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author | Justin Clark-Casey (justincc) | 2011-08-03 23:20:36 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-03 23:20:36 +0100 |
commit | 61d49d4f63eafa68d0b63877029da3475d977263 (patch) | |
tree | a1d6f6c51ac50a9b9920f4dcd74765e5ad70feee /OpenSim | |
parent | extend move test to check avatar is moving in the right direction after setti... (diff) | |
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rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
Diffstat (limited to 'OpenSim')
4 files changed, 34 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index 21a755f..fa8d6b6 100644 --- a/OpenSim/Region/Framework/Interfaces/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -32,9 +32,39 @@ namespace OpenSim.Region.Framework.Interfaces | |||
32 | { | 32 | { |
33 | public interface INPCModule | 33 | public interface INPCModule |
34 | { | 34 | { |
35 | /// <summary> | ||
36 | /// Create an NPC | ||
37 | /// </summary> | ||
38 | /// <param name="firstname"></param> | ||
39 | /// <param name="lastname"></param> | ||
40 | /// <param name="position"></param> | ||
41 | /// <param name="scene"></param> | ||
42 | /// <param name="cloneAppearanceFrom">The UUID of the avatar from which to clone the NPC's appearance from.</param> | ||
43 | /// <returns>The UUID of the ScenePresence created.</returns> | ||
35 | UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); | 44 | UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom); |
36 | void Autopilot(UUID agentID, Scene scene, Vector3 pos); | 45 | |
46 | /// <summary> | ||
47 | /// Move an NPC to a target over time. | ||
48 | /// </summary> | ||
49 | /// <param name="agentID">The UUID of the NPC</param> | ||
50 | /// <param name="scene"></param> | ||
51 | /// <param name="pos"></param> | ||
52 | void MoveToTarget(UUID agentID, Scene scene, Vector3 pos); | ||
53 | |||
54 | /// <summary> | ||
55 | /// Get the NPC to say something. | ||
56 | /// </summary> | ||
57 | /// <param name="agentID">The UUID of the NPC</param> | ||
58 | /// <param name="scene"></param> | ||
59 | /// <param name="text"></param> | ||
37 | void Say(UUID agentID, Scene scene, string text); | 60 | void Say(UUID agentID, Scene scene, string text); |
61 | |||
62 | |||
63 | /// <summary> | ||
64 | /// Delete an NPC. | ||
65 | /// </summary> | ||
66 | /// <param name="agentID">The UUID of the NPC</param> | ||
67 | /// <param name="scene"></param> | ||
38 | void DeleteNPC(UUID agentID, Scene scene); | 68 | void DeleteNPC(UUID agentID, Scene scene); |
39 | } | 69 | } |
40 | } \ No newline at end of file | 70 | } \ No newline at end of file |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 1d88e43..f9c41d7 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -177,7 +177,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
177 | return npcAvatar.AgentId; | 177 | return npcAvatar.AgentId; |
178 | } | 178 | } |
179 | 179 | ||
180 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) | 180 | public void MoveToTarget(UUID agentID, Scene scene, Vector3 pos) |
181 | { | 181 | { |
182 | lock (m_avatars) | 182 | lock (m_avatars) |
183 | { | 183 | { |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs index 512405a..2e3d431 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -113,7 +113,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests | |||
113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 113 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
114 | 114 | ||
115 | Vector3 targetPos = new Vector3(128, 128, 40); | 115 | Vector3 targetPos = new Vector3(128, 128, 40); |
116 | npcModule.Autopilot(npc.UUID, scene, targetPos); | 116 | npcModule.MoveToTarget(npc.UUID, scene, targetPos); |
117 | 117 | ||
118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); | 118 | Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos)); |
119 | 119 | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index b710229..8093502 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -2110,7 +2110,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
2110 | if (module != null) | 2110 | if (module != null) |
2111 | { | 2111 | { |
2112 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); | 2112 | Vector3 pos = new Vector3((float) position.x, (float) position.y, (float) position.z); |
2113 | module.Autopilot(new UUID(npc.m_string), World, pos); | 2113 | module.MoveToTarget(new UUID(npc.m_string), World, pos); |
2114 | } | 2114 | } |
2115 | } | 2115 | } |
2116 | 2116 | ||