1083 | public void AddRegion(Scene scene) | ||
1084 | { | ||
1085 | Scene = scene; | ||
1086 | Scene.RegisterModuleInterface<IEstateModule>(this); | ||
1087 | Scene.EventManager.OnNewClient += EventManager_OnNewClient; | ||
1088 | Scene.EventManager.OnRequestChangeWaterHeight += changeWaterHeight; | ||
1089 | |||
1090 | m_Telehub = new TelehubManager(scene); | ||
1091 | |||
1092 | m_commands = new EstateManagementCommands(this); | ||
1093 | m_commands.Initialise(); | ||
1094 | } | ||
1095 | |||
1096 | public void RemoveRegion(Scene scene) {} | ||
1097 | |||
1098 | public void RegionLoaded(Scene scene) | ||
1099 | { | ||
1100 | // Sets up the sun module based no the saved Estate and Region Settings | ||
1101 | // DO NOT REMOVE or the sun will stop working | ||
1102 | scene.TriggerEstateSunUpdate(); | ||
1103 | |||
1104 | UserManager = scene.RequestModuleInterface<IUserManagement>(); | ||
1105 | } | ||
1106 | |||
1107 | public void Close() | ||
1108 | { | ||
1109 | m_commands.Close(); | ||
1110 | } | ||
1111 | |||
1112 | #endregion | ||
1113 | |||
1114 | #region Other Functions | 1146 | #region Other Functions |
1115 | 1147 | ||
1116 | public void changeWaterHeight(float height) | 1148 | public void changeWaterHeight(float height) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs index 8682798..7149aad 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs | |||
@@ -1378,10 +1378,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
1378 | 1378 | ||
1379 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) | 1379 | public void EventManagerOnIncomingLandDataFromStorage(List<LandData> data) |
1380 | { | 1380 | { |
1381 | // m_log.DebugFormat( | ||
1382 | // "[LAND MANAGMENT MODULE]: Processing {0} incoming parcels on {1}", data.Count, m_scene.Name); | ||
1383 | |||
1381 | for (int i = 0; i < data.Count; i++) | 1384 | for (int i = 0; i < data.Count; i++) |
1382 | { | ||
1383 | IncomingLandObjectFromStorage(data[i]); | 1385 | IncomingLandObjectFromStorage(data[i]); |
1384 | } | ||
1385 | } | 1386 | } |
1386 | 1387 | ||
1387 | public void IncomingLandObjectFromStorage(LandData data) | 1388 | public void IncomingLandObjectFromStorage(LandData data) |
diff --git a/OpenSim/Region/CoreModules/World/Land/LandObject.cs b/OpenSim/Region/CoreModules/World/Land/LandObject.cs index 8829f27..5969d45 100644 --- a/OpenSim/Region/CoreModules/World/Land/LandObject.cs +++ b/OpenSim/Region/CoreModules/World/Land/LandObject.cs | |||
@@ -727,9 +727,10 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
727 | int ty = min_y * 4; | 727 | int ty = min_y * 4; |
728 | if (ty > ((int)Constants.RegionSize - 1)) | 728 | if (ty > ((int)Constants.RegionSize - 1)) |
729 | ty = ((int)Constants.RegionSize - 1); | 729 | ty = ((int)Constants.RegionSize - 1); |
730 | |||
730 | LandData.AABBMin = | 731 | LandData.AABBMin = |
731 | new Vector3((float) (min_x * 4), (float) (min_y * 4), | 732 | new Vector3( |
732 | (float) m_scene.Heightmap[tx, ty]); | 733 | (float)(min_x * 4), (float)(min_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); |
733 | 734 | ||
734 | tx = max_x * 4; | 735 | tx = max_x * 4; |
735 | if (tx > ((int)Constants.RegionSize - 1)) | 736 | if (tx > ((int)Constants.RegionSize - 1)) |
@@ -737,9 +738,11 @@ namespace OpenSim.Region.CoreModules.World.Land | |||
737 | ty = max_y * 4; | 738 | ty = max_y * 4; |
738 | if (ty > ((int)Constants.RegionSize - 1)) | 739 | if (ty > ((int)Constants.RegionSize - 1)) |
739 | ty = ((int)Constants.RegionSize - 1); | 740 | ty = ((int)Constants.RegionSize - 1); |
740 | LandData.AABBMax = | 741 | |
741 | new Vector3((float) (max_x * 4), (float) (max_y * 4), | 742 | LandData.AABBMax |
742 | (float) m_scene.Heightmap[tx, ty]); | 743 | = new Vector3( |
744 | (float)(max_x * 4), (float)(max_y * 4), m_scene != null ? (float)m_scene.Heightmap[tx, ty] : 0); | ||
745 | |||
743 | LandData.Area = tempArea; | 746 | LandData.Area = tempArea; |
744 | } | 747 | } |
745 | 748 | ||
diff --git a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs index b5ee4d2..14eca42 100644 --- a/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs +++ b/OpenSim/Region/CoreModules/World/Land/Tests/PrimCountModuleTests.cs | |||
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common.Mock; | |||
41 | namespace OpenSim.Region.CoreModules.World.Land.Tests | 41 | namespace OpenSim.Region.CoreModules.World.Land.Tests |
42 | { | 42 | { |
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class PrimCountModuleTests | 44 | public class PrimCountModuleTests : OpenSimTestCase |
45 | { | 45 | { |
46 | protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); | 46 | protected UUID m_userId = new UUID("00000000-0000-0000-0000-100000000000"); |
47 | protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000"); | 47 | protected UUID m_groupId = new UUID("00000000-0000-0000-8888-000000000000"); |
diff --git a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs index 396095a..ba4b041 100644 --- a/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs +++ b/OpenSim/Region/CoreModules/World/Media/Moap/Tests/MoapTests.cs | |||
@@ -44,7 +44,7 @@ using OpenSim.Tests.Common.Mock; | |||
44 | namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests | 44 | namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests |
45 | { | 45 | { |
46 | [TestFixture] | 46 | [TestFixture] |
47 | public class MoapTests | 47 | public class MoapTests : OpenSimTestCase |
48 | { | 48 | { |
49 | protected TestScene m_scene; | 49 | protected TestScene m_scene; |
50 | protected MoapModule m_module; | 50 | protected MoapModule m_module; |
diff --git a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs index fea4de0..249a40d 100644 --- a/OpenSim/Region/CoreModules/World/Region/RestartModule.cs +++ b/OpenSim/Region/CoreModules/World/Region/RestartModule.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Linq; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using System.Timers; | 31 | using System.Timers; |
31 | using System.Threading; | 32 | using System.Threading; |
@@ -264,7 +265,10 @@ namespace OpenSim.Region.CoreModules.World.Region | |||
264 | for (int i = 4 ; i < args.Length ; i++) | 265 | for (int i = 4 ; i < args.Length ; i++) |
265 | times.Add(Convert.ToInt32(args[i])); | 266 | times.Add(Convert.ToInt32(args[i])); |
266 | 267 | ||
268 | MainConsole.Instance.OutputFormat( | ||
269 | "Region {0} scheduled for restart in {1} seconds", m_Scene.Name, times.Sum()); | ||
270 | |||
267 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); | 271 | ScheduleRestart(UUID.Zero, args[3], times.ToArray(), notice); |
268 | } | 272 | } |
269 | } | 273 | } |
270 | } | 274 | } \ No newline at end of file |
diff --git a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs index 7825e3e..bcb8e2f 100644 --- a/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs +++ b/OpenSim/Region/CoreModules/World/Serialiser/Tests/SerialiserTests.cs | |||
@@ -39,7 +39,7 @@ using OpenSim.Tests.Common; | |||
39 | namespace OpenSim.Region.CoreModules.World.Serialiser.Tests | 39 | namespace OpenSim.Region.CoreModules.World.Serialiser.Tests |
40 | { | 40 | { |
41 | [TestFixture] | 41 | [TestFixture] |
42 | public class SerialiserTests | 42 | public class SerialiserTests : OpenSimTestCase |
43 | { | 43 | { |
44 | private string xml = @" | 44 | private string xml = @" |
45 | <SceneObjectGroup> | 45 | <SceneObjectGroup> |
diff --git a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs index 513a8f5..089fcda 100644 --- a/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs +++ b/OpenSim/Region/CoreModules/World/Sound/SoundModule.cs | |||
@@ -43,8 +43,8 @@ namespace OpenSim.Region.CoreModules.World.Sound | |||
43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")] | 43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "SoundModule")] |
44 | public class SoundModule : INonSharedRegionModule, ISoundModule | 44 | public class SoundModule : INonSharedRegionModule, ISoundModule |
45 | { | 45 | { |
46 | private static readonly ILog m_log = LogManager.GetLogger( | 46 | // private static readonly ILog m_log = LogManager.GetLogger( |
47 | MethodBase.GetCurrentMethod().DeclaringType); | 47 | // MethodBase.GetCurrentMethod().DeclaringType); |
48 | 48 | ||
49 | private Scene m_scene; | 49 | private Scene m_scene; |
50 | 50 | ||
diff --git a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs index 3d4f762..be719ea 100644 --- a/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs +++ b/OpenSim/Region/CoreModules/World/Terrain/Tests/TerrainTest.cs | |||
@@ -30,11 +30,12 @@ using NUnit.Framework; | |||
30 | using OpenSim.Framework; | 30 | using OpenSim.Framework; |
31 | using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; | 31 | using OpenSim.Region.CoreModules.World.Terrain.PaintBrushes; |
32 | using OpenSim.Region.Framework.Scenes; | 32 | using OpenSim.Region.Framework.Scenes; |
33 | using OpenSim.Tests.Common; | ||
33 | 34 | ||
34 | namespace OpenSim.Region.CoreModules.World.Terrain.Tests | 35 | namespace OpenSim.Region.CoreModules.World.Terrain.Tests |
35 | { | 36 | { |
36 | [TestFixture] | 37 | [TestFixture] |
37 | public class TerrainTest | 38 | public class TerrainTest : OpenSimTestCase |
38 | { | 39 | { |
39 | [Test] | 40 | [Test] |
40 | public void BrushTest() | 41 | public void BrushTest() |
diff --git a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs index fd8e2b4..9de588c 100644 --- a/OpenSim/Region/CoreModules/World/Wind/WindModule.cs +++ b/OpenSim/Region/CoreModules/World/Wind/WindModule.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules | |||
66 | public void Initialise(IConfigSource config) | 66 | public void Initialise(IConfigSource config) |
67 | { | 67 | { |
68 | m_windConfig = config.Configs["Wind"]; | 68 | m_windConfig = config.Configs["Wind"]; |
69 | string desiredWindPlugin = m_dWindPluginName; | 69 | // string desiredWindPlugin = m_dWindPluginName; |
70 | 70 | ||
71 | if (m_windConfig != null) | 71 | if (m_windConfig != null) |
72 | { | 72 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index db45d6b..1ad5edd 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -740,7 +740,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | // | 740 | // |
741 | // Out of memory | 741 | // Out of memory |
742 | // Operating system has killed the plugin | 742 | // Operating system has killed the plugin |
743 | m_sceneGraph.UnRecoverableError += RestartNow; | 743 | m_sceneGraph.UnRecoverableError |
744 | += () => | ||
745 | { | ||
746 | m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name); | ||
747 | RestartNow(); | ||
748 | }; | ||
744 | 749 | ||
745 | RegisterDefaultSceneEvents(); | 750 | RegisterDefaultSceneEvents(); |
746 | 751 | ||
@@ -1134,15 +1139,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | } | 1139 | } |
1135 | } | 1140 | } |
1136 | 1141 | ||
1137 | m_log.Error("[REGION]: Closing"); | 1142 | m_log.InfoFormat("[REGION]: Restarting region {0}", Name); |
1138 | Close(); | ||
1139 | 1143 | ||
1140 | if (PhysicsScene != null) | 1144 | Close(); |
1141 | { | ||
1142 | PhysicsScene.Dispose(); | ||
1143 | } | ||
1144 | |||
1145 | m_log.Error("[REGION]: Firing Region Restart Message"); | ||
1146 | 1145 | ||
1147 | base.Restart(); | 1146 | base.Restart(); |
1148 | } | 1147 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index 9bd27d3..1e2e973 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -100,23 +100,25 @@ namespace OpenSim.Region.Framework.Scenes | |||
100 | } | 100 | } |
101 | 101 | ||
102 | private readonly List<Scene> m_localScenes = new List<Scene>(); | 102 | private readonly List<Scene> m_localScenes = new List<Scene>(); |
103 | private Scene m_currentScene = null; | ||
104 | 103 | ||
105 | public List<Scene> Scenes | 104 | public List<Scene> Scenes |
106 | { | 105 | { |
107 | get { return new List<Scene>(m_localScenes); } | 106 | get { return new List<Scene>(m_localScenes); } |
108 | } | 107 | } |
109 | 108 | ||
110 | public Scene CurrentScene | 109 | /// <summary> |
111 | { | 110 | /// Scene selected from the console. |
112 | get { return m_currentScene; } | 111 | /// </summary> |
113 | } | 112 | /// <value> |
113 | /// If null, then all scenes are considered selected (signalled as "Root" on the console). | ||
114 | /// </value> | ||
115 | public Scene CurrentScene { get; private set; } | ||
114 | 116 | ||
115 | public Scene CurrentOrFirstScene | 117 | public Scene CurrentOrFirstScene |
116 | { | 118 | { |
117 | get | 119 | get |
118 | { | 120 | { |
119 | if (m_currentScene == null) | 121 | if (CurrentScene == null) |
120 | { | 122 | { |
121 | lock (m_localScenes) | 123 | lock (m_localScenes) |
122 | { | 124 | { |
@@ -128,7 +130,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
128 | } | 130 | } |
129 | else | 131 | else |
130 | { | 132 | { |
131 | return m_currentScene; | 133 | return CurrentScene; |
132 | } | 134 | } |
133 | } | 135 | } |
134 | } | 136 | } |
@@ -141,6 +143,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
141 | 143 | ||
142 | public void Close() | 144 | public void Close() |
143 | { | 145 | { |
146 | lock (m_localScenes) | ||
147 | { | ||
148 | for (int i = 0; i < m_localScenes.Count; i++) | ||
149 | { | ||
150 | m_localScenes[i].Close(); | ||
151 | } | ||
152 | } | ||
144 | } | 153 | } |
145 | 154 | ||
146 | public void Close(Scene cscene) | 155 | public void Close(Scene cscene) |
@@ -171,8 +180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | 180 | ||
172 | public void HandleRestart(RegionInfo rdata) | 181 | public void HandleRestart(RegionInfo rdata) |
173 | { | 182 | { |
174 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | 183 | Scene restartedScene = null; |
175 | int RegionSceneElement = -1; | ||
176 | 184 | ||
177 | lock (m_localScenes) | 185 | lock (m_localScenes) |
178 | { | 186 | { |
@@ -180,19 +188,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | { | 188 | { |
181 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) | 189 | if (rdata.RegionName == m_localScenes[i].RegionInfo.RegionName) |
182 | { | 190 | { |
183 | RegionSceneElement = i; | 191 | restartedScene = m_localScenes[i]; |
192 | m_localScenes.RemoveAt(i); | ||
193 | break; | ||
184 | } | 194 | } |
185 | } | 195 | } |
186 | |||
187 | // Now we make sure the region is no longer known about by the SceneManager | ||
188 | // Prevents duplicates. | ||
189 | |||
190 | if (RegionSceneElement >= 0) | ||
191 | { | ||
192 | m_localScenes.RemoveAt(RegionSceneElement); | ||
193 | } | ||
194 | } | 196 | } |
195 | 197 | ||
198 | // If the currently selected scene has been restarted, then we can't reselect here since we the scene | ||
199 | // hasn't yet been recreated. We will have to leave this to the caller. | ||
200 | if (CurrentScene == restartedScene) | ||
201 | CurrentScene = null; | ||
202 | |||
196 | // Send signal to main that we're restarting this sim. | 203 | // Send signal to main that we're restarting this sim. |
197 | OnRestartSim(rdata); | 204 | OnRestartSim(rdata); |
198 | } | 205 | } |
@@ -334,14 +341,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
334 | 341 | ||
335 | private void ForEachCurrentScene(Action<Scene> func) | 342 | private void ForEachCurrentScene(Action<Scene> func) |
336 | { | 343 | { |
337 | if (m_currentScene == null) | 344 | if (CurrentScene == null) |
338 | { | 345 | { |
339 | lock (m_localScenes) | 346 | lock (m_localScenes) |
340 | m_localScenes.ForEach(func); | 347 | m_localScenes.ForEach(func); |
341 | } | 348 | } |
342 | else | 349 | else |
343 | { | 350 | { |
344 | func(m_currentScene); | 351 | func(CurrentScene); |
345 | } | 352 | } |
346 | } | 353 | } |
347 | 354 | ||
@@ -361,7 +368,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
361 | || (String.Compare(regionName, "..") == 0) | 368 | || (String.Compare(regionName, "..") == 0) |
362 | || (String.Compare(regionName, "/") == 0)) | 369 | || (String.Compare(regionName, "/") == 0)) |
363 | { | 370 | { |
364 | m_currentScene = null; | 371 | CurrentScene = null; |
365 | return true; | 372 | return true; |
366 | } | 373 | } |
367 | else | 374 | else |
@@ -372,7 +379,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
372 | { | 379 | { |
373 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) | 380 | if (String.Compare(scene.RegionInfo.RegionName, regionName, true) == 0) |
374 | { | 381 | { |
375 | m_currentScene = scene; | 382 | CurrentScene = scene; |
376 | return true; | 383 | return true; |
377 | } | 384 | } |
378 | } | 385 | } |
@@ -392,7 +399,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
392 | { | 399 | { |
393 | if (scene.RegionInfo.RegionID == regionID) | 400 | if (scene.RegionInfo.RegionID == regionID) |
394 | { | 401 | { |
395 | m_currentScene = scene; | 402 | CurrentScene = scene; |
396 | return true; | 403 | return true; |
397 | } | 404 | } |
398 | } | 405 | } |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 96bca3e..6f36c0b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1698,8 +1698,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1698 | // "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", | 1698 | // "[SCENE PRESENCE]: Avatar {0} received request to move to position {1} in {2}", |
1699 | // Name, pos, m_scene.RegionInfo.RegionName); | 1699 | // Name, pos, m_scene.RegionInfo.RegionName); |
1700 | 1700 | ||
1701 | if (pos.X < 0 || pos.X >= Constants.RegionSize | 1701 | // Allow move to another sub-region within a megaregion |
1702 | || pos.Y < 0 || pos.Y >= Constants.RegionSize | 1702 | Vector2 regionSize; |
1703 | IRegionCombinerModule regionCombinerModule = m_scene.RequestModuleInterface<IRegionCombinerModule>(); | ||
1704 | if (regionCombinerModule != null) | ||
1705 | regionSize = regionCombinerModule.GetSizeOfMegaregion(m_scene.RegionInfo.RegionID); | ||
1706 | else | ||
1707 | regionSize = new Vector2(Constants.RegionSize); | ||
1708 | |||
1709 | if (pos.X < 0 || pos.X >= regionSize.X | ||
1710 | || pos.Y < 0 || pos.Y >= regionSize.Y | ||
1703 | || pos.Z < 0) | 1711 | || pos.Z < 0) |
1704 | return; | 1712 | return; |
1705 | 1713 | ||
@@ -1713,7 +1721,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1713 | // pos.Z = AbsolutePosition.Z; | 1721 | // pos.Z = AbsolutePosition.Z; |
1714 | // } | 1722 | // } |
1715 | 1723 | ||
1716 | float terrainHeight = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y]; | 1724 | // Get terrain height for sub-region in a megaregion if necessary |
1725 | int X = (int)((m_scene.RegionInfo.RegionLocX * Constants.RegionSize) + pos.X); | ||
1726 | int Y = (int)((m_scene.RegionInfo.RegionLocY * Constants.RegionSize) + pos.Y); | ||
1727 | UUID target_regionID = m_scene.GridService.GetRegionByPosition(m_scene.RegionInfo.ScopeID, X, Y).RegionID; | ||
1728 | Scene targetScene = m_scene; | ||
1729 | |||
1730 | if (!SceneManager.Instance.TryGetScene(target_regionID, out targetScene)) | ||
1731 | targetScene = m_scene; | ||
1732 | |||
1733 | float terrainHeight = (float)targetScene.Heightmap[(int)(pos.X % Constants.RegionSize), (int)(pos.Y % Constants.RegionSize)]; | ||
1717 | pos.Z = Math.Max(terrainHeight, pos.Z); | 1734 | pos.Z = Math.Max(terrainHeight, pos.Z); |
1718 | 1735 | ||
1719 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is | 1736 | // Fudge factor. It appears that if one clicks "go here" on a piece of ground, the go here request is |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index 4a21dc9..e209221 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -37,7 +37,7 @@ using OpenSim.Tests.Common; | |||
37 | namespace OpenSim.Region.Framework.Scenes.Tests | 37 | namespace OpenSim.Region.Framework.Scenes.Tests |
38 | { | 38 | { |
39 | [TestFixture] | 39 | [TestFixture] |
40 | public class BorderTests | 40 | public class BorderTests : OpenSimTestCase |
41 | { | 41 | { |
42 | [Test] | 42 | [Test] |
43 | public void TestCross() | 43 | public void TestCross() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index ea9fc93..766ce83 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -41,7 +41,7 @@ using OpenSim.Tests.Common; | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 41 | namespace OpenSim.Region.Framework.Scenes.Tests |
42 | { | 42 | { |
43 | [TestFixture, LongRunning] | 43 | [TestFixture, LongRunning] |
44 | public class EntityManagerTests | 44 | public class EntityManagerTests : OpenSimTestCase |
45 | { | 45 | { |
46 | static public Random random; | 46 | static public Random random; |
47 | SceneObjectGroup found; | 47 | SceneObjectGroup found; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index d23c965..575a081 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneGraphTests | 43 | public class SceneGraphTests : OpenSimTestCase |
44 | { | 44 | { |
45 | [Test] | 45 | [Test] |
46 | public void TestDuplicateObject() | 46 | public void TestDuplicateObject() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs new file mode 100644 index 0000000..2d831fa --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneManagerTests.cs | |||
@@ -0,0 +1,58 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using NUnit.Framework; | ||
33 | using OpenMetaverse; | ||
34 | using OpenSim.Framework; | ||
35 | using OpenSim.Framework.Communications; | ||
36 | using OpenSim.Region.Framework.Scenes; | ||
37 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Tests.Common; | ||
39 | using OpenSim.Tests.Common.Mock; | ||
40 | |||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
42 | { | ||
43 | [TestFixture] | ||
44 | public class SceneManagerTests : OpenSimTestCase | ||
45 | { | ||
46 | [Test] | ||
47 | public void TestClose() | ||
48 | { | ||
49 | TestHelpers.InMethod(); | ||
50 | |||
51 | SceneHelpers sh = new SceneHelpers(); | ||
52 | Scene scene = sh.SetupScene(); | ||
53 | |||
54 | sh.SceneManager.Close(); | ||
55 | Assert.That(scene.ShuttingDown, Is.True); | ||
56 | } | ||
57 | } | ||
58 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 5b334c6..a07d64c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -29,6 +29,7 @@ using System; | |||
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Threading; | 31 | using System.Threading; |
32 | using Nini.Config; | ||
32 | using NUnit.Framework; | 33 | using NUnit.Framework; |
33 | using OpenMetaverse; | 34 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
@@ -182,6 +183,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
182 | /// <summary> | 183 | /// <summary> |
183 | /// Test deleting an object from a scene. | 184 | /// Test deleting an object from a scene. |
184 | /// </summary> | 185 | /// </summary> |
186 | /// <remarks> | ||
187 | /// This is the most basic form of delete. For all more sophisticated forms of derez (done asynchrnously | ||
188 | /// and where object can be taken to user inventory, etc.), see SceneObjectDeRezTests. | ||
189 | /// </remarks> | ||
185 | [Test] | 190 | [Test] |
186 | public void TestDeleteSceneObject() | 191 | public void TestDeleteSceneObject() |
187 | { | 192 | { |
@@ -201,100 +206,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
201 | } | 206 | } |
202 | 207 | ||
203 | /// <summary> | 208 | /// <summary> |
204 | /// Test deleting an object asynchronously | ||
205 | /// </summary> | ||
206 | [Test] | ||
207 | public void TestDeleteSceneObjectAsync() | ||
208 | { | ||
209 | TestHelpers.InMethod(); | ||
210 | //log4net.Config.XmlConfigurator.Configure(); | ||
211 | |||
212 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
213 | |||
214 | TestScene scene = new SceneHelpers().SetupScene(); | ||
215 | |||
216 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
217 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
218 | sogd.Enabled = false; | ||
219 | |||
220 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); | ||
221 | |||
222 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
223 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | ||
224 | |||
225 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
226 | |||
227 | Assert.That(retrievedPart, Is.Not.Null); | ||
228 | |||
229 | Assert.That(so.IsDeleted, Is.False); | ||
230 | |||
231 | sogd.InventoryDeQueueAndDelete(); | ||
232 | |||
233 | Assert.That(so.IsDeleted, Is.True); | ||
234 | |||
235 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
236 | Assert.That(retrievedPart2, Is.Null); | ||
237 | } | ||
238 | |||
239 | /// <summary> | ||
240 | /// Test deleting an object asynchronously to user inventory. | ||
241 | /// </summary> | ||
242 | // [Test] | ||
243 | public void TestDeleteSceneObjectAsyncToUserInventory() | ||
244 | { | ||
245 | TestHelpers.InMethod(); | ||
246 | TestHelpers.EnableLogging(); | ||
247 | |||
248 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
249 | string myObjectName = "Fred"; | ||
250 | |||
251 | TestScene scene = new SceneHelpers().SetupScene(); | ||
252 | |||
253 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
254 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
255 | sogd.Enabled = false; | ||
256 | |||
257 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); | ||
258 | |||
259 | // Assert.That( | ||
260 | // scene.CommsManager.UserAdminService.AddUser( | ||
261 | // "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId), | ||
262 | // Is.EqualTo(agentId)); | ||
263 | |||
264 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); | ||
265 | InventoryFolderBase folder1 | ||
266 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); | ||
267 | |||
268 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
269 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); | ||
270 | |||
271 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
272 | |||
273 | Assert.That(retrievedPart, Is.Not.Null); | ||
274 | Assert.That(so.IsDeleted, Is.False); | ||
275 | |||
276 | sogd.InventoryDeQueueAndDelete(); | ||
277 | |||
278 | Assert.That(so.IsDeleted, Is.True); | ||
279 | |||
280 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
281 | Assert.That(retrievedPart2, Is.Null); | ||
282 | |||
283 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
284 | |||
285 | InventoryItemBase retrievedItem | ||
286 | = UserInventoryHelpers.GetInventoryItem( | ||
287 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); | ||
288 | |||
289 | // Check that we now have the taken part in our inventory | ||
290 | Assert.That(retrievedItem, Is.Not.Null); | ||
291 | |||
292 | // Check that the taken part has actually disappeared | ||
293 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
294 | // Assert.That(retrievedPart, Is.Null); | ||
295 | } | ||
296 | |||
297 | /// <summary> | ||
298 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not | 209 | /// Changing a scene object uuid changes the root part uuid. This is a valid operation if the object is not |
299 | /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by | 210 | /// in a scene and is useful if one wants to supply a UUID directly rather than use the one generated by |
300 | /// OpenSim. | 211 | /// OpenSim. |
@@ -329,4 +240,4 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
329 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); | 240 | Assert.That(sog.Parts.Length, Is.EqualTo(2)); |
330 | } | 241 | } |
331 | } | 242 | } |
332 | } | 243 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 0076f41..c1522e7 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -33,22 +33,24 @@ using NUnit.Framework; | |||
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Framework.Communications; | 35 | using OpenSim.Framework.Communications; |
36 | using OpenSim.Region.CoreModules.Framework.InventoryAccess; | ||
36 | using OpenSim.Region.CoreModules.World.Permissions; | 37 | using OpenSim.Region.CoreModules.World.Permissions; |
37 | using OpenSim.Region.Framework.Scenes; | 38 | using OpenSim.Region.Framework.Scenes; |
39 | using OpenSim.Services.Interfaces; | ||
38 | using OpenSim.Tests.Common; | 40 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 41 | using OpenSim.Tests.Common.Mock; |
40 | 42 | ||
41 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
42 | { | 44 | { |
43 | /// <summary> | 45 | /// <summary> |
44 | /// Tests derez of scene objects by users. | 46 | /// Tests derez of scene objects. |
45 | /// </summary> | 47 | /// </summary> |
46 | /// <remarks> | 48 | /// <remarks> |
47 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. | 49 | /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. |
48 | /// TODO: These tests are very incomplete - they only test for a few conditions. | 50 | /// TODO: These tests are incomplete - need to test more kinds of derez (e.g. return object). |
49 | /// </remarks> | 51 | /// </remarks> |
50 | [TestFixture] | 52 | [TestFixture] |
51 | public class SceneObjectDeRezTests | 53 | public class SceneObjectDeRezTests : OpenSimTestCase |
52 | { | 54 | { |
53 | /// <summary> | 55 | /// <summary> |
54 | /// Test deleting an object from a scene. | 56 | /// Test deleting an object from a scene. |
@@ -76,14 +78,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
76 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); | 78 | = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero); |
77 | part.Name = "obj1"; | 79 | part.Name = "obj1"; |
78 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); | 80 | scene.AddNewSceneObject(new SceneObjectGroup(part), false); |
81 | |||
79 | List<uint> localIds = new List<uint>(); | 82 | List<uint> localIds = new List<uint>(); |
80 | localIds.Add(part.LocalId); | 83 | localIds.Add(part.LocalId); |
81 | |||
82 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 84 | scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
85 | |||
86 | // Check that object isn't deleted until we crank the sogd handle. | ||
87 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
88 | Assert.That(retrievedPart, Is.Not.Null); | ||
89 | Assert.That(retrievedPart.ParentGroup.IsDeleted, Is.False); | ||
90 | |||
83 | sogd.InventoryDeQueueAndDelete(); | 91 | sogd.InventoryDeQueueAndDelete(); |
84 | 92 | ||
85 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 93 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); |
86 | Assert.That(retrievedPart, Is.Null); | 94 | Assert.That(retrievedPart2, Is.Null); |
87 | } | 95 | } |
88 | 96 | ||
89 | /// <summary> | 97 | /// <summary> |
@@ -124,6 +132,67 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
124 | // Object should still be in the scene. | 132 | // Object should still be in the scene. |
125 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 133 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); |
126 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); | 134 | Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); |
127 | } | 135 | } |
136 | |||
137 | /// <summary> | ||
138 | /// Test deleting an object asynchronously to user inventory. | ||
139 | /// </summary> | ||
140 | [Test] | ||
141 | public void TestDeleteSceneObjectAsyncToUserInventory() | ||
142 | { | ||
143 | TestHelpers.InMethod(); | ||
144 | // TestHelpers.EnableLogging(); | ||
145 | |||
146 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | ||
147 | string myObjectName = "Fred"; | ||
148 | |||
149 | TestScene scene = new SceneHelpers().SetupScene(); | ||
150 | |||
151 | IConfigSource configSource = new IniConfigSource(); | ||
152 | IConfig config = configSource.AddConfig("Modules"); | ||
153 | config.Set("InventoryAccessModule", "BasicInventoryAccessModule"); | ||
154 | SceneHelpers.SetupSceneModules( | ||
155 | scene, configSource, new object[] { new BasicInventoryAccessModule() }); | ||
156 | |||
157 | SceneHelpers.SetupSceneModules(scene, new object[] { }); | ||
158 | |||
159 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | ||
160 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | ||
161 | sogd.Enabled = false; | ||
162 | |||
163 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, myObjectName, agentId); | ||
164 | |||
165 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, agentId); | ||
166 | InventoryFolderBase folder1 | ||
167 | = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, ua.PrincipalID, "folder1"); | ||
168 | |||
169 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | ||
170 | scene.DeRezObjects(client, new List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Take, folder1.ID); | ||
171 | |||
172 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
173 | |||
174 | Assert.That(retrievedPart, Is.Not.Null); | ||
175 | Assert.That(so.IsDeleted, Is.False); | ||
176 | |||
177 | sogd.InventoryDeQueueAndDelete(); | ||
178 | |||
179 | Assert.That(so.IsDeleted, Is.True); | ||
180 | |||
181 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
182 | Assert.That(retrievedPart2, Is.Null); | ||
183 | |||
184 | // SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client); | ||
185 | |||
186 | InventoryItemBase retrievedItem | ||
187 | = UserInventoryHelpers.GetInventoryItem( | ||
188 | scene.InventoryService, ua.PrincipalID, "folder1/" + myObjectName); | ||
189 | |||
190 | // Check that we now have the taken part in our inventory | ||
191 | Assert.That(retrievedItem, Is.Not.Null); | ||
192 | |||
193 | // Check that the taken part has actually disappeared | ||
194 | // SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | ||
195 | // Assert.That(retrievedPart, Is.Null); | ||
196 | } | ||
128 | } | 197 | } |
129 | } \ No newline at end of file | 198 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index 0e525c9..9378e20 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -40,7 +40,7 @@ using log4net; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneObjectLinkingTests | 43 | public class SceneObjectLinkingTests : OpenSimTestCase |
44 | { | 44 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 46 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index 89647d6..c264433 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
41 | /// Basic scene object resize tests | 41 | /// Basic scene object resize tests |
42 | /// </summary> | 42 | /// </summary> |
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class SceneObjectResizeTests | 44 | public class SceneObjectResizeTests : OpenSimTestCase |
45 | { | 45 | { |
46 | /// <summary> | 46 | /// <summary> |
47 | /// Test resizing an object | 47 | /// Test resizing an object |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs index d2361f8..a58e735 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | |||
@@ -40,7 +40,7 @@ using OpenSim.Tests.Common.Mock; | |||
40 | namespace OpenSim.Region.Framework.Scenes.Tests | 40 | namespace OpenSim.Region.Framework.Scenes.Tests |
41 | { | 41 | { |
42 | [TestFixture] | 42 | [TestFixture] |
43 | public class SceneObjectScriptTests | 43 | public class SceneObjectScriptTests : OpenSimTestCase |
44 | { | 44 | { |
45 | [Test] | 45 | [Test] |
46 | public void TestAddScript() | 46 | public void TestAddScript() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs index 6d255aa..abaa1d1 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
@@ -42,14 +42,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) | 42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) |
43 | /// </summary> | 43 | /// </summary> |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class SceneObjectSpatialTests | 45 | public class SceneObjectSpatialTests : OpenSimTestCase |
46 | { | 46 | { |
47 | TestScene m_scene; | 47 | TestScene m_scene; |
48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); | 48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); |
49 | 49 | ||
50 | [SetUp] | 50 | [SetUp] |
51 | public void SetUp() | 51 | public override void SetUp() |
52 | { | 52 | { |
53 | base.SetUp(); | ||
54 | |||
53 | m_scene = new SceneHelpers().SetupScene(); | 55 | m_scene = new SceneHelpers().SetupScene(); |
54 | } | 56 | } |
55 | 57 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 742c769..093cbd2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
42 | /// Basic scene object status tests | 42 | /// Basic scene object status tests |
43 | /// </summary> | 43 | /// </summary> |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class SceneObjectStatusTests | 45 | public class SceneObjectStatusTests : OpenSimTestCase |
46 | { | 46 | { |
47 | private TestScene m_scene; | 47 | private TestScene m_scene; |
48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); | 48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs index 646e5fa..1cd8ae9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
51 | /// Scene presence animation tests | 51 | /// Scene presence animation tests |
52 | /// </summary> | 52 | /// </summary> |
53 | [TestFixture] | 53 | [TestFixture] |
54 | public class ScenePresenceAnimationTests | 54 | public class ScenePresenceAnimationTests : OpenSimTestCase |
55 | { | 55 | { |
56 | [Test] | 56 | [Test] |
57 | public void TestFlyingAnimation() | 57 | public void TestFlyingAnimation() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs index 1d1ff88..d80afd3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | |||
@@ -42,7 +42,7 @@ using OpenSim.Tests.Common.Mock; | |||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 42 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 43 | { |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class ScenePresenceAutopilotTests | 45 | public class ScenePresenceAutopilotTests : OpenSimTestCase |
46 | { | 46 | { |
47 | private TestScene m_scene; | 47 | private TestScene m_scene; |
