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author | Dahlia Trimble | 2009-05-29 02:46:35 +0000 |
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committer | Dahlia Trimble | 2009-05-29 02:46:35 +0000 |
commit | db4f8d129887cd4fdd5603918590b3c940191882 (patch) | |
tree | 1bc01eb0e30135b30e0dcdbefad680b5af575109 /OpenSim | |
parent | Making the delegate handlers async in async Get, to make things consistent. T... (diff) | |
download | opensim-SC_OLD-db4f8d129887cd4fdd5603918590b3c940191882.zip opensim-SC_OLD-db4f8d129887cd4fdd5603918590b3c940191882.tar.gz opensim-SC_OLD-db4f8d129887cd4fdd5603918590b3c940191882.tar.bz2 opensim-SC_OLD-db4f8d129887cd4fdd5603918590b3c940191882.tar.xz |
Experimental decoded sculpt map caching
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 65 |
3 files changed, 55 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index e0a50a1..a60ae83 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -2967,8 +2967,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2967 | { | 2967 | { |
2968 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) | 2968 | if (part.Shape.SculptEntry && part.Shape.SculptTexture != UUID.Zero) |
2969 | { | 2969 | { |
2970 | m_scene.AssetService.Get( | 2970 | // check if a previously decoded sculpt map has been cached |
2971 | part.Shape.SculptTexture.ToString(), part, AssetReceived); | 2971 | if (File.Exists(System.IO.Path.Combine("j2kDecodeCache", "smap_" + part.Shape.SculptTexture.ToString()))) |
2972 | part.SculptTextureCallback(part.Shape.SculptTexture, null); | ||
2973 | else | ||
2974 | m_scene.AssetService.Get( | ||
2975 | part.Shape.SculptTexture.ToString(), part, AssetReceived); | ||
2972 | } | 2976 | } |
2973 | } | 2977 | } |
2974 | } | 2978 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 719b028..7065d2f 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -2268,7 +2268,7 @@ if (m_shape != null) { | |||
2268 | { | 2268 | { |
2269 | if (m_shape.SculptEntry) | 2269 | if (m_shape.SculptEntry) |
2270 | { | 2270 | { |
2271 | if (texture != null) | 2271 | //if (texture != null) // null could mean a cached sculpt map has been found |
2272 | { | 2272 | { |
2273 | m_shape.SculptData = texture.Data; | 2273 | m_shape.SculptData = texture.Data; |
2274 | if (PhysActor != null) | 2274 | if (PhysActor != null) |
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index 3e14fc4..21f922f 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -37,6 +37,7 @@ using System.Drawing.Imaging; | |||
37 | using PrimMesher; | 37 | using PrimMesher; |
38 | using log4net; | 38 | using log4net; |
39 | using System.Reflection; | 39 | using System.Reflection; |
40 | using System.IO; | ||
40 | 41 | ||
41 | namespace OpenSim.Region.Physics.Meshing | 42 | namespace OpenSim.Region.Physics.Meshing |
42 | { | 43 | { |
@@ -70,6 +71,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
70 | private const string baseDir = null; //"rawFiles"; | 71 | private const string baseDir = null; //"rawFiles"; |
71 | #endif | 72 | #endif |
72 | 73 | ||
74 | private string decodedScultMapPath = "j2kDecodeCache"; | ||
75 | |||
73 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | 76 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh |
74 | 77 | ||
75 | 78 | ||
@@ -176,34 +179,62 @@ namespace OpenSim.Region.Physics.Meshing | |||
176 | List<Face> faces; | 179 | List<Face> faces; |
177 | 180 | ||
178 | Image idata = null; | 181 | Image idata = null; |
182 | string decodedSculptFileName = ""; | ||
179 | 183 | ||
180 | if (primShape.SculptEntry) | 184 | if (primShape.SculptEntry) |
181 | { | 185 | { |
182 | if (primShape.SculptData.Length == 0) | 186 | if (primShape.SculptData.Length == 0) |
183 | return null; | 187 | return null; |
184 | 188 | ||
185 | try | 189 | if (primShape.SculptTexture != null) |
186 | { | ||
187 | ManagedImage managedImage; // we never use this | ||
188 | OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata); | ||
189 | |||
190 | } | ||
191 | catch (DllNotFoundException) | ||
192 | { | ||
193 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
194 | return null; | ||
195 | } | ||
196 | catch (IndexOutOfRangeException) | ||
197 | { | 190 | { |
198 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | 191 | decodedSculptFileName = System.IO.Path.Combine(decodedScultMapPath, "smap_" + primShape.SculptTexture.ToString()); |
199 | return null; | 192 | try |
193 | { | ||
194 | if (File.Exists(decodedSculptFileName)) | ||
195 | { | ||
196 | idata = Image.FromFile(decodedSculptFileName); | ||
197 | } | ||
198 | } | ||
199 | catch (Exception e) | ||
200 | { | ||
201 | m_log.Error("[SCULPT]: unable to load cached sculpt map " + decodedSculptFileName + " " + e.Message); | ||
202 | |||
203 | } | ||
204 | if (idata != null) | ||
205 | m_log.Debug("[SCULPT]: loaded cached map asset for map ID: " + primShape.SculptTexture.ToString()); | ||
200 | } | 206 | } |
201 | catch (Exception) | 207 | |
208 | if (idata == null) | ||
202 | { | 209 | { |
203 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed!"); | 210 | try |
204 | return null; | 211 | { |
212 | ManagedImage managedImage; // we never use this | ||
213 | OpenJPEG.DecodeToImage(primShape.SculptData, out managedImage, out idata); | ||
214 | |||
215 | //if (File.Exists(System.IO.Path.GetDirectoryName(decodedScultMapPath))) | ||
216 | try { idata.Save(decodedSculptFileName, ImageFormat.MemoryBmp); } | ||
217 | catch (Exception e) { m_log.Error("[SCULPT]: unable to cache sculpt map " + decodedSculptFileName + " " + e.Message); } | ||
218 | } | ||
219 | catch (DllNotFoundException) | ||
220 | { | ||
221 | m_log.Error("[PHYSICS]: OpenJpeg is not installed correctly on this system. Physics Proxy generation failed. Often times this is because of an old version of GLIBC. You must have version 2.4 or above!"); | ||
222 | return null; | ||
223 | } | ||
224 | catch (IndexOutOfRangeException) | ||
225 | { | ||
226 | m_log.Error("[PHYSICS]: OpenJpeg was unable to decode this. Physics Proxy generation failed"); | ||
227 | return null; | ||
228 | } | ||
229 | catch (Exception) | ||
230 | { | ||
231 | m_log.Error("[PHYSICS]: Unable to generate a Sculpty physics proxy. Sculpty texture decode failed!"); | ||
232 | return null; | ||
233 | } | ||
205 | } | 234 | } |
206 | 235 | ||
236 | |||
237 | |||
207 | PrimMesher.SculptMesh.SculptType sculptType; | 238 | PrimMesher.SculptMesh.SculptType sculptType; |
208 | switch ((OpenMetaverse.SculptType)primShape.SculptType) | 239 | switch ((OpenMetaverse.SculptType)primShape.SculptType) |
209 | { | 240 | { |