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author | Justin Clark-Casey (justincc) | 2012-02-21 02:52:20 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-21 02:52:20 +0000 |
commit | 68a4ef5ef62aef3d5e1ec5c20b03b3b4fa51743b (patch) | |
tree | c524c268408a41df92ddf5f5bf68732103f0cfad /OpenSim | |
parent | Fix bug where NPCs would establish child agents on other neighbour regions th... (diff) | |
download | opensim-SC_OLD-68a4ef5ef62aef3d5e1ec5c20b03b3b4fa51743b.zip opensim-SC_OLD-68a4ef5ef62aef3d5e1ec5c20b03b3b4fa51743b.tar.gz opensim-SC_OLD-68a4ef5ef62aef3d5e1ec5c20b03b3b4fa51743b.tar.bz2 opensim-SC_OLD-68a4ef5ef62aef3d5e1ec5c20b03b3b4fa51743b.tar.xz |
Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteAssetData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteAuthenticationData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteEstateData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteFramework.cs | 2 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteInventoryStore.cs | 3 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteSimulationData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Data/SQLite/SQLiteXInventoryData.cs | 3 | ||||
-rw-r--r-- | OpenSim/Framework/Util.cs | 30 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 15 |
9 files changed, 51 insertions, 14 deletions
diff --git a/OpenSim/Data/SQLite/SQLiteAssetData.cs b/OpenSim/Data/SQLite/SQLiteAssetData.cs index bb23fc1..d0e24c3 100644 --- a/OpenSim/Data/SQLite/SQLiteAssetData.cs +++ b/OpenSim/Data/SQLite/SQLiteAssetData.cs | |||
@@ -81,6 +81,9 @@ namespace OpenSim.Data.SQLite | |||
81 | /// <param name="dbconnect">connect string</param> | 81 | /// <param name="dbconnect">connect string</param> |
82 | override public void Initialise(string dbconnect) | 82 | override public void Initialise(string dbconnect) |
83 | { | 83 | { |
84 | if (Util.IsWindows()) | ||
85 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
86 | |||
84 | if (dbconnect == string.Empty) | 87 | if (dbconnect == string.Empty) |
85 | { | 88 | { |
86 | dbconnect = "URI=file:Asset.db,version=3"; | 89 | dbconnect = "URI=file:Asset.db,version=3"; |
diff --git a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs index f51aa28..5120453 100644 --- a/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs +++ b/OpenSim/Data/SQLite/SQLiteAuthenticationData.cs | |||
@@ -65,6 +65,9 @@ namespace OpenSim.Data.SQLite | |||
65 | 65 | ||
66 | if (!m_initialized) | 66 | if (!m_initialized) |
67 | { | 67 | { |
68 | if (Util.IsWindows()) | ||
69 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
70 | |||
68 | m_Connection = new SqliteConnection(connectionString); | 71 | m_Connection = new SqliteConnection(connectionString); |
69 | m_Connection.Open(); | 72 | m_Connection.Open(); |
70 | 73 | ||
diff --git a/OpenSim/Data/SQLite/SQLiteEstateData.cs b/OpenSim/Data/SQLite/SQLiteEstateData.cs index 8db9262..c042ba2 100644 --- a/OpenSim/Data/SQLite/SQLiteEstateData.cs +++ b/OpenSim/Data/SQLite/SQLiteEstateData.cs | |||
@@ -69,6 +69,9 @@ namespace OpenSim.Data.SQLite | |||
69 | 69 | ||
70 | public void Initialise(string connectionString) | 70 | public void Initialise(string connectionString) |
71 | { | 71 | { |
72 | if (Util.IsWindows()) | ||
73 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
74 | |||
72 | m_connectionString = connectionString; | 75 | m_connectionString = connectionString; |
73 | 76 | ||
74 | m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString); | 77 | m_log.Info("[ESTATE DB]: Sqlite - connecting: "+m_connectionString); |
diff --git a/OpenSim/Data/SQLite/SQLiteFramework.cs b/OpenSim/Data/SQLite/SQLiteFramework.cs index 4992bcc..1594717 100644 --- a/OpenSim/Data/SQLite/SQLiteFramework.cs +++ b/OpenSim/Data/SQLite/SQLiteFramework.cs | |||
@@ -48,6 +48,8 @@ namespace OpenSim.Data.SQLite | |||
48 | 48 | ||
49 | protected SQLiteFramework(string connectionString) | 49 | protected SQLiteFramework(string connectionString) |
50 | { | 50 | { |
51 | if (Util.IsWindows()) | ||
52 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
51 | } | 53 | } |
52 | 54 | ||
53 | ////////////////////////////////////////////////////////////// | 55 | ////////////////////////////////////////////////////////////// |
diff --git a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs index 7dc07ec..ccbd154 100644 --- a/OpenSim/Data/SQLite/SQLiteInventoryStore.cs +++ b/OpenSim/Data/SQLite/SQLiteInventoryStore.cs | |||
@@ -77,6 +77,9 @@ namespace OpenSim.Data.SQLite | |||
77 | { | 77 | { |
78 | m_Initialized = true; | 78 | m_Initialized = true; |
79 | 79 | ||
80 | if (Util.IsWindows()) | ||
81 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
82 | |||
80 | if (dbconnect == string.Empty) | 83 | if (dbconnect == string.Empty) |