48 | 48 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index 493ab70..acaeb90 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -43,7 +43,7 @@ using System.Threading; | |||
43 | namespace OpenSim.Region.Framework.Scenes.Tests | 43 | namespace OpenSim.Region.Framework.Scenes.Tests |
44 | { | 44 | { |
45 | [TestFixture] | 45 | [TestFixture] |
46 | public class ScenePresenceSitTests | 46 | public class ScenePresenceSitTests : OpenSimTestCase |
47 | { | 47 | { |
48 | private TestScene m_scene; | 48 | private TestScene m_scene; |
49 | private ScenePresence m_sp; | 49 | private ScenePresence m_sp; |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index 37b5184..8dd1f3d 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -49,7 +49,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
49 | /// Teleport tests in a standalone OpenSim | 49 | /// Teleport tests in a standalone OpenSim |
50 | /// </summary> | 50 | /// </summary> |
51 | [TestFixture] | 51 | [TestFixture] |
52 | public class ScenePresenceTeleportTests | 52 | public class ScenePresenceTeleportTests : OpenSimTestCase |
53 | { | 53 | { |
54 | [TestFixtureSetUp] | 54 | [TestFixtureSetUp] |
55 | public void FixtureInit() | 55 | public void FixtureInit() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index ac3da1e..9d8eb0b 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -50,7 +50,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
50 | /// Scene presence tests | 50 | /// Scene presence tests |
51 | /// </summary> | 51 | /// </summary> |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class SceneTests | 53 | public class SceneTests : OpenSimTestCase |
54 | { | 54 | { |
55 | /// <summary> | 55 | /// <summary> |
56 | /// Very basic scene update test. Should become more elaborate with time. | 56 | /// Very basic scene update test. Should become more elaborate with time. |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index a51e4e3..0b461f5 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -50,7 +50,7 @@ using OpenSim.Tests.Common.Mock; | |||
50 | namespace OpenSim.Region.Framework.Tests | 50 | namespace OpenSim.Region.Framework.Tests |
51 | { | 51 | { |
52 | [TestFixture] | 52 | [TestFixture] |
53 | public class TaskInventoryTests | 53 | public class TaskInventoryTests : OpenSimTestCase |
54 | { | 54 | { |
55 | [Test] | 55 | [Test] |
56 | public void TestAddTaskInventoryItem() | 56 | public void TestAddTaskInventoryItem() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index 198e487..dd27294 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -38,7 +38,7 @@ using OpenSim.Tests.Common.Mock; | |||
38 | namespace OpenSim.Region.Framework.Scenes.Tests | 38 | namespace OpenSim.Region.Framework.Scenes.Tests |
39 | { | 39 | { |
40 | [TestFixture] | 40 | [TestFixture] |
41 | public class UuidGathererTests | 41 | public class UuidGathererTests : OpenSimTestCase |
42 | { | 42 | { |
43 | protected IAssetService m_assetService; | 43 | protected IAssetService m_assetService; |
44 | protected UuidGatherer m_uuidGatherer; | 44 | protected UuidGatherer m_uuidGatherer; |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs index 6d26075..6b5b40a 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/IGroupsServicesConnector.cs | |||
@@ -36,7 +36,22 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
36 | { | 36 | { |
37 | UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID); | 37 | UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID); |
38 | void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); | 38 | void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish); |
39 | |||
40 | /// <summary> | ||
41 | /// Get the group record. | ||
42 | /// </summary> | ||
43 | /// <returns></returns> | ||
44 | /// <param name='RequestingAgentID'>The UUID of the user making the request.</param> | ||
45 | /// <param name='GroupID'> | ||
46 | /// The ID of the record to retrieve. | ||
47 | /// GroupName may be specified instead, in which case this parameter will be UUID.Zero | ||
48 | /// </param> | ||
49 | /// <param name='GroupName'> | ||
50 | /// The name of the group to retrieve. | ||
51 | /// GroupID may be specified instead, in which case this parmeter will be null. | ||
52 | /// </param> | ||
39 | GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName); | 53 | GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName); |
54 | |||
40 | List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search); | 55 | List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search); |
41 | List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID); | 56 | List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID); |
42 | 57 | ||
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs index ac638f1..c1bdacb 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/Tests/GroupsModuleTests.cs | |||
@@ -42,7 +42,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups.Tests | |||
42 | /// Basic groups module tests | 42 | /// Basic groups module tests |
43 | /// </summary> | 43 | /// </summary> |
44 | [TestFixture] | 44 | [TestFixture] |
45 | public class GroupsModuleTests | 45 | public class GroupsModuleTests : OpenSimTestCase |
46 | { | 46 | { |
47 | [Test] | 47 | [Test] |
48 | public void TestBasic() | 48 | public void TestBasic() |
diff --git a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs index d0c3ea5..1101851 100644 --- a/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs +++ b/OpenSim/Region/OptionalModules/Avatar/XmlRpcGroups/XmlRpcGroupsServicesConnectorModule.cs | |||
@@ -54,13 +54,62 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
54 | 54 | ||
55 | private bool m_debugEnabled = false; | 55 | private bool m_debugEnabled = false; |
56 | 56 | ||
57 | public const GroupPowers m_DefaultEveryonePowers = GroupPowers.AllowSetHome | | 57 | public const GroupPowers DefaultEveryonePowers |
58 | GroupPowers.Accountable | | 58 | = GroupPowers.AllowSetHome |
59 | GroupPowers.JoinChat | | 59 | | GroupPowers.Accountable |
60 | GroupPowers.AllowVoiceChat | | 60 | | GroupPowers.JoinChat |
61 | GroupPowers.ReceiveNotices | | 61 | | GroupPowers.AllowVoiceChat |
62 | GroupPowers.StartProposal | | 62 | | GroupPowers.ReceiveNotices |
63 | GroupPowers.VoteOnProposal; | 63 | | GroupPowers.StartProposal |
64 | | GroupPowers.VoteOnProposal; | ||
65 | |||
66 | // Would this be cleaner as (GroupPowers)ulong.MaxValue? | ||
67 | public const GroupPowers DefaultOwnerPowers | ||
68 | = GroupPowers.Accountable | ||
69 | | GroupPowers.AllowEditLand | ||
70 | | GroupPowers.AllowFly | ||
71 | | GroupPowers.AllowLandmark | ||
72 | | GroupPowers.AllowRez | ||
73 | | GroupPowers.AllowSetHome | ||
74 | | GroupPowers.AllowVoiceChat | ||
75 | | GroupPowers.AssignMember | ||
76 | | GroupPowers.AssignMemberLimited | ||
77 | | GroupPowers.ChangeActions | ||
78 | | GroupPowers.ChangeIdentity | ||
79 | | GroupPowers.ChangeMedia | ||
80 | | GroupPowers.ChangeOptions | ||
81 | | GroupPowers.CreateRole | ||
82 | | GroupPowers.DeedObject | ||
83 | | GroupPowers.DeleteRole | ||
84 | | GroupPowers.Eject | ||
85 | | GroupPowers.FindPlaces | ||
86 | | GroupPowers.Invite | ||
87 | | GroupPowers.JoinChat | ||
88 | | GroupPowers.LandChangeIdentity | ||
89 | | GroupPowers.LandDeed | ||
90 | | GroupPowers.LandDivideJoin | ||
91 | | GroupPowers.LandEdit | ||
92 | | GroupPowers.LandEjectAndFreeze | ||
93 | | GroupPowers.LandGardening | ||
94 | | GroupPowers.LandManageAllowed | ||
95 | | GroupPowers.LandManageBanned | ||
96 | | GroupPowers.LandManagePasses | ||
97 | | GroupPowers.LandOptions | ||
98 | | GroupPowers.LandRelease | ||
99 | | GroupPowers.LandSetSale | ||
100 | | GroupPowers.ModerateChat | ||
101 | | GroupPowers.ObjectManipulate | ||
102 | | GroupPowers.ObjectSetForSale | ||
103 | | GroupPowers.ReceiveNotices | ||
104 | | GroupPowers.RemoveMember | ||
105 | | GroupPowers.ReturnGroupOwned | ||
106 | | GroupPowers.ReturnGroupSet | ||
107 | | GroupPowers.ReturnNonGroup | ||
108 | | GroupPowers.RoleProperties | ||
109 | | GroupPowers.SendNotices | ||
110 | | GroupPowers.SetLandingPoint | ||
111 | | GroupPowers.StartProposal | ||
112 | | GroupPowers.VoteOnProposal; | ||
64 | 113 | ||
65 | private bool m_connectorEnabled = false; | 114 | private bool m_connectorEnabled = false; |
66 | 115 | ||
@@ -219,59 +268,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
219 | param["AllowPublish"] = allowPublish == true ? 1 : 0; | 268 | param["AllowPublish"] = allowPublish == true ? 1 : 0; |
220 | param["MaturePublish"] = maturePublish == true ? 1 : 0; | 269 | param["MaturePublish"] = maturePublish == true ? 1 : 0; |
221 | param["FounderID"] = founderID.ToString(); | 270 | param["FounderID"] = founderID.ToString(); |
222 | param["EveryonePowers"] = ((ulong)m_DefaultEveryonePowers).ToString(); | 271 | param["EveryonePowers"] = ((ulong)DefaultEveryonePowers).ToString(); |
223 | param["OwnerRoleID"] = OwnerRoleID.ToString(); | 272 | param["OwnerRoleID"] = OwnerRoleID.ToString(); |
224 | 273 | param["OwnersPowers"] = ((ulong)DefaultOwnerPowers).ToString(); | |
225 | // Would this be cleaner as (GroupPowers)ulong.MaxValue; | ||
226 | GroupPowers OwnerPowers = GroupPowers.Accountable | ||
227 | | GroupPowers.AllowEditLand | ||
228 | | GroupPowers.AllowFly | ||
229 | | GroupPowers.AllowLandmark | ||
230 | | GroupPowers.AllowRez | ||
231 | | GroupPowers.AllowSetHome | ||
232 | | GroupPowers.AllowVoiceChat | ||
233 | | GroupPowers.AssignMember | ||
234 | | GroupPowers.AssignMemberLimited | ||
235 | | GroupPowers.ChangeActions | ||
236 | | GroupPowers.ChangeIdentity | ||
237 | | GroupPowers.ChangeMedia | ||
238 | | GroupPowers.ChangeOptions | ||
239 | | GroupPowers.CreateRole | ||
240 | | GroupPowers.DeedObject | ||
241 | | GroupPowers.DeleteRole | ||
242 | | GroupPowers.Eject | ||
243 | | GroupPowers.FindPlaces | ||
244 | | GroupPowers.Invite | ||
245 | | GroupPowers.JoinChat | ||
246 | | GroupPowers.LandChangeIdentity | ||
247 | | GroupPowers.LandDeed | ||
248 | | GroupPowers.LandDivideJoin | ||
249 | | GroupPowers.LandEdit | ||
250 | | GroupPowers.LandEjectAndFreeze | ||
251 | | GroupPowers.LandGardening | ||
252 | | GroupPowers.LandManageAllowed | ||
253 | | GroupPowers.LandManageBanned | ||
254 | | GroupPowers.LandManagePasses | ||
255 | | GroupPowers.LandOptions | ||
256 | | GroupPowers.LandRelease | ||
257 | | GroupPowers.LandSetSale | ||
258 | | GroupPowers.ModerateChat | ||
259 | | GroupPowers.ObjectManipulate | ||
260 | | GroupPowers.ObjectSetForSale | ||
261 | | GroupPowers.ReceiveNotices | ||
262 | | GroupPowers.RemoveMember | ||
263 | | GroupPowers.ReturnGroupOwned | ||
264 | | GroupPowers.ReturnGroupSet | ||
265 | | GroupPowers.ReturnNonGroup | ||
266 | | GroupPowers.RoleProperties | ||
267 | | GroupPowers.SendNotices | ||
268 | | GroupPowers.SetLandingPoint | ||
269 | | GroupPowers.StartProposal | ||
270 | | GroupPowers.VoteOnProposal; | ||
271 | param["OwnersPowers"] = ((ulong)OwnerPowers).ToString(); | ||
272 | |||
273 | |||
274 | |||
275 | 274 | ||
276 | Hashtable respData = XmlRpcCall(requestingAgentID, "groups.createGroup", param); | 275 | Hashtable respData = XmlRpcCall(requestingAgentID, "groups.createGroup", param); |
277 | 276 | ||
@@ -612,8 +611,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
612 | } | 611 | } |
613 | 612 | ||
614 | return Roles; | 613 | return Roles; |
615 | |||
616 | |||
617 | } | 614 | } |
618 | 615 | ||
619 | public List<GroupRolesData> GetGroupRoles(UUID requestingAgentID, UUID GroupID) | 616 | public List<GroupRolesData> GetGroupRoles(UUID requestingAgentID, UUID GroupID) |
@@ -676,7 +673,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
676 | } | 673 | } |
677 | 674 | ||
678 | return members; | 675 | return members; |
679 | |||
680 | } | 676 | } |
681 | 677 | ||
682 | public List<GroupRoleMembersData> GetGroupRoleMembers(UUID requestingAgentID, UUID GroupID) | 678 | public List<GroupRoleMembersData> GetGroupRoleMembers(UUID requestingAgentID, UUID GroupID) |
@@ -727,9 +723,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
727 | values.Add(data); | 723 | values.Add(data); |
728 | } | 724 | } |
729 | } | 725 | } |
730 | return values; | ||
731 | 726 | ||
727 | return values; | ||
732 | } | 728 | } |
729 | |||
733 | public GroupNoticeInfo GetGroupNotice(UUID requestingAgentID, UUID noticeID) | 730 | public GroupNoticeInfo GetGroupNotice(UUID requestingAgentID, UUID noticeID) |
734 | { | 731 | { |
735 | Hashtable param = new Hashtable(); | 732 | Hashtable param = new Hashtable(); |
@@ -737,7 +734,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
737 | 734 | ||
738 | Hashtable respData = XmlRpcCall(requestingAgentID, "groups.getGroupNotice", param); | 735 | Hashtable respData = XmlRpcCall(requestingAgentID, "groups.getGroupNotice", param); |
739 | 736 | ||
740 | |||
741 | if (respData.Contains("error")) | 737 | if (respData.Contains("error")) |
742 | { | 738 | { |
743 | return null; | 739 | return null; |
@@ -761,6 +757,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
761 | 757 | ||
762 | return data; | 758 | return data; |
763 | } | 759 | } |
760 | |||
764 | public void AddGroupNotice(UUID requestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket) | 761 | public void AddGroupNotice(UUID requestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket) |
765 | { | 762 | { |
766 | string binBucket = OpenMetaverse.Utils.BytesToHexString(binaryBucket, ""); | 763 | string binBucket = OpenMetaverse.Utils.BytesToHexString(binaryBucket, ""); |
@@ -777,8 +774,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups | |||
777 | XmlRpcCall(requestingAgentID, "groups.addGroupNotice", param); | 774 | XmlRpcCall(requestingAgentID, "groups.addGroupNotice", param); |
778 | } | 775 | } |
779 | 776 | ||
780 | |||
781 | |||
782 | #endregion | 777 | #endregion |
783 | 778 | ||
784 | #region GroupSessionTracking | 779 | #region GroupSessionTracking |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 52ed846..a522277 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -48,7 +48,7 @@ using OpenSim.Tests.Common.Mock; | |||
48 | namespace OpenSim.Region.OptionalModules.World.NPC.Tests | 48 | namespace OpenSim.Region.OptionalModules.World.NPC.Tests |
49 | { | 49 | { |
50 | [TestFixture] | 50 | [TestFixture] |
51 | public class NPCModuleTests | 51 | public class NPCModuleTests : OpenSimTestCase |
52 | { | 52 | { |
53 | private TestScene m_scene; | 53 | private TestScene m_scene; |
54 | private AvatarFactoryModule m_afMod; | 54 | private AvatarFactoryModule m_afMod; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index f33c124..4c195e1 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -78,11 +78,17 @@ public sealed class BSCharacter : BSPhysObject | |||
78 | private float _PIDHoverTao; | 78 | private float _PIDHoverTao; |
79 | 79 | ||
80 | public BSCharacter(uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, bool isFlying) | 80 | public BSCharacter(uint localID, String avName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, bool isFlying) |
81 | : base(parent_scene, localID, avName, "BSCharacter") | ||
81 | { | 82 | { |
82 | base.BaseInitialize(parent_scene, localID, avName, "BSCharacter"); | ||
83 | _physicsActorType = (int)ActorTypes.Agent; | 83 | _physicsActorType = (int)ActorTypes.Agent; |
84 | _position = pos; | 84 | _position = pos; |
85 | |||
86 | // Old versions of ScenePresence passed only the height. If width and/or depth are zero, | ||
87 | // replace with the default values. | ||
85 | _size = size; | 88 | _size = size; |
89 | if (_size.X == 0f) _size.X = PhysicsScene.Params.avatarCapsuleDepth; | ||
90 | if (_size.Y == 0f) _size.Y = PhysicsScene.Params.avatarCapsuleWidth; | ||
91 | |||
86 | _flying = isFlying; | 92 | _flying = isFlying; |
87 | _orientation = OMV.Quaternion.Identity; | 93 | _orientation = OMV.Quaternion.Identity; |
88 | _velocity = OMV.Vector3.Zero; | 94 | _velocity = OMV.Vector3.Zero; |
@@ -131,6 +137,10 @@ public sealed class BSCharacter : BSPhysObject | |||
131 | // Set the velocity and compute the proper friction | 137 | // Set the velocity and compute the proper friction |
132 | ForceVelocity = _velocity; | 138 | ForceVelocity = _velocity; |
133 | 139 | ||
140 | // This will enable or disable the flying buoyancy of the avatar. | ||
141 | // Needs to be reset especially when an avatar is recreated after crossing a region boundry. | ||
142 | Flying = _flying; | ||
143 | |||
134 | BulletSimAPI.SetRestitution2(PhysBody.ptr, PhysicsScene.Params.avatarRestitution); | 144 | BulletSimAPI.SetRestitution2(PhysBody.ptr, PhysicsScene.Params.avatarRestitution); |
135 | BulletSimAPI.SetMargin2(PhysShape.ptr, PhysicsScene.Params.collisionMargin); | 145 | BulletSimAPI.SetMargin2(PhysShape.ptr, PhysicsScene.Params.collisionMargin); |
136 | BulletSimAPI.SetLocalScaling2(PhysShape.ptr, Scale); | 146 | BulletSimAPI.SetLocalScaling2(PhysShape.ptr, Scale); |
@@ -171,8 +181,7 @@ public sealed class BSCharacter : BSPhysObject | |||
171 | get | 181 | get |
172 | { | 182 | { |
173 | // Avatar capsule size is kept in the scale parameter. | 183 | // Avatar capsule size is kept in the scale parameter. |
174 | // return _size; | 184 | return _size; |
175 | return new OMV.Vector3(Scale.X * 2f, Scale.Y * 2f, Scale.Z); | ||
176 | } | 185 | } |
177 | 186 | ||
178 | set { | 187 | set { |
@@ -180,8 +189,8 @@ public sealed class BSCharacter : BSPhysObject | |||
180 | _size = value; | 189 | _size = value; |
181 | ComputeAvatarScale(_size); | 190 | ComputeAvatarScale(_size); |
182 | ComputeAvatarVolumeAndMass(); | 191 | ComputeAvatarVolumeAndMass(); |
183 | DetailLog("{0},BSCharacter.setSize,call,scale={1},density={2},volume={3},mass={4}", | 192 | DetailLog("{0},BSCharacter.setSize,call,size={1},scale={2},density={3},volume={4},mass={5}", |
184 | LocalID, Scale, _avatarDensity, _avatarVolume, RawMass); | 193 | LocalID, _size, Scale, _avatarDensity, _avatarVolume, RawMass); |
185 | 194 | ||
186 | PhysicsScene.TaintedObject("BSCharacter.setSize", delegate() | 195 | PhysicsScene.TaintedObject("BSCharacter.setSize", delegate() |
187 | { | 196 | { |
@@ -199,9 +208,9 @@ public sealed class BSCharacter : BSPhysObject | |||
199 | set { BaseShape = value; } | 208 | set { BaseShape = value; } |
200 | } | 209 | } |
201 | // I want the physics engine to make an avatar capsule | 210 | // I want the physics engine to make an avatar capsule |
202 | public override ShapeData.PhysicsShapeType PreferredPhysicalShape | 211 | public override BSPhysicsShapeType PreferredPhysicalShape |
203 | { | 212 | { |
204 | get {return ShapeData.PhysicsShapeType.SHAPE_AVATAR; } | 213 | get {return BSPhysicsShapeType.SHAPE_CAPSULE; } |
205 | } | 214 | } |
206 | 215 | ||
207 | public override bool Grabbed { | 216 | public override bool Grabbed { |
@@ -610,13 +619,19 @@ public sealed class BSCharacter : BSPhysObject | |||
610 | // The 'size' given by the simulator is the mid-point of the avatar | 619 | // The 'size' given by the simulator is the mid-point of the avatar |
611 | // and X and Y are unspecified. | 620 | // and X and Y are unspecified. |
612 | 621 | ||
613 | OMV.Vector3 newScale = OMV.Vector3.Zero; | 622 | OMV.Vector3 newScale = size; |
614 | newScale.X = PhysicsScene.Params.avatarCapsuleRadius; | 623 | // newScale.X = PhysicsScene.Params.avatarCapsuleWidth; |
615 | newScale.Y = PhysicsScene.Params.avatarCapsuleRadius; | 624 | // newScale.Y = PhysicsScene.Params.avatarCapsuleDepth; |
616 | 625 | ||
617 | // From the total height, remove the capsule half spheres that are at each end | 626 | // From the total height, remove the capsule half spheres that are at each end |
618 | newScale.Z = size.Z- (newScale.X + newScale.Y); | 627 | // The 1.15f came from ODE. Not sure what this factors in. |
619 | Scale = newScale; | 628 | // newScale.Z = (size.Z * 1.15f) - (newScale.X + newScale.Y); |
629 | |||
630 | // The total scale height is the central cylindar plus the caps on the two ends. | ||
631 | newScale.Z = size.Z + (Math.Min(size.X, size.Y) * 2f); | ||
632 | |||
633 | // Convert diameters to radii and height to half height -- the way Bullet expects it. | ||
634 | Scale = newScale / 2f; | ||
620 | } | 635 | } |
621 | 636 | ||
622 | // set _avatarVolume and _mass based on capsule size, _density and Scale | 637 | // set _avatarVolume and _mass based on capsule size, _density and Scale |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs index dbc9039..74eb9ab 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSDynamics.cs | |||
@@ -80,10 +80,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
80 | private Quaternion m_referenceFrame = Quaternion.Identity; | 80 | private Quaternion m_referenceFrame = Quaternion.Identity; |
81 | 81 | ||
82 | // Linear properties | 82 | // Linear properties |
83 | private BSVMotor m_linearMotor = new BSVMotor("LinearMotor"); | ||
83 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | 84 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time |
84 | private Vector3 m_linearMotorOffset = Vector3.Zero; // the point of force can be offset from the center | 85 | private Vector3 m_linearMotorOffset = Vector3.Zero; // the point of force can be offset from the center |
85 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL | 86 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL |
86 | private Vector3 m_newVelocity = Vector3.Zero; // velocity computed to be applied to body | ||
87 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; | 87 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; |
88 | private float m_linearMotorDecayTimescale = 0; | 88 | private float m_linearMotorDecayTimescale = 0; |
89 | private float m_linearMotorTimescale = 0; | 89 | private float m_linearMotorTimescale = 0; |
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
93 | // private Vector3 m_linearMotorOffset = Vector3.Zero; | 93 | // private Vector3 m_linearMotorOffset = Vector3.Zero; |
94 | 94 | ||
95 | //Angular properties | 95 | //Angular properties |
96 | private BSVMotor m_angularMotor = new BSVMotor("AngularMotor"); | ||
96 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor | 97 | private Vector3 m_angularMotorDirection = Vector3.Zero; // angular velocity requested by LSL motor |
97 | // private int m_angularMotorApply = 0; // application frame counter | 98 | // private int m_angularMotorApply = 0; // application frame counter |
98 | private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity | 99 | private Vector3 m_angularMotorVelocity = Vector3.Zero; // current angular motor velocity |
@@ -124,6 +125,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
124 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | 125 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. |
125 | 126 | ||
126 | //Attractor properties | 127 | //Attractor properties |
128 | private BSVMotor m_verticalAttractionMotor = new BSVMotor("VerticalAttraction"); | ||
127 | private float m_verticalAttractionEfficiency = 1.0f; // damped | 129 | private float m_verticalAttractionEfficiency = 1.0f; // damped |
128 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. | 130 | private float m_verticalAttractionTimescale = 500f; // Timescale > 300 means no vert attractor. |
129 | 131 | ||
@@ -152,10 +154,12 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
152 | m_angularDeflectionTimescale = Math.Max(pValue, 0.01f); | 154 | m_angularDeflectionTimescale = Math.Max(pValue, 0.01f); |
153 | break; | 155 | break; |
154 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | 156 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: |
155 | m_angularMotorDecayTimescale = Math.Max(pValue, 0.01f); | 157 | m_angularMotorDecayTimescale = Math.Max(0.01f, Math.Min(pValue,120)); |
158 | m_angularMotor.TargetValueDecayTimeScale = m_angularMotorDecayTimescale; | ||
156 | break; | 159 | break; |
157 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | 160 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: |
158 | m_angularMotorTimescale = Math.Max(pValue, 0.01f); | 161 | m_angularMotorTimescale = Math.Max(pValue, 0.01f); |
162 | m_angularMotor.TimeScale = m_angularMotorTimescale; | ||
159 | break; | 163 | break; |
160 | case Vehicle.BANKING_EFFICIENCY: | 164 | case Vehicle.BANKING_EFFICIENCY: |
161 | m_bankingEfficiency = Math.Max(-1f, Math.Min(pValue, 1f)); | 165 | m_bankingEfficiency = Math.Max(-1f, Math.Min(pValue, 1f)); |
@@ -185,33 +189,40 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
185 | m_linearDeflectionTimescale = Math.Max(pValue, 0.01f); | 189 | m_linearDeflectionTimescale = Math.Max(pValue, 0.01f); |
186 | break; | 190 | break; |
187 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | 191 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: |
188 | m_linearMotorDecayTimescale = Math.Max(pValue, 0.01f); | 192 | m_linearMotorDecayTimescale = Math.Max(0.01f, Math.Min(pValue,120)); |
193 | m_linearMotor.TargetValueDecayTimeScale = m_linearMotorDecayTimescale; | ||
189 | break; | 194 | break; |
190 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | 195 | case Vehicle.LINEAR_MOTOR_TIMESCALE: |
191 | m_linearMotorTimescale = Math.Max(pValue, 0.01f); | 196 | m_linearMotorTimescale = Math.Max(pValue, 0.01f); |
197 | m_linearMotor.TimeScale = m_linearMotorTimescale; | ||
192 | break; | 198 | break; |
193 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | 199 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: |
194 | m_verticalAttractionEfficiency = Math.Max(0.1f, Math.Min(pValue, 1f)); | 200 | m_verticalAttractionEfficiency = Math.Max(0.1f, Math.Min(pValue, 1f)); |
201 | m_verticalAttractionMotor.Efficiency = m_verticalAttractionEfficiency; | ||
195 | break; | 202 | break; |
196 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | 203 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: |
197 | m_verticalAttractionTimescale = Math.Max(pValue, 0.01f); | 204 | m_verticalAttractionTimescale = Math.Max(pValue, 0.01f); |
205 | m_verticalAttractionMotor.TimeScale = m_verticalAttractionTimescale; | ||
198 | break; | 206 | break; |
199 | 207 | ||
200 | // These are vector properties but the engine lets you use a single float value to | 208 | // These are vector properties but the engine lets you use a single float value to |
201 | // set all of the components to the same value | 209 | // set all of the components to the same value |
202 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | 210 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: |
203 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | 211 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); |
212 | m_angularMotor.FrictionTimescale = m_angularFrictionTimescale; | ||
204 | break; | 213 | break; |
205 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | 214 | case Vehicle.ANGULAR_MOTOR_DIRECTION: |
206 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | 215 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); |
207 | // m_angularMotorApply = 100; | 216 | m_angularMotor.SetTarget(m_angularMotorDirection); |
208 | break; | 217 | break; |
209 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | 218 | case Vehicle.LINEAR_FRICTION_TIMESCALE: |
210 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | 219 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); |
220 | m_linearMotor.FrictionTimescale = m_linearFrictionTimescale; | ||
211 | break; | 221 | break; |
212 | case Vehicle.LINEAR_MOTOR_DIRECTION: | 222 | case Vehicle.LINEAR_MOTOR_DIRECTION: |
213 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | 223 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); |
214 | m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); | 224 | m_linearMotorDirectionLASTSET = new Vector3(pValue, pValue, pValue); |
225 | m_linearMotor.SetTarget(m_linearMotorDirection); | ||
215 | break; | 226 | break; |
216 | case Vehicle.LINEAR_MOTOR_OFFSET: | 227 | case Vehicle.LINEAR_MOTOR_OFFSET: |
217 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | 228 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); |
@@ -227,6 +238,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
227 | { | 238 | { |
228 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | 239 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: |
229 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | 240 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); |
241 | m_angularMotor.FrictionTimescale = m_angularFrictionTimescale; | ||
230 | break; | 242 | break; |
231 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | 243 | case Vehicle.ANGULAR_MOTOR_DIRECTION: |
232 | // Limit requested angular speed to 2 rps= 4 pi rads/sec | 244 | // Limit requested angular speed to 2 rps= 4 pi rads/sec |
@@ -234,14 +246,16 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
234 | pValue.Y = Math.Max(-12.56f, Math.Min(pValue.Y, 12.56f)); | 246 | pValue.Y = Math.Max(-12.56f, Math.Min(pValue.Y, 12.56f)); |
235 | pValue.Z = Math.Max(-12.56f, Math.Min(pValue.Z, 12.56f)); | 247 | pValue.Z = Math.Max(-12.56f, Math.Min(pValue.Z, 12.56f)); |
236 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | 248 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); |
237 | // m_angularMotorApply = 100; | 249 | m_angularMotor.SetTarget(m_angularMotorDirection); |
238 | break; | 250 | break; |
239 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | 251 | case Vehicle.LINEAR_FRICTION_TIMESCALE: |
240 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | 252 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); |
253 | m_linearMotor.FrictionTimescale = m_linearFrictionTimescale; | ||
241 | break; | 254 | break; |
242 | case Vehicle.LINEAR_MOTOR_DIRECTION: | 255 | case Vehicle.LINEAR_MOTOR_DIRECTION: |
243 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | 256 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); |
244 | m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); | 257 | m_linearMotorDirectionLASTSET = new Vector3(pValue.X, pValue.Y, pValue.Z); |
258 | m_linearMotor.SetTarget(m_linearMotorDirection); | ||
245 | break; | 259 | break; |
246 | case Vehicle.LINEAR_MOTOR_OFFSET: | 260 | case Vehicle.LINEAR_MOTOR_OFFSET: |
247 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | 261 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); |
@@ -303,7 +317,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
303 | m_VhoverEfficiency = 0; | 317 | m_VhoverEfficiency = 0; |
304 | m_VhoverTimescale = 0; | 318 | m_VhoverTimescale = 0; |
305 | m_VehicleBuoyancy = 0; | 319 | m_VehicleBuoyancy = 0; |
306 | 320 | ||
307 | m_linearDeflectionEfficiency = 1; | 321 | m_linearDeflectionEfficiency = 1; |
308 | m_linearDeflectionTimescale = 1; | 322 | m_linearDeflectionTimescale = 1; |
309 | 323 | ||
@@ -319,6 +333,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
319 | 333 | ||
320 | m_referenceFrame = Quaternion.Identity; | 334 | m_referenceFrame = Quaternion.Identity; |
321 | m_flags = (VehicleFlag)0; | 335 | m_flags = (VehicleFlag)0; |
336 | |||
322 | break; | 337 | break; |
323 | 338 | ||
324 | case Vehicle.TYPE_SLED: | 339 | case Vehicle.TYPE_SLED: |
@@ -351,10 +366,13 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
351 | m_bankingMix = 1; | 366 | m_bankingMix = 1; |
352 | 367 | ||
353 | m_referenceFrame = Quaternion.Identity; | 368 | m_referenceFrame = Quaternion.Identity; |
354 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 369 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY |
355 | m_flags &= | 370 | | VehicleFlag.HOVER_TERRAIN_ONLY |
356 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 371 | | VehicleFlag.HOVER_GLOBAL_HEIGHT |
357 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 372 | | VehicleFlag.HOVER_UP_ONLY); |
373 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | ||
374 | | VehicleFlag.LIMIT_ROLL_ONLY | ||
375 | | VehicleFlag.LIMIT_MOTOR_UP); | ||
358 | break; | 376 | break; |
359 | case Vehicle.TYPE_CAR: | 377 | case Vehicle.TYPE_CAR: |
360 | m_linearMotorDirection = Vector3.Zero; | 378 | m_linearMotorDirection = Vector3.Zero; |
@@ -510,6 +528,28 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
510 | | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 528 | | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
511 | break; | 529 | break; |
512 | } | 530 | } |
531 | |||
532 | // Update any physical parameters based on this type. | ||
533 | Refresh(); | ||
534 | |||
535 | m_linearMotor = new BSVMotor("LinearMotor", m_linearMotorTimescale, | ||
536 | m_linearMotorDecayTimescale, m_linearFrictionTimescale, | ||
537 | 1f); | ||
538 | m_linearMotor.PhysicsScene = PhysicsScene; // DEBUG DEBUG DEBUG (enables detail logging) | ||
539 | |||
540 | m_angularMotor = new BSVMotor("AngularMotor", m_angularMotorTimescale, | ||
541 | m_angularMotorDecayTimescale, m_angularFrictionTimescale, | ||
542 | 1f); | ||
543 | m_angularMotor.PhysicsScene = PhysicsScene; // DEBUG DEBUG DEBUG (enables detail logging) | ||
544 | |||
545 | m_verticalAttractionMotor = new BSVMotor("VerticalAttraction", m_verticalAttractionTimescale, | ||
546 | BSMotor.Infinite, BSMotor.InfiniteVector, | ||
547 | m_verticalAttractionEfficiency); | ||
548 | // Z goes away and we keep X and Y | ||
549 | m_verticalAttractionMotor.FrictionTimescale = new Vector3(BSMotor.Infinite, BSMotor.Infinite, 0.1f); | ||
550 | m_verticalAttractionMotor.PhysicsScene = PhysicsScene; // DEBUG DEBUG DEBUG (enables detail logging) | ||
551 | |||
552 | // m_bankingMotor = new BSVMotor("BankingMotor", ...); | ||
513 | } | 553 | } |
514 | 554 | ||
515 | // Some of the properties of this prim may have changed. | 555 | // Some of the properties of this prim may have changed. |
@@ -518,13 +558,25 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
518 | { | 558 | { |
519 | if (IsActive) | 559 | if (IsActive) |
520 | { | 560 | { |
521 | // Friction effects are handled by this vehicle code | 561 | m_vehicleMass = Prim.Linkset.LinksetMass; |
522 | BulletSimAPI.SetFriction2(Prim.PhysBody.ptr, 0f); | ||
523 | BulletSimAPI.SetHitFraction2(Prim.PhysBody.ptr, 0f); | ||
524 | |||
525 | // BulletSimAPI.SetAngularDamping2(Prim.PhysBody.ptr, 0.8f); | ||
526 | 562 | ||
527 | VDetailLog("{0},BSDynamics.Refresh,zeroingFriction and adding damping", Prim.LocalID); | 563 | // Friction effects are handled by this vehicle code |
564 | float friction = 0f; | ||
565 | BulletSimAPI.SetFriction2(Prim.PhysBody.ptr, friction); | ||
566 | |||
567 | // Moderate angular movement introduced by Bullet. | ||
568 | // TODO: possibly set AngularFactor and LinearFactor for the type of vehicle. | ||
569 | // Maybe compute linear and angular factor and damping from params. | ||
570 | float angularDamping = PhysicsScene.Params.vehicleAngularDamping; | ||
571 | BulletSimAPI.SetAngularDamping2(Prim.PhysBody.ptr, angularDamping); | ||
572 | |||
573 | // DEBUG DEBUG DEBUG: use uniform inertia to smooth movement added by Bullet | ||
574 | // Vector3 localInertia = new Vector3(1f, 1f, 1f); | ||
575 | Vector3 localInertia = new Vector3(m_vehicleMass, m_vehicleMass, m_vehicleMass); | ||
576 | BulletSimAPI.SetMassProps2(Prim.PhysBody.ptr, m_vehicleMass, localInertia); | ||
577 | |||
578 | VDetailLog("{0},BSDynamics.Refresh,frict={1},inert={2},aDamp={3}", | ||
579 | Prim.LocalID, friction, localInertia, angularDamping); | ||
528 | } | 580 | } |
529 | } | 581 | } |
530 | 582 | ||
@@ -551,111 +603,109 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
551 | { | 603 | { |
552 | if (!IsActive) return; | 604 | if (!IsActive) return; |
553 | 605 | ||
554 | // DEBUG | ||
555 | // Because Bullet does apply forces to the vehicle, our last computed | ||
556 | // linear and angular velocities are not what is happening now. | ||
557 | // Vector3 externalAngularVelocity = Prim.ForceRotationalVelocity - m_lastAngularVelocity; | ||
558 | // m_lastAngularVelocity += (externalAngularVelocity * 0.5f) * pTimestep; | ||
559 | // m_lastAngularVelocity = Prim.ForceRotationalVelocity; // DEBUG: account for what Bullet did last time | ||
560 | // m_lastLinearVelocityVector = Prim.ForceVelocity * Quaternion.Inverse(Prim.ForceOrientation); // DEBUG: | ||
561 | // END DEBUG | ||
562 | |||
563 | m_vehicleMass = Prim.Linkset.LinksetMass; | ||
564 | |||
565 | MoveLinear(pTimestep); | 606 | MoveLinear(pTimestep); |
566 | // Commented out for debug | ||
567 | MoveAngular(pTimestep); | 607 | MoveAngular(pTimestep); |
568 | // Prim.ApplyTorqueImpulse(-Prim.RotationalVelocity * m_vehicleMass, false); // DEBUG DEBUG | ||
569 | // Prim.ForceRotationalVelocity = -Prim.RotationalVelocity; // DEBUG DEBUG | ||
570 | 608 | ||
571 | LimitRotation(pTimestep); | 609 | LimitRotation(pTimestep); |
572 | 610 | ||
573 | // remember the position so next step we can limit absolute movement effects | 611 | // remember the position so next step we can limit absolute movement effects |
574 | m_lastPositionVector = Prim.ForcePosition; | 612 | m_lastPositionVector = Prim.ForcePosition; |
575 | 613 | ||
576 | VDetailLog("{0},BSDynamics.Step,frict={1},grav={2},inertia={3},mass={4}", // DEBUG DEBUG | ||
577 | Prim.LocalID, | ||
578 | BulletSimAPI.GetFriction2(Prim.PhysBody.ptr), | ||
579 | BulletSimAPI.GetGravity2(Prim.PhysBody.ptr), | ||
580 | Prim.Inertia, | ||
581 | m_vehicleMass | ||
582 | ); | ||
583 | VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", | 614 | VDetailLog("{0},BSDynamics.Step,done,pos={1},force={2},velocity={3},angvel={4}", |
