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authorJustin Clark-Casey (justincc)2013-07-04 00:02:53 +0100
committerJustin Clark-Casey (justincc)2013-07-04 00:02:53 +0100
commit25889b2d7ef08b27591aa61ab4950bdbc856d7a5 (patch)
treeeacc3e7e0384915c2b9595568f2cf49f42b9f61d /OpenSim
parentSquoosh one last opportunity for Unknown Users to creep in. (diff)
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change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options
also moves the implementing code into LLUDPServer.cs along with other debug commands from OpenSim.cs gets all debug lludp commands to only activate for the set scene if not root
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Application/OpenSim.cs51
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs59
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneManager.cs23
3 files changed, 59 insertions, 74 deletions
diff --git a/OpenSim/Region/Application/OpenSim.cs b/OpenSim/Region/Application/OpenSim.cs
index 9325b12..6ff7f01 100644
--- a/OpenSim/Region/Application/OpenSim.cs
+++ b/OpenSim/Region/Application/OpenSim.cs
@@ -226,18 +226,6 @@ namespace OpenSim
226 "Force the update of all objects on clients", 226 "Force the update of all objects on clients",
227 HandleForceUpdate); 227 HandleForceUpdate);
228 228
229 m_console.Commands.AddCommand("Debug", false, "debug packet",
230 "debug packet <level> [<avatar-first-name> <avatar-last-name>]",
231 "Turn on packet debugging",
232 "If level > 255 then all incoming and outgoing packets are logged.\n"
233 + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
234 + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
235 + "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
236 + "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
237 + "If level <= 0 then no packets are logged.\n"
238 + "If an avatar name is given then only packets from that avatar are logged",
239 Debug);
240
241 m_console.Commands.AddCommand("General", false, "change region", 229 m_console.Commands.AddCommand("General", false, "change region",
242 "change region <region name>", 230 "change region <region name>",
243 "Change current console region", ChangeSelectedRegion); 231 "Change current console region", ChangeSelectedRegion);
@@ -701,45 +689,6 @@ namespace OpenSim
701 RefreshPrompt(); 689 RefreshPrompt();
702 } 690 }
703 691
704 /// <summary>
705 /// Turn on some debugging values for OpenSim.
706 /// </summary>
707 /// <param name="args"></param>
708 protected void Debug(string module, string[] args)
709 {
710 if (args.Length == 1)
711 return;
712
713 switch (args[1])
714 {
715 case "packet":
716 string name = null;
717 if (args.Length == 5)
718 name = string.Format("{0} {1}", args[3], args[4]);
719
720 if (args.Length > 2)
721 {
722 int newDebug;
723 if (int.TryParse(args[2], out newDebug))
724 {
725 SceneManager.SetDebugPacketLevelOnCurrentScene(newDebug, name);
726 // We provide user information elsewhere if any clients had their debug level set.
727// MainConsole.Instance.OutputFormat("Debug packet level set to {0}", newDebug);
728 }
729 else
730 {
731 MainConsole.Instance.Output("Usage: debug packet 0..255");
732 }
733 }
734
735 break;
736
737 default:
738 MainConsole.Instance.Output("Unknown debug command");
739 break;
740 }
741 }
742
743 // see BaseOpenSimServer 692 // see BaseOpenSimServer
744 /// <summary> 693 /// <summary>
745 /// Many commands list objects for debugging. Some of the types are listed here 694 /// Many commands list objects for debugging. Some of the types are listed here
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
index 8eb2e06..ff31ef5 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
@@ -513,6 +513,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
513 EnablePoolStats(); 513 EnablePoolStats();
514 514
515 MainConsole.Instance.Commands.AddCommand( 515 MainConsole.Instance.Commands.AddCommand(
516 "Debug", false, "debug lludp packet",
517 "debug lludp packet <level> [<avatar-first-name> <avatar-last-name>]",
518 "Turn on packet debugging",
519 "If level > 255 then all incoming and outgoing packets are logged.\n"
520 + "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
521 + "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
522 + "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
523 + "If level <= 50 then outgoing ImprovedTerseObjectUpdate packets are not logged.\n"
524 + "If level <= 0 then no packets are logged.\n"