81 | { | 84 | { |
82 | dbconnect = "URI=file:inventoryStore.db,version=3"; | 85 | dbconnect = "URI=file:inventoryStore.db,version=3"; |
diff --git a/OpenSim/Data/SQLite/SQLiteSimulationData.cs b/OpenSim/Data/SQLite/SQLiteSimulationData.cs index 6295113..186a586 100644 --- a/OpenSim/Data/SQLite/SQLiteSimulationData.cs +++ b/OpenSim/Data/SQLite/SQLiteSimulationData.cs | |||
@@ -110,6 +110,9 @@ namespace OpenSim.Data.SQLite | |||
110 | { | 110 | { |
111 | try | 111 | try |
112 | { | 112 | { |
113 | if (Util.IsWindows()) | ||
114 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
115 | |||
113 | m_connectionString = connectionString; | 116 | m_connectionString = connectionString; |
114 | 117 | ||
115 | ds = new DataSet("Region"); | 118 | ds = new DataSet("Region"); |
diff --git a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs index 16f9046..1f36986 100644 --- a/OpenSim/Data/SQLite/SQLiteXInventoryData.cs +++ b/OpenSim/Data/SQLite/SQLiteXInventoryData.cs | |||
@@ -52,6 +52,9 @@ namespace OpenSim.Data.SQLite | |||
52 | 52 | ||
53 | public SQLiteXInventoryData(string conn, string realm) | 53 | public SQLiteXInventoryData(string conn, string realm) |
54 | { | 54 | { |
55 | if (Util.IsWindows()) | ||
56 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); | ||
57 | |||
55 | m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>( | 58 | m_Folders = new SQLiteGenericTableHandler<XInventoryFolder>( |
56 | conn, "inventoryfolders", "XInventoryStore"); | 59 | conn, "inventoryfolders", "XInventoryStore"); |
57 | m_Items = new SqliteItemHandler( | 60 | m_Items = new SqliteItemHandler( |
diff --git a/OpenSim/Framework/Util.cs b/OpenSim/Framework/Util.cs index b3ec5c2..efa4a7b 100644 --- a/OpenSim/Framework/Util.cs +++ b/OpenSim/Framework/Util.cs | |||
@@ -392,6 +392,36 @@ namespace OpenSim.Framework | |||
392 | || platformId == PlatformID.WinCE); | 392 | || platformId == PlatformID.WinCE); |
393 | } | 393 | } |
394 | 394 | ||
395 | public static bool LoadArchSpecificWindowsDll(string libraryName) | ||
396 | { | ||
397 | // We do this so that OpenSimulator on Windows loads the correct native library depending on whether | ||
398 | // it's running as a 32-bit process or a 64-bit one. By invoking LoadLibary here, later DLLImports | ||
399 | // will find it already loaded later on. | ||
400 | // | ||
401 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be | ||
402 | // controlled in config files. | ||
403 | string nativeLibraryPath; | ||
404 | |||
405 | if (Util.Is64BitProcess()) | ||
406 | nativeLibraryPath = "lib64/" + libraryName; | ||
407 | else | ||
408 | nativeLibraryPath = "lib32/" + libraryName; | ||
409 | |||
410 | m_log.DebugFormat("[UTIL]: Loading native Windows library at {0}", nativeLibraryPath); | ||
411 | |||
412 | if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero) | ||
413 | { | ||
414 | m_log.ErrorFormat( | ||
415 | "[UTIL]: Couldn't find native Windows library at {0}", nativeLibraryPath); | ||
416 | |||
417 | return false; | ||
418 | } | ||
419 | else | ||
420 | { | ||
421 | return true; | ||
422 | } | ||
423 | } | ||
424 | |||
395 | public static bool IsEnvironmentSupported(ref string reason) | 425 | public static bool IsEnvironmentSupported(ref string reason) |
396 | { | 426 | { |
397 | // Must have .NET 2.0 (Generics / libsl) | 427 | // Must have .NET 2.0 (Generics / libsl) |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index e8bb476..478dd95 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -66,20 +66,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
66 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be | 66 | // This isn't necessary for other platforms (e.g. Mac OSX and Linux) since the DLL used can be |
67 | // controlled in Ode.NET.dll.config | 67 | // controlled in Ode.NET.dll.config |
68 | if (Util.IsWindows()) | 68 | if (Util.IsWindows()) |
69 | { | 69 | Util.LoadArchSpecificWindowsDll("ode.dll"); |
70 | string nativeLibraryPath; | ||
71 | |||
72 | if (Util.Is64BitProcess()) | ||
73 | nativeLibraryPath = "lib64/ode.dll"; | ||
74 | else | ||
75 | nativeLibraryPath = "lib32/ode.dll"; | ||
76 | |||
77 | m_log.DebugFormat("[ODE PLUGIN]: Loading native Windows ODE library at {0}", nativeLibraryPath); | ||
78 | |||
79 | if (Util.LoadLibrary(nativeLibraryPath) == IntPtr.Zero) | ||
80 | m_log.ErrorFormat( | ||
81 | "[ODE PLUGIN]: Couldn't find native Windows ODE library at {0}", nativeLibraryPath); | ||
82 | } | ||
83 | 70 | ||
84 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to | 71 | // Initializing ODE only when a scene is created allows alternative ODE plugins to co-habit (according to |
85 | // http://opensimulator.org/mantis/view.php?id=2750). | 72 | // http://opensimulator.org/mantis/view.php?id=2750). |