584 | Prim.LocalID, Prim.ForcePosition, Prim.Force, Prim.ForceVelocity, Prim.RotationalVelocity); | 615 | Prim.LocalID, Prim.ForcePosition, Prim.Force, Prim.ForceVelocity, Prim.RotationalVelocity); |
585 | }// end Step | 616 | } |
586 | 617 | ||
587 | // Apply the effect of the linear motor. | 618 | // Apply the effect of the linear motor. |
588 | // Also does hover and float. | 619 | // Also does hover and float. |
589 | private void MoveLinear(float pTimestep) | 620 | private void MoveLinear(float pTimestep) |
590 | { | 621 | { |
591 | // m_linearMotorDirection is the target direction we are moving relative to the vehicle coordinates | 622 | Vector3 linearMotorContribution = m_linearMotor.Step(pTimestep); |
592 | // m_lastLinearVelocityVector is the current speed we are moving in that direction | ||
593 | if (m_linearMotorDirection.LengthSquared() > 0.001f) | ||
594 | { | ||
595 | Vector3 origDir = m_linearMotorDirection; // DEBUG | ||
596 | Vector3 origVel = m_lastLinearVelocityVector; // DEBUG | ||
597 | // DEBUG: the vehicle velocity rotated to be relative to vehicle coordinates for comparison | ||
598 | Vector3 vehicleVelocity = Prim.ForceVelocity * Quaternion.Inverse(Prim.ForceOrientation); // DEBUG | ||
599 | 623 | ||
600 | // Add (desiredVelocity - lastAppliedVelocity) / howLongItShouldTakeToComplete | 624 | // Rotate new object velocity from vehicle relative to world coordinates |
601 | Vector3 addAmount = (m_linearMotorDirection - m_lastLinearVelocityVector)/(m_linearMotorTimescale) * pTimestep; | 625 | linearMotorContribution *= Prim.ForceOrientation; |
602 | m_lastLinearVelocityVector += addAmount; | ||
603 | 626 | ||
604 | float decayFactor = (1.0f / m_linearMotorDecayTimescale) * pTimestep; | 627 | // ================================================================== |
605 | m_linearMotorDirection *= (1f - decayFactor); | 628 | // Gravity and Buoyancy |
629 | // There is some gravity, make a gravity force vector that is applied after object velocity. | ||
630 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | ||
631 | Vector3 grav = Prim.PhysicsScene.DefaultGravity * (1f - m_VehicleBuoyancy); | ||
606 | 632 | ||
607 | // Rotate new object velocity from vehicle relative to world coordinates | 633 | Vector3 pos = Prim.ForcePosition; |
608 | m_newVelocity = m_lastLinearVelocityVector * Prim.ForceOrientation; | 634 | float terrainHeight = Prim.PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos); |
609 | 635 | ||
610 | // Apply friction for next time | 636 | Vector3 terrainHeightContribution = ComputeLinearTerrainHeightCorrection(pTimestep, ref pos, terrainHeight); |
611 | Vector3 frictionFactor = (Vector3.One / m_linearFrictionTimescale) * pTimestep; | ||
612 | m_lastLinearVelocityVector *= (Vector3.One - frictionFactor); | ||
613 | 637 | ||
614 | VDetailLog("{0},MoveLinear,nonZero,origlmDir={1},origlvVel={2},vehVel={3},add={4},decay={5},frict={6},lmDir={7},lvVec={8},newVel={9}", | 638 | Vector3 hoverContribution = ComputeLinearHover(pTimestep, ref pos, terrainHeight); |
615 | Prim.LocalID, origDir, origVel, vehicleVelocity, addAmount, decayFactor, frictionFactor, | 639 | |
616 | m_linearMotorDirection, m_lastLinearVelocityVector, m_newVelocity); | 640 | ComputeLinearBlockingEndPoint(pTimestep, ref pos); |
617 | } | 641 | |
618 | else | 642 | Vector3 limitMotorUpContribution = ComputeLinearMotorUp(pTimestep, pos, terrainHeight); |
619 | { | 643 | |
620 | // if what remains of direction is very small, zero it. | 644 | // ================================================================== |
621 | m_linearMotorDirection = Vector3.Zero; | 645 | Vector3 newVelocity = linearMotorContribution |
622 | m_lastLinearVelocityVector = Vector3.Zero; | 646 | + terrainHeightContribution |
623 | m_newVelocity = Vector3.Zero; | 647 | + hoverContribution |
648 | + limitMotorUpContribution; | ||
649 | |||
650 | // If not changing some axis, reduce out velocity | ||
651 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | ||
652 | newVelocity.X = 0; | ||
653 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) | ||
654 | newVelocity.Y = 0; | ||
655 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) | ||
656 | newVelocity.Z = 0; | ||
624 | 657 | ||
625 | VDetailLog("{0},MoveLinear,zeroed", Prim.LocalID); | 658 | // ================================================================== |
659 | // Clamp REALLY high or low velocities | ||
660 | float newVelocityLengthSq = newVelocity.LengthSquared(); | ||
661 | if (newVelocityLengthSq > 1e6f) | ||
662 | { | ||
663 | newVelocity /= newVelocity.Length(); | ||
664 | newVelocity *= 1000f; | ||
626 | } | 665 | } |
666 | else if (newVelocityLengthSq < 1e-6f) | ||
667 | newVelocity = Vector3.Zero; | ||
627 | 668 | ||
628 | // m_newVelocity is velocity computed from linear motor in world coordinates | 669 | // ================================================================== |
670 | // Stuff new linear velocity into the vehicle | ||
671 | Prim.ForceVelocity = newVelocity; | ||
672 | // Prim.ApplyForceImpulse((m_newVelocity - Prim.Velocity) * m_vehicleMass, false); // DEBUG DEBUG | ||
629 | 673 | ||
630 | // Gravity and Buoyancy | 674 | // Other linear forces are applied as forces. |
631 | // There is some gravity, make a gravity force vector that is applied after object velocity. | 675 | Vector3 totalDownForce = grav * m_vehicleMass; |
632 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | 676 | if (totalDownForce != Vector3.Zero) |
633 | Vector3 grav = Prim.PhysicsScene.DefaultGravity * (1f - m_VehicleBuoyancy); | 677 | { |
678 | Prim.AddForce(totalDownForce, false); | ||
679 | } | ||
634 | 680 | ||
635 | /* | 681 | VDetailLog("{0},MoveLinear,done,lmDir={1},lmVel={2},newVel={3},primVel={4},totalDown={5}", |
636 | * RA: Not sure why one would do this unless we are hoping external forces are doing gravity, ... | 682 | Prim.LocalID, m_linearMotorDirection, m_lastLinearVelocityVector, |
637 | // Preserve the current Z velocity | 683 | newVelocity, Prim.Velocity, totalDownForce); |
638 | Vector3 vel_now = m_prim.Velocity; | ||
639 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | ||
640 | */ | ||
641 | 684 | ||
642 | Vector3 pos = Prim.ForcePosition; | 685 | } // end MoveLinear() |
643 | // Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); | ||
644 | 686 | ||
687 | public Vector3 ComputeLinearTerrainHeightCorrection(float pTimestep, ref Vector3 pos, float terrainHeight) | ||
688 | { | ||
689 | Vector3 ret = Vector3.Zero; | ||
645 | // If below the terrain, move us above the ground a little. | 690 | // If below the terrain, move us above the ground a little. |
646 | float terrainHeight = Prim.PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(pos); | ||
647 | // Taking the rotated size doesn't work here because m_prim.Size is the size of the root prim and not the linkset. | 691 | // Taking the rotated size doesn't work here because m_prim.Size is the size of the root prim and not the linkset. |
648 | // TODO: Add a m_prim.LinkSet.Size similar to m_prim.LinkSet.Mass. | 692 | // TODO: Add a m_prim.LinkSet.Size similar to m_prim.LinkSet.Mass. |
649 | // Vector3 rotatedSize = m_prim.Size * m_prim.ForceOrientation; | 693 | // Vector3 rotatedSize = m_prim.Size * m_prim.ForceOrientation; |
650 | // if (rotatedSize.Z < terrainHeight) | 694 | // if (rotatedSize.Z < terrainHeight) |
651 | if (pos.Z < terrainHeight) | 695 | if (pos.Z < terrainHeight) |
652 | { | 696 | { |
697 | // TODO: correct position by applying force rather than forcing position. | ||
653 | pos.Z = terrainHeight + 2; | 698 | pos.Z = terrainHeight + 2; |
654 | Prim.ForcePosition = pos; | 699 | Prim.ForcePosition = pos; |
655 | VDetailLog("{0},MoveLinear,terrainHeight,terrainHeight={1},pos={2}", Prim.LocalID, terrainHeight, pos); | 700 | VDetailLog("{0},MoveLinear,terrainHeight,terrainHeight={1},pos={2}", Prim.LocalID, terrainHeight, pos); |
656 | } | 701 | } |
702 | return ret; | ||
703 | } | ||
704 | |||
705 | public Vector3 ComputeLinearHover(float pTimestep, ref Vector3 pos, float terrainHeight) | ||
706 | { | ||
707 | Vector3 ret = Vector3.Zero; | ||
657 | 708 | ||
658 | // Check if hovering | ||
659 | // m_VhoverEfficiency: 0=bouncy, 1=totally damped | 709 | // m_VhoverEfficiency: 0=bouncy, 1=totally damped |
660 | // m_VhoverTimescale: time to achieve height | 710 | // m_VhoverTimescale: time to achieve height |
661 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | 711 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) |
@@ -694,28 +744,31 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
694 | // RA: where does the 50 come from? | 744 | // RA: where does the 50 come from? |
695 | float verticalCorrectionVelocity = pTimestep * ((verticalError * 50.0f) / m_VhoverTimescale); | 745 | float verticalCorrectionVelocity = pTimestep * ((verticalError * 50.0f) / m_VhoverTimescale); |
696 | // Replace Vertical speed with correction figure if significant | 746 | // Replace Vertical speed with correction figure if significant |
697 | if (Math.Abs(verticalError) > 0.01f) | 747 | if (verticalError > 0.01f) |
698 | { | 748 | { |
699 | m_newVelocity.Z += verticalCorrectionVelocity; | 749 | ret = new Vector3(0f, 0f, verticalCorrectionVelocity); |
700 | //KF: m_VhoverEfficiency is not yet implemented | 750 | //KF: m_VhoverEfficiency is not yet implemented |
701 | } | 751 | } |
702 | else if (verticalError < -0.01) | 752 | else if (verticalError < -0.01) |
703 | { | 753 | { |
704 | m_newVelocity.Z -= verticalCorrectionVelocity; | 754 | ret = new Vector3(0f, 0f, -verticalCorrectionVelocity); |
705 | } | ||
706 | else | ||
707 | { | ||
708 | m_newVelocity.Z = 0f; | ||
709 | } | 755 | } |
710 | } | 756 | } |
711 | 757 | ||
712 | VDetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", Prim.LocalID, pos, m_newVelocity, m_VhoverHeight, m_VhoverTargetHeight); | 758 | VDetailLog("{0},MoveLinear,hover,pos={1},dir={2},height={3},target={4}", |
759 | Prim.LocalID, pos, ret, m_VhoverHeight, m_VhoverTargetHeight); | ||
713 | } | 760 | } |
714 | 761 | ||
762 | return ret; | ||
763 | } | ||
764 | |||
765 | public bool ComputeLinearBlockingEndPoint(float pTimestep, ref Vector3 pos) | ||
766 | { | ||
767 | bool changed = false; | ||
768 | |||
715 | Vector3 posChange = pos - m_lastPositionVector; | 769 | Vector3 posChange = pos - m_lastPositionVector; |
716 | if (m_BlockingEndPoint != Vector3.Zero) | 770 | if (m_BlockingEndPoint != Vector3.Zero) |
717 | { | 771 | { |
718 | bool changed = false; | ||
719 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) | 772 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) |
720 | { | 773 | { |
721 | pos.X -= posChange.X + 1; | 774 | pos.X -= posChange.X + 1; |
@@ -748,75 +801,45 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
748 | Prim.LocalID, m_BlockingEndPoint, posChange, pos); | 801 | Prim.LocalID, m_BlockingEndPoint, posChange, pos); |
749 | } | 802 | } |
750 | } | 803 | } |
804 | return changed; | ||
805 | } | ||
751 | 806 | ||
752 | #region downForce | 807 | public Vector3 ComputeLinearMotorUp(float pTimestep, Vector3 pos, float terrainHeight) |
753 | Vector3 downForce = Vector3.Zero; | 808 | { |
754 | 809 | Vector3 ret = Vector3.Zero; | |
755 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) | 810 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) |
756 | { | 811 | { |
757 | // If the vehicle is motoring into the sky, get it going back down. | 812 | // If the vehicle is motoring into the sky, get it going back down. |
758 | // Is this an angular force or both linear and angular?? | ||
759 | float distanceAboveGround = pos.Z - terrainHeight; | 813 | float distanceAboveGround = pos.Z - terrainHeight; |
760 | if (distanceAboveGround > 2f) | 814 | if (distanceAboveGround > 1f) |
761 | { | 815 | { |
762 | // downForce = new Vector3(0, 0, (-distanceAboveGround / m_bankingTimescale) * pTimestep); | 816 | // downForce = new Vector3(0, 0, (-distanceAboveGround / m_bankingTimescale) * pTimestep); |
763 | // downForce = new Vector3(0, 0, -distanceAboveGround / m_bankingTimescale); | 817 | // downForce = new Vector3(0, 0, -distanceAboveGround / m_bankingTimescale); |
764 | downForce = new Vector3(0, 0, -distanceAboveGround); | 818 | ret = new Vector3(0, 0, -distanceAboveGround); |
765 | } | 819 | } |
766 | // TODO: this calculation is all wrong. From the description at | 820 | // TODO: this calculation is all wrong. From the description at |
767 | // (http://wiki.secondlife.com/wiki/Category:LSL_Vehicle), the downForce | 821 | // (http://wiki.secondlife.com/wiki/Category:LSL_Vehicle), the downForce |
768 | // has a decay factor. This says this force should | 822 | // has a decay factor. This says this force should |
769 | // be computed with a motor. | 823 | // be computed with a motor. |
770 | VDetailLog("{0},MoveLinear,limitMotorUp,distAbove={1},downForce={2}", | 824 | VDetailLog("{0},MoveLinear,limitMotorUp,distAbove={1},downForce={2}", |
771 | Prim.LocalID, distanceAboveGround, downForce); | 825 | Prim.LocalID, distanceAboveGround, ret); |
772 | } | 826 | } |
773 | #endregion // downForce | 827 | return ret; |
774 | 828 | } | |
775 | // If not changing some axis, reduce out velocity | ||
776 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | ||
777 | m_newVelocity.X = 0; | ||
778 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) | ||
779 | m_newVelocity.Y = 0; | ||
780 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) | ||
781 | m_newVelocity.Z = 0; | ||
782 | |||
783 | // Clamp REALLY high or low velocities | ||
784 | if (m_newVelocity.LengthSquared() > 1e6f) | ||
785 | { | ||
786 | m_newVelocity /= m_newVelocity.Length(); | ||
787 | m_newVelocity *= 1000f; | ||
788 | } | ||
789 | else if (m_newVelocity.LengthSquared() < 1e-6f) | ||
790 | m_newVelocity = Vector3.Zero; | ||
791 | |||
792 | // Stuff new linear velocity into the vehicle | ||
793 | Prim.ForceVelocity = m_newVelocity; | ||
794 | // Prim.ApplyForceImpulse((m_newVelocity - Prim.Velocity) * m_vehicleMass, false); // DEBUG DEBUG | ||
795 | |||
796 | Vector3 totalDownForce = downForce + grav; | ||
797 | if (totalDownForce != Vector3.Zero) | ||
798 | { | ||
799 | Prim.AddForce(totalDownForce * m_vehicleMass, false); | ||
800 | // Prim.ApplyForceImpulse(totalDownForce * m_vehicleMass, false); | ||
801 | } | ||
802 | |||
803 | VDetailLog("{0},MoveLinear,done,lmDir={1},lmVel={2},newVel={3},primVel={4},totalDown={5}", | ||
804 | Prim.LocalID, m_linearMotorDirection, m_lastLinearVelocityVector, m_newVelocity, Prim.Velocity, totalDownForce); | ||
805 | |||
806 | } // end MoveLinear() | ||
807 | 829 | ||
808 | // ======================================================================= | 830 | // ======================================================================= |
831 | // ======================================================================= | ||
809 | // Apply the effect of the angular motor. | 832 | // Apply the effect of the angular motor. |
810 | private void MoveAngular(float pTimestep) | 833 | private void MoveAngular(float pTimestep) |
811 | { | 834 | { |
812 | // m_angularMotorDirection // angular velocity requested by LSL motor | 835 | // m_angularMotorDirection // angular velocity requested by LSL motor |
813 | // m_angularMotorApply // application frame counter | ||
814 | // m_angularMotorVelocity // current angular motor velocity (ramps up and down) | 836 | // m_angularMotorVelocity // current angular motor velocity (ramps up and down) |
815 | // m_angularMotorTimescale // motor angular velocity ramp up rate | 837 | // m_angularMotorTimescale // motor angular velocity ramp up time |
816 | // m_angularMotorDecayTimescale // motor angular velocity decay rate | 838 | // m_angularMotorDecayTimescale // motor angular velocity decay rate |
817 | // m_angularFrictionTimescale // body angular velocity decay rate | 839 | // m_angularFrictionTimescale // body angular velocity decay rate |
818 | // m_lastAngularVelocity // what was last applied to body | 840 | // m_lastAngularVelocity // what was last applied to body |
819 | 841 | ||
842 | /* | ||
820 | if (m_angularMotorDirection.LengthSquared() > 0.0001) | 843 | if (m_angularMotorDirection.LengthSquared() > 0.0001) |
821 | { | 844 | { |
822 | Vector3 origVel = m_angularMotorVelocity; | 845 | Vector3 origVel = m_angularMotorVelocity; |
@@ -835,59 +858,152 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
835 | { | 858 | { |
836 | m_angularMotorVelocity = Vector3.Zero; | 859 | m_angularMotorVelocity = Vector3.Zero; |
837 | } | 860 | } |
861 | */ | ||
862 | |||
863 | Vector3 angularMotorContribution = m_angularMotor.Step(pTimestep); | ||
838 | 864 | ||
839 | #region Vertical attactor | 865 | // ================================================================== |
866 | // NO_DEFLECTION_UP says angular motion should not add any pitch or roll movement | ||
867 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) | ||
868 | { | ||
869 | angularMotorContribution.X = 0f; | ||
870 | angularMotorContribution.Y = 0f; | ||
871 | VDetailLog("{0},MoveAngular,noDeflectionUp,angularMotorContrib={1}", Prim.LocalID, angularMotorContribution); | ||
872 | } | ||
840 | 873 | ||
841 | Vector3 vertattr = Vector3.Zero; | 874 | Vector3 verticalAttractionContribution = ComputeAngularVerticalAttraction(pTimestep); |
842 | Vector3 deflection = Vector3.Zero; | ||
843 | Vector3 banking = Vector3.Zero; | ||
844 | 875 | ||
845 | // If vertical attaction timescale is reasonable and we applied an angular force last time... | 876 | Vector3 deflectionContribution = ComputeAngularDeflection(pTimestep); |
846 | if (m_verticalAttractionTimescale < 300 && m_lastAngularVelocity != Vector3.Zero) | 877 | |
878 | Vector3 bankingContribution = ComputeAngularBanking(pTimestep); | ||
879 | |||
880 | // ================================================================== | ||
881 | m_lastVertAttractor = verticalAttractionContribution; | ||
882 | |||
883 | // Sum velocities | ||
884 | m_lastAngularVelocity = angularMotorContribution | ||
885 | + verticalAttractionContribution | ||
886 | + bankingContribution | ||
887 | + deflectionContribution; | ||
888 | |||
889 | // ================================================================== | ||
890 | //Offset section | ||
891 | if (m_linearMotorOffset != Vector3.Zero) | ||
892 | { | ||
893 | //Offset of linear velocity doesn't change the linear velocity, | ||
894 | // but causes a torque to be applied, for example... | ||
895 | // | ||
896 | // IIIII >>> IIIII | ||
897 | // IIIII >>> IIIII | ||
898 | // IIIII >>> IIIII | ||
899 | // ^ | ||
900 | // | Applying a force at the arrow will cause the object to move forward, but also rotate | ||
901 | // | ||
902 | // | ||
903 | // The torque created is the linear velocity crossed with the offset | ||
904 | |||
905 | // TODO: this computation should be in the linear section | ||
906 | // because that is where we know the impulse being applied. | ||
907 | Vector3 torqueFromOffset = Vector3.Zero; | ||
908 | // torqueFromOffset = Vector3.Cross(m_linearMotorOffset, appliedImpulse); | ||
909 | if (float.IsNaN(torqueFromOffset.X)) | ||
910 | torqueFromOffset.X = 0; | ||
911 | if (float.IsNaN(torqueFromOffset.Y)) | ||
912 | torqueFromOffset.Y = 0; | ||
913 | if (float.IsNaN(torqueFromOffset.Z)) | ||
914 | torqueFromOffset.Z = 0; | ||
915 | torqueFromOffset *= m_vehicleMass; | ||
916 | Prim.ApplyTorqueImpulse(torqueFromOffset, true); | ||
917 | VDetailLog("{0},BSDynamic.MoveAngular,motorOffset,applyTorqueImpulse={1}", Prim.LocalID, torqueFromOffset); | ||
918 | } | ||
919 | |||
920 | // ================================================================== | ||
921 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | ||
922 | { | ||
923 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. | ||
924 | Prim.ZeroAngularMotion(true); | ||
925 | VDetailLog("{0},MoveAngular,zeroAngularMotion,lastAngular={1}", Prim.LocalID, m_lastAngularVelocity); | ||
926 | } | ||
927 | else | ||
847 | { | 928 | { |
848 | float VAservo = pTimestep * 0.2f / m_verticalAttractionTimescale; | 929 | // Apply to the body. |
849 | if (Prim.IsColliding) | 930 | // The above calculates the absolute angular velocity needed. Angular velocity is massless. |
850 | VAservo = pTimestep * 0.05f / (m_verticalAttractionTimescale); | 931 | // Since we are stuffing the angular velocity directly into the object, the computed |
932 | // velocity needs to be scaled by the timestep. | ||
933 | // Also remove any motion that is on the object so added motion is only from vehicle. | ||
934 | Vector3 applyAngularForce = ((m_lastAngularVelocity * pTimestep) | ||
935 | - Prim.ForceRotationalVelocity); | ||
936 | // Unscale the force by the angular factor so it overwhelmes the Bullet additions. | ||
937 | Prim.ForceRotationalVelocity = applyAngularForce; | ||
938 | |||
939 | VDetailLog("{0},MoveAngular,done,angMotor={1},vertAttr={2},bank={3},deflect={4},newAngForce={5},lastAngular={6}", | ||
940 | Prim.LocalID, | ||
941 | angularMotorContribution, verticalAttractionContribution, | ||
942 | bankingContribution, deflectionContribution, | ||
943 | applyAngularForce, m_lastAngularVelocity | ||
944 | ); | ||
945 | } | ||
946 | } | ||
851 | 947 | ||
852 | VAservo *= (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); | 948 | public Vector3 ComputeAngularVerticalAttraction(float pTimestep) |
949 | { | ||
950 | Vector3 ret = Vector3.Zero; | ||
853 | 951 | ||
854 | // Create a vector of the vehicle "up" in world coordinates | 952 | // If vertical attaction timescale is reasonable and we applied an angular force last time... |
953 | if (m_verticalAttractionTimescale < 500) | ||
954 | { | ||
955 | Vector3 verticalError = Vector3.UnitZ * Prim.ForceOrientation; | ||
956 | verticalError.Normalize(); | ||
957 | m_verticalAttractionMotor.SetCurrent(verticalError); | ||
958 | m_verticalAttractionMotor.SetTarget(Vector3.UnitZ); | ||
959 | ret = m_verticalAttractionMotor.Step(pTimestep); | ||
960 | /* | ||
961 | // Take a vector pointing up and convert it from world to vehicle relative coords. | ||
855 | Vector3 verticalError = Vector3.UnitZ * Prim.ForceOrientation; | 962 | Vector3 verticalError = Vector3.UnitZ * Prim.ForceOrientation; |
856 | // verticalError.X and .Y are the World error amounts. They are 0 when there is no | 963 | verticalError.Normalize(); |
857 | // error (Vehicle Body is 'vertical'), and .Z will be 1. As the body leans to its | 964 | |
858 | // side |.X| will increase to 1 and .Z fall to 0. As body inverts |.X| will fall | 965 | // If vertical attraction correction is needed, the vector that was pointing up (UnitZ) |
859 | // and .Z will go // negative. Similar for tilt and |.Y|. .X and .Y must be | 966 | // is now leaning to one side (rotated around the X axis) and the Y value will |
860 | // modulated to prevent a stable inverted body. | 967 | // go from zero (nearly straight up) to one (completely to the side) or leaning |
861 | 968 | // front-to-back (rotated around the Y axis) and the value of X will be between | |
862 | // Error is 0 (no error) to +/- 2 (max error) | 969 | // zero and one. |
863 | if (verticalError.Z < 0.0f) | 970 | // The value of Z is how far the rotation is off with 1 meaning none and 0 being 90 degrees. |
971 | |||
972 | // If verticalError.Z is negative, the vehicle is upside down. Add additional push. | ||
973 | if (verticalError.Z < 0f) | ||
864 | { | 974 | { |
865 | verticalError.X = 2.0f - verticalError.X; | 975 | verticalError.X = 2f - verticalError.X; |
866 | verticalError.Y = 2.0f - verticalError.Y; | 976 | verticalError.Y = 2f - verticalError.Y; |
867 | } | 977 | } |
868 | // scale it by VAservo (timestep and timescale) | ||
869 | verticalError = verticalError * VAservo; | ||
870 | 978 | ||
871 | // As the body rotates around the X axis, then verticalError.Y increases; Rotated around Y | 979 | // Y error means needed rotation around X axis and visa versa. |
872 | // then .X increases, so change Body angular velocity X based on Y, and Y based on X. | 980 | verticalAttractionContribution.X = verticalError.Y; |
873 | // Z is not changed. | 981 | verticalAttractionContribution.Y = - verticalError.X; |
874 | vertattr.X = verticalError.Y; | 982 | verticalAttractionContribution.Z = 0f; |
875 | vertattr.Y = - verticalError.X; | 983 | |
876 | vertattr.Z = 0f; | 984 | // scale by the time scale and timestep |
985 | Vector3 unscaledContrib = verticalAttractionContribution; | ||
986 | verticalAttractionContribution /= m_verticalAttractionTimescale; | ||
987 | verticalAttractionContribution *= pTimestep; | ||
877 | 988 | ||
878 | // scaling appears better usingsquare-law | 989 | // apply efficiency |
879 | Vector3 angularVelocity = Prim.ForceRotationalVelocity; | 990 | Vector3 preEfficiencyContrib = verticalAttractionContribution; |
880 | float bounce = 1.0f - (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); | 991 | float efficencySquared = m_verticalAttractionEfficiency * m_verticalAttractionEfficiency; |
881 | vertattr.X += bounce * angularVelocity.X; | 992 | verticalAttractionContribution *= (m_verticalAttractionEfficiency * m_verticalAttractionEfficiency); |
882 | vertattr.Y += bounce * angularVelocity.Y; | ||
883 | 993 | ||
884 | VDetailLog("{0},MoveAngular,verticalAttraction,VAservo={1},effic={2},verticalError={3},bounce={4},vertattr={5}", | 994 | VDetailLog("{0},MoveAngular,verticalAttraction,,verticalError={1},unscaled={2},preEff={3},eff={4},effSq={5},vertAttr={6}", |
885 | Prim.LocalID, VAservo, m_verticalAttractionEfficiency, verticalError, bounce, vertattr); | 995 | Prim.LocalID, verticalError, unscaledContrib, preEfficiencyContrib, |
996 | m_verticalAttractionEfficiency, efficencySquared, | ||
997 | verticalAttractionContribution); | ||
998 | */ | ||
886 | 999 | ||
887 | } | 1000 | } |
888 | #endregion // Vertical attactor | 1001 | return ret; |
1002 | } | ||
889 | 1003 | ||
890 | #region Deflection | 1004 | public Vector3 ComputeAngularDeflection(float pTimestep) |
1005 | { | ||
1006 | Vector3 ret = Vector3.Zero; | ||
891 | 1007 | ||
892 | if (m_angularDeflectionEfficiency != 0) | 1008 | if (m_angularDeflectionEfficiency != 0) |
893 | { | 1009 | { |
@@ -899,32 +1015,35 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
899 | Vector3 preferredAxisOfMotion = scaledDefaultDirection * Quaternion.Add(Prim.ForceOrientation, m_referenceFrame); | 1015 | Vector3 preferredAxisOfMotion = scaledDefaultDirection * Quaternion.Add(Prim.ForceOrientation, m_referenceFrame); |
900 | 1016 | ||
901 | // Scale by efficiency and timescale | 1017 | // Scale by efficiency and timescale |
902 | deflection = (preferredAxisOfMotion * (m_angularDeflectionEfficiency) / m_angularDeflectionTimescale) * pTimestep; | 1018 | ret = (preferredAxisOfMotion * (m_angularDeflectionEfficiency) / m_angularDeflectionTimescale) * pTimestep; |
1019 | |||
1020 | VDetailLog("{0},MoveAngular,Deflection,perfAxis={1},deflection={2}", Prim.LocalID, preferredAxisOfMotion, ret); | ||
903 | 1021 | ||
904 | VDetailLog("{0},MoveAngular,Deflection,perfAxis={1},deflection={2}", | ||
905 | Prim.LocalID, preferredAxisOfMotion, deflection); | ||
906 | // This deflection computation is not correct. | 1022 | // This deflection computation is not correct. |
907 | deflection = Vector3.Zero; | 1023 | ret = Vector3.Zero; |
908 | } | 1024 | } |
1025 | return ret; | ||
1026 | } | ||
909 | 1027 | ||
910 | #endregion | 1028 | public Vector3 ComputeAngularBanking(float pTimestep) |
911 | 1029 | { | |
912 | #region Banking | 1030 | Vector3 ret = Vector3.Zero; |
913 | 1031 | ||
914 | if (m_bankingEfficiency != 0) | 1032 | if (m_bankingEfficiency != 0) |
915 | { | 1033 | { |
916 | Vector3 dir = Vector3.One * Prim.ForceOrientation; | 1034 | Vector3 dir = Vector3.One * Prim.ForceOrientation; |
917 | float mult = (m_bankingMix*m_bankingMix)*-1*(m_bankingMix < 0 ? -1 : 1); | 1035 | float mult = (m_bankingMix * m_bankingMix) * -1 * (m_bankingMix < 0 ? -1 : 1); |
918 | //Changes which way it banks in and out of turns | 1036 | //Changes which way it banks in and out of turns |
919 | 1037 | ||
920 | //Use the square of the efficiency, as it looks much more how SL banking works | 1038 | //Use the square of the efficiency, as it looks much more how SL banking works |
921 | float effSquared = (m_bankingEfficiency*m_bankingEfficiency); | 1039 | float effSquared = (m_bankingEfficiency * m_bankingEfficiency); |
922 | if (m_bankingEfficiency < 0) | 1040 | if (m_bankingEfficiency < 0) |
923 | effSquared *= -1; //Keep the negative! | 1041 | effSquared *= -1; //Keep the negative! |
924 | 1042 | ||
925 | float mix = Math.Abs(m_bankingMix); | 1043 | float mix = Math.Abs(m_bankingMix); |
926 | if (m_angularMotorVelocity.X == 0) | 1044 | if (m_angularMotorVelocity.X == 0) |
927 | { | 1045 | { |
1046 | // The vehicle is stopped | ||
928 | /*if (!parent.Orientation.ApproxEquals(this.m_referenceFrame, 0.25f)) | 1047 | /*if (!parent.Orientation.ApproxEquals(this.m_referenceFrame, 0.25f)) |
929 | { | 1048 | { |
930 | Vector3 axisAngle; | 1049 | Vector3 axisAngle; |
@@ -938,101 +1057,39 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
938 | }*/ | 1057 | }*/ |
939 | } | 1058 | } |
940 | else | 1059 | else |
941 | banking.Z += (effSquared*(mult*mix))*(m_angularMotorVelocity.X) * 4; | 1060 | { |
1061 | ret.Z += (effSquared * (mult * mix)) * (m_angularMotorVelocity.X) * 4; | ||
1062 | } | ||
1063 | |||
1064 | //If they are colliding, we probably shouldn't shove the prim around... probably | ||
942 | if (!Prim.IsColliding && Math.Abs(m_angularMotorVelocity.X) > mix) | 1065 | if (!Prim.IsColliding && Math.Abs(m_angularMotorVelocity.X) > mix) |
943 | //If they are colliding, we probably shouldn't shove the prim around... probably | ||
944 | { | 1066 | { |
945 | float angVelZ = m_angularMotorVelocity.X*-1; | 1067 | float angVelZ = m_angularMotorVelocity.X * -1; |
946 | /*if(angVelZ > mix) | 1068 | /*if(angVelZ > mix) |
947 | angVelZ = mix; | 1069 | angVelZ = mix; |
948 | else if(angVelZ < -mix) | 1070 | else if(angVelZ < -mix) |
949 | angVelZ = -mix;*/ | 1071 | angVelZ = -mix;*/ |
950 | //This controls how fast and how far the banking occurs | 1072 | //This controls how fast and how far the banking occurs |
951 | Vector3 bankingRot = new Vector3(angVelZ*(effSquared*mult), 0, 0); | 1073 | Vector3 bankingRot = new Vector3(angVelZ * (effSquared * mult), 0, 0); |
952 | if (bankingRot.X > 3) | 1074 | if (bankingRot.X > 3) |
953 | bankingRot.X = 3; | 1075 | bankingRot.X = 3; |
954 | else if (bankingRot.X < -3) | 1076 | else if (bankingRot.X < -3) |
955 | bankingRot.X = -3; | 1077 | bankingRot.X = -3; |
956 | bankingRot *= Prim.ForceOrientation; | 1078 | bankingRot *= Prim.ForceOrientation; |
957 | banking += bankingRot; | 1079 | ret += bankingRot; |
958 | } | 1080 | } |
959 | m_angularMotorVelocity.X *= m_bankingEfficiency == 1 ? 0.0f : 1 - m_bankingEfficiency; | 1081 | m_angularMotorVelocity.X *= m_bankingEfficiency == 1 ? 0.0f : 1 - m_bankingEfficiency; |
960 | VDetailLog("{0},MoveAngular,Banking,bEff={1},angMotVel={2},banking={3}", | 1082 | VDetailLog("{0},MoveAngular,Banking,bEff={1},angMotVel={2},effSq={3},mult={4},mix={5},banking={6}", |
961 | Prim.LocalID, m_bankingEfficiency, m_angularMotorVelocity, banking); | 1083 | Prim.LocalID, m_bankingEfficiency, m_angularMotorVelocity, effSquared, mult, mix, ret); |
962 | } | 1084 | } |
1085 | return ret; | ||
1086 | } | ||
963 | 1087 | ||
964 | #endregion | ||
965 | |||
966 | m_lastVertAttractor = vertattr; | ||
967 | |||
968 | // Sum velocities | ||
969 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr + banking + deflection; | ||
970 | |||
971 | #region Linear Motor Offset | ||
972 | |||
973 | //Offset section | ||
974 | if (m_linearMotorOffset != Vector3.Zero) | ||
975 | { | ||
976 | //Offset of linear velocity doesn't change the linear velocity, | ||
977 | // but causes a torque to be applied, for example... | ||
978 | // | ||
979 | // IIIII >>> IIIII | ||
980 | // IIIII >>> IIIII | ||
981 | // IIIII >>> IIIII | ||
982 | // ^ | ||
983 | // | Applying a force at the arrow will cause the object to move forward, but also rotate | ||
984 | // | ||
985 | // | ||
986 | // The torque created is the linear velocity crossed with the offset | ||
987 | |||
988 | // NOTE: this computation does should be in the linear section | ||
989 | // because there we know the impulse being applied. | ||
990 | Vector3 torqueFromOffset = Vector3.Zero; | ||
991 | // torqueFromOffset = Vector3.Cross(m_linearMotorOffset, appliedImpulse); | ||
992 | if (float.IsNaN(torqueFromOffset.X)) | ||
993 | torqueFromOffset.X = 0; | ||
994 | if (float.IsNaN(torqueFromOffset.Y)) | ||
995 | torqueFromOffset.Y = 0; | ||
996 | if (float.IsNaN(torqueFromOffset.Z)) | ||
997 | torqueFromOffset.Z = 0; | ||
998 | torqueFromOffset *= m_vehicleMass; | ||
999 | Prim.ApplyTorqueImpulse(torqueFromOffset, true); | ||
1000 | VDetailLog("{0},BSDynamic.MoveAngular,motorOffset,applyTorqueImpulse={1}", Prim.LocalID, torqueFromOffset); | ||
1001 | } | ||
1002 | |||
1003 | #endregion | ||
1004 | |||
1005 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) | ||
1006 | { | ||
1007 | m_lastAngularVelocity.X = 0; | ||
1008 | m_lastAngularVelocity.Y = 0; | ||
1009 | VDetailLog("{0},MoveAngular,noDeflectionUp,lastAngular={1}", Prim.LocalID, m_lastAngularVelocity); | ||
1010 | } | ||
1011 | |||
1012 | if (m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | ||
1013 | { | ||
1014 | m_lastAngularVelocity = Vector3.Zero; // Reduce small value to zero. | ||
1015 | Prim.ZeroAngularMotion(true); | ||
1016 | VDetailLog("{0},MoveAngular,zeroAngularMotion,lastAngular={1}", Prim.LocalID, m_lastAngularVelocity); | ||
1017 | } | ||
1018 | else | ||
1019 | { | ||
1020 | // Apply to the body. | ||
1021 | // The above calculates the absolute angular velocity needed. Angular velocity is massless. | ||
1022 | // Since we are stuffing the angular velocity directly into the object, the computed | ||
1023 | // velocity needs to be scaled by the timestep. | ||
1024 | Vector3 applyAngularForce = ((m_lastAngularVelocity * pTimestep) - Prim.ForceRotationalVelocity); | ||
1025 | Prim.ForceRotationalVelocity = applyAngularForce; | ||
1026 | |||
1027 | // Decay the angular movement for next time | ||
1028 | Vector3 decayamount = (Vector3.One / m_angularFrictionTimescale) * pTimestep; | ||
1029 | m_lastAngularVelocity *= Vector3.One - decayamount; | ||
1030 | |||
1031 | VDetailLog("{0},MoveAngular,done,newRotVel={1},decay={2},lastAngular={3}", | ||
1032 | Prim.LocalID, applyAngularForce, decayamount, m_lastAngularVelocity); | ||
1033 | } | ||
1034 | } //end MoveAngular | ||
1035 | 1088 | ||
1089 | // This is from previous instantiations of XXXDynamics.cs. | ||
1090 | // Applies roll reference frame. | ||
1091 | // TODO: is this the right way to separate the code to do this operation? | ||
1092 | // Should this be in MoveAngular()? | ||
1036 | internal void LimitRotation(float timestep) | 1093 | internal void LimitRotation(float timestep) |
1037 | { | 1094 | { |
1038 | Quaternion rotq = Prim.ForceOrientation; | 1095 | Quaternion rotq = Prim.ForceOrientation; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs index 436e043..0df4310 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs | |||
@@ -82,9 +82,9 @@ public abstract class BSLinkset | |||
82 | 82 | ||
83 | // Some linksets have a preferred physical shape. | 83 | // Some linksets have a preferred physical shape. |
84 | // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected. | 84 | // Returns SHAPE_UNKNOWN if there is no preference. Causes the correct shape to be selected. |
85 | public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) | 85 | public virtual BSPhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) |
86 | { | 86 | { |
87 | return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | 87 | return BSPhysicsShapeType.SHAPE_UNKNOWN; |
88 | } | 88 | } |
89 | 89 | ||
90 | // Linksets move around the children so the linkset might need to compute the child position | 90 | // Linksets move around the children so the linkset might need to compute the child position |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index 3238c85..b9c2cf9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -42,12 +42,12 @@ public sealed class BSLinksetCompound : BSLinkset | |||
42 | } | 42 | } |
43 | 43 | ||
44 | // For compound implimented linksets, if there are children, use compound shape for the root. | 44 | // For compound implimented linksets, if there are children, use compound shape for the root. |
45 | public override ShapeData.PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) | 45 | public override BSPhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) |
46 | { | 46 | { |
47 | ShapeData.PhysicsShapeType ret = ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | 47 | BSPhysicsShapeType ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
48 | if (IsRoot(requestor) && HasAnyChildren) | 48 | if (IsRoot(requestor) && HasAnyChildren) |
49 | { | 49 | { |
50 | ret = ShapeData.PhysicsShapeType.SHAPE_COMPOUND; | 50 | ret = BSPhysicsShapeType.SHAPE_COMPOUND; |
51 | } | 51 | } |
52 | // DetailLog("{0},BSLinksetCompound.PreferredPhysicalShape,call,shape={1}", LinksetRoot.LocalID, ret); | 52 | // DetailLog("{0},BSLinksetCompound.PreferredPhysicalShape,call,shape={1}", LinksetRoot.LocalID, ret); |