525 + "If an avatar name is given then only packets from that avatar are logged",
526 HandlePacketCommand);
527
528 MainConsole.Instance.Commands.AddCommand(
516 "Debug", 529 "Debug",
517 false, 530 false,
518 "debug lludp start", 531 "debug lludp start",
@@ -553,8 +566,45 @@ namespace OpenSim.Region.ClientStack.LindenUDP
553 HandleStatusCommand); 566 HandleStatusCommand);
554 } 567 }
555 568
569 private void HandlePacketCommand(string module, string[] args)
570 {
571 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
572 return;
573
574 string name = null;
575
576 if (args.Length == 6)
577 name = string.Format("{0} {1}", args[4], args[5]);
578
579 if (args.Length > 3)
580 {
581 int newDebug;
582 if (int.TryParse(args[3], out newDebug))
583 {
584 m_scene.ForEachScenePresence(sp =>
585 {
586 if (name == null || sp.Name == name)
587 {
588 m_log.DebugFormat(
589 "Packet debug for {0} ({1}) set to {2} in {3}",
590 sp.Name, sp.IsChildAgent ? "child" : "root", newDebug, m_scene.Name);
591
592 sp.ControllingClient.DebugPacketLevel = newDebug;
593 }
594 });
595 }
596 else
597 {
598 MainConsole.Instance.Output("Usage: debug lludp packet 0..255 [<first-name> <last-name>]");
599 }
600 }
601 }
602
556 private void HandleStartCommand(string module, string[] args) 603 private void HandleStartCommand(string module, string[] args)
557 { 604 {
605 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
606 return;
607
558 if (args.Length != 4) 608 if (args.Length != 4)
559 { 609 {
560 MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>"); 610 MainConsole.Instance.Output("Usage: debug lludp start <in|out|all>");
@@ -572,6 +622,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
572 622
573 private void HandleStopCommand(string module, string[] args) 623 private void HandleStopCommand(string module, string[] args)
574 { 624 {
625 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
626 return;
627
575 if (args.Length != 4) 628 if (args.Length != 4)
576 { 629 {
577 MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>"); 630 MainConsole.Instance.Output("Usage: debug lludp stop <in|out|all>");
@@ -589,6 +642,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
589 642
590 private void HandlePoolCommand(string module, string[] args) 643 private void HandlePoolCommand(string module, string[] args)
591 { 644 {
645 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
646 return;
647
592 if (args.Length != 4) 648 if (args.Length != 4)
593 { 649 {
594 MainConsole.Instance.Output("Usage: debug lludp pool <on|off>"); 650 MainConsole.Instance.Output("Usage: debug lludp pool <on|off>");
@@ -621,6 +677,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
621 677
622 private void HandleStatusCommand(string module, string[] args) 678 private void HandleStatusCommand(string module, string[] args)
623 { 679 {
680 if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene)
681 return;
682
624 MainConsole.Instance.OutputFormat( 683 MainConsole.Instance.OutputFormat(
625 "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled"); 684 "IN LLUDP packet processing for {0} is {1}", m_scene.Name, IsRunningInbound ? "enabled" : "disabled");
626 685
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs
index 780bd01..28f7896 100644
--- a/OpenSim/Region/Framework/Scenes/SceneManager.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs
@@ -477,29 +477,6 @@ namespace OpenSim.Region.Framework.Scenes
477 return false; 477 return false;
478 } 478 }
479 479
480 /// <summary>
481 /// Set the debug packet level on each current scene. This level governs which packets are printed out to the
482 /// console.
483 /// </summary>
484 /// <param name="newDebug"></param>
485 /// <param name="name">Name of avatar to debug</param>
486 public void SetDebugPacketLevelOnCurrentScene(int newDebug, string name)
487 {
488 ForEachSelectedScene(scene =>
489 scene.ForEachScenePresence(sp =>
490 {
491 if (name == null || sp.Name == name)
492 {
493 m_log.DebugFormat(
494 "Packet debug for {0} ({1}) set to {2}",
495 sp.Name, sp.IsChildAgent ? "child" : "root", newDebug);
496
497 sp.ControllingClient.DebugPacketLevel = newDebug;
498 }
499 })
500 );
501 }
502
503 public List<ScenePresence> GetCurrentSceneAvatars() 480 public List<ScenePresence> GetCurrentSceneAvatars()
504 { 481 {
505 List<ScenePresence> avatars = new List<ScenePresence>(); 482 List<ScenePresence> avatars = new List<ScenePresence>();