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author | Justin Clark-Casey (justincc) | 2010-08-25 23:05:54 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-25 23:05:54 +0100 |
commit | 24d06b12c2c361305dfcfd78497abb4bec3e3a38 (patch) | |
tree | 92188f37315346d8285b5abf931f8eb893ae1cde /OpenSim | |
parent | refactor: Push item retrieval and fixing part of Scene.RezObject() down into ... (diff) | |
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If setting SOG.UUID, update the SOG.m_parts index as well as the root part UUID
Being able to change a SOG.UUID is useful for region modules that want to supply their own UUID, before the object is rezzed
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 117f869..952d280 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -335,7 +335,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
335 | public override UUID UUID | 335 | public override UUID UUID |
336 | { | 336 | { |
337 | get { return m_rootPart.UUID; } | 337 | get { return m_rootPart.UUID; } |
338 | set { m_rootPart.UUID = value; } | 338 | set |
339 | { | ||
340 | m_rootPart.UUID = value; | ||
341 | |||
342 | lock (m_parts) | ||
343 | { | ||
344 | m_parts.Remove(m_rootPart.UUID); | ||
345 | m_parts.Add(m_rootPart.UUID, m_rootPart); | ||
346 | } | ||
347 | } | ||
339 | } | 348 | } |
340 | 349 | ||
341 | public UUID OwnerID | 350 | public UUID OwnerID |