53 | return ret; | 53 | return ret; |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMaterials.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMaterials.cs new file mode 100755 index 0000000..663b6f4 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSMaterials.cs | |||
@@ -0,0 +1,191 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | using System.Reflection; | ||
31 | using Nini.Config; | ||
32 | |||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
34 | { | ||
35 | |||
36 | public struct MaterialAttributes | ||
37 | { | ||
38 | // Material type values that correspond with definitions for LSL | ||
39 | public enum Material : int | ||
40 | { | ||
41 | Stone = 0, | ||
42 | Metal, | ||
43 | Glass, | ||
44 | Wood, | ||
45 | Flesh, | ||
46 | Plastic, | ||
47 | Rubber, | ||
48 | Light, | ||
49 | // Hereafter are BulletSim additions | ||
50 | Avatar, | ||
51 | NumberOfTypes // the count of types in the enum. | ||
52 | } | ||
53 | // Names must be in the order of the above enum. | ||
54 | public static string[] MaterialNames = { "Stone", "Metal", "Glass", "Wood", | ||
55 | "Flesh", "Plastic", "Rubber", "Light", "Avatar" }; | ||
56 | public static string[] MaterialAttribs = { "Density", "Friction", "Restitution", | ||
57 | "ccdMotionThreshold", "ccdSweptSphereRadius" }; | ||
58 | |||
59 | public MaterialAttributes(string t, float d, float f, float r, float ccdM, float ccdS) | ||
60 | { | ||
61 | type = t; | ||
62 | density = d; | ||
63 | friction = f; | ||
64 | restitution = r; | ||
65 | ccdMotionThreshold = ccdM; | ||
66 | ccdSweptSphereRadius = ccdS; | ||
67 | } | ||
68 | public string type; | ||
69 | public float density; | ||
70 | public float friction; | ||
71 | public float restitution; | ||
72 | public float ccdMotionThreshold; | ||
73 | public float ccdSweptSphereRadius; | ||
74 | } | ||
75 | |||
76 | public static class BSMaterials | ||
77 | { | ||
78 | public static MaterialAttributes[] Attributes; | ||
79 | |||
80 | static BSMaterials() | ||
81 | { | ||
82 | // Attribute sets for both the non-physical and physical instances of materials. | ||
83 | Attributes = new MaterialAttributes[(int)MaterialAttributes.Material.NumberOfTypes * 2]; | ||
84 | } | ||
85 | |||
86 | // This is where all the default material attributes are defined. | ||
87 | public static void InitializeFromDefaults(ConfigurationParameters parms) | ||
88 | { | ||
89 | // public static string[] MaterialNames = { "Stone", "Metal", "Glass", "Wood", | ||
90 | // "Flesh", "Plastic", "Rubber", "Light", "Avatar" }; | ||
91 | float dFriction = parms.defaultFriction; | ||
92 | float dRestitution = parms.defaultRestitution; | ||
93 | float dDensity = parms.defaultDensity; | ||
94 | float dCcdM = parms.ccdMotionThreshold; | ||
95 | float dCcdS = parms.ccdSweptSphereRadius; | ||
96 | Attributes[(int)MaterialAttributes.Material.Stone] = | ||
97 | new MaterialAttributes("stone",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
98 | Attributes[(int)MaterialAttributes.Material.Metal] = | ||
99 | new MaterialAttributes("metal",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
100 | Attributes[(int)MaterialAttributes.Material.Glass] = | ||
101 | new MaterialAttributes("glass",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
102 | Attributes[(int)MaterialAttributes.Material.Wood] = | ||
103 | new MaterialAttributes("wood",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
104 | Attributes[(int)MaterialAttributes.Material.Flesh] = | ||
105 | new MaterialAttributes("flesh",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
106 | Attributes[(int)MaterialAttributes.Material.Plastic] = | ||
107 | new MaterialAttributes("plastic",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
108 | Attributes[(int)MaterialAttributes.Material.Rubber] = | ||
109 | new MaterialAttributes("rubber",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
110 | Attributes[(int)MaterialAttributes.Material.Light] = | ||
111 | new MaterialAttributes("light",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
112 | Attributes[(int)MaterialAttributes.Material.Avatar] = | ||
113 | new MaterialAttributes("avatar",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
114 | |||
115 | Attributes[(int)MaterialAttributes.Material.Stone + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
116 | new MaterialAttributes("stonePhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
117 | Attributes[(int)MaterialAttributes.Material.Metal + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
118 | new MaterialAttributes("metalPhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
119 | Attributes[(int)MaterialAttributes.Material.Glass + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
120 | new MaterialAttributes("glassPhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
121 | Attributes[(int)MaterialAttributes.Material.Wood + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
122 | new MaterialAttributes("woodPhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
123 | Attributes[(int)MaterialAttributes.Material.Flesh + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
124 | new MaterialAttributes("fleshPhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
125 | Attributes[(int)MaterialAttributes.Material.Plastic + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
126 | new MaterialAttributes("plasticPhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
127 | Attributes[(int)MaterialAttributes.Material.Rubber + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
128 | new MaterialAttributes("rubberPhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
129 | Attributes[(int)MaterialAttributes.Material.Light + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
130 | new MaterialAttributes("lightPhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
131 | Attributes[(int)MaterialAttributes.Material.Avatar + (int)MaterialAttributes.Material.NumberOfTypes] = | ||
132 | new MaterialAttributes("avatarPhysical",dDensity,dFriction,dRestitution, dCcdM, dCcdS); | ||
133 | } | ||
134 | |||
135 | // Under the [BulletSim] section, one can change the individual material | ||
136 | // attribute values. The format of the configuration parameter is: | ||
137 | // <materialName><Attribute>["Physical"] = floatValue | ||
138 | // For instance: | ||
139 | // [BulletSim] | ||
140 | // StoneFriction = 0.2 | ||
141 | // FleshRestitutionPhysical = 0.8 | ||
142 | // Materials can have different parameters for their static and | ||
143 | // physical instantiations. When setting the non-physical value, | ||
144 | // both values are changed. Setting the physical value only changes | ||
145 | // the physical value. | ||
146 | public static void InitializefromParameters(IConfig pConfig) | ||
147 | { | ||
148 | int matType = 0; | ||
149 | foreach (string matName in MaterialAttributes.MaterialNames) | ||
150 | { | ||
151 | foreach (string attribName in MaterialAttributes.MaterialAttribs) | ||
152 | { | ||
153 | string paramName = matName + attribName; | ||
154 | if (pConfig.Contains(paramName)) | ||
155 | { | ||
156 | float paramValue = pConfig.GetFloat(paramName); | ||
157 | SetAttributeValue(matType, attribName, paramValue); | ||
158 | // set the physical value also | ||
159 | SetAttributeValue(matType + (int)MaterialAttributes.Material.NumberOfTypes, attribName, paramValue); | ||
160 | } | ||
161 | paramName += "Physical"; | ||
162 | if (pConfig.Contains(paramName)) | ||
163 | { | ||
164 | float paramValue = pConfig.GetFloat(paramName); | ||
165 | SetAttributeValue(matType + (int)MaterialAttributes.Material.NumberOfTypes, attribName, paramValue); | ||
166 | } | ||
167 | } | ||
168 | matType++; | ||
169 | } | ||
170 | } | ||
171 | |||
172 | private static void SetAttributeValue(int matType, string attribName, float val) | ||
173 | { | ||
174 | MaterialAttributes thisAttrib = Attributes[matType]; | ||
175 | FieldInfo fieldInfo = thisAttrib.GetType().GetField(attribName); | ||
176 | if (fieldInfo != null) | ||
177 | { | ||
178 | fieldInfo.SetValue(thisAttrib, val); | ||
179 | Attributes[matType] = thisAttrib; | ||
180 | } | ||
181 | } | ||
182 | |||
183 | public static MaterialAttributes GetAttributes(MaterialAttributes.Material type, bool isPhysical) | ||
184 | { | ||
185 | int ind = (int)type; | ||
186 | if (isPhysical) ind += (int)MaterialAttributes.Material.NumberOfTypes; | ||
187 | return Attributes[ind]; | ||
188 | } | ||
189 | |||
190 | } | ||
191 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs index bc6e4c4..e91bfa8 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSMotors.cs | |||
@@ -1,104 +1,169 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using System.Text; | 3 | using System.Text; |
4 | using OpenMetaverse; | 4 | using OpenMetaverse; |
5 | 5 | ||
6 | namespace OpenSim.Region.Physics.BulletSPlugin | 6 | namespace OpenSim.Region.Physics.BulletSPlugin |
7 | { | 7 | { |
8 | public abstract class BSMotor | 8 | public abstract class BSMotor |
9 | { | 9 | { |
10 | public virtual void Reset() { } | 10 | // Timescales and other things can be turned off by setting them to 'infinite'. |
11 | public virtual void Zero() { } | 11 | public const float Infinite = 10000f; |
12 | } | 12 | public readonly static Vector3 InfiniteVector = new Vector3(BSMotor.Infinite, BSMotor.Infinite, BSMotor.Infinite); |
13 | // Can all the incremental stepping be replaced with motor classes? | 13 | |
14 | public class BSVMotor : BSMotor | 14 | public BSMotor(string useName) |
15 | { | 15 | { |
16 | public Vector3 FrameOfReference { get; set; } | 16 | UseName = useName; |
17 | public Vector3 Offset { get; set; } | 17 | PhysicsScene = null; |
18 | 18 | } | |
19 | public float TimeScale { get; set; } | 19 | public virtual void Reset() { } |
20 | public float TargetValueDecayTimeScale { get; set; } | 20 | public virtual void Zero() { } |
21 | public Vector3 CurrentValueReductionTimescale { get; set; } | 21 | |
22 | public float Efficiency { get; set; } | 22 | public string UseName { get; private set; } |
23 | 23 | // Used only for outputting debug information. Might not be set so check for null. | |
24 | public Vector3 TargetValue { get; private set; } | 24 | public BSScene PhysicsScene { get; set; } |
25 | public Vector3 CurrentValue { get; private set; } | 25 | protected void MDetailLog(string msg, params Object[] parms) |
26 | 26 | { | |
27 | 27 | if (PhysicsScene != null) | |
28 | 28 | { | |
29 | BSVMotor(float timeScale, float decayTimeScale, Vector3 frictionTimeScale, float efficiency) | 29 | if (PhysicsScene.VehicleLoggingEnabled) |
30 | { | 30 | { |
31 | TimeScale = timeScale; | 31 | PhysicsScene.DetailLog(msg, parms); |
32 | TargetValueDecayTimeScale = decayTimeScale; | 32 | } |
33 | CurrentValueReductionTimescale = frictionTimeScale; | 33 | } |
34 | Efficiency = efficiency; | 34 | } |
35 | } | 35 | } |
36 | public void SetCurrent(Vector3 current) | 36 | // Can all the incremental stepping be replaced with motor classes? |
37 | { | 37 | public class BSVMotor : BSMotor |
38 | CurrentValue = current; | 38 | { |
39 | } | 39 | public Vector3 FrameOfReference { get; set; } |
40 | public void SetTarget(Vector3 target) | 40 | public Vector3 Offset { get; set; } |
41 | { | 41 | |
42 | TargetValue = target; | 42 | public float TimeScale { get; set; } |
43 | } | 43 | public float TargetValueDecayTimeScale { get; set; } |
44 | public Vector3 Step(float timeStep) | 44 | public Vector3 FrictionTimescale { get; set; } |
45 | { | 45 | public float Efficiency { get; set; } |
46 | if (CurrentValue.LengthSquared() > 0.001f) | 46 | |
47 | { | 47 | public Vector3 TargetValue { get; private set; } |
48 | // Vector3 origDir = Target; // DEBUG | 48 | public Vector3 CurrentValue { get; private set; } |
49 | // Vector3 origVel = CurrentValue; // DEBUG | 49 | |
50 | 50 | public BSVMotor(string useName) | |
51 | // Add (desiredVelocity - currentAppliedVelocity) / howLongItShouldTakeToComplete | 51 | : base(useName) |
52 | Vector3 addAmount = (TargetValue - CurrentValue)/(TargetValue) * timeStep; | 52 | { |
53 | CurrentValue += addAmount; | 53 | TimeScale = TargetValueDecayTimeScale = BSMotor.Infinite; |
54 | 54 | Efficiency = 1f; | |
55 | float decayFactor = (1.0f / TargetValueDecayTimeScale) * timeStep; | 55 | FrictionTimescale = BSMotor.InfiniteVector; |
56 | TargetValue *= (1f - decayFactor); | 56 | CurrentValue = TargetValue = Vector3.Zero; |
57 | 57 | } | |
58 | Vector3 frictionFactor = (Vector3.One / CurrentValueReductionTimescale) * timeStep; | 58 | public BSVMotor(string useName, float timeScale, float decayTimeScale, Vector3 frictionTimeScale, float efficiency) |
59 | CurrentValue *= (Vector3.One - frictionFactor); | 59 | : this(useName) |
60 | } | 60 | { |
61 | else | 61 | TimeScale = timeScale; |
62 | { | 62 | TargetValueDecayTimeScale = decayTimeScale; |
63 | // if what remains of direction is very small, zero it. | 63 | FrictionTimescale = frictionTimeScale; |
64 | TargetValue = Vector3.Zero; | 64 | Efficiency = efficiency; |
65 | CurrentValue = Vector3.Zero; | 65 | CurrentValue = TargetValue = Vector3.Zero; |
66 | 66 | } | |
67 | // VDetailLog("{0},MoveLinear,zeroed", Prim.LocalID); | 67 | public void SetCurrent(Vector3 current) |
68 | } | 68 | { |
69 | return CurrentValue; | 69 | CurrentValue = current; |
70 | } | 70 | } |
71 | } | 71 | public void SetTarget(Vector3 target) |
72 | 72 | { | |
73 | public class BSFMotor : BSMotor | 73 | TargetValue = target; |
74 | { | 74 | } |
75 | public float TimeScale { get; set; } | 75 | public Vector3 Step(float timeStep) |
76 | public float DecayTimeScale { get; set; } | 76 | { |
77 | public float Friction { get; set; } | 77 | Vector3 returnCurrent = Vector3.Zero; |
78 | public float Efficiency { get; set; } | 78 | if (!CurrentValue.ApproxEquals(TargetValue, 0.01f)) |
79 | 79 | { | |
80 | public float Target { get; private set; } | 80 | Vector3 origTarget = TargetValue; // DEBUG |
81 | public float CurrentValue { get; private set; } | 81 | Vector3 origCurrVal = CurrentValue; // DEBUG |
82 | 82 | ||
83 | BSFMotor(float timeScale, float decayTimescale, float friction, float efficiency) | 83 | // Addition = (desiredVector - currentAppliedVector) / secondsItShouldTakeToComplete |
84 | { | 84 | Vector3 addAmount = (TargetValue - CurrentValue)/TimeScale * timeStep; |
85 | } | 85 | CurrentValue += addAmount; |
86 | public void SetCurrent(float target) | 86 | |
87 | { | 87 | returnCurrent = CurrentValue; |
88 | } | 88 | |
89 | public void SetTarget(float target) | 89 | // The desired value reduces to zero which also reduces the difference with current. |
90 | { | 90 | // If the decay time is infinite, don't decay at all. |
91 | } | 91 | float decayFactor = 0f; |
92 | public float Step(float timeStep) | 92 | if (TargetValueDecayTimeScale != BSMotor.Infinite) |
93 | { | 93 | { |
94 | return 0f; | 94 | decayFactor = (1.0f / TargetValueDecayTimeScale) * timeStep; |
95 | } | 95 | TargetValue *= (1f - decayFactor); |
96 | } | 96 | } |
97 | public class BSPIDMotor : BSMotor | 97 | |
98 | { | 98 | Vector3 frictionFactor = Vector3.Zero; |
99 | // TODO: write and use this one | 99 | if (FrictionTimescale != BSMotor.InfiniteVector) |
100 | BSPIDMotor() | 100 | { |
101 | { | 101 | // frictionFactor = (Vector3.One / FrictionTimescale) * timeStep; |
102 | } | 102 | frictionFactor.X = FrictionTimescale.X == BSMotor.Infinite ? 0f : (1f / FrictionTimescale.X) * timeStep; |
103 | } | 103 | frictionFactor.Y = FrictionTimescale.Y == BSMotor.Infinite ? 0f : (1f / FrictionTimescale.Y) * timeStep; |
104 | } | 104 | frictionFactor.Z = FrictionTimescale.Z == BSMotor.Infinite ? 0f : (1f / FrictionTimescale.Z) * timeStep; |
105 | CurrentValue *= (Vector3.One - frictionFactor); | ||
106 | } | ||
107 | |||
108 | MDetailLog("{0},BSVMotor.Step,nonZero,{1},origCurr={2},origTarget={3},timeStep={4},timeScale={5},addAmnt={6},targetDecay={7},decayFact={8},fricTS={9},frictFact={10}", | ||
109 | BSScene.DetailLogZero, UseName, origCurrVal, origTarget, | ||
110 | timeStep, TimeScale, addAmount, | ||
111 | TargetValueDecayTimeScale, decayFactor, | ||
112 | FrictionTimescale, frictionFactor); | ||
113 | MDetailLog("{0},BSVMotor.Step,nonZero,{1},curr={2},target={3},add={4},decay={5},frict={6},ret={7}", | ||
114 | BSScene.DetailLogZero, UseName, CurrentValue, TargetValue, | ||
115 | addAmount, decayFactor, frictionFactor, returnCurrent); | ||
116 | } | ||
117 | else | ||
118 | { | ||
119 | // Difference between what we have and target is small. Motor is done. | ||
120 | CurrentValue = Vector3.Zero; | ||
121 | TargetValue = Vector3.Zero; | ||
122 | |||
123 | MDetailLog("{0},BSVMotor.Step,zero,{1},curr={2},target={3},ret={4}", | ||
124 | BSScene.DetailLogZero, UseName, TargetValue, CurrentValue, returnCurrent); | ||
125 | |||
126 | } | ||
127 | return returnCurrent; | ||
128 | } | ||
129 | public override string ToString() | ||
130 | { | ||
131 | return String.Format("<{0},curr={1},targ={2},decayTS={3},frictTS={4}>", | ||
132 | UseName, CurrentValue, TargetValue, TargetValueDecayTimeScale, FrictionTimescale); | ||
133 | } | ||
134 | } | ||
135 | |||
136 | public class BSFMotor : BSMotor | ||
137 | { | ||
138 | public float TimeScale { get; set; } | ||
139 | public float DecayTimeScale { get; set; } | ||
140 | public float Friction { get; set; } | ||
141 | public float Efficiency { get; set; } | ||
142 | |||
143 | public float Target { get; private set; } | ||
144 | public float CurrentValue { get; private set; } | ||
145 | |||
146 | public BSFMotor(string useName, float timeScale, float decayTimescale, float friction, float efficiency) | ||
147 | : base(useName) | ||
148 | { | ||
149 | } | ||
150 | public void SetCurrent(float target) | ||
151 | { | ||
152 | } | ||
153 | public void SetTarget(float target) | ||
154 | { | ||
155 | } | ||
156 | public float Step(float timeStep) | ||
157 | { | ||
158 | return 0f; | ||
159 | } | ||
160 | } | ||
161 | public class BSPIDMotor : BSMotor | ||
162 | { | ||
163 | // TODO: write and use this one | ||
164 | public BSPIDMotor(string useName) | ||
165 | : base(useName) | ||
166 | { | ||
167 | } | ||
168 | } | ||
169 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index e803072..f6a890e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -47,7 +47,10 @@ namespace OpenSim.Region.Physics.BulletSPlugin | |||
47 | */ | 47 | */ |
48 | public abstract class BSPhysObject : PhysicsActor | 48 | public abstract class BSPhysObject : PhysicsActor |
49 | { | 49 | { |
50 | protected void BaseInitialize(BSScene parentScene, uint localID, string name, string typeName) | 50 | protected BSPhysObject() |
51 | { | ||
52 | } | ||
53 | protected BSPhysObject(BSScene parentScene, uint localID, string name, string typeName) | ||
51 | { | 54 | { |
52 | PhysicsScene = parentScene; | 55 | PhysicsScene = parentScene; |
53 | LocalID = localID; | 56 | LocalID = localID; |
@@ -91,9 +94,9 @@ public abstract class BSPhysObject : PhysicsActor | |||
91 | public PrimitiveBaseShape BaseShape { get; protected set; } | 94 | public PrimitiveBaseShape BaseShape { get; protected set; } |
92 | // Some types of objects have preferred physical representations. | 95 | // Some types of objects have preferred physical representations. |
93 | // Returns SHAPE_UNKNOWN if there is no preference. | 96 | // Returns SHAPE_UNKNOWN if there is no preference. |
94 | public virtual ShapeData.PhysicsShapeType PreferredPhysicalShape | 97 | public virtual BSPhysicsShapeType PreferredPhysicalShape |
95 | { | 98 | { |
96 | get { return ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; } | 99 | get { return BSPhysicsShapeType.SHAPE_UNKNOWN; } |
97 | } | 100 | } |
98 | 101 | ||
99 | // When the physical properties are updated, an EntityProperty holds the update values. | 102 | // When the physical properties are updated, an EntityProperty holds the update values. |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs index 14eb505..c62c79a 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs | |||
@@ -47,7 +47,6 @@ public sealed class BSPrim : BSPhysObject | |||
47 | // _size is what the user passed. Scale is what we pass to the physics engine with the mesh. | 47 | // _size is what the user passed. Scale is what we pass to the physics engine with the mesh. |
48 | // Often Scale is unity because the meshmerizer will apply _size when creating the mesh. | 48 | // Often Scale is unity because the meshmerizer will apply _size when creating the mesh. |
49 | private OMV.Vector3 _size; // the multiplier for each mesh dimension as passed by the user | 49 | private OMV.Vector3 _size; // the multiplier for each mesh dimension as passed by the user |
50 | // private OMV.Vector3 _scale; // the multiplier for each mesh dimension for the mesh as created by the meshmerizer | ||
51 | 50 | ||
52 | private bool _grabbed; | 51 | private bool _grabbed; |
53 | private bool _isSelected; | 52 | private bool _isSelected; |
@@ -88,13 +87,13 @@ public sealed class BSPrim : BSPhysObject | |||
88 | 87 | ||
89 | public BSPrim(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, | 88 | public BSPrim(uint localID, String primName, BSScene parent_scene, OMV.Vector3 pos, OMV.Vector3 size, |
90 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) | 89 | OMV.Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical) |
90 | : base(parent_scene, localID, primName, "BSPrim") | ||
91 | { | 91 | { |
92 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); | 92 | // m_log.DebugFormat("{0}: BSPrim creation of {1}, id={2}", LogHeader, primName, localID); |
93 | base.BaseInitialize(parent_scene, localID, primName, "BSPrim"); | ||
94 | _physicsActorType = (int)ActorTypes.Prim; | 93 | _physicsActorType = (int)ActorTypes.Prim; |
95 | _position = pos; | 94 | _position = pos; |
96 | _size = size; | 95 | _size = size; |
97 | Scale = new OMV.Vector3(1f, 1f, 1f); // the scale will be set by CreateGeom depending on object type | 96 | Scale = size; // the scale will be set by CreateGeom depending on object type |
98 | _orientation = rotation; | 97 | _orientation = rotation; |
99 | _buoyancy = 1f; | 98 | _buoyancy = 1f; |
100 | _velocity = OMV.Vector3.Zero; | 99 | _velocity = OMV.Vector3.Zero; |
@@ -155,6 +154,8 @@ public sealed class BSPrim : BSPhysObject | |||
155 | public override OMV.Vector3 Size { | 154 | public override OMV.Vector3 Size { |
156 | get { return _size; } | 155 | get { return _size; } |
157 | set { | 156 | set { |
157 | // We presume the scale and size are the same. If scale must be changed for | ||
158 | // the physical shape, that is done when the geometry is built. | ||
158 | _size = value; | 159 | _size = value; |
159 | ForceBodyShapeRebuild(false); | 160 | ForceBodyShapeRebuild(false); |
160 | } | 161 | } |
@@ -170,7 +171,7 @@ public sealed class BSPrim : BSPhysObject | |||
170 | } | 171 | } |
171 | } | 172 | } |
172 | // Whatever the linkset wants is what I want. | 173 | // Whatever the linkset wants is what I want. |
173 | public override ShapeData.PhysicsShapeType PreferredPhysicalShape | 174 | public override BSPhysicsShapeType PreferredPhysicalShape |
174 | { get { return Linkset.PreferredPhysicalShape(this); } } | 175 | { get { return Linkset.PreferredPhysicalShape(this); } } |
175 | 176 | ||
176 | public override bool ForceBodyShapeRebuild(bool inTaintTime) | 177 | public override bool ForceBodyShapeRebuild(bool inTaintTime) |
@@ -274,19 +275,19 @@ public sealed class BSPrim : BSPhysObject | |||
274 | if (!Linkset.IsRoot(this)) | 275 | if (!Linkset.IsRoot(this)) |
275 | _position = Linkset.Position(this); | 276 | _position = Linkset.Position(this); |
276 | 277 | ||
277 | // don't do the GetObjectPosition for root elements because this function is called a zillion times | 278 | // don't do the GetObjectPosition for root elements because this function is called a zillion times. |
278 | // _position = BulletSimAPI.GetObjectPosition2(PhysicsScene.World.ptr, BSBody.ptr); | 279 | // _position = BulletSimAPI.GetObjectPosition2(PhysicsScene.World.ptr, BSBody.ptr); |
279 | return _position; | 280 | return _position; |
280 | } | 281 | } |
281 | set { | 282 | set { |
282 | // If you must push the position into the physics engine, use ForcePosition. | 283 | // If the position must be forced into the physics engine, use ForcePosition. |
283 | if (_position == value) | 284 | if (_position == value) |
284 | { | 285 | { |
285 | return; | 286 | return; |
286 | } | 287 | } |
287 | _position = value; | 288 | _position = value; |
288 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? | 289 | // TODO: what does it mean to set the position of a child prim?? Rebuild the constraint? |
289 | PositionSanityCheck(); | 290 | PositionSanityCheck(false); |
290 | PhysicsScene.TaintedObject("BSPrim.setPosition", delegate() | 291 | PhysicsScene.TaintedObject("BSPrim.setPosition", delegate() |
291 | { | 292 | { |
292 | // DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); | 293 | // DetailLog("{0},BSPrim.SetPosition,taint,pos={1},orient={2}", LocalID, _position, _orientation); |
@@ -302,7 +303,7 @@ public sealed class BSPrim : BSPhysObject | |||
302 | } | 303 | } |
303 | set { | 304 | set { |
304 | _position = value; | 305 | _position = value; |
305 | PositionSanityCheck(); | 306 | // PositionSanityCheck(); // Don't do this! Causes a loop and caller should know better. |
306 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); | 307 | BulletSimAPI.SetTranslation2(PhysBody.ptr, _position, _orientation); |
307 | ActivateIfPhysical(false); | 308 | ActivateIfPhysical(false); |
308 | } | 309 | } |
@@ -311,52 +312,42 @@ public sealed class BSPrim : BSPhysObject | |||
311 | // Check that the current position is sane and, if not, modify the position to make it so. | 312 | // Check that the current position is sane and, if not, modify the position to make it so. |
312 | // Check for being below terrain and being out of bounds. | 313 | // Check for being below terrain and being out of bounds. |
313 | // Returns 'true' of the position was made sane by some action. | 314 | // Returns 'true' of the position was made sane by some action. |
314 | private bool PositionSanityCheck() | 315 | private bool PositionSanityCheck(bool inTaintTime) |
315 | { | 316 | { |
316 | bool ret = false; | 317 | bool ret = false; |
317 | 318 | ||
318 | // If totally below the ground, move the prim up | ||
319 | // TODO: figure out the right solution for this... only for dynamic objects? | ||
320 | /* | ||
321 | float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(_position); | 319 | float terrainHeight = PhysicsScene.TerrainManager.GetTerrainHeightAtXYZ(_position); |
320 | OMV.Vector3 upForce = OMV.Vector3.Zero; | ||
322 | if (Position.Z < terrainHeight) | 321 | if (Position.Z < terrainHeight) |
323 | { | 322 | { |
324 | DetailLog("{0},BSPrim.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, _position, terrainHeight); | 323 | DetailLog("{0},BSPrim.PositionAdjustUnderGround,call,pos={1},terrain={2}", LocalID, _position, terrainHeight); |
325 | _position.Z = terrainHeight + 2.0f; | 324 | float targetHeight = terrainHeight + (Size.Z / 2f); |
325 | // Upforce proportional to the distance away from the terrain. Correct the error in 1 sec. | ||
326 | upForce.Z = (terrainHeight - Position.Z) * 1f; | ||
326 | ret = true; | 327 | ret = true; |
327 | } | 328 | } |
328 | */ | 329 | |
329 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) | 330 | if ((CurrentCollisionFlags & CollisionFlags.BS_FLOATS_ON_WATER) != 0) |
330 | { | 331 | { |
331 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); | 332 | float waterHeight = PhysicsScene.GetWaterLevelAtXYZ(_position); |
332 | // TODO: a floating motor so object will bob in the water | 333 | // TODO: a floating motor so object will bob in the water |
333 | if (Position.Z < waterHeight) | 334 | if (Math.Abs(Position.Z - waterHeight) > 0.1f) |
334 | { | 335 | { |
335 | _position.Z = waterHeight; | 336 | // Upforce proportional to the distance away from the water. Correct the error in 1 sec. |
337 | upForce.Z = (waterHeight - Position.Z) * 1f; | ||
336 | ret = true; | 338 | ret = true; |
337 | } | 339 | } |
338 | } | 340 | } |
339 | 341 | ||
340 | // TODO: check for out of bounds | 342 | // TODO: check for out of bounds |
341 | return ret; | ||
342 | } | ||
343 | 343 | ||
344 | // A version of the sanity check that also makes sure a new position value is | 344 | // The above code computes a force to apply to correct any out-of-bounds problems. Apply same. |
345 | // pushed to the physics engine. This routine would be used by anyone | 345 | // TODO: This should be intergrated with a geneal physics action mechanism. |
346 | // who is not already pushing the value. | 346 | // TODO: This should be moderated with PID'ness. |
347 | private bool PositionSanityCheck(bool inTaintTime) | 347 | if (ret) |
348 | { | ||
349 | bool ret = false; | ||
350 | if (PositionSanityCheck()) | ||
351 | { | 348 | { |
352 | // The new position value must be pushed into the physics engine but we can't | 349 | // Apply upforce and overcome gravity. |
353 | // just assign to "Position" because of potential call loops. | 350 | AddForce(upForce - PhysicsScene.DefaultGravity, false, inTaintTime); |
354 | PhysicsScene.TaintedObject(inTaintTime, "BSPrim.PositionSanityCheck", delegate() | ||
355 | { | ||
356 | DetailLog("{0},BSPrim.PositionSanityCheck,taint,pos={1},orient={2}", LocalID, _position, _orientation); | ||
357 | ForcePosition = _position; | ||
358 | }); | ||
359 | ret = true; | ||
360 | } | 351 | } |
361 | return ret; | 352 | return ret; |
362 | } | 353 | } |
@@ -940,6 +931,7 @@ public sealed class BSPrim : BSPhysObject | |||
940 | public override void AddForce(OMV.Vector3 force, bool pushforce) { | 931 | public override void AddForce(OMV.Vector3 force, bool pushforce) { |
941 | AddForce(force, pushforce, false); | 932 | AddForce(force, pushforce, false); |
942 | } | 933 | } |
934 | // Applying a force just adds this to the total force on the object. | ||
943 | public void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) { | 935 | public void AddForce(OMV.Vector3 force, bool pushforce, bool inTaintTime) { |
944 | // for an object, doesn't matter if force is a pushforce or not | 936 | // for an object, doesn't matter if force is a pushforce or not |
945 | if (force.IsFinite()) | 937 | if (force.IsFinite()) |
@@ -971,6 +963,7 @@ public sealed class BSPrim : BSPhysObject | |||
971 | }); | 963 | }); |
972 | } | 964 | } |
973 | 965 | ||
966 | // An impulse force is scaled by the mass of the object. | ||
974 | public void ApplyForceImpulse(OMV.Vector3 impulse, bool inTaintTime) | 967 | public void ApplyForceImpulse(OMV.Vector3 impulse, bool inTaintTime) |
975 | { | 968 | { |
976 | OMV.Vector3 applyImpulse = impulse; | 969 | OMV.Vector3 applyImpulse = impulse; |
@@ -1387,67 +1380,34 @@ public sealed class BSPrim : BSPhysObject | |||
1387 | 1380 | ||
1388 | public override void UpdateProperties(EntityProperties entprop) | 1381 | public override void UpdateProperties(EntityProperties entprop) |
1389 | { | 1382 | { |
1390 | /* | 1383 | // Updates only for individual prims and for the root object of a linkset. |
1391 | UpdatedProperties changed = 0; | 1384 | if (Linkset.IsRoot(this)) |
1392 | // assign to the local variables so the normal set action does not happen | ||
1393 | // if (_position != entprop.Position) | ||
1394 | if (!_position.ApproxEquals(entprop.Position, POSITION_TOLERANCE)) | ||
1395 | { | ||
1396 | _position = entprop.Position; | ||
1397 | changed |= UpdatedProperties.Position; | ||
1398 | } | ||
1399 | // if (_orientation != entprop.Rotation) | ||
1400 | if (!_orientation.ApproxEquals(entprop.Rotation, ROTATION_TOLERANCE)) | ||
1401 | { | ||
1402 | _orientation = entprop.Rotation; | ||
1403 | changed |= UpdatedProperties.Rotation; | ||
1404 | } | ||
1405 | // if (_velocity != entprop.Velocity) | ||
1406 | if (!_velocity.ApproxEquals(entprop.Velocity, VELOCITY_TOLERANCE)) | ||
1407 | { | ||
1408 | _velocity = entprop.Velocity; | ||
1409 | changed |= UpdatedProperties.Velocity; | ||
1410 | } | ||
1411 | // if (_acceleration != entprop.Acceleration) | ||
1412 | if (!_acceleration.ApproxEquals(entprop.Acceleration, ACCELERATION_TOLERANCE)) | ||
1413 | { | ||
1414 | _acceleration = entprop.Acceleration; | ||
1415 | changed |= UpdatedProperties.Acceleration; | ||
1416 | } | ||
1417 | // if (_rotationalVelocity != entprop.RotationalVelocity) | ||
1418 | if (!_rotationalVelocity.ApproxEquals(entprop.RotationalVelocity, ROTATIONAL_VELOCITY_TOLERANCE)) | ||
1419 | { | ||
1420 | _rotationalVelocity = entprop.RotationalVelocity; | ||
1421 | changed |= UpdatedProperties.RotationalVel; | ||
1422 | } | ||
1423 | if (changed != 0) | ||
1424 | { | 1385 | { |
1425 | // Only update the position of single objects and linkset roots | 1386 | // A temporary kludge to suppress the rotational effects introduced on vehicles by Bullet |
1426 | if (this._parentPrim == null) | 1387 | // TODO: handle physics introduced by Bullet with computed vehicle physics. |
1388 | if (_vehicle.IsActive) | ||
1427 | { | 1389 | { |
1428 | base.RequestPhysicsterseUpdate(); | 1390 | entprop.RotationalVelocity = OMV.Vector3.Zero; |
1429 | } | 1391 | } |
1430 | } | ||
1431 | */ | ||
1432 | |||
1433 | // Don't check for damping here -- it's done in BulletSim and SceneObjectPart. | ||
1434 | 1392 | ||
1435 | // Updates only for individual prims and for the root object of a linkset. | 1393 | // Assign directly to the local variables so the normal set action does not happen |
1436 | if (Linkset.IsRoot(this)) | ||
1437 | { | ||
1438 | // Assign to the local variables so the normal set action does not happen | ||
1439 | _position = entprop.Position; | 1394 | _position = entprop.Position; |
1440 | _orientation = entprop.Rotation; | 1395 | _orientation = entprop.Rotation; |
1441 | _velocity = entprop.Velocity; | 1396 | _velocity = entprop.Velocity; |
1442 | _acceleration = entprop.Acceleration; | 1397 | _acceleration = entprop.Acceleration; |
1443 | _rotationalVelocity = entprop.RotationalVelocity; | 1398 | _rotationalVelocity = entprop.RotationalVelocity; |
1444 | 1399 | ||
1400 | // The sanity check can change the velocity and/or position. | ||
1401 | if (PositionSanityCheck(true)) | ||
1402 | { | ||
1403 | entprop.Position = _position; | ||
1404 | entprop.Velocity = _velocity; | ||
1405 | } | ||
1406 | |||
1445 | // remember the current and last set values | 1407 | // remember the current and last set values |
1446 | LastEntityProperties = CurrentEntityProperties; | 1408 | LastEntityProperties = CurrentEntityProperties; |
1447 | CurrentEntityProperties = entprop; | 1409 | CurrentEntityProperties = entprop; |
1448 | 1410 | ||
1449 | PositionSanityCheck(true); | ||
1450 | |||
1451 | OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; | 1411 | OMV.Vector3 direction = OMV.Vector3.UnitX * _orientation; |
1452 | DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},dir={3},vel={4},rotVel={5}", | 1412 | DetailLog("{0},BSPrim.UpdateProperties,call,pos={1},orient={2},dir={3},vel={4},rotVel={5}", |
1453 | LocalID, _position, _orientation, direction, _velocity, _rotationalVelocity); | 1413 | LocalID, _position, _orientation, direction, _velocity, _rotationalVelocity); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index 1cc607a..09b1423 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -39,23 +39,10 @@ using log4net; | |||
39 | using OpenMetaverse; | 39 | using OpenMetaverse; |
40 | 40 | ||
41 | // TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) | 41 | // TODOs for BulletSim (for BSScene, BSPrim, BSCharacter and BulletSim) |
42 | // Test sculpties (verified that they don't work) | ||
43 | // Compute physics FPS reasonably | ||
44 | // Based on material, set density and friction | 42 | // Based on material, set density and friction |
45 | // Don't use constraints in linksets of non-physical objects. Means having to move children manually. | ||
46 | // Four states of prim: Physical, regular, phantom and selected. Are we modeling these correctly? | ||
47 | // In SL one can set both physical and phantom (gravity, does not effect others, makes collisions with ground) | ||
48 | // At the moment, physical and phantom causes object to drop through the terrain | ||
49 | // Physical phantom objects and related typing (collision options ) | ||
50 | // Check out llVolumeDetect. Must do something for that. | ||
51 | // Use collision masks for collision with terrain and phantom objects | ||
52 | // More efficient memory usage when passing hull information from BSPrim to BulletSim | 43 | // More efficient memory usage when passing hull information from BSPrim to BulletSim |
53 | // Should prim.link() and prim.delink() membership checking happen at taint time? | ||
54 | // Mesh sharing. Use meshHash to tell if we already have a hull of that shape and only create once. | ||
55 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect | 44 | // Do attachments need to be handled separately? Need collision events. Do not collide with VolumeDetect |
56 | // Implement LockAngularMotion | 45 | // Implement LockAngularMotion |
57 | // Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation) | ||
58 | // Remove mesh and Hull stuff. Use mesh passed to bullet and use convexdecom from bullet. | ||
59 | // Add PID movement operations. What does ScenePresence.MoveToTarget do? | 46 | // Add PID movement operations. What does ScenePresence.MoveToTarget do? |
60 | // Check terrain size. 128 or 127? | 47 | // Check terrain size. 128 or 127? |
61 | // Raycast | 48 | // Raycast |
@@ -234,6 +221,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
234 | if (m_physicsLoggingEnabled) | 221 | if (m_physicsLoggingEnabled) |
235 | { | 222 | { |
236 | PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes); | 223 | PhysicsLogging = new Logging.LogWriter(m_physicsLoggingDir, m_physicsLoggingPrefix, m_physicsLoggingFileMinutes); |
224 | PhysicsLogging.ErrorLogger = m_log; // for DEBUG. Let's the logger output error messages. | ||
237 | } | 225 | } |
238 | else | 226 | else |
239 | { | 227 | { |
@@ -308,6 +296,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
308 | // Do any replacements in the parameters | 296 | // Do any replacements in the parameters |
309 | m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); | 297 | m_physicsLoggingPrefix = m_physicsLoggingPrefix.Replace("%REGIONNAME%", RegionName); |
310 | } | 298 | } |
299 | |||
300 | // The material characteristics. | ||
301 | BSMaterials.InitializeFromDefaults(Params); | ||
302 | if (pConfig != null) | ||
303 | { | ||
304 | BSMaterials.InitializefromParameters(pConfig); | ||
305 | } | ||
311 | } | 306 | } |
312 | } | 307 | } |
313 | 308 | ||
@@ -520,9 +515,9 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
520 | collidersCount = 0; | 515 | collidersCount = 0; |
521 | } | 516 | } |
522 | 517 | ||
523 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in | 518 | // Don't have to use the pointers passed back since we know it is the same pinned memory we passed in. |
524 | 519 | ||
525 | // Get a value for 'now' so all the collision and update routines don't have to get their own | 520 | // Get a value for 'now' so all the collision and update routines don't have to get their own. |
526 | SimulationNowTime = Util.EnvironmentTickCount(); | 521 | SimulationNowTime = Util.EnvironmentTickCount(); |
527 | 522 | ||
528 | // If there were collisions, process them by sending the event to the prim. | 523 | // If there were collisions, process them by sending the event to the prim. |
@@ -568,6 +563,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
568 | ObjectsWithCollisions.Remove(po); | 563 | ObjectsWithCollisions.Remove(po); |
569 | ObjectsWithNoMoreCollisions.Clear(); | 564 | ObjectsWithNoMoreCollisions.Clear(); |
570 | } | 565 | } |
566 | // Done with collisions. | ||
571 | 567 | ||
572 | // If any of the objects had updated properties, tell the object it has been changed by the physics engine | 568 | // If any of the objects had updated properties, tell the object it has been changed by the physics engine |
573 | if (updatedEntityCount > 0) | 569 | if (updatedEntityCount > 0) |
@@ -591,9 +587,8 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
591 | 587 | ||
592 | // The physics engine returns the number of milliseconds it simulated this call. | 588 | // The physics engine returns the number of milliseconds it simulated this call. |
593 | // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. | 589 | // These are summed and normalized to one second and divided by 1000 to give the reported physics FPS. |
594 | // We multiply by 55 to give a recognizable running rate (55 or less). | 590 | // Multiply by 55 to give a nominal frame rate of 55. |
595 | return numSubSteps * m_fixedTimeStep * 1000 * 55; | 591 | return (float)numSubSteps * m_fixedTimeStep * 1000f * 55f; |
596 | // return timeStep * 1000 * 55; | ||
597 | } | 592 | } |
598 | 593 | ||
599 | // Something has collided | 594 | // Something has collided |
@@ -683,7 +678,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
683 | #region Taints | 678 | #region Taints |
684 | 679 | ||
685 | // Calls to the PhysicsActors can't directly call into the physics engine | 680 | // Calls to the PhysicsActors can't directly call into the physics engine |
686 | // because it might be busy. We delay changes to a known time. | 681 | // because it might be busy. We delay changes to a known time. |
687 | // We rely on C#'s closure to save and restore the context for the delegate. | 682 | // We rely on C#'s closure to save and restore the context for the delegate. |
688 | public void TaintedObject(String ident, TaintCallback callback) | 683 | public void TaintedObject(String ident, TaintCallback callback) |
689 | { | 684 | { |
@@ -712,7 +707,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
712 | // here just before the physics engine is called to step the simulation. | 707 | // here just before the physics engine is called to step the simulation. |
713 | public void ProcessTaints() | 708 | public void ProcessTaints() |
714 | { | 709 | { |
715 | InTaintTime = true; | 710 | InTaintTime = true; // Only used for debugging so locking is not necessary. |
716 | ProcessRegularTaints(); | 711 | ProcessRegularTaints(); |
717 | ProcessPostTaintTaints(); | 712 | ProcessPostTaintTaints(); |
718 | InTaintTime = false; | 713 | InTaintTime = false; |
@@ -758,6 +753,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
758 | DetailLog("{0},BSScene.ProcessTaints,leftTaintsOnList,numNotProcessed={1}", DetailLogZero, _taintOperations.Count); | 753 | DetailLog("{0},BSScene.ProcessTaints,leftTaintsOnList,numNotProcessed={1}", DetailLogZero, _taintOperations.Count); |
759 | } | 754 | } |
760 | */ | 755 | */ |
756 | |||
761 | // swizzle a new list into the list location so we can process what's there | 757 | // swizzle a new list into the list location so we can process what's there |
762 | List<TaintCallbackEntry> oldList; | 758 | List<TaintCallbackEntry> oldList; |
763 | lock (_taintLock) | 759 | lock (_taintLock) |
@@ -787,8 +783,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
787 | // will replace any previous operation by the same object. | 783 | // will replace any previous operation by the same object. |
788 | public void PostTaintObject(String ident, uint ID, TaintCallback callback) | 784 | public void PostTaintObject(String ident, uint ID, TaintCallback callback) |
789 | { | 785 | { |
790 | if (!m_initialized) return; | ||
791 | |||
792 | string uniqueIdent = ident + "-" + ID.ToString(); | 786 | string uniqueIdent = ident + "-" + ID.ToString(); |
793 | lock (_taintLock) | 787 | lock (_taintLock) |
794 | { | 788 | { |
@@ -864,13 +858,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
864 | } | 858 | } |
865 | } | 859 | } |
866 | 860 | ||
861 | // Only used for debugging. Does not change state of anything so locking is not necessary. | ||
867 | public bool AssertInTaintTime(string whereFrom) | 862 | public bool AssertInTaintTime(string whereFrom) |
868 | { | 863 | { |
869 | if (!InTaintTime) | 864 | if (!InTaintTime) |
870 | { | 865 | { |
871 | DetailLog("{0},BSScene.AssertInTaintTime,NOT IN TAINT TIME,Region={1},Where={2}", DetailLogZero, RegionName, whereFrom); | 866 | DetailLog("{0},BSScene.AssertInTaintTime,NOT IN TAINT TIME,Region={1},Where={2}", DetailLogZero, RegionName, whereFrom); |
872 | m_log.ErrorFormat("{0} NOT IN TAINT TIME!! Region={1}, Where={2}", LogHeader, RegionName, whereFrom); | 867 | m_log.ErrorFormat("{0} NOT IN TAINT TIME!! Region={1}, Where={2}", LogHeader, RegionName, whereFrom); |
873 | Util.PrintCallStack(); | 868 | Util.PrintCallStack(); // Prints the stack into the DEBUG log file. |
874 | } | 869 | } |
875 | return InTaintTime; | 870 | return InTaintTime; |
876 | } | 871 | } |
@@ -1069,7 +1064,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1069 | (s,p,l,v) => { s.PID_P = v; } ), | 1064 | (s,p,l,v) => { s.PID_P = v; } ), |
1070 | 1065 | ||
1071 | new ParameterDefn("DefaultFriction", "Friction factor used on new objects", | 1066 | new ParameterDefn("DefaultFriction", "Friction factor used on new objects", |
1072 | 0.5f, | 1067 | 0.2f, |
1073 | (s,cf,p,v) => { s.m_params[0].defaultFriction = cf.GetFloat(p, v); }, | 1068 | (s,cf,p,v) => { s.m_params[0].defaultFriction = cf.GetFloat(p, v); }, |
1074 | (s) => { return s.m_params[0].defaultFriction; }, | 1069 | (s) => { return s.m_params[0].defaultFriction; }, |
1075 | (s,p,l,v) => { s.m_params[0].defaultFriction = v; } ), | 1070 | (s,p,l,v) => { s.m_params[0].defaultFriction = v; } ), |
@@ -1084,7 +1079,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1084 | (s) => { return s.m_params[0].defaultRestitution; }, | 1079 | (s) => { return s.m_params[0].defaultRestitution; }, |
1085 | (s,p,l,v) => { s.m_params[0].defaultRestitution = v; } ), | 1080 | (s,p,l,v) => { s.m_params[0].defaultRestitution = v; } ), |
1086 | new ParameterDefn("CollisionMargin", "Margin around objects before collisions are calculated (must be zero!)", | 1081 | new ParameterDefn("CollisionMargin", "Margin around objects before collisions are calculated (must be zero!)", |
1087 | 0f, | 1082 | 0.04f, |
1088 | (s,cf,p,v) => { s.m_params[0].collisionMargin = cf.GetFloat(p, v); }, | 1083 | (s,cf,p,v) => { s.m_params[0].collisionMargin = cf.GetFloat(p, v); }, |
1089 | (s) => { return s.m_params[0].collisionMargin; }, | 1084 | (s) => { return s.m_params[0].collisionMargin; }, |
1090 | (s,p,l,v) => { s.m_params[0].collisionMargin = v; } ), | 1085 | (s,p,l,v) => { s.m_params[0].collisionMargin = v; } ), |
@@ -1145,8 +1140,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1145 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].contactProcessingThreshold, p, l, v); }, | 1140 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].contactProcessingThreshold, p, l, v); }, |
1146 | (s,o,v) => { BulletSimAPI.SetContactProcessingThreshold2(o.PhysBody.ptr, v); } ), | 1141 | (s,o,v) => { BulletSimAPI.SetContactProcessingThreshold2(o.PhysBody.ptr, v); } ), |
1147 | 1142 | ||
1143 | new ParameterDefn("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)", | ||
1144 | (float)BSTerrainPhys.TerrainImplementation.Mesh, | ||
1145 | (s,cf,p,v) => { s.m_params[0].terrainImplementation = cf.GetFloat(p,v); }, | ||
1146 | (s) => { return s.m_params[0].terrainImplementation; }, | ||
1147 | (s,p,l,v) => { s.m_params[0].terrainImplementation = v; } ), | ||
1148 | new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , | 1148 | new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , |
1149 | 0.5f, | 1149 | 0.3f, |
1150 | (s,cf,p,v) => { s.m_params[0].terrainFriction = cf.GetFloat(p, v); }, | 1150 | (s,cf,p,v) => { s.m_params[0].terrainFriction = cf.GetFloat(p, v); }, |
1151 | (s) => { return s.m_params[0].terrainFriction; }, | 1151 | (s) => { return s.m_params[0].terrainFriction; }, |
1152 | (s,p,l,v) => { s.m_params[0].terrainFriction = v; /* TODO: set on real terrain */} ), | 1152 | (s,p,l,v) => { s.m_params[0].terrainFriction = v; /* TODO: set on real terrain */} ), |
@@ -1160,13 +1160,19 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1160 | (s,cf,p,v) => { s.m_params[0].terrainRestitution = cf.GetFloat(p, v); }, | 1160 | (s,cf,p,v) => { s.m_params[0].terrainRestitution = cf.GetFloat(p, v); }, |
1161 | (s) => { return s.m_params[0].terrainRestitution; }, | 1161 | (s) => { return s.m_params[0].terrainRestitution; }, |
1162 | (s,p,l,v) => { s.m_params[0].terrainRestitution = v; /* TODO: set on real terrain */ } ), | 1162 | (s,p,l,v) => { s.m_params[0].terrainRestitution = v; /* TODO: set on real terrain */ } ), |
1163 | new ParameterDefn("TerrainCollisionMargin", "Margin where collision checking starts" , | ||
1164 | 0.04f, | ||
1165 | (s,cf,p,v) => { s.m_params[0].terrainCollisionMargin = cf.GetFloat(p, v); }, | ||
1166 | (s) => { return s.m_params[0].terrainCollisionMargin; }, | ||
1167 | (s,p,l,v) => { s.m_params[0].terrainCollisionMargin = v; /* TODO: set on real terrain */ } ), | ||
1168 | |||
1163 | new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", | 1169 | new ParameterDefn("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", |
1164 | 0.2f, | 1170 | 0.2f, |
1165 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, | 1171 | (s,cf,p,v) => { s.m_params[0].avatarFriction = cf.GetFloat(p, v); }, |
1166 | (s) => { return s.m_params[0].avatarFriction; }, | 1172 | (s) => { return s.m_params[0].avatarFriction; }, |
1167 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarFriction, p, l, v); } ), | 1173 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarFriction, p, l, v); } ), |
1168 | new ParameterDefn("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", | 1174 | new ParameterDefn("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", |
1169 | 10f, | 1175 | 10.0f, |
1170 | (s,cf,p,v) => { s.m_params[0].avatarStandingFriction = cf.GetFloat(p, v); }, | 1176 | (s,cf,p,v) => { s.m_params[0].avatarStandingFriction = cf.GetFloat(p, v); }, |
1171 | (s) => { return s.m_params[0].avatarStandingFriction; }, | 1177 | (s) => { return s.m_params[0].avatarStandingFriction; }, |
1172 | (s,p,l,v) => { s.m_params[0].avatarStandingFriction = v; } ), | 1178 | (s,p,l,v) => { s.m_params[0].avatarStandingFriction = v; } ), |
@@ -1180,11 +1186,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1180 | (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, | 1186 | (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, |
1181 | (s) => { return s.m_params[0].avatarRestitution; }, | 1187 | (s) => { return s.m_params[0].avatarRestitution; }, |
1182 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarRestitution, p, l, v); } ), | 1188 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarRestitution, p, l, v); } ), |
1183 | new ParameterDefn("AvatarCapsuleRadius", "Radius of space around an avatar", | 1189 | new ParameterDefn("AvatarCapsuleWidth", "The distance between the sides of the avatar capsule", |
1184 | 0.37f, | 1190 | 0.6f, |
1185 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleRadius = cf.GetFloat(p, v); }, | 1191 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleWidth = cf.GetFloat(p, v); }, |
1186 | (s) => { return s.m_params[0].avatarCapsuleRadius; }, | 1192 | (s) => { return s.m_params[0].avatarCapsuleWidth; }, |
1187 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleRadius, p, l, v); } ), | 1193 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleWidth, p, l, v); } ), |
1194 | new ParameterDefn("AvatarCapsuleDepth", "The distance between the front and back of the avatar capsule", | ||
1195 | 0.45f, | ||
1196 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleDepth = cf.GetFloat(p, v); }, | ||
1197 | (s) => { return s.m_params[0].avatarCapsuleDepth; }, | ||
1198 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleDepth, p, l, v); } ), | ||
1188 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", | 1199 | new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", |
1189 | 1.5f, | 1200 | 1.5f, |
1190 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, | 1201 | (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, |
@@ -1196,6 +1207,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
1196 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, | 1207 | (s) => { return s.m_params[0].avatarContactProcessingThreshold; }, |
1197 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), | 1208 | (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarContactProcessingThreshold, p, l, v); } ), |
1198 | 1209 | ||
1210 | new ParameterDefn("VehicleAngularDamping", "Factor to damp vehicle angular movement per second (0.0 - 1.0)", | ||
1211 | 0.95f, | ||
1212 | (s,cf,p,v) => { s.m_params[0].vehicleAngularDamping = cf.GetFloat(p, v); }, | ||
1213 | (s) => { return s.m_params[0].vehicleAngularDamping; }, | ||
1214 | (s,p,l,v) => { s.m_params[0].vehicleAngularDamping = v; } ), | ||
1199 | 1215 | ||
1200 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", | 1216 | new ParameterDefn("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", |
1201 | 0f, | 1217 | 0f, |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs index 29a23c0..892c34b 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs | |||
@@ -178,7 +178,7 @@ public sealed class BSShapeCollection : IDisposable | |||
178 | bool ret = false; | 178 | bool ret = false; |
179 | switch (shape.type) | 179 | switch (shape.type) |
180 | { | 180 | { |
181 | case ShapeData.PhysicsShapeType.SHAPE_MESH: | 181 | case BSPhysicsShapeType.SHAPE_MESH: |
182 | MeshDesc meshDesc; | 182 | MeshDesc meshDesc; |
183 | if (Meshes.TryGetValue(shape.shapeKey, out meshDesc)) | 183 | if (Meshes.TryGetValue(shape.shapeKey, out meshDesc)) |
184 | { | 184 | { |
@@ -201,7 +201,7 @@ public sealed class BSShapeCollection : IDisposable | |||
201 | meshDesc.lastReferenced = System.DateTime.Now; | 201 | meshDesc.lastReferenced = System.DateTime.Now; |
202 | Meshes[shape.shapeKey] = meshDesc; | 202 | Meshes[shape.shapeKey] = meshDesc; |
203 | break; | 203 | break; |
204 | case ShapeData.PhysicsShapeType.SHAPE_HULL: | 204 | case BSPhysicsShapeType.SHAPE_HULL: |
205 | HullDesc hullDesc; | 205 | HullDesc hullDesc; |
206 | if (Hulls.TryGetValue(shape.shapeKey, out hullDesc)) | 206 | if (Hulls.TryGetValue(shape.shapeKey, out hullDesc)) |
207 | { | 207 | { |
@@ -224,7 +224,7 @@ public sealed class BSShapeCollection : IDisposable | |||
224 | hullDesc.lastReferenced = System.DateTime.Now; | 224 | hullDesc.lastReferenced = System.DateTime.Now; |
225 | Hulls[shape.shapeKey] = hullDesc; | 225 | Hulls[shape.shapeKey] = hullDesc; |
226 | break; | 226 | break; |
227 | case ShapeData.PhysicsShapeType.SHAPE_UNKNOWN: | 227 | case BSPhysicsShapeType.SHAPE_UNKNOWN: |
228 | break; | 228 | break; |
229 | default: | 229 | default: |
230 | // Native shapes are not tracked and they don't go into any list | 230 | // Native shapes are not tracked and they don't go into any list |
@@ -255,16 +255,16 @@ public sealed class BSShapeCollection : IDisposable | |||
255 | { | 255 | { |
256 | switch (shape.type) | 256 | switch (shape.type) |
257 | { | 257 | { |
258 | case ShapeData.PhysicsShapeType.SHAPE_HULL: | 258 | case BSPhysicsShapeType.SHAPE_HULL: |
259 | DereferenceHull(shape, shapeCallback); | 259 | DereferenceHull(shape, shapeCallback); |
260 | break; | 260 | break; |
261 | case ShapeData.PhysicsShapeType.SHAPE_MESH: | 261 | case BSPhysicsShapeType.SHAPE_MESH: |
262 | DereferenceMesh(shape, shapeCallback); | 262 | DereferenceMesh(shape, shapeCallback); |
263 | break; | 263 | break; |
264 | case ShapeData.PhysicsShapeType.SHAPE_COMPOUND: | 264 | case BSPhysicsShapeType.SHAPE_COMPOUND: |
265 | DereferenceCompound(shape, shapeCallback); | 265 | DereferenceCompound(shape, shapeCallback); |
266 | break; | 266 | break; |
267 | case ShapeData.PhysicsShapeType.SHAPE_UNKNOWN: | 267 | case BSPhysicsShapeType.SHAPE_UNKNOWN: |
268 | break; | 268 | break; |
269 | default: | 269 | default: |
270 | break; | 270 | break; |
@@ -352,28 +352,28 @@ public sealed class BSShapeCollection : IDisposable | |||
352 | BulletShape shapeInfo = new BulletShape(cShape); | 352 | BulletShape shapeInfo = new BulletShape(cShape); |
353 | if (TryGetMeshByPtr(cShape, out meshDesc)) | 353 | if (TryGetMeshByPtr(cShape, out meshDesc)) |
354 | { | 354 | { |
355 | shapeInfo.type = ShapeData.PhysicsShapeType.SHAPE_MESH; | 355 | shapeInfo.type = BSPhysicsShapeType.SHAPE_MESH; |
356 | shapeInfo.shapeKey = meshDesc.shapeKey; | 356 | shapeInfo.shapeKey = meshDesc.shapeKey; |
357 | } | 357 | } |
358 | else | 358 | else |
359 | { | 359 | { |
360 | if (TryGetHullByPtr(cShape, out hullDesc)) | 360 | if (TryGetHullByPtr(cShape, out hullDesc)) |
361 | { | 361 | { |
362 | shapeInfo.type = ShapeData.PhysicsShapeType.SHAPE_HULL; | 362 | shapeInfo.type = BSPhysicsShapeType.SHAPE_HULL; |
363 | shapeInfo.shapeKey = hullDesc.shapeKey; | 363 | shapeInfo.shapeKey = hullDesc.shapeKey; |
364 | } | 364 | } |
365 | else | 365 | else |
366 | { | 366 | { |
367 | if (BulletSimAPI.IsCompound2(cShape)) | 367 | if (BulletSimAPI.IsCompound2(cShape)) |
368 | { | 368 | { |
369 | shapeInfo.type = ShapeData.PhysicsShapeType.SHAPE_COMPOUND; | 369 | shapeInfo.type = BSPhysicsShapeType.SHAPE_COMPOUND; |
370 | } | 370 | } |
371 | else | 371 | else |
372 | { | 372 | { |
373 | if (BulletSimAPI.IsNativeShape2(cShape)) | 373 | if (BulletSimAPI.IsNativeShape2(cShape)) |
374 | { | 374 | { |
375 | shapeInfo.isNativeShape = true; | 375 | shapeInfo.isNativeShape = true; |
376 | shapeInfo.type = ShapeData.PhysicsShapeType.SHAPE_BOX; // (technically, type doesn't matter) | 376 | shapeInfo.type = BSPhysicsShapeType.SHAPE_BOX; // (technically, type doesn't matter) |
377 | } | 377 | } |
378 | } | 378 | } |
379 | } | 379 | } |
@@ -381,7 +381,7 @@ public sealed class BSShapeCollection : IDisposable | |||
381 | 381 | ||
382 | DetailLog("{0},BSShapeCollection.DereferenceAnonCollisionShape,shape={1}", BSScene.DetailLogZero, shapeInfo); | 382 | DetailLog("{0},BSShapeCollection.DereferenceAnonCollisionShape,shape={1}", BSScene.DetailLogZero, shapeInfo); |
383 | 383 | ||
384 | if (shapeInfo.type != ShapeData.PhysicsShapeType.SHAPE_UNKNOWN) | 384 | if (shapeInfo.type != BSPhysicsShapeType.SHAPE_UNKNOWN) |
385 | { | 385 | { |
386 | DereferenceShape(shapeInfo, true, null); | 386 | DereferenceShape(shapeInfo, true, null); |
387 | } | 387 | } |
@@ -405,11 +405,11 @@ public sealed class BSShapeCollection : IDisposable | |||
405 | bool ret = false; | 405 | bool ret = false; |
406 | bool haveShape = false; | 406 | bool haveShape = false; |
407 | 407 | ||
408 | if (!haveShape && prim.PreferredPhysicalShape == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | 408 | if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_CAPSULE) |
409 | { | 409 | { |
410 | // an avatar capsule is close to a native shape (it is not shared) | 410 | // an avatar capsule is close to a native shape (it is not shared) |
411 | ret = GetReferenceToNativeShape(prim, ShapeData.PhysicsShapeType.SHAPE_AVATAR, | 411 | ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_CAPSULE, |
412 | ShapeData.FixedShapeKey.KEY_CAPSULE, shapeCallback); | 412 | FixedShapeKey.KEY_CAPSULE, shapeCallback); |
413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); | 413 | DetailLog("{0},BSShapeCollection.CreateGeom,avatarCapsule,shape={1}", prim.LocalID, prim.PhysShape); |
414 | ret = true; | 414 | ret = true; |
415 | haveShape = true; | 415 | haveShape = true; |
@@ -417,7 +417,7 @@ public sealed class BSShapeCollection : IDisposable | |||
417 | 417 | ||
418 | // Compound shapes are handled special as they are rebuilt from scratch. | 418 | // Compound shapes are handled special as they are rebuilt from scratch. |
419 | // This isn't too great a hardship since most of the child shapes will already been created. | 419 | // This isn't too great a hardship since most of the child shapes will already been created. |
420 | if (!haveShape && prim.PreferredPhysicalShape == ShapeData.PhysicsShapeType.SHAPE_COMPOUND) | 420 | if (!haveShape && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND) |
421 | { | 421 | { |
422 | ret = GetReferenceToCompoundShape(prim, shapeCallback); | 422 | ret = GetReferenceToCompoundShape(prim, shapeCallback); |
423 | DetailLog("{0},BSShapeCollection.CreateGeom,compoundShape,shape={1}", prim.LocalID, prim.PhysShape); | 423 | DetailLog("{0},BSShapeCollection.CreateGeom,compoundShape,shape={1}", prim.LocalID, prim.PhysShape); |
@@ -460,11 +460,11 @@ public sealed class BSShapeCollection : IDisposable | |||
460 | haveShape = true; | 460 | haveShape = true; |
461 | if (forceRebuild | 461 | if (forceRebuild |
462 | || prim.Scale != prim.Size | 462 | || prim.Scale != prim.Size |
463 | || prim.PhysShape.type != ShapeData.PhysicsShapeType.SHAPE_SPHERE | 463 | || prim.PhysShape.type != BSPhysicsShapeType.SHAPE_SPHERE |
464 | ) | 464 | ) |
465 | { | 465 | { |
466 | ret = GetReferenceToNativeShape(prim, ShapeData.PhysicsShapeType.SHAPE_SPHERE, | 466 | ret = GetReferenceToNativeShape(prim, BSPhysicsShapeType.SHAPE_SPHERE, |
467 | ShapeData.FixedShapeKey.KEY_SPHERE, shapeCallback); | 467 | FixedShapeKey.KEY_SPHERE, shapeCallback); |
468 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", | 468 | DetailLog("{0},BSShapeCollection.CreateGeom,sphere,force={1},shape={2}", |
469 | prim.LocalID, forceRebuild, prim.PhysShape); | 469 | prim.LocalID, forceRebuild, prim.PhysShape); |
470 | } | 470 | } |
@@ -474,11 +474,11 @@ public sealed class BSShapeCollection : IDisposable | |||
474 | haveShape = true; | 474 | haveShape = true; |
475 | if (forceRebuild | 475 | if (forceRebuild |
476 | || prim.Scale != prim.Size | 476 | || prim.Scale != prim.Size |
477 | || prim.PhysShape.type != ShapeData.PhysicsShapeType.SHAPE_BOX | 477 | || prim.PhysShape.type != BSPhysicsShapeType.SHAPE_BOX |
478 | ) | 478 | ) |
479 | { | 479 | { |
480 | ret = GetReferenceToNativeShape( prim, ShapeData.PhysicsShapeType.SHAPE_BOX, | 480 | ret = GetReferenceToNativeShape( prim, BSPhysicsShapeType.SHAPE_BOX, |
481 | ShapeData.FixedShapeKey.KEY_BOX, shapeCallback); | 481 | FixedShapeKey.KEY_BOX, shapeCallback); |
482 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", | 482 | DetailLog("{0},BSShapeCollection.CreateGeom,box,force={1},shape={2}", |
483 | prim.LocalID, forceRebuild, prim.PhysShape); | 483 | prim.LocalID, forceRebuild, prim.PhysShape); |
484 | } | 484 | } |
@@ -519,15 +519,12 @@ public sealed class BSShapeCollection : IDisposable | |||
519 | // Creates a native shape and assignes it to prim.BSShape. | 519 | // Creates a native shape and assignes it to prim.BSShape. |
520 | // "Native" shapes are never shared. they are created here and destroyed in DereferenceShape(). | 520 | // "Native" shapes are never shared. they are created here and destroyed in DereferenceShape(). |
521 | private bool GetReferenceToNativeShape(BSPhysObject prim, | 521 | private bool GetReferenceToNativeShape(BSPhysObject prim, |
522 | ShapeData.PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey, | 522 | BSPhysicsShapeType shapeType, FixedShapeKey shapeKey, |
523 | ShapeDestructionCallback shapeCallback) | 523 | ShapeDestructionCallback shapeCallback) |
524 | { | 524 | { |
525 | // release any previous shape | 525 | // release any previous shape |
526 | DereferenceShape(prim.PhysShape, true, shapeCallback); | 526 | DereferenceShape(prim.PhysShape, true, shapeCallback); |
527 | 527 | ||
528 | // Bullet native objects are scaled by the Bullet engine so pass the size in | ||
529 | prim.Scale = prim.Size; | ||
530 | |||
531 | BulletShape newShape = BuildPhysicalNativeShape(prim, shapeType, shapeKey); | 528 | BulletShape newShape = BuildPhysicalNativeShape(prim, shapeType, shapeKey); |
532 | 529 | ||
533 | // Don't need to do a 'ReferenceShape()' here because native shapes are not shared. | 530 | // Don't need to do a 'ReferenceShape()' here because native shapes are not shared. |
@@ -538,8 +535,8 @@ public sealed class BSShapeCollection : IDisposable | |||
538 | return true; | 535 | return true; |
539 | } | 536 | } |
540 | 537 | ||
541 | private BulletShape BuildPhysicalNativeShape(BSPhysObject prim, ShapeData.PhysicsShapeType shapeType, | 538 | private BulletShape BuildPhysicalNativeShape(BSPhysObject prim, BSPhysicsShapeType shapeType, |
542 | ShapeData.FixedShapeKey shapeKey) | 539 | FixedShapeKey shapeKey) |
543 | { | 540 | { |
544 | BulletShape newShape; | 541 | BulletShape newShape; |
545 | // Need to make sure the passed shape information is for the native type. | 542 | // Need to make sure the passed shape information is for the native type. |
@@ -547,12 +544,13 @@ public sealed class BSShapeCollection : IDisposable | |||
547 | nativeShapeData.Type = shapeType; | 544 | nativeShapeData.Type = shapeType; |
548 | nativeShapeData.ID = prim.LocalID; | 545 | nativeShapeData.ID = prim.LocalID; |
549 | nativeShapeData.Scale = prim.Scale; | 546 | nativeShapeData.Scale = prim.Scale; |
550 | nativeShapeData.Size = prim.Scale; | 547 | nativeShapeData.Size = prim.Scale; // unneeded, I think. |
551 | nativeShapeData.MeshKey = (ulong)shapeKey; | 548 | nativeShapeData.MeshKey = (ulong)shapeKey; |
552 | nativeShapeData.HullKey = (ulong)shapeKey; | 549 | nativeShapeData.HullKey = (ulong)shapeKey; |
553 | 550 | ||
554 | if (shapeType == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | 551 | if (shapeType == BSPhysicsShapeType.SHAPE_CAPSULE) |
555 | { | 552 | { |
553 | // The proper scale has been calculated in the prim. | ||
556 | newShape = new BulletShape( | 554 | newShape = new BulletShape( |
557 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1f, 1f, prim.Scale) | 555 | BulletSimAPI.BuildCapsuleShape2(PhysicsScene.World.ptr, 1f, 1f, prim.Scale) |
558 | , shapeType); | 556 | , shapeType); |
@@ -560,6 +558,9 @@ public sealed class BSShapeCollection : IDisposable | |||
560 | } | 558 | } |
561 | else | 559 | else |
562 | { | 560 | { |
561 | // Native shapes are scaled in Bullet so set the scaling to the size | ||
562 | prim.Scale = prim.Size; | ||
563 | nativeShapeData.Scale = prim.Scale; | ||
563 | newShape = new BulletShape(BulletSimAPI.BuildNativeShape2(PhysicsScene.World.ptr, nativeShapeData), shapeType); | 564 | newShape = new BulletShape(BulletSimAPI.BuildNativeShape2(PhysicsScene.World.ptr, nativeShapeData), shapeType); |
564 | } | 565 | } |
565 | if (newShape.ptr == IntPtr.Zero) | 566 | if (newShape.ptr == IntPtr.Zero) |
@@ -585,7 +586,7 @@ public sealed class BSShapeCollection : IDisposable | |||
585 | System.UInt64 newMeshKey = ComputeShapeKey(prim.Size, prim.BaseShape, out lod); | 586 | System.UInt64 newMeshKey = ComputeShapeKey(prim.Size, prim.BaseShape, out lod); |
586 | 587 | ||
587 | // if this new shape is the same as last time, don't recreate the mesh | 588 | // if this new shape is the same as last time, don't recreate the mesh |
588 | if (newMeshKey == prim.PhysShape.shapeKey && prim.PhysShape.type == ShapeData.PhysicsShapeType.SHAPE_MESH) | 589 | if (newMeshKey == prim.PhysShape.shapeKey && prim.PhysShape.type == BSPhysicsShapeType.SHAPE_MESH) |
589 | return false; | 590 | return false; |
590 | 591 | ||
591 | DetailLog("{0},BSShapeCollection.GetReferenceToMesh,create,oldKey={1},newKey={2}", | 592 | DetailLog("{0},BSShapeCollection.GetReferenceToMesh,create,oldKey={1},newKey={2}", |
@@ -643,7 +644,7 @@ public sealed class BSShapeCollection : IDisposable | |||
643 | indices.GetLength(0), indices, vertices.Count, verticesAsFloats); | 644 | indices.GetLength(0), indices, vertices.Count, verticesAsFloats); |
644 | } | 645 | } |
645 | } | 646 | } |
646 | BulletShape newShape = new BulletShape(meshPtr, ShapeData.PhysicsShapeType.SHAPE_MESH); | 647 | BulletShape newShape = new BulletShape(meshPtr, BSPhysicsShapeType.SHAPE_MESH); |
647 | newShape.shapeKey = newMeshKey; | 648 | newShape.shapeKey = newMeshKey; |
648 | 649 | ||
649 | return newShape; | 650 | return newShape; |
@@ -659,7 +660,7 @@ public sealed class BSShapeCollection : IDisposable | |||
659 | System.UInt64 newHullKey = ComputeShapeKey(prim.Size, prim.BaseShape, out lod); | 660 | System.UInt64 newHullKey = ComputeShapeKey(prim.Size, prim.BaseShape, out lod); |
660 | 661 | ||
661 | // if the hull hasn't changed, don't rebuild it | 662 | // if the hull hasn't changed, don't rebuild it |
662 | if (newHullKey == prim.PhysShape.shapeKey && prim.PhysShape.type == ShapeData.PhysicsShapeType.SHAPE_HULL) | 663 | if (newHullKey == prim.PhysShape.shapeKey && prim.PhysShape.type == BSPhysicsShapeType.SHAPE_HULL) |
663 | return false; | 664 | return false; |
664 | 665 | ||
665 | DetailLog("{0},BSShapeCollection.GetReferenceToHull,create,oldKey={1},newKey={2}", | 666 | DetailLog("{0},BSShapeCollection.GetReferenceToHull,create,oldKey={1},newKey={2}", |
@@ -780,7 +781,7 @@ public sealed class BSShapeCollection : IDisposable | |||
780 | } | 781 | } |
781 | } | 782 | } |
782 | 783 | ||
783 | BulletShape newShape = new BulletShape(hullPtr, ShapeData.PhysicsShapeType.SHAPE_HULL); | 784 | BulletShape newShape = new BulletShape(hullPtr, BSPhysicsShapeType.SHAPE_HULL); |
784 | newShape.shapeKey = newHullKey; | 785 | newShape.shapeKey = newHullKey; |
785 | 786 | ||
786 | return newShape; // 'true' means a new shape has been added to this prim | 787 | return newShape; // 'true' means a new shape has been added to this prim |
@@ -803,7 +804,7 @@ public sealed class BSShapeCollection : IDisposable | |||
803 | // DereferenceShape(prim.PhysShape, true, shapeCallback); | 804 | // DereferenceShape(prim.PhysShape, true, shapeCallback); |
804 | 805 | ||
805 | BulletShape cShape = new BulletShape( | 806 | BulletShape cShape = new BulletShape( |
806 | BulletSimAPI.CreateCompoundShape2(PhysicsScene.World.ptr, false), ShapeData.PhysicsShapeType.SHAPE_COMPOUND); | 807 | BulletSimAPI.CreateCompoundShape2(PhysicsScene.World.ptr, false), BSPhysicsShapeType.SHAPE_COMPOUND); |
807 | 808 | ||
808 | // Create the shape for the root prim and add it to the compound shape. Cannot be a native shape. | 809 | // Create the shape for the root prim and add it to the compound shape. Cannot be a native shape. |
809 | CreateGeomMeshOrHull(prim, shapeCallback); | 810 | CreateGeomMeshOrHull(prim, shapeCallback); |
@@ -894,7 +895,7 @@ public sealed class BSShapeCollection : IDisposable | |||
894 | 895 | ||
895 | // While we figure out the real problem, stick a simple native shape on the object. | 896 | // While we figure out the real problem, stick a simple native shape on the object. |
896 | BulletShape fillinShape = | 897 | BulletShape fillinShape = |
897 | BuildPhysicalNativeShape(prim, ShapeData.PhysicsShapeType.SHAPE_BOX, ShapeData.FixedShapeKey.KEY_BOX); | 898 | BuildPhysicalNativeShape(prim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX); |
898 | 899 | ||
899 | return fillinShape; | 900 | return fillinShape; |
900 | } | 901 | } |
@@ -940,7 +941,7 @@ public sealed class BSShapeCollection : IDisposable | |||
940 | else | 941 | else |
941 | { | 942 | { |
942 | bodyPtr = BulletSimAPI.CreateGhostFromShape2(sim.ptr, shape.ptr, | 943 | bodyPtr = BulletSimAPI.CreateGhostFromShape2(sim.ptr, shape.ptr, |
943 | prim.LocalID, prim.ForcePosition, prim.ForceOrientation); | 944 | prim.LocalID, prim.RawPosition, prim.RawOrientation); |
944 | DetailLog("{0},BSShapeCollection.CreateBody,ghost,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); | 945 | DetailLog("{0},BSShapeCollection.CreateBody,ghost,ptr={1}", prim.LocalID, bodyPtr.ToString("X")); |
945 | } | 946 | } |
946 | aBody = new BulletBody(prim.LocalID, bodyPtr); | 947 | aBody = new BulletBody(prim.LocalID, bodyPtr); |
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs index 5e2c4a8..96cd55e 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSShapes.cs | |||
@@ -1,213 +1,208 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 2 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyrightD | 9 | * * Redistributions in binary form must reproduce the above copyrightD |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSimulator Project nor the | 12 | * * Neither the name of the OpenSimulator Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Linq; | 30 | using System.Linq; |
31 | using System.Text; | 31 | using System.Text; |
32 | 32 | ||
33 | namespace OpenSim.Region.Physics.BulletSPlugin | 33 | namespace OpenSim.Region.Physics.BulletSPlugin |
34 | { | 34 | { |
35 | public abstract class BSShape | 35 | public abstract class BSShape |
36 | { | 36 | { |
37 | public IntPtr ptr { get; set; } | 37 | public IntPtr ptr { get; set; } |
38 | public ShapeData.PhysicsShapeType type { get; set; } | 38 | public BSPhysicsShapeType type { get; set; } |
39 | public System.UInt64 key { get; set; } | 39 | public System.UInt64 key { get; set; } |
40 | public int referenceCount { get; set; } | 40 | public int referenceCount { get; set; } |
41 | public DateTime lastReferenced { get; set; } | 41 | public DateTime lastReferenced { get; set; } |
42 | 42 | ||
43 | protected void Initialize() | 43 | public BSShape() |
44 | { | 44 | { |
45 | ptr = IntPtr.Zero; | 45 | ptr = IntPtr.Zero; |
46 | type = ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | 46 | type = BSPhysicsShapeType.SHAPE_UNKNOWN; |
47 | key = 0; | 47 | key = 0; |
48 | referenceCount = 0; | 48 | referenceCount = 0; |
49 | lastReferenced = DateTime.Now; | 49 | lastReferenced = DateTime.Now; |
50 | } | 50 | } |
51 | 51 | ||
52 | // Get a reference to a physical shape. Create if it doesn't exist | 52 | // Get a reference to a physical shape. Create if it doesn't exist |
53 | public static BSShape GetShapeReference(BSScene physicsScene, bool forceRebuild, BSPhysObject prim) | 53 | public static BSShape GetShapeReference(BSScene physicsScene, bool forceRebuild, BSPhysObject prim) |
54 | { | 54 | { |
55 | BSShape ret = null; | 55 | BSShape ret = null; |
56 | 56 | ||
57 | if (prim.PreferredPhysicalShape == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | 57 | if (prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_CAPSULE) |
58 | { | 58 | { |
59 | // an avatar capsule is close to a native shape (it is not shared) | 59 | // an avatar capsule is close to a native shape (it is not shared) |
60 | ret = BSShapeNative.GetReference(physicsScene, prim, ShapeData.PhysicsShapeType.SHAPE_AVATAR, | 60 | ret = BSShapeNative.GetReference(physicsScene, prim, BSPhysicsShapeType.SHAPE_CAPSULE, |
61 | ShapeData.FixedShapeKey.KEY_CAPSULE); | 61 | FixedShapeKey.KEY_CAPSULE); |
62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); | 62 | physicsScene.DetailLog("{0},BSShape.GetShapeReference,avatarCapsule,shape={1}", prim.LocalID, ret); |
63 | } | 63 | } |
64 | 64 | ||
65 | // Compound shapes are handled special as they are rebuilt from scratch. | 65 | // Compound shapes are handled special as they are rebuilt from scratch. |
66 | // This isn't too great a hardship since most of the child shapes will already been created. | 66 | // This isn't too great a hardship since most of the child shapes will already been created. |
67 | if (ret == null && prim.PreferredPhysicalShape == ShapeData.PhysicsShapeType.SHAPE_COMPOUND) | 67 | if (ret == null && prim.PreferredPhysicalShape == BSPhysicsShapeType.SHAPE_COMPOUND) |
68 | { | 68 | { |
69 | // Getting a reference to a compound shape gets you the compound shape with the root prim shape added | 69 | // Getting a reference to a compound shape gets you the compound shape with the root prim shape added |
70 | ret = BSShapeCompound.GetReference(prim); | 70 | ret = BSShapeCompound.GetReference(prim); |
71 | physicsScene.DetailLog("{0},BSShapeCollection.CreateGeom,compoundShape,shape={1}", prim.LocalID, ret); | 71 | physicsScene.DetailLog("{0},BSShapeCollection.CreateGeom,compoundShape,shape={1}", prim.LocalID, ret); |
72 | } | 72 | } |
73 | 73 | ||
74 | if (ret == null) | 74 | if (ret == null) |
75 | ret = GetShapeReferenceNonSpecial(physicsScene, forceRebuild, prim); | 75 | ret = GetShapeReferenceNonSpecial(physicsScene, forceRebuild, prim); |
76 | 76 | ||
77 | return ret; | 77 | return ret; |
78 | } | 78 | } |
79 | public static BSShape GetShapeReferenceNonSpecial(BSScene physicsScene, bool forceRebuild, BSPhysObject prim) | 79 | public static BSShape GetShapeReferenceNonSpecial(BSScene physicsScene, bool forceRebuild, BSPhysObject prim) |
80 | { | 80 | { |
81 | return null; | 81 | return null; |
82 | } | 82 | } |
83 | public static BSShape GetShapeReferenceNonNative(BSScene physicsScene, bool forceRebuild, BSPhysObject prim) | 83 | public static BSShape GetShapeReferenceNonNative(BSScene physicsScene, bool forceRebuild, BSPhysObject prim) |
84 | { | 84 | { |
85 | return null; | 85 | return null; |
86 | } | 86 | } |
87 | 87 | ||
88 | // Release the use of a physical shape. | 88 | // Release the use of a physical shape. |
89 | public abstract void Dereference(BSScene physicsScene); | 89 | public abstract void Dereference(BSScene physicsScene); |
90 | 90 | ||
91 | // All shapes have a static call to get a reference to the physical shape | 91 | // All shapes have a static call to get a reference to the physical shape |
92 | // protected abstract static BSShape GetReference(); | 92 | // protected abstract static BSShape GetReference(); |
93 | 93 | ||
94 | public override string ToString() | 94 | public override string ToString() |
95 | { | 95 | { |
96 | StringBuilder buff = new StringBuilder(); | 96 | StringBuilder buff = new StringBuilder(); |
97 | buff.Append("<p="); | 97 | buff.Append("<p="); |
98 | buff.Append(ptr.ToString("X")); | 98 | buff.Append(ptr.ToString("X")); |
99 | buff.Append(",s="); | 99 | buff.Append(",s="); |
100 | buff.Append(type.ToString()); | 100 | buff.Append(type.ToString()); |
101 | buff.Append(",k="); | 101 | buff.Append(",k="); |
102 | buff.Append(key.ToString("X")); | 102 | buff.Append(key.ToString("X")); |
103 | buff.Append(",c="); | 103 | buff.Append(",c="); |
104 | buff.Append(referenceCount.ToString()); | 104 | buff.Append(referenceCount.ToString()); |
105 | buff.Append(">"); | 105 | buff.Append(">"); |
106 | return buff.ToString(); | 106 | return buff.ToString(); |
107 | } | 107 | } |
108 | } | 108 | } |
109 | 109 | ||
110 | public class BSShapeNull : BSShape | 110 | public class BSShapeNull : BSShape |
111 | { | 111 | { |
112 | public BSShapeNull() | 112 | public BSShapeNull() : base() |
113 | { | 113 | { |
114 | base.Initialize(); | 114 | } |
115 | } | 115 | public static BSShape GetReference() { return new BSShapeNull(); } |
116 | public static BSShape GetReference() { return new BSShapeNull(); } | 116 | public override void Dereference(BSScene physicsScene) { /* The magic of garbage collection will make this go away */ } |
117 | public override void Dereference(BSScene physicsScene) { /* The magic of garbage collection will make this go away */ } | 117 | } |
118 | } | 118 | |
119 | 119 | public class BSShapeNative : BSShape | |
120 | public class BSShapeNative : BSShape | 120 | { |
121 | { | 121 | private static string LogHeader = "[BULLETSIM SHAPE NATIVE]"; |
122 | private static string LogHeader = "[BULLETSIM SHAPE NATIVE]"; | 122 | public BSShapeNative() : base() |
123 | public BSShapeNative() | 123 | { |
124 | { | 124 | } |
125 | base.Initialize(); | 125 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, |
126 | } | 126 | BSPhysicsShapeType shapeType, FixedShapeKey shapeKey) |
127 | public static BSShape GetReference(BSScene physicsScene, BSPhysObject prim, | 127 | { |
128 | ShapeData.PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) | 128 | // Native shapes are not shared and are always built anew. |
129 | { | 129 | return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); |
130 | // Native shapes are not shared and are always built anew. | 130 | } |
131 | return new BSShapeNative(physicsScene, prim, shapeType, shapeKey); | 131 | |
132 | } | 132 | private BSShapeNative(BSScene physicsScene, BSPhysObject prim, |
133 | 133 | BSPhysicsShapeType shapeType, FixedShapeKey shapeKey) | |
134 | private BSShapeNative(BSScene physicsScene, BSPhysObject prim, | 134 | { |
135 | ShapeData.PhysicsShapeType shapeType, ShapeData.FixedShapeKey shapeKey) | 135 | ShapeData nativeShapeData = new ShapeData(); |
136 | { | 136 | nativeShapeData.Type = shapeType; |
137 | ShapeData nativeShapeData = new ShapeData(); | 137 | nativeShapeData.ID = prim.LocalID; |
138 | nativeShapeData.Type = shapeType; | 138 | nativeShapeData.Scale = prim.Scale; |
139 | nativeShapeData.ID = prim.LocalID; | 139 | nativeShapeData.Size = prim.Scale; |
140 | nativeShapeData.Scale = prim.Scale; | 140 | nativeShapeData.MeshKey = (ulong)shapeKey; |
141 | nativeShapeData.Size = prim.Scale; | 141 | nativeShapeData.HullKey = (ulong)shapeKey; |
142 | nativeShapeData.MeshKey = (ulong)shapeKey; | 142 | |
143 | nativeShapeData.HullKey = (ulong)shapeKey; | 143 | |
144 | 144 | if (shapeType == BSPhysicsShapeType.SHAPE_CAPSULE) | |
145 | 145 | { | |
146 | if (shapeType == ShapeData.PhysicsShapeType.SHAPE_AVATAR) | 146 | ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); |
147 | { | 147 | physicsScene.DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); |
148 | ptr = BulletSimAPI.BuildCapsuleShape2(physicsScene.World.ptr, 1f, 1f, prim.Scale); | 148 | } |
149 | physicsScene.DetailLog("{0},BSShapeCollection.BuiletPhysicalNativeShape,capsule,scale={1}", prim.LocalID, prim.Scale); | 149 | else |
150 | } | 150 | { |
151 | else | 151 | ptr = BulletSimAPI.BuildNativeShape2(physicsScene.World.ptr, nativeShapeData); |
152 | { | 152 | } |
153 | ptr = BulletSimAPI.BuildNativeShape2(physicsScene.World.ptr, nativeShapeData); | 153 | if (ptr == IntPtr.Zero) |
154 | } | 154 | { |
155 | if (ptr == IntPtr.Zero) | 155 | physicsScene.Logger.ErrorFormat("{0} BuildPhysicalNativeShape failed. ID={1}, shape={2}", |
156 | { | 156 | LogHeader, prim.LocalID, shapeType); |
157 | physicsScene.Logger.ErrorFormat("{0} BuildPhysicalNativeShape failed. ID={1}, shape={2}", | 157 | } |
158 | LogHeader, prim.LocalID, shapeType); | 158 | type = shapeType; |
159 | } | 159 | key = (UInt64)shapeKey; |
160 | type = shapeType; | 160 | } |
161 | key = (UInt64)shapeKey; | 161 | // Make this reference to the physical shape go away since native shapes are not shared. |
162 | } | 162 | public override void Dereference(BSScene physicsScene) |
163 | // Make this reference to the physical shape go away since native shapes are not shared. | 163 | { |
164 | public override void Dereference(BSScene physicsScene) | 164 | // Native shapes are not tracked and are released immediately |
165 | { | 165 | physicsScene.DetailLog("{0},BSShapeCollection.DereferenceShape,deleteNativeShape,shape={1}", BSScene.DetailLogZero, this); |
166 | // Native shapes are not tracked and are released immediately | 166 | BulletSimAPI.DeleteCollisionShape2(physicsScene.World.ptr, ptr); |
167 | physicsScene.DetailLog("{0},BSShapeCollection.DereferenceShape,deleteNativeShape,shape={1}", BSScene.DetailLogZero, this); | 167 | ptr = IntPtr.Zero; |
168 | BulletSimAPI.DeleteCollisionShape2(physicsScene.World.ptr, ptr); | 168 | // Garbage collection will free up this instance. |
169 | ptr = IntPtr.Zero; | 169 | } |
170 | // Garbage collection will free up this instance. | 170 | } |
171 | } | 171 | |
172 | } | 172 | public class BSShapeMesh : BSShape |
173 | 173 | { | |
174 | public class BSShapeMesh : BSShape | 174 | private static string LogHeader = "[BULLETSIM SHAPE MESH]"; |
175 | { | 175 | private static Dictionary<System.UInt64, BSShapeMesh> Meshes = new Dictionary<System.UInt64, BSShapeMesh>(); |
176 | private static string LogHeader = "[BULLETSIM SHAPE MESH]"; | 176 | |
177 | private static Dictionary<System.UInt64, BSShapeMesh> Meshes = new Dictionary<System.UInt64, BSShapeMesh>(); | 177 | public BSShapeMesh() : base() |
178 | 178 | { | |
179 | public BSShapeMesh() | 179 | } |
180 | { | 180 | public static BSShape GetReference() { return new BSShapeNull(); } |
181 | base.Initialize(); | 181 | public override void Dereference(BSScene physicsScene) { } |
182 | } | 182 | } |
183 | public static BSShape GetReference() { return new BSShapeNull(); } | 183 | |
184 | public override void Dereference(BSScene physicsScene) { } | 184 | public class BSShapeHull : BSShape |
185 | } | 185 | { |
186 | 186 | private static string LogHeader = "[BULLETSIM SHAPE HULL]"; | |
187 | public class BSShapeHull : BSShape | 187 | private static Dictionary<System.UInt64, BSShapeHull> Hulls = new Dictionary<System.UInt64, BSShapeHull>(); |
188 | { | 188 | |
189 | private static string LogHeader = "[BULLETSIM SHAPE HULL]"; | 189 | public BSShapeHull() : base() |
190 | private static Dictionary<System.UInt64, BSShapeHull> Hulls = new Dictionary<System.UInt64, BSShapeHull>(); | 190 | { |
191 | 191 | } | |
192 | public BSShapeHull() | 192 | public static BSShape GetReference() { return new BSShapeNull(); } |
193 | { | 193 | public override void Dereference(BSScene physicsScene) { } |
194 | base.Initialize(); | 194 | } |
195 | } | 195 | |
196 | public static BSShape GetReference() { return new BSShapeNull(); } | 196 | public class BSShapeCompound : BSShape |
197 | public override void Dereference(BSScene physicsScene) { } | 197 | { |
198 | } | 198 | private static string LogHeader = "[BULLETSIM SHAPE COMPOUND]"; |
199 | 199 | public BSShapeCompound() : base() | |
200 | public class BSShapeCompound : BSShape | 200 | { |
201 | { | 201 | } |
202 | private static string LogHeader = "[BULLETSIM SHAPE COMPOUND]"; | 202 | public static BSShape GetReference(BSPhysObject prim) |
203 | public BSShapeCompound() | 203 | { |
204 | { | 204 | return new BSShapeNull(); |
205 | base.Initialize(); | 205 | } |
206 | } | 206 | public override void Dereference(BSScene physicsScene) { } |
207 | public static BSShape GetReference(BSPhysObject prim) | 207 | } |
208 | { | 208 | } |
209 | return new BSShapeNull(); | ||
210 | } | ||
211 | public override void Dereference(BSScene physicsScene) { } | ||
212 | } | ||
213 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs new file mode 100755 index 0000000..1450f66 --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs | |||
@@ -0,0 +1,170 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework; | ||
33 | using OpenSim.Region.CoreModules; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | |||
36 | using Nini.Config; | ||
37 | using log4net; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
42 | { | ||
43 | public sealed class BSTerrainHeightmap : BSTerrainPhys | ||
44 | { | ||
45 | static string LogHeader = "[BULLETSIM TERRAIN HEIGHTMAP]"; | ||
46 | |||
47 | BulletHeightMapInfo m_mapInfo = null; | ||
48 | |||
49 | // Constructor to build a default, flat heightmap terrain. | ||
50 | public BSTerrainHeightmap(BSScene physicsScene, Vector3 regionBase, uint id, Vector3 regionSize) | ||
51 | : base(physicsScene, regionBase, id) | ||
52 | { | ||
53 | Vector3 minTerrainCoords = new Vector3(0f, 0f, BSTerrainManager.HEIGHT_INITIALIZATION - BSTerrainManager.HEIGHT_EQUAL_FUDGE); | ||
54 | Vector3 maxTerrainCoords = new Vector3(regionSize.X, regionSize.Y, BSTerrainManager.HEIGHT_INITIALIZATION); | ||
55 | int totalHeights = (int)maxTerrainCoords.X * (int)maxTerrainCoords.Y; | ||
56 | float[] initialMap = new float[totalHeights]; | ||
57 | for (int ii = 0; ii < totalHeights; ii++) | ||
58 | { | ||
59 | initialMap[ii] = BSTerrainManager.HEIGHT_INITIALIZATION; | ||
60 | } | ||
61 | m_mapInfo = new BulletHeightMapInfo(id, initialMap, IntPtr.Zero); | ||
62 | m_mapInfo.minCoords = minTerrainCoords; | ||
63 | m_mapInfo.maxCoords = maxTerrainCoords; | ||
64 | m_mapInfo.terrainRegionBase = TerrainBase; | ||
65 | // Don't have to free any previous since we just got here. | ||
66 | BuildHeightmapTerrain(); | ||
67 | } | ||
68 | |||
69 | // This minCoords and maxCoords passed in give the size of the terrain (min and max Z | ||
70 | // are the high and low points of the heightmap). | ||
71 | public BSTerrainHeightmap(BSScene physicsScene, Vector3 regionBase, uint id, float[] initialMap, | ||
72 | Vector3 minCoords, Vector3 maxCoords) | ||
73 | : base(physicsScene, regionBase, id) | ||
74 | { | ||
75 | m_mapInfo = new BulletHeightMapInfo(id, initialMap, IntPtr.Zero); | ||
76 | m_mapInfo.minCoords = minCoords; | ||
77 | m_mapInfo.maxCoords = maxCoords; | ||
78 | m_mapInfo.minZ = minCoords.Z; | ||
79 | m_mapInfo.maxZ = maxCoords.Z; | ||
80 | m_mapInfo.terrainRegionBase = TerrainBase; | ||
81 | |||
82 | // Don't have to free any previous since we just got here. | ||
83 | BuildHeightmapTerrain(); | ||
84 | } | ||
85 | |||
86 | public override void Dispose() | ||
87 | { | ||
88 | ReleaseHeightMapTerrain(); | ||
89 | } | ||
90 | |||
91 | // Using the information in m_mapInfo, create the physical representation of the heightmap. | ||
92 | private void BuildHeightmapTerrain() | ||
93 | { | ||
94 | m_mapInfo.Ptr = BulletSimAPI.CreateHeightMapInfo2(PhysicsScene.World.ptr, m_mapInfo.ID, | ||
95 | m_mapInfo.minCoords, m_mapInfo.maxCoords, | ||
96 | m_mapInfo.heightMap, PhysicsScene.Params.terrainCollisionMargin); | ||
97 | |||
98 | // Create the terrain shape from the mapInfo | ||
99 | m_mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(m_mapInfo.Ptr), | ||
100 | BSPhysicsShapeType.SHAPE_TERRAIN); | ||
101 | |||
102 | // The terrain object initial position is at the center of the object | ||
103 | Vector3 centerPos; | ||
104 | centerPos.X = m_mapInfo.minCoords.X + (m_mapInfo.sizeX / 2f); | ||
105 | centerPos.Y = m_mapInfo.minCoords.Y + (m_mapInfo.sizeY / 2f); | ||
106 | centerPos.Z = m_mapInfo.minZ + ((m_mapInfo.maxZ - m_mapInfo.minZ) / 2f); | ||
107 | |||
108 | m_mapInfo.terrainBody = new BulletBody(m_mapInfo.ID, | ||
109 | BulletSimAPI.CreateBodyWithDefaultMotionState2(m_mapInfo.terrainShape.ptr, | ||
110 | m_mapInfo.ID, centerPos, Quaternion.Identity)); | ||
111 | |||
112 | // Set current terrain attributes | ||
113 | BulletSimAPI.SetFriction2(m_mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainFriction); | ||
114 | BulletSimAPI.SetHitFraction2(m_mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainHitFraction); | ||
115 | BulletSimAPI.SetRestitution2(m_mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainRestitution); | ||
116 | BulletSimAPI.SetCollisionFlags2(m_mapInfo.terrainBody.ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
117 | |||
118 | // Return the new terrain to the world of physical objects | ||
119 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); | ||
120 | |||
121 | // redo its bounding box now that it is in the world | ||
122 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); | ||
123 | |||
124 | BulletSimAPI.SetCollisionFilterMask2(m_mapInfo.terrainBody.ptr, | ||
125 | (uint)CollisionFilterGroups.TerrainFilter, | ||
126 | (uint)CollisionFilterGroups.TerrainMask); | ||
127 | |||
128 | // Make it so the terrain will not move or be considered for movement. | ||
129 | BulletSimAPI.ForceActivationState2(m_mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); | ||
130 | |||
131 | return; | ||
132 | } | ||
133 | |||
134 | // If there is information in m_mapInfo pointing to physical structures, release same. | ||
135 | private void ReleaseHeightMapTerrain() | ||
136 | { | ||
137 | if (m_mapInfo != null) | ||
138 | { | ||
139 | if (m_mapInfo.terrainBody.ptr != IntPtr.Zero) | ||
140 | { | ||
141 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); | ||
142 | // Frees both the body and the shape. | ||
143 | BulletSimAPI.DestroyObject2(PhysicsScene.World.ptr, m_mapInfo.terrainBody.ptr); | ||
144 | BulletSimAPI.ReleaseHeightMapInfo2(m_mapInfo.Ptr); | ||
145 | } | ||
146 | } | ||
147 | m_mapInfo = null; | ||
148 | } | ||
149 | |||
150 | // The passed position is relative to the base of the region. | ||
151 | public override float GetHeightAtXYZ(Vector3 pos) | ||
152 | { | ||
153 | float ret = BSTerrainManager.HEIGHT_GETHEIGHT_RET; | ||
154 | |||
155 | int mapIndex = (int)pos.Y * (int)m_mapInfo.sizeY + (int)pos.X; | ||
156 | try | ||
157 | { | ||
158 | ret = m_mapInfo.heightMap[mapIndex]; | ||
159 | } | ||
160 | catch | ||
161 | { | ||
162 | // Sometimes they give us wonky values of X and Y. Give a warning and return something. | ||
163 | PhysicsScene.Logger.WarnFormat("{0} Bad request for terrain height. terrainBase={1}, pos={2}", | ||
164 | LogHeader, m_mapInfo.terrainRegionBase, pos); | ||
165 | ret = BSTerrainManager.HEIGHT_GETHEIGHT_RET; | ||
166 | } | ||
167 | return ret; | ||
168 | } | ||
169 | } | ||
170 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs index 7c34af2..cd623f1 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainManager.cs | |||
@@ -40,6 +40,32 @@ using OpenMetaverse; | |||
40 | 40 | ||
41 | namespace OpenSim.Region.Physics.BulletSPlugin | 41 | namespace OpenSim.Region.Physics.BulletSPlugin |
42 | { | 42 | { |
43 | |||
44 | // The physical implementation of the terrain is wrapped in this class. | ||
45 | public abstract class BSTerrainPhys : IDisposable | ||
46 | { | ||
47 | public enum TerrainImplementation | ||
48 | { | ||
49 | Heightmap = 0, | ||
50 | Mesh = 1 | ||
51 | } | ||
52 | |||
53 | public BSScene PhysicsScene { get; private set; } | ||
54 | // Base of the region in world coordinates. Coordinates inside the region are relative to this. | ||
55 | public Vector3 TerrainBase { get; private set; } | ||
56 | public uint ID { get; private set; } | ||
57 | |||
58 | public BSTerrainPhys(BSScene physicsScene, Vector3 regionBase, uint id) | ||
59 | { | ||
60 | PhysicsScene = physicsScene; | ||
61 | TerrainBase = regionBase; | ||
62 | ID = id; | ||
63 | } | ||
64 | public abstract void Dispose(); | ||
65 | public abstract float GetHeightAtXYZ(Vector3 pos); | ||
66 | } | ||
67 | |||
68 | // ========================================================================================== | ||
43 | public sealed class BSTerrainManager | 69 | public sealed class BSTerrainManager |
44 | { | 70 | { |
45 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; | 71 | static string LogHeader = "[BULLETSIM TERRAIN MANAGER]"; |
@@ -54,8 +80,6 @@ public sealed class BSTerrainManager | |||
54 | // amount to make sure that a bounding box is built for the terrain. | 80 | // amount to make sure that a bounding box is built for the terrain. |
55 | public const float HEIGHT_EQUAL_FUDGE = 0.2f; | 81 | public const float HEIGHT_EQUAL_FUDGE = 0.2f; |
56 | 82 | ||
57 | public const float TERRAIN_COLLISION_MARGIN = 0.0f; | ||
58 | |||
59 | // Until the whole simulator is changed to pass us the region size, we rely on constants. | 83 | // Until the whole simulator is changed to pass us the region size, we rely on constants. |
60 | public Vector3 DefaultRegionSize = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); | 84 | public Vector3 DefaultRegionSize = new Vector3(Constants.RegionSize, Constants.RegionSize, Constants.RegionHeight); |
61 | 85 | ||
@@ -67,11 +91,10 @@ public sealed class BSTerrainManager | |||
67 | 91 | ||
68 | // If doing mega-regions, if we're region zero we will be managing multiple | 92 | // If doing mega-regions, if we're region zero we will be managing multiple |
69 | // region terrains since region zero does the physics for the whole mega-region. | 93 | // region terrains since region zero does the physics for the whole mega-region. |
70 | private Dictionary<Vector2, BulletHeightMapInfo> m_heightMaps; | 94 | private Dictionary<Vector3, BSTerrainPhys> m_terrains; |
71 | 95 | ||
72 | // True of the terrain has been modified. | 96 | // Flags used to know when to recalculate the height. |
73 | // Used to force recalculation of terrain height after terrain has been modified | 97 | private bool m_terrainModified = false; |
74 | private bool m_terrainModified; | ||
75 | 98 | ||
76 | // If we are doing mega-regions, terrains are added from TERRAIN_ID to m_terrainCount. | 99 | // If we are doing mega-regions, terrains are added from TERRAIN_ID to m_terrainCount. |
77 | // This is incremented before assigning to new region so it is the last ID allocated. | 100 | // This is incremented before assigning to new region so it is the last ID allocated. |
@@ -89,8 +112,7 @@ public sealed class BSTerrainManager | |||
89 | public BSTerrainManager(BSScene physicsScene) | 112 | public BSTerrainManager(BSScene physicsScene) |
90 | { | 113 | { |
91 | PhysicsScene = physicsScene; | 114 | PhysicsScene = physicsScene; |
92 | m_heightMaps = new Dictionary<Vector2,BulletHeightMapInfo>(); | 115 | m_terrains = new Dictionary<Vector3,BSTerrainPhys>(); |
93 | m_terrainModified = false; | ||
94 | 116 | ||
95 | // Assume one region of default size | 117 | // Assume one region of default size |
96 | m_worldOffset = Vector3.Zero; | 118 | m_worldOffset = Vector3.Zero; |
@@ -99,17 +121,15 @@ public sealed class BSTerrainManager | |||
99 | } | 121 | } |
100 | 122 | ||
101 | // Create the initial instance of terrain and the underlying ground plane. | 123 | // Create the initial instance of terrain and the underlying ground plane. |
102 | // The objects are allocated in the unmanaged space and the pointers are tracked | ||
103 | // by the managed code. | ||
104 | // The terrains and the groundPlane are not added to the list of PhysObjects. | ||
105 | // This is called from the initialization routine so we presume it is | 124 | // This is called from the initialization routine so we presume it is |
106 | // safe to call Bullet in real time. We hope no one is moving prims around yet. | 125 | // safe to call Bullet in real time. We hope no one is moving prims around yet. |
107 | public void CreateInitialGroundPlaneAndTerrain() | 126 | public void CreateInitialGroundPlaneAndTerrain() |
108 | { | 127 | { |
109 | // The ground plane is here to catch things that are trying to drop to negative infinity | 128 | // The ground plane is here to catch things that are trying to drop to negative infinity |
110 | BulletShape groundPlaneShape = new BulletShape( | 129 | BulletShape groundPlaneShape = new BulletShape( |
111 | BulletSimAPI.CreateGroundPlaneShape2(BSScene.GROUNDPLANE_ID, 1f, TERRAIN_COLLISION_MARGIN), | 130 | BulletSimAPI.CreateGroundPlaneShape2(BSScene.GROUNDPLANE_ID, 1f, |
112 | ShapeData.PhysicsShapeType.SHAPE_GROUNDPLANE); | 131 | PhysicsScene.Params.terrainCollisionMargin), |
132 | BSPhysicsShapeType.SHAPE_GROUNDPLANE); | ||
113 | m_groundPlane = new BulletBody(BSScene.GROUNDPLANE_ID, | 133 | m_groundPlane = new BulletBody(BSScene.GROUNDPLANE_ID, |
114 | BulletSimAPI.CreateBodyWithDefaultMotionState2(groundPlaneShape.ptr, BSScene.GROUNDPLANE_ID, | 134 | BulletSimAPI.CreateBodyWithDefaultMotionState2(groundPlaneShape.ptr, BSScene.GROUNDPLANE_ID, |
115 | Vector3.Zero, Quaternion.Identity)); | 135 | Vector3.Zero, Quaternion.Identity)); |
@@ -121,15 +141,9 @@ public sealed class BSTerrainManager | |||
121 | BulletSimAPI.SetCollisionFilterMask2(m_groundPlane.ptr, | 141 | BulletSimAPI.SetCollisionFilterMask2(m_groundPlane.ptr, |
122 | (uint)CollisionFilterGroups.GroundPlaneFilter, (uint)CollisionFilterGroups.GroundPlaneMask); | 142 | (uint)CollisionFilterGroups.GroundPlaneFilter, (uint)CollisionFilterGroups.GroundPlaneMask); |
123 | 143 | ||
124 | Vector3 minTerrainCoords = new Vector3(0f, 0f, HEIGHT_INITIALIZATION - HEIGHT_EQUAL_FUDGE); | 144 | // Build an initial terrain and put it in the world. This quickly gets replaced by the real region terrain. |
125 | Vector3 maxTerrainCoords = new Vector3(DefaultRegionSize.X, DefaultRegionSize.Y, HEIGHT_INITIALIZATION); | 145 | BSTerrainPhys initialTerrain = new BSTerrainHeightmap(PhysicsScene, Vector3.Zero, BSScene.TERRAIN_ID, DefaultRegionSize); |
126 | int totalHeights = (int)maxTerrainCoords.X * (int)maxTerrainCoords.Y; | 146 | m_terrains.Add(Vector3.Zero, initialTerrain); |
127 | float[] initialMap = new float[totalHeights]; | ||
128 | for (int ii = 0; ii < totalHeights; ii++) | ||
129 | { | ||
130 | initialMap[ii] = HEIGHT_INITIALIZATION; | ||
131 | } | ||
132 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, initialMap, minTerrainCoords, maxTerrainCoords, true); | ||
133 | } | 147 | } |
134 | 148 | ||
135 | // Release all the terrain structures we might have allocated | 149 | // Release all the terrain structures we might have allocated |
@@ -150,21 +164,22 @@ public sealed class BSTerrainManager | |||
150 | // Release all the terrain we have allocated | 164 | // Release all the terrain we have allocated |
151 | public void ReleaseTerrain() | 165 | public void ReleaseTerrain() |
152 | { | 166 | { |
153 | foreach (KeyValuePair<Vector2, BulletHeightMapInfo> kvp in m_heightMaps) | 167 | lock (m_terrains) |
154 | { | 168 | { |
155 | if (BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, kvp.Value.terrainBody.ptr)) | 169 | foreach (KeyValuePair<Vector3, BSTerrainPhys> kvp in m_terrains) |
156 | { | 170 | { |
157 | BulletSimAPI.DestroyObject2(PhysicsScene.World.ptr, kvp.Value.terrainBody.ptr); | 171 | kvp.Value.Dispose(); |
158 | BulletSimAPI.ReleaseHeightMapInfo2(kvp.Value.Ptr); | ||
159 | } | 172 | } |
173 | m_terrains.Clear(); | ||
160 | } | 174 | } |
161 | m_heightMaps.Clear(); | ||
162 | } | 175 | } |
163 | 176 | ||
164 | // The simulator wants to set a new heightmap for the terrain. | 177 | // The simulator wants to set a new heightmap for the terrain. |
165 | public void SetTerrain(float[] heightMap) { | 178 | public void SetTerrain(float[] heightMap) { |
166 | float[] localHeightMap = heightMap; | 179 | float[] localHeightMap = heightMap; |
167 | PhysicsScene.TaintedObject("TerrainManager.SetTerrain", delegate() | 180 | // If there are multiple requests for changes to the same terrain between ticks, |
181 | // only do that last one. | ||
182 | PhysicsScene.PostTaintObject("TerrainManager.SetTerrain-"+ m_worldOffset.ToString(), 0, delegate() | ||
168 | { | 183 | { |
169 | if (m_worldOffset != Vector3.Zero && MegaRegionParentPhysicsScene != null) | 184 | if (m_worldOffset != Vector3.Zero && MegaRegionParentPhysicsScene != null) |
170 | { | 185 | { |
@@ -176,8 +191,9 @@ public sealed class BSTerrainManager | |||
176 | { | 191 | { |
177 | DetailLog("{0},SetTerrain.ToParent,offset={1},worldMax={2}", | 192 | DetailLog("{0},SetTerrain.ToParent,offset={1},worldMax={2}", |
178 | BSScene.DetailLogZero, m_worldOffset, m_worldMax); | 193 | BSScene.DetailLogZero, m_worldOffset, m_worldMax); |
179 | ((BSScene)MegaRegionParentPhysicsScene).TerrainManager.UpdateOrCreateTerrain(BSScene.CHILDTERRAIN_ID, | 194 | ((BSScene)MegaRegionParentPhysicsScene).TerrainManager.UpdateTerrain( |
180 | localHeightMap, m_worldOffset, m_worldOffset + DefaultRegionSize, true); | 195 | BSScene.CHILDTERRAIN_ID, localHeightMap, |
196 | m_worldOffset, m_worldOffset + DefaultRegionSize, true); | ||
181 | } | 197 | } |
182 | } | 198 | } |
183 | else | 199 | else |
@@ -185,7 +201,7 @@ public sealed class BSTerrainManager | |||
185 | // If not doing the mega-prim thing, just change the terrain | 201 | // If not doing the mega-prim thing, just change the terrain |
186 | DetailLog("{0},SetTerrain.Existing", BSScene.DetailLogZero); | 202 | DetailLog("{0},SetTerrain.Existing", BSScene.DetailLogZero); |
187 | 203 | ||
188 | UpdateOrCreateTerrain(BSScene.TERRAIN_ID, localHeightMap, | 204 | UpdateTerrain(BSScene.TERRAIN_ID, localHeightMap, |
189 | m_worldOffset, m_worldOffset + DefaultRegionSize, true); | 205 | m_worldOffset, m_worldOffset + DefaultRegionSize, true); |
190 | } | 206 | } |
191 | }); | 207 | }); |
@@ -195,56 +211,64 @@ public sealed class BSTerrainManager | |||
195 | // based on the passed information. The 'id' should be either the terrain id or | 211 | // based on the passed information. The 'id' should be either the terrain id or |
196 | // BSScene.CHILDTERRAIN_ID. If the latter, a new child terrain ID will be allocated and used. | 212 | // BSScene.CHILDTERRAIN_ID. If the latter, a new child terrain ID will be allocated and used. |
197 | // The latter feature is for creating child terrains for mega-regions. | 213 | // The latter feature is for creating child terrains for mega-regions. |
198 | // If called with a mapInfo in m_heightMaps but the terrain has no body yet (mapInfo.terrainBody.Ptr == 0) | ||
199 | // then a new body and shape is created and the mapInfo is filled. | ||
200 | // This call is used for doing the initial terrain creation. | ||
201 | // If called with a mapInfo in m_heightMaps and there is an existing terrain body, a new | 214 | // If called with a mapInfo in m_heightMaps and there is an existing terrain body, a new |
202 | // terrain shape is created and added to the body. | 215 | // terrain shape is created and added to the body. |
203 | // This call is most often used to update the heightMap and parameters of the terrain. | 216 | // This call is most often used to update the heightMap and parameters of the terrain. |
204 | // (The above does suggest that some simplification/refactoring is in order.) | 217 | // (The above does suggest that some simplification/refactoring is in order.) |
205 | private void UpdateOrCreateTerrain(uint id, float[] heightMap, Vector3 minCoords, Vector3 maxCoords, bool inTaintTime) | 218 | // Called during taint-time. |
219 | private void UpdateTerrain(uint id, float[] heightMap, | ||
220 | Vector3 minCoords, Vector3 maxCoords, bool inTaintTime) | ||
206 | { | 221 | { |
207 | DetailLog("{0},BSTerrainManager.UpdateOrCreateTerrain,call,minC={1},maxC={2},inTaintTime={3}", | 222 | DetailLog("{0},BSTerrainManager.UpdateTerrain,call,minC={1},maxC={2},inTaintTime={3}", |
208 | BSScene.DetailLogZero, minCoords, maxCoords, inTaintTime); | 223 | BSScene.DetailLogZero, minCoords, maxCoords, inTaintTime); |
209 | 224 | ||
225 | // Find high and low points of passed heightmap. | ||
226 | // The min and max passed in is usually the area objects can be in (maximum | ||
227 | // object height, for instance). The terrain wants the bounding box for the | ||
228 | // terrain so replace passed min and max Z with the actual terrain min/max Z. | ||
210 | float minZ = float.MaxValue; | 229 | float minZ = float.MaxValue; |
211 | float maxZ = float.MinValue; | 230 | float maxZ = float.MinValue; |
212 | Vector2 terrainRegionBase = new Vector2(minCoords.X, minCoords.Y); | 231 | foreach (float height in heightMap) |
213 | |||
214 | int heightMapSize = heightMap.Length; | ||
215 | for (int ii = 0; ii < heightMapSize; ii++) | ||
216 | { | 232 | { |
217 | float height = heightMap[ii]; | ||
218 | if (height < minZ) minZ = height; | 233 | if (height < minZ) minZ = height; |
219 | if (height > maxZ) maxZ = height; | 234 | if (height > maxZ) maxZ = height; |
220 | } | 235 | } |
221 | 236 | if (minZ == maxZ) | |
222 | // The shape of the terrain is from its base to its extents. | 237 | { |
238 | // If min and max are the same, reduce min a little bit so a good bounding box is created. | ||
239 | minZ -= BSTerrainManager.HEIGHT_EQUAL_FUDGE; | ||
240 | } | ||
223 | minCoords.Z = minZ; | 241 | minCoords.Z = minZ; |
224 | maxCoords.Z = maxZ; | 242 | maxCoords.Z = maxZ; |
225 | 243 | ||
226 | BulletHeightMapInfo mapInfo; | 244 | Vector3 terrainRegionBase = new Vector3(minCoords.X, minCoords.Y, 0f); |
227 | if (m_heightMaps.TryGetValue(terrainRegionBase, out mapInfo)) | 245 | |
246 | lock (m_terrains) | ||
228 | { | 247 | { |
229 | // If this is terrain we know about, it's easy to update | 248 | BSTerrainPhys terrainPhys; |
230 | 249 | if (m_terrains.TryGetValue(terrainRegionBase, out terrainPhys)) | |
231 | mapInfo.heightMap = heightMap; | ||
232 | mapInfo.minCoords = minCoords; | ||
233 | mapInfo.maxCoords = maxCoords; | ||
234 | mapInfo.minZ = minZ; | ||
235 | mapInfo.maxZ = maxZ; | ||
236 | mapInfo.sizeX = maxCoords.X - minCoords.X; | ||
237 | mapInfo.sizeY = maxCoords.Y - minCoords.Y; | ||
238 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,call,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | ||
239 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | ||
240 | |||
241 | PhysicsScene.TaintedObject(inTaintTime, "BSScene.UpdateOrCreateTerrain:UpdateExisting", delegate() | ||
242 | { | 250 | { |
243 | if (MegaRegionParentPhysicsScene != null) | 251 | // There is already a terrain in this spot. Free the old and build the new. |
252 | DetailLog("{0},UpdateTerrain:UpdateExisting,call,id={1},base={2},minC={3},maxC={4}", | ||
253 | BSScene.DetailLogZero, id, terrainRegionBase, minCoords, minCoords); | ||
254 | |||
255 | // Remove old terrain from the collection | ||
256 | m_terrains.Remove(terrainRegionBase); | ||
257 | // Release any physical memory it may be using. | ||
258 | terrainPhys.Dispose(); | ||
259 | |||
260 | if (MegaRegionParentPhysicsScene == null) | ||
261 | { | ||
262 | BSTerrainPhys newTerrainPhys = BuildPhysicalTerrain(terrainRegionBase, id, heightMap, minCoords, maxCoords); | ||
263 | m_terrains.Add(terrainRegionBase, newTerrainPhys); | ||
264 | |||
265 | m_terrainModified = true; | ||
266 | } | ||
267 | else | ||
244 | { | 268 | { |
245 | // It's possible that Combine() was called after this code was queued. | 269 | // It's possible that Combine() was called after this code was queued. |
246 | // If we are a child of combined regions, we don't create any terrain for us. | 270 | // If we are a child of combined regions, we don't create any terrain for us. |
247 | DetailLog("{0},UpdateOrCreateTerrain:AmACombineChild,taint", BSScene.DetailLogZero); | 271 | DetailLog("{0},BSTerrainManager.UpdateTerrain:AmACombineChild,taint", BSScene.DetailLogZero); |
248 | 272 | ||
249 | // Get rid of any terrain that may have been allocated for us. | 273 | // Get rid of any terrain that may have been allocated for us. |
250 | ReleaseGroundPlaneAndTerrain(); | 274 | ReleaseGroundPlaneAndTerrain(); |
@@ -252,135 +276,56 @@ public sealed class BSTerrainManager | |||
252 | // I hate doing this, but just bail | 276 | // I hate doing this, but just bail |
253 | return; | 277 | return; |
254 | } | 278 | } |
279 | } | ||
280 | else | ||
281 | { | ||
282 | // We don't know about this terrain so either we are creating a new terrain or | ||
283 | // our mega-prim child is giving us a new terrain to add to the phys world | ||
255 | 284 | ||
256 | if (mapInfo.terrainBody.ptr != IntPtr.Zero) | 285 | // if this is a child terrain, calculate a unique terrain id |
257 | { | 286 | uint newTerrainID = id; |
258 | // Updating an existing terrain. | 287 | if (newTerrainID >= BSScene.CHILDTERRAIN_ID) |
259 | DetailLog("{0},UpdateOrCreateTerrain:UpdateExisting,taint,terrainBase={1},minC={2}, maxC={3}, szX={4}, szY={5}", | 288 | newTerrainID = ++m_terrainCount; |
260 | BSScene.DetailLogZero, terrainRegionBase, mapInfo.minCoords, mapInfo.maxCoords, mapInfo.sizeX, mapInfo.sizeY); | ||
261 | |||
262 | // Remove from the dynamics world because we're going to mangle this object | ||
263 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, mapInfo.terrainBody.ptr); | ||
264 | |||
265 | // Get rid of the old terrain | ||
266 | BulletSimAPI.DestroyObject2(PhysicsScene.World.ptr, mapInfo.terrainBody.ptr); | ||
267 | BulletSimAPI.ReleaseHeightMapInfo2(mapInfo.Ptr); | ||
268 | mapInfo.Ptr = IntPtr.Zero; | ||
269 | |||
270 | /* | ||
271 | // NOTE: This routine is half here because I can't get the terrain shape replacement | ||
272 | // to work. In the short term, the above three lines completely delete the old | ||
273 | // terrain and the code below recreates one from scratch. | ||
274 | // Hopefully the Bullet community will help me out on this one. | ||
275 | |||
276 | // First, release the old collision shape (there is only one terrain) | ||
277 | BulletSimAPI.DeleteCollisionShape2(m_physicsScene.World.Ptr, mapInfo.terrainShape.Ptr); | ||
278 | |||
279 | // Fill the existing height map info with the new location and size information | ||
280 | BulletSimAPI.FillHeightMapInfo2(m_physicsScene.World.Ptr, mapInfo.Ptr, mapInfo.ID, | ||
281 | mapInfo.minCoords, mapInfo.maxCoords, mapInfo.heightMap, TERRAIN_COLLISION_MARGIN); | ||
282 | |||
283 | // Create a terrain shape based on the new info | ||
284 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr)); | ||
285 | |||
286 | // Stuff the shape into the existing terrain body | ||
287 | BulletSimAPI.SetBodyShape2(m_physicsScene.World.Ptr, mapInfo.terrainBody.Ptr, mapInfo.terrainShape.Ptr); | ||
288 | */ | ||
289 | } | ||
290 | // else | ||
291 | { | ||
292 | // Creating a new terrain. | ||
293 | DetailLog("{0},UpdateOrCreateTerrain:CreateNewTerrain,taint,baseX={1},baseY={2},minZ={3},maxZ={4}", | ||
294 | BSScene.DetailLogZero, mapInfo.minCoords.X, mapInfo.minCoords.Y, minZ, maxZ); | ||
295 | |||
296 | mapInfo.ID = id; | ||
297 | mapInfo.Ptr = BulletSimAPI.CreateHeightMapInfo2(PhysicsScene.World.ptr, mapInfo.ID, | ||
298 | mapInfo.minCoords, mapInfo.maxCoords, mapInfo.heightMap, TERRAIN_COLLISION_MARGIN); | ||
299 | |||
300 | // Create the terrain shape from the mapInfo | ||
301 | mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(mapInfo.Ptr), | ||
302 | ShapeData.PhysicsShapeType.SHAPE_TERRAIN); | ||
303 | |||
304 | // The terrain object initial position is at the center of the object | ||
305 | Vector3 centerPos; | ||
306 | centerPos.X = minCoords.X + (mapInfo.sizeX / 2f); | ||
307 | centerPos.Y = minCoords.Y + (mapInfo.sizeY / 2f); | ||
308 | centerPos.Z = minZ + ((maxZ - minZ) / 2f); | ||
309 | |||
310 | mapInfo.terrainBody = new BulletBody(mapInfo.ID, | ||
311 | BulletSimAPI.CreateBodyWithDefaultMotionState2(mapInfo.terrainShape.ptr, | ||
312 | id, centerPos, Quaternion.Identity)); | ||
313 | } | ||
314 | |||
315 | // Make sure the entry is in the heightmap table | ||
316 | m_heightMaps[terrainRegionBase] = mapInfo; | ||
317 | |||
318 | // Set current terrain attributes | ||
319 | BulletSimAPI.SetFriction2(mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainFriction); | ||
320 | BulletSimAPI.SetHitFraction2(mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainHitFraction); | ||
321 | BulletSimAPI.SetRestitution2(mapInfo.terrainBody.ptr, PhysicsScene.Params.terrainRestitution); | ||
322 | BulletSimAPI.SetCollisionFlags2(mapInfo.terrainBody.ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
323 | |||
324 | // Return the new terrain to the world of physical objects | ||
325 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, mapInfo.terrainBody.ptr); | ||
326 | |||
327 | // redo its bounding box now that it is in the world | ||
328 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, mapInfo.terrainBody.ptr); | ||
329 | |||
330 | BulletSimAPI.SetCollisionFilterMask2(mapInfo.terrainBody.ptr, | ||
331 | (uint)CollisionFilterGroups.TerrainFilter, | ||
332 | (uint)CollisionFilterGroups.TerrainMask); | ||
333 | |||
334 | // Make sure the new shape is processed. | ||
335 | // BulletSimAPI.Activate2(mapInfo.terrainBody.ptr, true); | ||
336 | // BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.ISLAND_SLEEPING); | ||
337 | BulletSimAPI.ForceActivationState2(mapInfo.terrainBody.ptr, ActivationState.DISABLE_SIMULATION); | ||
338 | |||
339 | m_terrainModified = true; | ||
340 | }); | ||
341 | } | ||
342 | else | ||
343 | { | ||
344 | // We don't know about this terrain so either we are creating a new terrain or | ||
345 | // our mega-prim child is giving us a new terrain to add to the phys world | ||
346 | |||
347 | // if this is a child terrain, calculate a unique terrain id | ||
348 | uint newTerrainID = id; | ||
349 | if (newTerrainID >= BSScene.CHILDTERRAIN_ID) | ||
350 | newTerrainID = ++m_terrainCount; | ||
351 | |||
352 | float[] heightMapX = heightMap; | ||
353 | Vector3 minCoordsX = minCoords; | ||
354 | Vector3 maxCoordsX = maxCoords; | ||
355 | |||
356 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,call,id={1}, minC={2}, maxC={3}", | ||
357 | BSScene.DetailLogZero, newTerrainID, minCoords, minCoords); | ||
358 | 289 | ||
359 | // Code that must happen at taint-time | 290 | DetailLog("{0},UpdateTerrain:NewTerrain,taint,newID={1},minCoord={2},maxCoord={3}", |
360 | PhysicsScene.TaintedObject(inTaintTime, "BSScene.UpdateOrCreateTerrain:NewTerrain", delegate() | 291 | BSScene.DetailLogZero, newTerrainID, minCoords, minCoords); |
361 | { | 292 | BSTerrainPhys newTerrainPhys = BuildPhysicalTerrain(terrainRegionBase, id, heightMap, minCoords, maxCoords); |
362 | DetailLog("{0},UpdateOrCreateTerrain:NewTerrain,taint,baseX={1},baseY={2}", BSScene.DetailLogZero, minCoords.X, minCoords.Y); | 293 | m_terrains.Add(terrainRegionBase, newTerrainPhys); |
363 | // Create a new mapInfo that will be filled with the new info | ||
364 | mapInfo = new BulletHeightMapInfo(id, heightMapX, | ||
365 | BulletSimAPI.CreateHeightMapInfo2(PhysicsScene.World.ptr, newTerrainID, | ||
366 | minCoordsX, maxCoordsX, heightMapX, TERRAIN_COLLISION_MARGIN)); | ||
367 | // Put the unfilled heightmap info into the collection of same | ||
368 | m_heightMaps.Add(terrainRegionBase, mapInfo); | ||
369 | // Build the terrain | ||
370 | UpdateOrCreateTerrain(newTerrainID, heightMap, minCoords, maxCoords, true); | ||
371 | 294 | ||
372 | m_terrainModified = true; | 295 | m_terrainModified = true; |
373 | }); | 296 | } |
374 | } | 297 | } |
375 | } | 298 | } |
376 | 299 | ||
377 | // Someday we will have complex terrain with caves and tunnels | 300 | // TODO: redo terrain implementation selection to allow other base types than heightMap. |
378 | public float GetTerrainHeightAtXYZ(Vector3 loc) | 301 | private BSTerrainPhys BuildPhysicalTerrain(Vector3 terrainRegionBase, uint id, float[] heightMap, Vector3 minCoords, Vector3 maxCoords) |
379 | { | 302 | { |
380 | // For the moment, it's flat and convex | 303 | PhysicsScene.Logger.DebugFormat("{0} Terrain for {1}/{2} created with {3}", |
381 | return GetTerrainHeightAtXY(loc.X, loc.Y); | 304 | LogHeader, PhysicsScene.RegionName, terrainRegionBase, |
305 | (BSTerrainPhys.TerrainImplementation)PhysicsScene.Params.terrainImplementation); | ||
306 | BSTerrainPhys newTerrainPhys = null; | ||
307 | switch ((int)PhysicsScene.Params.terrainImplementation) | ||
308 | { | ||
309 | case (int)BSTerrainPhys.TerrainImplementation.Heightmap: | ||
310 | newTerrainPhys = new BSTerrainHeightmap(PhysicsScene, terrainRegionBase, id, | ||
311 | heightMap, minCoords, maxCoords); | ||
312 | break; | ||
313 | case (int)BSTerrainPhys.TerrainImplementation.Mesh: | ||
314 | newTerrainPhys = new BSTerrainMesh(PhysicsScene, terrainRegionBase, id, | ||
315 | heightMap, minCoords, maxCoords); | ||
316 | break; | ||
317 | default: | ||
318 | PhysicsScene.Logger.ErrorFormat("{0} Bad terrain implementation specified. Type={1}/{2},Region={3}/{4}", | ||
319 | LogHeader, | ||
320 | (int)PhysicsScene.Params.terrainImplementation, | ||
321 | PhysicsScene.Params.terrainImplementation, | ||
322 | PhysicsScene.RegionName, terrainRegionBase); | ||
323 | break; | ||
324 | } | ||
325 | return newTerrainPhys; | ||
382 | } | 326 | } |
383 | 327 | ||
328 | |||
384 | // Given an X and Y, find the height of the terrain. | 329 | // Given an X and Y, find the height of the terrain. |
385 | // Since we could be handling multiple terrains for a mega-region, | 330 | // Since we could be handling multiple terrains for a mega-region, |
386 | // the base of the region is calcuated assuming all regions are | 331 | // the base of the region is calcuated assuming all regions are |
@@ -390,12 +335,15 @@ public sealed class BSTerrainManager | |||
390 | private float lastHeightTX = 999999f; | 335 | private float lastHeightTX = 999999f; |
391 | private float lastHeightTY = 999999f; | 336 | private float lastHeightTY = 999999f; |
392 | private float lastHeight = HEIGHT_INITIAL_LASTHEIGHT; | 337 | private float lastHeight = HEIGHT_INITIAL_LASTHEIGHT; |
393 | private float GetTerrainHeightAtXY(float tX, float tY) | 338 | public float GetTerrainHeightAtXYZ(Vector3 loc) |
394 | { | 339 | { |
340 | float tX = loc.X; | ||
341 | float tY = loc.Y; | ||
395 | // You'd be surprized at the number of times this routine is called | 342 | // You'd be surprized at the number of times this routine is called |
396 | // with the same parameters as last time. | 343 | // with the same parameters as last time. |
397 | if (!m_terrainModified && lastHeightTX == tX && lastHeightTY == tY) | 344 | if (!m_terrainModified && lastHeightTX == tX && lastHeightTY == tY) |
398 | return lastHeight; | 345 | return lastHeight; |
346 | m_terrainModified = false; | ||
399 | 347 | ||
400 | lastHeightTX = tX; | 348 | lastHeightTX = tX; |
401 | lastHeightTY = tY; | 349 | lastHeightTY = tY; |
@@ -403,34 +351,21 @@ public sealed class BSTerrainManager | |||
403 | 351 | ||
404 | int offsetX = ((int)(tX / (int)DefaultRegionSize.X)) * (int)DefaultRegionSize.X; | 352 | int offsetX = ((int)(tX / (int)DefaultRegionSize.X)) * (int)DefaultRegionSize.X; |
405 | int offsetY = ((int)(tY / (int)DefaultRegionSize.Y)) * (int)DefaultRegionSize.Y; | 353 | int offsetY = ((int)(tY / (int)DefaultRegionSize.Y)) * (int)DefaultRegionSize.Y; |
406 | Vector2 terrainBaseXY = new Vector2(offsetX, offsetY); | 354 | Vector3 terrainBaseXYZ = new Vector3(offsetX, offsetY, 0f); |
407 | 355 | ||
408 | BulletHeightMapInfo mapInfo; | 356 | lock (m_terrains) |
409 | if (m_heightMaps.TryGetValue(terrainBaseXY, out mapInfo)) | ||
410 | { | 357 | { |
411 | float regionX = tX - offsetX; | 358 | BSTerrainPhys physTerrain; |
412 | float regionY = tY - offsetY; | 359 | if (m_terrains.TryGetValue(terrainBaseXYZ, out physTerrain)) |
413 | int mapIndex = (int)regionY * (int)mapInfo.sizeY + (int)regionX; | ||
414 | try | ||
415 | { | 360 | { |
416 | ret = mapInfo.heightMap[mapIndex]; | 361 | ret = physTerrain.GetHeightAtXYZ(loc - terrainBaseXYZ); |
417 | } | 362 | } |
418 | catch | 363 | else |
419 | { | 364 | { |
420 | // Sometimes they give us wonky values of X and Y. Give a warning and return something. | 365 | PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", |
421 | PhysicsScene.Logger.WarnFormat("{0} Bad request for terrain height. terrainBase={1}, x={2}, y={3}", | 366 | LogHeader, PhysicsScene.RegionName, tX, tY); |
422 | LogHeader, terrainBaseXY, regionX, regionY); | ||
423 | ret = HEIGHT_GETHEIGHT_RET; | ||
424 | } | 367 | } |
425 | // DetailLog("{0},BSTerrainManager.GetTerrainHeightAtXY,bX={1},baseY={2},szX={3},szY={4},regX={5},regY={6},index={7},ht={8}", | ||
426 | // BSScene.DetailLogZero, offsetX, offsetY, mapInfo.sizeX, mapInfo.sizeY, regionX, regionY, mapIndex, ret); | ||
427 | } | ||
428 | else | ||
429 | { | ||
430 | PhysicsScene.Logger.ErrorFormat("{0} GetTerrainHeightAtXY: terrain not found: region={1}, x={2}, y={3}", | ||
431 | LogHeader, PhysicsScene.RegionName, tX, tY); | ||
432 | } | 368 | } |
433 | m_terrainModified = false; | ||
434 | lastHeight = ret; | 369 | lastHeight = ret; |
435 | return ret; | 370 | return ret; |
436 | } | 371 | } |
@@ -466,7 +401,7 @@ public sealed class BSTerrainManager | |||
466 | // Unhook all the combining that I know about. | 401 | // Unhook all the combining that I know about. |
467 | public void UnCombine(PhysicsScene pScene) | 402 | public void UnCombine(PhysicsScene pScene) |
468 | { | 403 | { |
469 | // Just like ODE, for the moment a NOP | 404 | // Just like ODE, we don't do anything yet. |
470 | DetailLog("{0},BSTerrainManager.UnCombine", BSScene.DetailLogZero); | 405 | DetailLog("{0},BSTerrainManager.UnCombine", BSScene.DetailLogZero); |
471 | } | 406 | } |
472 | 407 | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs new file mode 100755 index 0000000..5f6675d --- /dev/null +++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainMesh.cs | |||
@@ -0,0 +1,262 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Text; | ||
30 | |||
31 | using OpenSim.Framework; | ||
32 | using OpenSim.Region.Framework; | ||
33 | using OpenSim.Region.CoreModules; | ||
34 | using OpenSim.Region.Physics.Manager; | ||
35 | |||
36 | using Nini.Config; | ||
37 | using log4net; | ||
38 | |||
39 | using OpenMetaverse; | ||
40 | |||
41 | namespace OpenSim.Region.Physics.BulletSPlugin | ||
42 | { | ||
43 | public sealed class BSTerrainMesh : BSTerrainPhys | ||
44 | { | ||
45 | static string LogHeader = "[BULLETSIM TERRAIN MESH]"; | ||
46 | |||
47 | private float[] m_savedHeightMap; | ||
48 | int m_sizeX; | ||
49 | int m_sizeY; | ||
50 | |||
51 | BulletShape m_terrainShape; | ||
52 | BulletBody m_terrainBody; | ||
53 | |||
54 | public BSTerrainMesh(BSScene physicsScene, Vector3 regionBase, uint id, Vector3 regionSize) | ||
55 | : base(physicsScene, regionBase, id) | ||
56 | { | ||
57 | } | ||
58 | |||
59 | public BSTerrainMesh(BSScene physicsScene, Vector3 regionBase, uint id /* parameters for making mesh */) | ||
60 | : base(physicsScene, regionBase, id) | ||
61 | { | ||
62 | } | ||
63 | |||
64 | // Create terrain mesh from a heightmap. | ||
65 | public BSTerrainMesh(BSScene physicsScene, Vector3 regionBase, uint id, float[] initialMap, | ||
66 | Vector3 minCoords, Vector3 maxCoords) | ||
67 | : base(physicsScene, regionBase, id) | ||
68 | { | ||
69 | int indicesCount; | ||
70 | int[] indices; | ||
71 | int verticesCount; | ||
72 | float[] vertices; | ||
73 | |||
74 | m_savedHeightMap = initialMap; | ||
75 | |||
76 | m_sizeX = (int)(maxCoords.X - minCoords.X); | ||
77 | m_sizeY = (int)(maxCoords.Y - minCoords.Y); | ||
78 | |||
79 | if (!BSTerrainMesh.ConvertHeightmapToMesh(PhysicsScene, initialMap, | ||
80 | m_sizeX, m_sizeY, | ||
81 | (float)m_sizeX, (float)m_sizeY, | ||
82 | Vector3.Zero, 1.0f, | ||
83 | out indicesCount, out indices, out verticesCount, out vertices)) | ||
84 | { | ||
85 | // DISASTER!! | ||
86 | PhysicsScene.DetailLog("{0},BSTerrainMesh.create,failedConversionOfHeightmap", ID); | ||
87 | PhysicsScene.Logger.ErrorFormat("{0} Failed conversion of heightmap to mesh! base={1}", LogHeader, TerrainBase); | ||
88 | // Something is very messed up and a crash is in our future. | ||
89 | return; | ||
90 | } | ||
91 | PhysicsScene.DetailLog("{0},BSTerrainMesh.create,meshed,indices={1},indSz={2},vertices={3},vertSz={4}", | ||
92 | ID, indicesCount, indices.Length, verticesCount, vertices.Length); | ||
93 | |||
94 | m_terrainShape = new BulletShape(BulletSimAPI.CreateMeshShape2(PhysicsScene.World.ptr, | ||
95 | indicesCount, indices, verticesCount, vertices), | ||
96 | BSPhysicsShapeType.SHAPE_MESH); | ||
97 | if (m_terrainShape.ptr == IntPtr.Zero) | ||
98 | { | ||
99 | // DISASTER!! | ||
100 | PhysicsScene.DetailLog("{0},BSTerrainMesh.create,failedCreationOfShape", ID); | ||
101 | physicsScene.Logger.ErrorFormat("{0} Failed creation of terrain mesh! base={1}", LogHeader, TerrainBase); | ||
102 | // Something is very messed up and a crash is in our future. | ||
103 | return; | ||
104 | } | ||
105 | |||
106 | Vector3 pos = regionBase; | ||
107 | Quaternion rot = Quaternion.Identity; | ||
108 | |||
109 | m_terrainBody = new BulletBody(id, BulletSimAPI.CreateBodyWithDefaultMotionState2( m_terrainShape.ptr, ID, pos, rot)); | ||
110 | if (m_terrainBody.ptr == IntPtr.Zero) | ||
111 | { | ||
112 | // DISASTER!! | ||
113 | physicsScene.Logger.ErrorFormat("{0} Failed creation of terrain body! base={1}", LogHeader, TerrainBase); | ||
114 | // Something is very messed up and a crash is in our future. | ||
115 | return; | ||
116 | } | ||
117 | |||
118 | // Set current terrain attributes | ||
119 | BulletSimAPI.SetFriction2(m_terrainBody.ptr, PhysicsScene.Params.terrainFriction); | ||
120 | BulletSimAPI.SetHitFraction2(m_terrainBody.ptr, PhysicsScene.Params.terrainHitFraction); | ||
121 | BulletSimAPI.SetRestitution2(m_terrainBody.ptr, PhysicsScene.Params.terrainRestitution); | ||
122 | BulletSimAPI.SetCollisionFlags2(m_terrainBody.ptr, CollisionFlags.CF_STATIC_OBJECT); | ||
123 | |||
124 | // Static objects are not very massive. | ||
125 | BulletSimAPI.SetMassProps2(m_terrainBody.ptr, 0f, Vector3.Zero); | ||
126 | |||
127 | // Put the new terrain to the world of physical objects | ||
128 | BulletSimAPI.AddObjectToWorld2(PhysicsScene.World.ptr, m_terrainBody.ptr); | ||
129 | |||
130 | // Redo its bounding box now that it is in the world | ||
131 | BulletSimAPI.UpdateSingleAabb2(PhysicsScene.World.ptr, m_terrainBody.ptr); | ||
132 | |||
133 | BulletSimAPI.SetCollisionFilterMask2(m_terrainBody.ptr, | ||
134 | (uint)CollisionFilterGroups.TerrainFilter, | ||
135 | (uint)CollisionFilterGroups.TerrainMask); | ||
136 | |||
137 | // Make it so the terrain will not move or be considered for movement. | ||
138 | BulletSimAPI.ForceActivationState2(m_terrainBody.ptr, ActivationState.DISABLE_SIMULATION); | ||
139 | } | ||
140 | |||
141 | public override void Dispose() | ||
142 | { | ||
143 | if (m_terrainBody.ptr != IntPtr.Zero) | ||
144 | { | ||
145 | BulletSimAPI.RemoveObjectFromWorld2(PhysicsScene.World.ptr, m_terrainBody.ptr); | ||
146 | // Frees both the body and the shape. | ||
147 | BulletSimAPI.DestroyObject2(PhysicsScene.World.ptr, m_terrainBody.ptr); | ||
148 | } | ||
149 | } | ||
150 | |||
151 | public override float GetHeightAtXYZ(Vector3 pos) | ||
152 | { | ||
153 | // For the moment use the saved heightmap to get the terrain height. | ||
154 | // TODO: raycast downward to find the true terrain below the position. | ||
155 | float ret = BSTerrainManager.HEIGHT_GETHEIGHT_RET; | ||
156 | |||
157 | int mapIndex = (int)pos.Y * m_sizeY + (int)pos.X; | ||
158 | try | ||
159 | { | ||
160 | ret = m_savedHeightMap[mapIndex]; | ||
161 | } | ||
162 | catch | ||
163 | { | ||
164 | // Sometimes they give us wonky values of X and Y. Give a warning and return something. | ||
165 | PhysicsScene.Logger.WarnFormat("{0} Bad request for terrain height. terrainBase={1}, pos={2}", | ||
166 | LogHeader, TerrainBase, pos); | ||
167 | ret = BSTerrainManager.HEIGHT_GETHEIGHT_RET; | ||
168 | } | ||
169 | return ret; | ||
170 | } | ||
171 | |||
172 | // Convert the passed heightmap to mesh information suitable for CreateMeshShape2(). | ||
173 | // Return 'true' if successfully created. | ||
174 | public static bool ConvertHeightmapToMesh( | ||
175 | BSScene physicsScene, | ||
176 | float[] heightMap, int sizeX, int sizeY, // parameters of incoming heightmap | ||
177 | float extentX, float extentY, // zero based range for output vertices | ||
178 | Vector3 extentBase, // base to be added to all vertices | ||
179 | float magnification, // number of vertices to create between heightMap coords | ||
180 | out int indicesCountO, out int[] indicesO, | ||
181 | out int verticesCountO, out float[] verticesO) | ||
182 | { | ||
183 | bool ret = false; | ||
184 | |||
185 | int indicesCount = 0; | ||
186 | int verticesCount = 0; | ||
187 | int[] indices = new int[0]; | ||
188 | float[] vertices = new float[0]; | ||
189 | |||
190 | // Simple mesh creation which assumes magnification == 1. | ||
191 | // TODO: do a more general solution that scales, adds new vertices and smoothes the result. | ||
192 | |||
193 | // Create an array of vertices that is sizeX+1 by sizeY+1 (note the loop | ||
194 | // from zero to <= sizeX). The triangle indices are then generated as two triangles | ||
195 | // per heightmap point. There are sizeX by sizeY of these squares. The extra row and | ||
196 | // column of vertices are used to complete the triangles of the last row and column | ||
197 | // of the heightmap. | ||
198 | try | ||
199 | { | ||
200 | // One vertice per heightmap value plus the vertices off the top and bottom edge. | ||
201 | int totalVertices = (sizeX + 1) * (sizeY + 1); | ||
202 | vertices = new float[totalVertices * 3]; | ||
203 | int totalIndices = sizeX * sizeY * 6; | ||
204 | indices = new int[totalIndices]; | ||
205 | |||
206 | float magX = (float)sizeX / extentX; | ||
207 | float magY = (float)sizeY / extentY; | ||
208 | physicsScene.DetailLog("{0},BSTerrainMesh.ConvertHeightMapToMesh,totVert={1},totInd={2},extentBase={3},magX={4},magY={5}", | ||
209 | BSScene.DetailLogZero, totalVertices, totalIndices, extentBase, magX, magY); | ||
210 | float minHeight = float.MaxValue; | ||
211 | // Note that sizeX+1 vertices are created since there is land between this and the next region. | ||
212 | for (int yy = 0; yy <= sizeY; yy++) | ||
213 | { | ||
214 | for (int xx = 0; xx <= sizeX; xx++) // Hint: the "<=" means we go around sizeX + 1 times | ||
215 | { | ||
216 | int offset = yy * sizeX + xx; | ||
217 | // Extend the height with the height from the last row or column | ||
218 | if (yy == sizeY) offset -= sizeX; | ||
219 | if (xx == sizeX) offset -= 1; | ||
220 | float height = heightMap[offset]; | ||
221 | minHeight = Math.Min(minHeight, height); | ||
222 | vertices[verticesCount + 0] = (float)xx * magX + extentBase.X; | ||
223 | vertices[verticesCount + 1] = (float)yy * magY + extentBase.Y; | ||
224 | vertices[verticesCount + 2] = height + extentBase.Z; | ||
225 | verticesCount += 3; | ||
226 | } | ||
227 | } | ||
228 | verticesCount = verticesCount / 3; | ||
229 | |||
230 | for (int yy = 0; yy < sizeY; yy++) | ||
231 | { | ||
232 | for (int xx = 0; xx < sizeX; xx++) | ||
233 | { | ||
234 | int offset = yy * (sizeX + 1) + xx; | ||
235 | // Each vertices is presumed to be the upper left corner of a box of two triangles | ||
236 | indices[indicesCount + 0] = offset; | ||
237 | indices[indicesCount + 1] = offset + 1; | ||
238 | indices[indicesCount + 2] = offset + sizeX + 1; // accounting for the extra column | ||
239 | indices[indicesCount + 3] = offset + 1; | ||
240 | indices[indicesCount + 4] = offset + sizeX + 2; | ||
241 | indices[indicesCount + 5] = offset + sizeX + 1; | ||
242 | indicesCount += 6; | ||
243 | } | ||
244 | } | ||
245 | |||
246 | ret = true; | ||
247 | } | ||
248 | catch (Exception e) | ||
249 | { | ||
250 | physicsScene.Logger.ErrorFormat("{0} Failed conversion of heightmap to mesh. For={1}/{2}, e={3}", | ||
251 | LogHeader, physicsScene.RegionName, extentBase, e); | ||
252 | } | ||
253 | |||
254 | indicesCountO = indicesCount; | ||
255 | indicesO = indices; | ||
256 | verticesCountO = verticesCount; | ||
257 | verticesO = vertices; | ||
258 | |||
259 | return ret; | ||
260 | } | ||
261 | } | ||
262 | } | ||
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 07149d8..1e003e6 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -88,11 +88,11 @@ public struct BulletShape | |||
88 | public BulletShape(IntPtr xx) | 88 | public BulletShape(IntPtr xx) |
89 | { | 89 | { |
90 | ptr = xx; | 90 | ptr = xx; |
91 | type=ShapeData.PhysicsShapeType.SHAPE_UNKNOWN; | 91 | type=BSPhysicsShapeType.SHAPE_UNKNOWN; |
92 | shapeKey = 0; | 92 | shapeKey = (System.UInt64)FixedShapeKey.KEY_NONE; |
93 | isNativeShape = false; | 93 | isNativeShape = false; |
94 | } | 94 | } |
95 | public BulletShape(IntPtr xx, ShapeData.PhysicsShapeType typ) | 95 | public BulletShape(IntPtr xx, BSPhysicsShapeType typ) |
96 | { | 96 | { |
97 | ptr = xx; | 97 | ptr = xx; |
98 | type = typ; | 98 | type = typ; |
@@ -100,7 +100,7 @@ public struct BulletShape | |||
100 | isNativeShape = false; | 100 | isNativeShape = false; |
101 | } | 101 | } |
102 | public IntPtr ptr; | 102 | public IntPtr ptr; |
103 | public ShapeData.PhysicsShapeType type; | 103 | public BSPhysicsShapeType type; |
104 | public System.UInt64 shapeKey; | 104 | public System.UInt64 shapeKey; |
105 | public bool isNativeShape; | 105 | public bool isNativeShape; |
106 | public override string ToString() | 106 | public override string ToString() |
@@ -152,7 +152,7 @@ public class BulletHeightMapInfo | |||
152 | ID = id; | 152 | ID = id; |
153 | Ptr = xx; | 153 | Ptr = xx; |
154 | heightMap = hm; | 154 | heightMap = hm; |
155 | terrainRegionBase = new Vector2(0f, 0f); | 155 | terrainRegionBase = Vector3.Zero; |
156 | minCoords = new Vector3(100f, 100f, 25f); | 156 | minCoords = new Vector3(100f, 100f, 25f); |
157 | maxCoords = new Vector3(101f, 101f, 26f); | 157 | maxCoords = new Vector3(101f, 101f, 26f); |
158 | minZ = maxZ = 0f; | 158 | minZ = maxZ = 0f; |
@@ -161,7 +161,7 @@ public class BulletHeightMapInfo | |||
161 | public uint ID; | 161 | public uint ID; |
162 | public IntPtr Ptr; | 162 | public IntPtr Ptr; |
163 | public float[] heightMap; | 163 | public float[] heightMap; |
164 | public Vector2 terrainRegionBase; | 164 | public Vector3 terrainRegionBase; |
165 | public Vector3 minCoords; | 165 | public Vector3 minCoords; |
166 | public Vector3 maxCoords; | 166 | public Vector3 maxCoords; |
167 | public float sizeX, sizeY; | 167 | public float sizeX, sizeY; |
@@ -178,26 +178,39 @@ public struct ConvexHull | |||
178 | int VertexCount; | 178 | int VertexCount; |
179 | Vector3[] Vertices; | 179 | Vector3[] Vertices; |
180 | } | 180 | } |
181 | public enum BSPhysicsShapeType | ||
182 | { | ||
183 | SHAPE_UNKNOWN = 0, | ||
184 | SHAPE_CAPSULE = 1, | ||
185 | SHAPE_BOX = 2, | ||
186 | SHAPE_CONE = 3, | ||
187 | SHAPE_CYLINDER = 4, | ||
188 | SHAPE_SPHERE = 5, | ||
189 | SHAPE_MESH = 6, | ||
190 | SHAPE_HULL = 7, | ||
191 | // following defined by BulletSim | ||
192 | SHAPE_GROUNDPLANE = 20, | ||
193 | SHAPE_TERRAIN = 21, | ||
194 | SHAPE_COMPOUND = 22, | ||
195 | SHAPE_HEIGHTMAP = 23, | ||
196 | }; | ||
197 | |||
198 | // The native shapes have predefined shape hash keys | ||
199 | public enum FixedShapeKey : ulong | ||
200 | { | ||
201 | KEY_NONE = 0, | ||
202 | KEY_BOX = 1, | ||
203 | KEY_SPHERE = 2, | ||
204 | KEY_CONE = 3, | ||
205 | KEY_CYLINDER = 4, | ||
206 | KEY_CAPSULE = 5, | ||
207 | } | ||
208 | |||
181 | [StructLayout(LayoutKind.Sequential)] | 209 | [StructLayout(LayoutKind.Sequential)] |
182 | public struct ShapeData | 210 | public struct ShapeData |
183 | { | 211 | { |
184 | public enum PhysicsShapeType | ||
185 | { | ||
186 | SHAPE_UNKNOWN = 0, | ||
187 | SHAPE_AVATAR = 1, | ||
188 | SHAPE_BOX = 2, | ||
189 | SHAPE_CONE = 3, | ||
190 | SHAPE_CYLINDER = 4, | ||
191 | SHAPE_SPHERE = 5, | ||
192 | SHAPE_MESH = 6, | ||
193 | SHAPE_HULL = 7, | ||
194 | // following defined by BulletSim | ||
195 | SHAPE_GROUNDPLANE = 20, | ||
196 | SHAPE_TERRAIN = 21, | ||
197 | SHAPE_COMPOUND = 22, | ||
198 | }; | ||
199 | public uint ID; | 212 | public uint ID; |
200 | public PhysicsShapeType Type; | 213 | public BSPhysicsShapeType Type; |
201 | public Vector3 Position; | 214 | public Vector3 Position; |
202 | public Quaternion Rotation; | 215 | public Quaternion Rotation; |
203 | public Vector3 Velocity; | 216 | public Vector3 Velocity; |
@@ -216,16 +229,6 @@ public struct ShapeData | |||
216 | // note that bools are passed as floats since bool size changes by language and architecture | 229 | // note that bools are passed as floats since bool size changes by language and architecture |
217 | public const float numericTrue = 1f; | 230 | public const float numericTrue = 1f; |
218 | public const float numericFalse = 0f; | 231 | public const float numericFalse = 0f; |
219 | |||
220 | // The native shapes have predefined shape hash keys | ||
221 | public enum FixedShapeKey : ulong | ||
222 | { | ||
223 | KEY_BOX = 1, | ||
224 | KEY_SPHERE = 2, | ||
225 | KEY_CONE = 3, | ||
226 | KEY_CYLINDER = 4, | ||
227 | KEY_CAPSULE = 5, | ||
228 | } | ||
229 | } | 232 | } |
230 | [StructLayout(LayoutKind.Sequential)] | 233 | [StructLayout(LayoutKind.Sequential)] |
231 | public struct SweepHit | 234 | public struct SweepHit |
@@ -280,17 +283,23 @@ public struct ConfigurationParameters | |||
280 | public float ccdSweptSphereRadius; | 283 | public float ccdSweptSphereRadius; |
281 | public float contactProcessingThreshold; | 284 | public float contactProcessingThreshold; |
282 | 285 | ||
286 | public float terrainImplementation; | ||
283 | public float terrainFriction; | 287 | public float terrainFriction; |
284 | public float terrainHitFraction; | 288 | public float terrainHitFraction; |
285 | public float terrainRestitution; | 289 | public float terrainRestitution; |
290 | public float terrainCollisionMargin; | ||
291 | |||
286 | public float avatarFriction; | 292 | public float avatarFriction; |
287 | public float avatarStandingFriction; | 293 | public float avatarStandingFriction; |
288 | public float avatarDensity; | 294 | public float avatarDensity; |
289 | public float avatarRestitution; | 295 | public float avatarRestitution; |
290 | public float avatarCapsuleRadius; | 296 | public float avatarCapsuleWidth; |
297 | public float avatarCapsuleDepth; | ||
291 | public float avatarCapsuleHeight; | 298 | public float avatarCapsuleHeight; |
292 | public float avatarContactProcessingThreshold; | 299 | public float avatarContactProcessingThreshold; |
293 | 300 | ||
301 | public float vehicleAngularDamping; | ||
302 | |||
294 | public float maxPersistantManifoldPoolSize; | 303 | public float maxPersistantManifoldPoolSize; |
295 | public float maxCollisionAlgorithmPoolSize; | 304 | public float maxCollisionAlgorithmPoolSize; |
296 | public float shouldDisableContactPoolDynamicAllocation; | 305 | public float shouldDisableContactPoolDynamicAllocation; |
@@ -348,7 +357,7 @@ public enum CollisionFlags : uint | |||
348 | CF_CHARACTER_OBJECT = 1 << 4, | 357 | CF_CHARACTER_OBJECT = 1 << 4, |
349 | CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, | 358 | CF_DISABLE_VISUALIZE_OBJECT = 1 << 5, |
350 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, | 359 | CF_DISABLE_SPU_COLLISION_PROCESS = 1 << 6, |
351 | // Following used by BulletSim to control collisions | 360 | // Following used by BulletSim to control collisions and updates |
352 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, | 361 | BS_SUBSCRIBE_COLLISION_EVENTS = 1 << 10, |
353 | BS_FLOATS_ON_WATER = 1 << 11, | 362 | BS_FLOATS_ON_WATER = 1 << 11, |
354 | BS_NONE = 0, | 363 | BS_NONE = 0, |
@@ -388,13 +397,13 @@ public enum CollisionFilterGroups : uint | |||
388 | ObjectFilter = BSolidFilter, | 397 | ObjectFilter = BSolidFilter, |
389 | ObjectMask = BAllFilter, | 398 | ObjectMask = BAllFilter, |
390 | StaticObjectFilter = BStaticFilter, | 399 | StaticObjectFilter = BStaticFilter, |
391 | StaticObjectMask = BAllFilter, | 400 | StaticObjectMask = BAllFilter & ~BStaticFilter, // static objects don't collide with each other |
392 | LinksetFilter = BLinksetFilter, | 401 | LinksetFilter = BLinksetFilter, |
393 | LinksetMask = BAllFilter & ~BLinksetFilter, | 402 | LinksetMask = BAllFilter & ~BLinksetFilter, // linkset objects don't collide with each other |
394 | VolumeDetectFilter = BSensorTrigger, | 403 | VolumeDetectFilter = BSensorTrigger, |
395 | VolumeDetectMask = ~BSensorTrigger, | 404 | VolumeDetectMask = ~BSensorTrigger, |
396 | TerrainFilter = BTerrainFilter, | 405 | TerrainFilter = BTerrainFilter, |
397 | TerrainMask = BAllFilter & ~BStaticFilter, | 406 | TerrainMask = BAllFilter & ~BStaticFilter, // static objects on the ground don't collide |
398 | GroundPlaneFilter = BGroundPlaneFilter, | 407 | GroundPlaneFilter = BGroundPlaneFilter, |
399 | GroundPlaneMask = BAllFilter | 408 | GroundPlaneMask = BAllFilter |
400 | 409 | ||
@@ -429,140 +438,6 @@ static class BulletSimAPI { | |||
429 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] | 438 | [UnmanagedFunctionPointer(CallingConvention.Cdecl)] |
430 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); | 439 | public delegate void DebugLogCallback([MarshalAs(UnmanagedType.LPStr)]string msg); |
431 | 440 | ||
432 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
433 | [return: MarshalAs(UnmanagedType.LPStr)] | ||
434 | public static extern string GetVersion(); | ||
435 | |||
436 | /* Remove the linkage to the old api methods | ||
437 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
438 | public static extern uint Initialize(Vector3 maxPosition, IntPtr parms, | ||
439 | int maxCollisions, IntPtr collisionArray, | ||
440 | int maxUpdates, IntPtr updateArray, | ||
441 | DebugLogCallback logRoutine); | ||
442 | |||
443 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
444 | public static extern void CreateInitialGroundPlaneAndTerrain(uint worldID); | ||
445 | |||
446 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
447 | public static extern void SetHeightmap(uint worldID, [MarshalAs(UnmanagedType.LPArray)] float[] heightMap); | ||
448 | |||
449 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
450 | public static extern void Shutdown(uint worldID); | ||
451 | |||
452 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
453 | public static extern bool UpdateParameter(uint worldID, uint localID, | ||
454 | [MarshalAs(UnmanagedType.LPStr)]string paramCode, float value); | ||
455 | |||
456 | // =============================================================================== | ||
457 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
458 | public static extern int PhysicsStep(uint worldID, float timeStep, int maxSubSteps, float fixedTimeStep, | ||
459 | out int updatedEntityCount, | ||
460 | out IntPtr updatedEntitiesPtr, | ||
461 | out int collidersCount, | ||
462 | out IntPtr collidersPtr); | ||
463 | |||
464 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
465 | public static extern bool CreateHull(uint worldID, System.UInt64 meshKey, | ||
466 | int hullCount, [MarshalAs(UnmanagedType.LPArray)] float[] hulls | ||
467 | ); | ||
468 | |||
469 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
470 | public static extern bool CreateMesh(uint worldID, System.UInt64 meshKey, | ||
471 | int indexCount, [MarshalAs(UnmanagedType.LPArray)] int[] indices, | ||
472 | int verticesCount, [MarshalAs(UnmanagedType.LPArray)] float[] vertices | ||
473 | ); | ||
474 | |||
475 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
476 | public static extern bool DestroyHull(uint worldID, System.UInt64 meshKey); | ||
477 | |||
478 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
479 | public static extern bool DestroyMesh(uint worldID, System.UInt64 meshKey); | ||
480 | |||
481 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
482 | public static extern bool CreateObject(uint worldID, ShapeData shapeData); | ||
483 | |||
484 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
485 | public static extern Vector3 GetObjectPosition(uint WorldID, uint id); | ||
486 | |||
487 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
488 | public static extern Quaternion GetObjectOrientation(uint WorldID, uint id); | ||
489 | |||
490 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
491 | public static extern bool SetObjectTranslation(uint worldID, uint id, Vector3 position, Quaternion rotation); | ||
492 | |||
493 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
494 | public static extern bool SetObjectVelocity(uint worldID, uint id, Vector3 velocity); | ||
495 | |||
496 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
497 | public static extern bool SetObjectAngularVelocity(uint worldID, uint id, Vector3 angularVelocity); | ||
498 | |||
499 | // Set the current force acting on the object | ||
500 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
501 | public static extern bool SetObjectForce(uint worldID, uint id, Vector3 force); | ||
502 | |||
503 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
504 | public static extern bool SetObjectScaleMass(uint worldID, uint id, Vector3 scale, float mass, bool isDynamic); | ||
505 | |||
506 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
507 | public static extern bool SetObjectCollidable(uint worldID, uint id, bool phantom); | ||
508 | |||
509 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
510 | public static extern bool SetObjectDynamic(uint worldID, uint id, bool isDynamic, float mass); | ||
511 | |||
512 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
513 | public static extern bool SetObjectGhost(uint worldID, uint id, bool ghostly); | ||
514 | |||
515 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
516 | public static extern bool SetObjectProperties(uint worldID, uint id, bool isStatic, bool isSolid, bool genCollisions, float mass); | ||
517 | |||
518 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
519 | public static extern bool SetObjectBuoyancy(uint worldID, uint id, float buoyancy); | ||
520 | |||
521 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
522 | public static extern bool HasObject(uint worldID, uint id); | ||
523 | |||
524 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
525 | public static extern bool DestroyObject(uint worldID, uint id); | ||
526 | |||
527 | // =============================================================================== | ||
528 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
529 | public static extern SweepHit ConvexSweepTest(uint worldID, uint id, Vector3 to, float extraMargin); | ||
530 | |||
531 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
532 | public static extern RaycastHit RayTest(uint worldID, uint id, Vector3 from, Vector3 to); | ||
533 | |||
534 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
535 | public static extern Vector3 RecoverFromPenetration(uint worldID, uint id); | ||
536 | |||
537 | // =============================================================================== | ||
538 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
539 | public static extern void DumpBulletStatistics(); | ||
540 | */ | ||
541 | // Log a debug message | ||
542 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
543 | public static extern void SetDebugLogCallback(DebugLogCallback callback); | ||
544 | |||
545 | // =============================================================================== | ||
546 | // =============================================================================== | ||
547 | // =============================================================================== | ||
548 | // A new version of the API that enables moving all the logic out of the C++ code and into | ||
549 | // the C# code. This will make modifications easier for the next person. | ||
550 | // This interface passes the actual pointers to the objects in the unmanaged | ||
551 | // address space. All the management (calls for creation/destruction/lookup) | ||
552 | // is done in the C# code. | ||
553 | // The names have a "2" tacked on. This will be removed as the C# code gets rebuilt | ||
554 | // and the old code is removed. | ||
555 | |||
556 | // Functions use while converting from API1 to API2. Can be removed when totally converted. | ||
557 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
558 | public static extern IntPtr GetSimHandle2(uint worldID); | ||
559 | |||
560 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
561 | public static extern IntPtr GetBodyHandleWorldID2(uint worldID, uint id); | ||
562 | |||
563 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
564 | public static extern IntPtr GetBodyHandle2(IntPtr world, uint id); | ||
565 | |||
566 | // =============================================================================== | 441 | // =============================================================================== |
567 | // Initialization and simulation | 442 | // Initialization and simulation |
568 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 443 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
@@ -611,6 +486,9 @@ public static extern IntPtr BuildNativeShape2(IntPtr world, ShapeData shapeData) | |||
611 | public static extern bool IsNativeShape2(IntPtr shape); | 486 | public static extern bool IsNativeShape2(IntPtr shape); |
612 | 487 | ||
613 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 488 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
489 | public static extern void SetShapeCollisionMargin(IntPtr shape, float margin); | ||
490 | |||
491 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | ||
614 | public static extern IntPtr BuildCapsuleShape2(IntPtr world, float radius, float height, Vector3 scale); | 492 | public static extern IntPtr BuildCapsuleShape2(IntPtr world, float radius, float height, Vector3 scale); |
615 | 493 | ||
616 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] | 494 | [DllImport("BulletSim", CallingConvention = CallingConvention.Cdecl), SuppressUnmanagedCodeSecurity] |
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index cbc6b95..16404c6 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | |||
@@ -32,13 +32,14 @@ using OpenMetaverse; | |||
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Region.Physics.Manager; | 33 | using OpenSim.Region.Physics.Manager; |
34 | using OpenSim.Region.Physics.OdePlugin; | 34 | using OpenSim.Region.Physics.OdePlugin; |
35 | using OpenSim.Tests.Common; | ||
35 | using log4net; | 36 | using log4net; |
36 | using System.Reflection; | 37 | using System.Reflection; |
37 | 38 | ||
38 | namespace OpenSim.Region.Physics.OdePlugin.Tests | 39 | namespace OpenSim.Region.Physics.OdePlugin.Tests |
39 | { | 40 | { |
40 | [TestFixture] | 41 | [TestFixture] |
41 | public class ODETestClass | 42 | public class ODETestClass : OpenSimTestCase |
42 | { | 43 | { |
43 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
44 | 45 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs index 7763619..77e087c 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CSCodeGeneratorTest.cs | |||
@@ -39,7 +39,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests | |||
39 | /// The generated C# code is compared against the expected C# code. | 39 | /// The generated C# code is compared against the expected C# code. |
40 | /// </summary> | 40 | /// </summary> |
41 | [TestFixture] | 41 | [TestFixture] |
42 | public class CSCodeGeneratorTest | 42 | public class CSCodeGeneratorTest : OpenSimTestCase |
43 | { | 43 | { |
44 | [Test] | 44 | [Test] |
45 | public void TestDefaultState() | 45 | public void TestDefaultState() |
diff --git a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs index 1fa6954..05a8756 100644 --- a/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/CodeTools/Tests/CompilerTest.cs | |||
@@ -41,7 +41,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools.Tests | |||
41 | /// the LSL source. | 41 | /// the LSL source. |
42 | /// </summary> | 42 | /// </summary> |
43 | [TestFixture] | 43 | [TestFixture] |
44 | public class CompilerTest | 44 | public class CompilerTest : OpenSimTestCase |
45 | { | 45 | { |
46 | private string m_testDir; | 46 | private string m_testDir; |
47 | private CSharpCodeProvider m_CSCodeProvider; | 47 | private CSharpCodeProvider m_CSCodeProvider; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs index c73e22f..2c9d9e8 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiInventoryTests.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
51 | /// Tests for inventory functions in LSL | 51 | /// Tests for inventory functions in LSL |
52 | /// </summary> | 52 | /// </summary> |
53 | [TestFixture] | 53 | [TestFixture] |
54 | public class LSL_ApiInventoryTests | 54 | public class LSL_ApiInventoryTests : OpenSimTestCase |
55 | { | 55 | { |
56 | protected Scene m_scene; | 56 | protected Scene m_scene; |
57 | protected XEngine.XEngine m_engine; | 57 | protected XEngine.XEngine m_engine; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs index 2565ae7..57f19b9 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiLinkingTests.cs | |||
@@ -56,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
56 | /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests. | 56 | /// OpenSim.Region.Framework.Scenes.Tests.SceneObjectLinkingTests. |
57 | /// </remarks> | 57 | /// </remarks> |
58 | [TestFixture] | 58 | [TestFixture] |
59 | public class LSL_ApiLinkingTests | 59 | public class LSL_ApiLinkingTests : OpenSimTestCase |
60 | { | 60 | { |
61 | protected Scene m_scene; | 61 | protected Scene m_scene; |
62 | protected XEngine.XEngine m_engine; | 62 | protected XEngine.XEngine m_engine; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs index dd23be8..182b07b 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiListTests.cs | |||
@@ -46,7 +46,7 @@ using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; | |||
46 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | 46 | namespace OpenSim.Region.ScriptEngine.Shared.Tests |
47 | { | 47 | { |
48 | [TestFixture] | 48 | [TestFixture] |
49 | public class LSL_ApiListTests | 49 | public class LSL_ApiListTests : OpenSimTestCase |
50 | { | 50 | { |
51 | private LSL_Api m_lslApi; | 51 | private LSL_Api m_lslApi; |
52 | 52 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs index 3ed2562..c8c7f82 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLFloat.cs | |||
@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared; | |||
33 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | 33 | namespace OpenSim.Region.ScriptEngine.Shared.Tests |
34 | { | 34 | { |
35 | [TestFixture] | 35 | [TestFixture] |
36 | public class LSL_TypesTestLSLFloat | 36 | public class LSL_TypesTestLSLFloat : OpenSimTestCase |
37 | { | 37 | { |
38 | // Used for testing equality of two floats. | 38 | // Used for testing equality of two floats. |
39 | private double _lowPrecisionTolerance = 0.000001; | 39 | private double _lowPrecisionTolerance = 0.000001; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs index 8d1169a..c664108 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLInteger.cs | |||
@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared; | |||
33 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | 33 | namespace OpenSim.Region.ScriptEngine.Shared.Tests |
34 | { | 34 | { |
35 | [TestFixture] | 35 | [TestFixture] |
36 | public class LSL_TypesTestLSLInteger | 36 | public class LSL_TypesTestLSLInteger : OpenSimTestCase |
37 | { | 37 | { |
38 | private Dictionary<double, int> m_doubleIntSet; | 38 | private Dictionary<double, int> m_doubleIntSet; |
39 | private Dictionary<string, int> m_stringIntSet; | 39 | private Dictionary<string, int> m_stringIntSet; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs index c4ca1a8..8550f2d 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestLSLString.cs | |||
@@ -33,7 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared; | |||
33 | namespace OpenSim.Region.ScriptEngine.Shared.Tests | 33 | namespace OpenSim.Region.ScriptEngine.Shared.Tests |
34 | { | 34 | { |
35 | [TestFixture] | 35 | [TestFixture] |
36 | public class LSL_TypesTestLSLString | 36 | public class LSL_TypesTestLSLString : OpenSimTestCase |
37 | { | 37 | { |
38 | private Dictionary<double, string> m_doubleStringSet; | 38 | private Dictionary<double, string> m_doubleStringSet; |
39 | 39 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs index b81225f..71b88bc 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestList.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
36 | /// Tests the LSL_Types.list class. | 36 | /// Tests the LSL_Types.list class. |
37 | /// </summary> | 37 | /// </summary> |
38 | [TestFixture] | 38 | [TestFixture] |
39 | public class LSL_TypesTestList | 39 | public class LSL_TypesTestList : OpenSimTestCase |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// Tests concatenating a string to a list. | 42 | /// Tests concatenating a string to a list. |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs index ebf8001..0c838af 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_TypesTestVector3.cs | |||
@@ -36,7 +36,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
36 | /// Tests for Vector3 | 36 | /// Tests for Vector3 |
37 | /// </summary> | 37 | /// </summary> |
38 | [TestFixture] | 38 | [TestFixture] |
39 | public class LSL_TypesTestVector3 | 39 | public class LSL_TypesTestVector3 : OpenSimTestCase |
40 | { | 40 | { |
41 | [Test] | 41 | [Test] |
42 | public void TestDotProduct() | 42 | public void TestDotProduct() |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs index c401794..213f33f 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiAppearanceTest.cs | |||
@@ -51,7 +51,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests | |||
51 | /// Tests for OSSL_Api | 51 | /// Tests for OSSL_Api |
52 | /// </summary> | 52 | /// </summary> |
53 | [TestFixture] | 53 | [TestFixture] |
54 | public class OSSL_ApiAppearanceTest | 54 | public class OSSL_ApiAppearanceTest : OpenSimTestCase |
55 | { | 55 | { |
56 | protected Scene m_scene; | 56 | protected Scene m_scene; |
57 | protected XEngine.XEngine m_engine; | 57 | protected XEngine.XEngine m_engine; |
diff --git a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs index f331658..5abfe9a 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/Tests/XEngineTest.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine.Tests | |||
44 | /// XEngine tests. | 44 | /// XEngine tests. |
45 | /// </summary> | 45 | /// </summary> |
46 | [TestFixture] | 46 | [TestFixture] |
47 | public class XEngineTest | 47 | public class XEngineTest : OpenSimTestCase |
48 | { | 48 | { |
49 | private TestScene m_scene; | 49 | private TestScene m_scene; |
50 | private XEngine m_xEngine; | 50 | private XEngine m_xEngine; |
diff --git a/OpenSim/Server/Base/HttpServerBase.cs b/OpenSim/Server/Base/HttpServerBase.cs index 29b1c00..954783c 100644 --- a/OpenSim/Server/Base/HttpServerBase.cs +++ b/OpenSim/Server/Base/HttpServerBase.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Server.Base | |||
52 | 52 | ||
53 | protected override void ReadConfig() | 53 | protected override void ReadConfig() |
54 | { | 54 | { |
55 | IConfig networkConfig = m_Config.Configs["Network"]; | 55 | IConfig networkConfig = Config.Configs["Network"]; |
56 | 56 | ||
57 | if (networkConfig == null) | 57 | if (networkConfig == null) |
58 | { | 58 | { |
diff --git a/OpenSim/Server/Base/ServicesServerBase.cs b/OpenSim/Server/Base/ServicesServerBase.cs index 0cff6ed..5b23149 100644 --- a/OpenSim/Server/Base/ServicesServerBase.cs +++ b/OpenSim/Server/Base/ServicesServerBase.cs | |||
@@ -34,6 +34,7 @@ using System.Text; | |||
34 | using System.Xml; | 34 | using System.Xml; |
35 | using OpenSim.Framework; | 35 | using OpenSim.Framework; |
36 | using OpenSim.Framework.Console; | 36 | using OpenSim.Framework.Console; |
37 | using OpenSim.Framework.Servers; | ||
37 | using log4net; | 38 | using log4net; |
38 | using log4net.Config; | 39 | using log4net.Config; |
39 | using log4net.Appender; | 40 | using log4net.Appender; |
@@ -43,7 +44,7 @@ using Nini.Config; | |||
43 | 44 | ||
44 | namespace OpenSim.Server.Base | 45 | namespace OpenSim.Server.Base |
45 | { | 46 | { |
46 | public class ServicesServerBase | 47 | public class ServicesServerBase : ServerBase |
47 | { | 48 | { |
48 | // Logger | 49 | // Logger |
49 | // | 50 | // |
@@ -55,34 +56,14 @@ namespace OpenSim.Server.Base | |||
55 | // | 56 | // |
56 | protected string[] m_Arguments; | 57 | protected string[] m_Arguments; |
57 | 58 | ||
58 | // Configuration | ||
59 | // | ||
60 | protected IConfigSource m_Config = null; | ||
61 | |||
62 | public IConfigSource Config | ||
63 | { | ||
64 | get { return m_Config; } | ||
65 | } | ||
66 | |||
67 | // Run flag | 59 | // Run flag |
68 | // | 60 | // |
69 | private bool m_Running = true; | 61 | private bool m_Running = true; |
70 | 62 | ||
71 | // PID file | ||
72 | // | ||
73 | private string m_pidFile = String.Empty; | ||
74 | |||
75 | /// <summary> | ||
76 | /// Time at which this server was started | ||
77 | /// </summary> | ||
78 | protected DateTime m_startuptime; | ||
79 | |||
80 | // Handle all the automagical stuff | 63 | // Handle all the automagical stuff |
81 | // | 64 | // |
82 | public ServicesServerBase(string prompt, string[] args) | 65 | public ServicesServerBase(string prompt, string[] args) : base() |
83 | { | 66 | { |
84 | m_startuptime = DateTime.Now; | ||
85 | |||
86 | // Save raw arguments | 67 | // Save raw arguments |
87 | // | 68 | // |
88 | m_Arguments = args; | 69 | m_Arguments = args; |
@@ -128,11 +109,11 @@ namespace OpenSim.Server.Base | |||
128 | configUri.Scheme == Uri.UriSchemeHttp) | 109 | configUri.Scheme == Uri.UriSchemeHttp) |
129 | { | 110 | { |
130 | XmlReader r = XmlReader.Create(iniFile); | 111 | XmlReader r = XmlReader.Create(iniFile); |
131 | m_Config = new XmlConfigSource(r); | 112 | Config = new XmlConfigSource(r); |
132 | } | 113 | } |
133 | else | 114 | else |
134 | { | 115 | { |
135 | m_Config = new IniConfigSource(iniFile); | 116 | Config = new IniConfigSource(iniFile); |
136 | } | 117 | } |
137 | } | 118 | } |
138 | catch (Exception e) | 119 | catch (Exception e) |
@@ -144,13 +125,13 @@ namespace OpenSim.Server.Base | |||
144 | // Merge the configuration from the command line into the | 125 | // Merge the configuration from the command line into the |
145 | // loaded file | 126 | // loaded file |
146 | // | 127 | // |
147 | m_Config.Merge(argvConfig); | 128 | Config.Merge(argvConfig); |
148 | 129 | ||
149 | // Refresh the startupConfig post merge | 130 | // Refresh the startupConfig post merge |
150 | // | 131 | // |
151 | if (m_Config.Configs["Startup"] != null) | 132 | if (Config.Configs["Startup"] != null) |
152 | { | 133 | { |
153 | startupConfig = m_Config.Configs["Startup"]; | 134 | startupConfig = Config.Configs["Startup"]; |
154 | } | 135 | } |
155 | 136 | ||
156 | prompt = startupConfig.GetString("Prompt", prompt); | 137 | prompt = startupConfig.GetString("Prompt", prompt); |
@@ -180,6 +161,8 @@ namespace OpenSim.Server.Base | |||
180 | MainConsole.Instance = new LocalConsole(prompt); | 161 | MainConsole.Instance = new LocalConsole(prompt); |
181 | } | 162 | } |
182 | 163 | ||
164 | m_console = MainConsole.Instance; | ||
165 | |||
183 | // Configure the appenders for log4net | 166 | // Configure the appenders for log4net |
184 | // | 167 | // |
185 | OpenSimAppender consoleAppender = null; | 168 | OpenSimAppender consoleAppender = null; |
@@ -195,54 +178,15 @@ namespace OpenSim.Server.Base | |||
195 | XmlConfigurator.Configure(); | 178 | XmlConfigurator.Configure(); |
196 | } | 179 | } |
197 | 180 | ||
198 | ILoggerRepository repository = LogManager.GetRepository(); | 181 | RegisterCommonAppenders(startupConfig); |
199 | IAppender[] appenders = repository.GetAppenders(); | ||
200 | |||
201 | foreach (IAppender appender in appenders) | ||
202 | { | ||
203 | if (appender.Name == "Console") | ||
204 | { | ||
205 | consoleAppender = (OpenSimAppender)appender; | ||
206 | } | ||
207 | if (appender.Name == "LogFileAppender") | ||
208 | { | ||
209 | fileAppender = (FileAppender)appender; | ||
210 | } | ||
211 | } | ||
212 | |||
213 | if (consoleAppender == null) | ||
214 | { | ||
215 | System.Console.WriteLine("No console appender found. Server can't start"); | ||
216 | Thread.CurrentThread.Abort(); | ||
217 | } | ||
218 | else | ||
219 | { | ||
220 | consoleAppender.Console = (ConsoleBase)MainConsole.Instance; | ||
221 | |||
222 | if (null == consoleAppender.Threshold) | ||
223 | consoleAppender.Threshold = Level.All; | ||
224 | } | ||
225 | |||
226 | // Set log file | ||
227 | // | ||
228 | if (fileAppender != null) | ||
229 | { | ||
230 | if (startupConfig != null) | ||
231 | { | ||
232 | string cfgFileName = startupConfig.GetString("logfile", null); | ||
233 | if (cfgFileName != null) | ||
234 | { | ||
235 | fileAppender.File = cfgFileName; | ||
236 | fileAppender.ActivateOptions(); | ||
237 | } | ||
238 | } | ||
239 | } | ||
240 | 182 | ||
241 | if (startupConfig.GetString("PIDFile", String.Empty) != String.Empty) | 183 | if (startupConfig.GetString("PIDFile", String.Empty) != String.Empty) |
242 | { | 184 | { |
243 | CreatePIDFile(startupConfig.GetString("PIDFile")); | 185 | CreatePIDFile(startupConfig.GetString("PIDFile")); |
244 | } | 186 | } |
245 | 187 | ||
188 | RegisterCommonCommands(); | ||
189 | |||
246 | // Register the quit command | 190 | // Register the quit command |
247 | // | 191 | // |
248 | MainConsole.Instance.Commands.AddCommand("General", false, "quit", | 192 | MainConsole.Instance.Commands.AddCommand("General", false, "quit", |
@@ -252,16 +196,6 @@ namespace OpenSim.Server.Base | |||
252 | MainConsole.Instance.Commands.AddCommand("General", false, "shutdown", | 196 | MainConsole.Instance.Commands.AddCommand("General", false, "shutdown", |
253 | "shutdown", | 197 | "shutdown", |
254 | "Quit the application", HandleQuit); | 198 | "Quit the application", HandleQuit); |
255 | |||
256 | // Register a command to read other commands from a file | ||
257 | MainConsole.Instance.Commands.AddCommand("General", false, "command-script", | ||
258 | "command-script <script>", | ||
259 | "Run a command script from file", HandleScript); | ||
260 | |||
261 | MainConsole.Instance.Commands.AddCommand("General", false, "show uptime", | ||
262 | "show uptime", | ||
263 | "Show server uptime", HandleShow); | ||
264 | |||
265 | 199 | ||
266 | // Allow derived classes to perform initialization that | 200 | // Allow derived classes to perform initialization that |
267 | // needs to be done after the console has opened | 201 | // needs to be done after the console has opened |
@@ -288,8 +222,8 @@ namespace OpenSim.Server.Base | |||
288 | } | 222 | } |
289 | } | 223 | } |
290 | 224 | ||
291 | if (m_pidFile != String.Empty) | 225 | RemovePIDFile(); |
292 | File.Delete(m_pidFile); | 226 | |
293 | return 0; | 227 | return 0; |
294 | } | 228 | } |
295 | 229 | ||
@@ -297,43 +231,9 @@ namespace OpenSim.Server.Base | |||
297 | { | 231 | { |
298 | m_Running = false; | 232 | m_Running = false; |
299 | m_log.Info("[CONSOLE] Quitting"); | 233 | m_log.Info("[CONSOLE] Quitting"); |
300 | } | ||
301 | 234 | ||
302 | protected virtual void HandleScript(string module, string[] parms) | ||
303 | { | ||
304 | if (parms.Length != 2) | ||
305 | { | ||
306 | return; | ||
307 | } | ||
308 | RunCommandScript(parms[1]); | ||
309 | } | 235 | } |
310 | 236 | ||
311 | /// <summary> | ||
312 | /// Run an optional startup list of commands | ||
313 | /// </summary> | ||
314 | /// <param name="fileName"></param> | ||
315 | private void RunCommandScript(string fileName) | ||
316 | { | ||
317 | if (File.Exists(fileName)) | ||
318 | { | ||
319 | m_log.Info("[COMMANDFILE]: Running " + fileName); | ||
320 | |||
321 | using (StreamReader readFile = File.OpenText(fileName)) | ||
322 | { | ||
323 | string currentCommand; | ||
324 | while ((currentCommand = readFile.ReadLine()) != null) | ||
325 | { | ||
326 | if (currentCommand != String.Empty) | ||
327 | { | ||
328 | m_log.Info("[COMMANDFILE]: Running '" + currentCommand + "'"); | ||
329 | MainConsole.Instance.RunCommand(currentCommand); | ||
330 | } | ||
331 | } | ||
332 | } | ||
333 | } | ||
334 | } | ||
335 | |||
336 | |||
337 | protected virtual void ReadConfig() | 237 | protected virtual void ReadConfig() |
338 | { | 238 | { |
339 | } | 239 | } |
@@ -341,50 +241,5 @@ namespace OpenSim.Server.Base | |||
341 | protected virtual void Initialise() | 241 | protected virtual void Initialise() |
342 | { | 242 | { |
343 | } | 243 | } |
344 | |||
345 | protected void CreatePIDFile(string path) | ||
346 | { | ||
347 | try | ||
348 | { | ||
349 | string pidstring = System.Diagnostics.Process.GetCurrentProcess().Id.ToString(); | ||
350 | FileStream fs = File.Create(path); | ||
351 | Byte[] buf = Encoding.ASCII.GetBytes(pidstring); | ||
352 | fs.Write(buf, 0, buf.Length); | ||
353 | fs.Close(); | ||
354 | m_pidFile = path; | ||
355 | } | ||
356 | catch (Exception) | ||
357 | { | ||
358 | } | ||
359 | } | ||
360 | |||
361 | public virtual void HandleShow(string module, string[] cmd) | ||
362 | { | ||
363 | List<string> args = new List<string>(cmd); | ||
364 | |||
365 | args.RemoveAt(0); | ||
366 | |||
367 | string[] showParams = args.ToArray(); | ||
368 | |||
369 | switch (showParams[0]) | ||
370 | { | ||
371 | case "uptime": | ||
372 | MainConsole.Instance.Output(GetUptimeReport()); | ||
373 | break; | ||
374 | } | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// Return a report about the uptime of this server | ||
379 | /// </summary> | ||
380 | /// <returns></returns> | ||
381 | protected string GetUptimeReport() | ||
382 | { | ||
383 | StringBuilder sb = new StringBuilder(String.Format("Time now is {0}\n", DateTime.Now)); | ||
384 | sb.Append(String.Format("Server has been running since {0}, {1}\n", m_startuptime.DayOfWeek, m_startuptime)); | ||
385 | sb.Append(String.Format("That is an elapsed time of {0}\n", DateTime.Now - m_startuptime)); | ||
386 | |||
387 | return sb.ToString(); | ||
388 | } | ||
389 | } | 244 | } |
390 | } | 245 | } \ No newline at end of file |
diff --git a/OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs b/OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs index 87b3d2d..a006fa8 100644 --- a/OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs +++ b/OpenSim/Server/Handlers/Asset/AssetServerPostHandler.cs | |||
@@ -57,14 +57,23 @@ namespace OpenSim.Server.Handlers.Asset | |||
57 | public override byte[] Handle(string path, Stream request, | 57 | public override byte[] Handle(string path, Stream request, |
58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) | 58 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
59 | { | 59 | { |
60 | AssetBase asset; | ||
60 | XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); | 61 | XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); |
61 | AssetBase asset = (AssetBase) xs.Deserialize(request); | 62 | |
63 | try | ||
64 | { | ||
65 | asset = (AssetBase)xs.Deserialize(request); | ||
66 | } | ||
67 | catch (XmlException) | ||
68 | { | ||
69 | httpResponse.StatusCode = (int)HttpStatusCode.BadRequest; | ||
70 | return null; | ||
71 | } | ||
62 | 72 | ||
63 | string[] p = SplitParams(path); | 73 | string[] p = SplitParams(path); |
64 | if (p.Length > 1) | 74 | if (p.Length > 1) |
65 | { | 75 | { |
66 | bool result = | 76 | bool result = m_AssetService.UpdateContent(p[1], asset.Data); |
67 | m_AssetService.UpdateContent(p[1], asset.Data); | ||
68 | 77 | ||
69 | xs = new XmlSerializer(typeof(bool)); | 78 | xs = new XmlSerializer(typeof(bool)); |
70 | return ServerUtils.SerializeResult(xs, result); | 79 | return ServerUtils.SerializeResult(xs, result); |
diff --git a/OpenSim/Server/Handlers/Asset/Tests/AssetServerPostHandlerTests.cs b/OpenSim/Server/Handlers/Asset/Tests/AssetServerPostHandlerTests.cs new file mode 100644 index 0000000..427fa16 --- /dev/null +++ b/OpenSim/Server/Handlers/Asset/Tests/AssetServerPostHandlerTests.cs | |||
@@ -0,0 +1,110 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.IO; | ||
30 | using System.Net; | ||
31 | using System.Text; | ||
32 | using System.Xml; | ||
33 | using System.Xml.Serialization; | ||
34 | using Nini.Config; | ||
35 | using NUnit.Framework; | ||
36 | using OpenMetaverse; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Server.Handlers.Asset; | ||
39 | using OpenSim.Services.AssetService; | ||
40 | using OpenSim.Services.Interfaces; | ||
41 | using OpenSim.Tests.Common; | ||
42 | using OpenSim.Tests.Common.Mock; | ||
43 | |||
44 | namespace OpenSim.Server.Handlers.Asset.Test | ||
45 | { | ||
46 | [TestFixture] | ||
47 | public class AssetServerPostHandlerTests : OpenSimTestCase | ||
48 | { | ||
49 | [Test] | ||
50 | public void TestGoodAssetStoreRequest() | ||
51 | { | ||
52 | TestHelpers.InMethod(); | ||
53 | |||
54 | UUID assetId = TestHelpers.ParseTail(0x1); | ||
55 | |||
56 | IConfigSource config = new IniConfigSource(); | ||
57 | config.AddConfig("AssetService"); | ||
58 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
59 | |||
60 | AssetService assetService = new AssetService(config); | ||
61 | |||
62 | AssetServerPostHandler asph = new AssetServerPostHandler(assetService); | ||
63 | |||
64 | AssetBase asset = AssetHelpers.CreateNotecardAsset(assetId, "Hello World"); | ||
65 | |||
66 | MemoryStream buffer = new MemoryStream(); | ||
67 | |||
68 | XmlWriterSettings settings = new XmlWriterSettings(); | ||
69 | settings.Encoding = Encoding.UTF8; | ||
70 | |||
71 | using (XmlWriter writer = XmlWriter.Create(buffer, settings)) | ||
72 | { | ||
73 | XmlSerializer serializer = new XmlSerializer(typeof(AssetBase)); | ||
74 | serializer.Serialize(writer, asset); | ||
75 | writer.Flush(); | ||
76 | } | ||
77 | |||
78 | buffer.Position = 0; | ||
79 | asph.Handle(null, buffer, null, null); | ||
80 | |||
81 | AssetBase retrievedAsset = assetService.Get(assetId.ToString()); | ||
82 | |||
83 | Assert.That(retrievedAsset, Is.Not.Null); | ||
84 | } | ||
85 | |||
86 | [Test] | ||
87 | public void TestBadXmlAssetStoreRequest() | ||
88 | { | ||
89 | TestHelpers.InMethod(); | ||
90 | |||
91 | IConfigSource config = new IniConfigSource(); | ||
92 | config.AddConfig("AssetService"); | ||
93 | config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll"); | ||
94 | |||
95 | AssetService assetService = new AssetService(config); | ||
96 | |||
97 | AssetServerPostHandler asph = new AssetServerPostHandler(assetService); | ||
98 | |||
99 | MemoryStream buffer = new MemoryStream(); | ||
100 | byte[] badData = new byte[] { 0x48, 0x65, 0x6c, 0x6c, 0x6f }; | ||
101 | buffer.Write(badData, 0, badData.Length); | ||
102 | buffer.Position = 0; | ||
103 | |||
104 | TestOSHttpResponse response = new TestOSHttpResponse(); | ||
105 | asph.Handle(null, buffer, null, response); | ||
106 | |||
107 | Assert.That(response.StatusCode, Is.EqualTo((int)HttpStatusCode.BadRequest)); | ||
108 | } | ||
109 | } | ||
110 | } \ No newline at end of file | ||
diff --git a/OpenSim/Tests/Common/Mock/MockGroupsServicesConnector.cs b/OpenSim/Tests/Common/Mock/MockGroupsServicesConnector.cs index 6fb9df1..3035cea 100644 --- a/OpenSim/Tests/Common/Mock/MockGroupsServicesConnector.cs +++ b/OpenSim/Tests/Common/Mock/MockGroupsServicesConnector.cs | |||
@@ -26,12 +26,15 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using System.Reflection; | 31 | using System.Reflection; |
31 | using log4net; | 32 | using log4net; |
32 | using Mono.Addins; | 33 | using Mono.Addins; |
33 | using Nini.Config; | 34 | using Nini.Config; |
34 | using OpenMetaverse; | 35 | using OpenMetaverse; |
36 | using OpenSim.Data; | ||
37 | using OpenSim.Data.Null; | ||
35 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
36 | using OpenSim.Region.Framework.Interfaces; | 39 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.Framework.Scenes; | 40 | using OpenSim.Region.Framework.Scenes; |
@@ -44,6 +47,8 @@ namespace OpenSim.Tests.Common.Mock | |||
44 | { | 47 | { |
45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 48 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
46 | 49 | ||
50 | IXGroupData m_data = new NullXGroupData(null, null); | ||
51 | |||
47 | public string Name | 52 | public string Name |
48 | { | 53 | { |
49 | get { return "MockGroupsServicesConnector"; } | 54 | get { return "MockGroupsServicesConnector"; } |
@@ -84,7 +89,33 @@ namespace OpenSim.Tests.Common.Mock | |||
84 | int membershipFee, bool openEnrollment, bool allowPublish, | 89 | int membershipFee, bool openEnrollment, bool allowPublish, |
85 | bool maturePublish, UUID founderID) | 90 | bool maturePublish, UUID founderID) |
86 | { | 91 | { |
87 | return UUID.Zero; | 92 | XGroup group = new XGroup() |
93 | { | ||
94 | groupID = UUID.Random(), | ||
95 | ownerRoleID = UUID.Random(), | ||
96 | name = name, | ||
97 | charter = charter, | ||
98 | showInList = showInList, | ||
99 | insigniaID = insigniaID, | ||
100 | membershipFee = membershipFee, | ||
101 | openEnrollment = openEnrollment, | ||
102 | allowPublish = allowPublish, | ||
103 | maturePublish = maturePublish, | ||
104 | founderID = founderID, | ||
105 | everyonePowers = (ulong)XmlRpcGroupsServicesConnectorModule.DefaultEveryonePowers, | ||
106 | ownersPowers = (ulong)XmlRpcGroupsServicesConnectorModule.DefaultOwnerPowers | ||
107 | }; | ||
108 | |||
109 | if (m_data.StoreGroup(group)) | ||
110 | { | ||
111 | m_log.DebugFormat("[MOCK GROUPS SERVICES CONNECTOR]: Created group {0} {1}", group.name, group.groupID); | ||
112 | return group.groupID; | ||
113 | } | ||
114 | else | ||
115 | { | ||
116 | m_log.ErrorFormat("[MOCK GROUPS SERVICES CONNECTOR]: Failed to create group {0}", name); | ||
117 | return UUID.Zero; | ||
118 | } | ||
88 | } | 119 | } |
89 | 120 | ||
90 | public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList, | 121 | public void UpdateGroup(UUID requestingAgentID, UUID groupID, string charter, bool showInList, |
@@ -107,9 +138,49 @@ namespace OpenSim.Tests.Common.Mock | |||
107 | { | 138 | { |
108 | } | 139 | } |
109 | 140 | ||
110 | public GroupRecord GetGroupRecord(UUID requestingAgentID, UUID GroupID, string GroupName) | 141 | public GroupRecord GetGroupRecord(UUID requestingAgentID, UUID groupID, string groupName) |
111 | { | 142 | { |
112 | return null; | 143 | m_log.DebugFormat( |
144 | "[MOCK GROUPS SERVICES CONNECTOR]: Processing GetGroupRecord() for groupID {0}, name {1}", | ||
145 | groupID, groupName); | ||
146 | |||
147 | XGroup[] groups; | ||
148 | string field, val; | ||
149 | |||
150 | if (groupID != UUID.Zero) | ||
151 | { | ||
152 | field = "groupID"; | ||
153 | val = groupID.ToString(); | ||
154 | } | ||
155 | else | ||
156 | { | ||
157 | field = "name"; | ||
158 | val = groupName; | ||
159 | } | ||
160 | |||
161 | groups = m_data.GetGroups(field, val); | ||
162 | |||
163 | if (groups.Length == 0) | ||
164 | return null; | ||
165 | |||
166 | XGroup xg = groups[0]; | ||
167 | |||
168 | GroupRecord gr = new GroupRecord() | ||
169 | { | ||
170 | GroupID = xg.groupID, | ||
171 | GroupName = xg.name, | ||
172 | AllowPublish = xg.allowPublish, | ||
173 | MaturePublish = xg.maturePublish, | ||
174 | Charter = xg.charter, | ||
175 | FounderID = xg.founderID, | ||
176 | // FIXME: group picture storage location unknown | ||
177 | MembershipFee = xg.membershipFee, | ||
178 | OpenEnrollment = xg.openEnrollment, | ||
179 | OwnerRoleID = xg.ownerRoleID, | ||
180 | ShowInList = xg.showInList | ||
181 | }; | ||
182 | |||
183 | return gr; | ||
113 | } | 184 | } |
114 | 185 | ||
115 | public GroupProfileData GetMemberGroupProfile(UUID requestingAgentID, UUID GroupID, UUID AgentID) | 186 | public GroupProfileData GetMemberGroupProfile(UUID requestingAgentID, UUID GroupID, UUID AgentID) |
diff --git a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs index f9bf768..ccbdf81 100644 --- a/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs +++ b/OpenSim/Tests/Common/Mock/TestXInventoryDataPlugin.cs | |||
@@ -33,10 +33,11 @@ using log4net; | |||
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
35 | using OpenSim.Data; | 35 | using OpenSim.Data; |
36 | using OpenSim.Data.Null; | ||
36 | 37 | ||
37 | namespace OpenSim.Tests.Common.Mock | 38 | namespace OpenSim.Tests.Common.Mock |
38 | { | 39 | { |
39 | public class TestXInventoryDataPlugin : IXInventoryData | 40 | public class TestXInventoryDataPlugin : NullGenericDataHandler, IXInventoryData |
40 | { | 41 | { |
41 | private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>(); | 42 | private Dictionary<UUID, XInventoryFolder> m_allFolders = new Dictionary<UUID, XInventoryFolder>(); |
42 | private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>(); | 43 | private Dictionary<UUID, XInventoryItem> m_allItems = new Dictionary<UUID, XInventoryItem>(); |
@@ -58,28 +59,6 @@ namespace OpenSim.Tests.Common.Mock | |||
58 | return origFolders.Select(f => f.Clone()).ToArray(); | 59 | return origFolders.Select(f => f.Clone()).ToArray(); |
59 | } | 60 | } |
60 | 61 | ||
61 | private List<T> Get<T>(string[] fields, string[] vals, List<T> inputEntities) | ||
62 | { | ||
63 | List<T> entities = inputEntities; | ||
64 | |||
65 | for (int i = 0; i < fields.Length; i++) | ||
66 | { | ||
67 | entities | ||
68 | = entities.Where( | ||
69 | e => | ||
70 | { | ||
71 | FieldInfo fi = typeof(T).GetField(fields[i]); | ||
72 | if (fi == null) | ||
73 | throw new NotImplementedException(string.Format("No field {0} for val {1}", fields[i], vals[i])); | ||
74 | |||
75 | return fi.GetValue(e).ToString() == vals[i]; | ||
76 | } | ||
77 | ).ToList(); | ||
78 | } | ||
79 | |||
80 | return entities; | ||
81 | } | ||
82 | |||
83 | public bool StoreFolder(XInventoryFolder folder) | 62 | public bool StoreFolder(XInventoryFolder folder) |
84 | { | 63 | { |
85 | m_allFolders[folder.folderID] = folder.Clone(); | 64 | m_allFolders[folder.folderID] = folder.Clone(); |
diff --git a/OpenSim/Tests/ConfigurationLoaderTest.cs b/OpenSim/Tests/ConfigurationLoaderTest.cs index 067264d..e5186ae 100644 --- a/OpenSim/Tests/ConfigurationLoaderTest.cs +++ b/OpenSim/Tests/ConfigurationLoaderTest.cs | |||
@@ -29,11 +29,12 @@ using System.IO; | |||
29 | using Nini.Config; | 29 | using Nini.Config; |
30 | using NUnit.Framework; | 30 | using NUnit.Framework; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Tests.Common; | ||
32 | 33 | ||
33 | namespace OpenSim.Tests | 34 | namespace OpenSim.Tests |
34 | { | 35 | { |
35 | [TestFixture] | 36 | [TestFixture] |
36 | public class ConfigurationLoaderTests | 37 | public class ConfigurationLoaderTests : OpenSimTestCase |
37 | { | 38 | { |
38 | private const string m_testSubdirectory = "test"; | 39 | private const string m_testSubdirectory = "test"; |
39 | private string m_basePath; | 40 | private string m_basePath; |
diff --git a/OpenSim/Tests/Performance/NPCPerformanceTests.cs b/OpenSim/Tests/Performance/NPCPerformanceTests.cs index 627765b..2026a88 100644 --- a/OpenSim/Tests/Performance/NPCPerformanceTests.cs +++ b/OpenSim/Tests/Performance/NPCPerformanceTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Tests.Performance | |||
58 | /// earlier tests. | 58 | /// earlier tests. |
59 | /// </remarks> | 59 | /// </remarks> |
60 | [TestFixture] | 60 | [TestFixture] |
61 | public class NPCPerformanceTests | 61 | public class NPCPerformanceTests : OpenSimTestCase |
62 | { | 62 | { |
63 | private TestScene scene; | 63 | private TestScene scene; |
64 | private AvatarFactoryModule afm; | 64 | private AvatarFactoryModule afm; |
diff --git a/OpenSim/Tests/Performance/ObjectPerformanceTests.cs b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs index 2264d86..656a971 100644 --- a/OpenSim/Tests/Performance/ObjectPerformanceTests.cs +++ b/OpenSim/Tests/Performance/ObjectPerformanceTests.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Tests.Performance | |||
47 | /// earlier tests. | 47 | /// earlier tests. |
48 | /// </remarks> | 48 | /// </remarks> |
49 | [TestFixture] | 49 | [TestFixture] |
50 | public class ObjectPerformanceTests | 50 | public class ObjectPerformanceTests : OpenSimTestCase |
51 | { | 51 | { |
52 | [TearDown] | 52 | [TearDown] |
53 | public void TearDown() | 53 | public void TearDown() |
diff --git a/OpenSim/Tests/Performance/ScriptPerformanceTests.cs b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs index d708abd..4064edc 100644 --- a/OpenSim/Tests/Performance/ScriptPerformanceTests.cs +++ b/OpenSim/Tests/Performance/ScriptPerformanceTests.cs | |||
@@ -53,7 +53,7 @@ namespace OpenSim.Tests.Performance | |||
53 | /// earlier tests. | 53 | /// earlier tests. |
54 | /// </remarks> | 54 | /// </remarks> |
55 | [TestFixture] | 55 | [TestFixture] |
56 | public class ScriptPerformanceTests | 56 | public class ScriptPerformanceTests : OpenSimTestCase |
57 | { | 57 | { |
58 | private TestScene m_scene; | 58 | private TestScene m_scene; |
59 | private XEngine m_xEngine; | 59 | private XEngine m_xEngine; |