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author | teravus | 2013-02-01 15:42:24 -0500 |
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committer | teravus | 2013-02-01 15:42:24 -0500 |
commit | d8d4e7f236346d8dd7d66dbc187bb5362c00f039 (patch) | |
tree | 9c8993940306c9bdfa31d1dbdf1d548cba732769 /OpenSim | |
parent | BulletSim: fix problem where editting a physical linkset caused the (diff) | |
download | opensim-SC_OLD-d8d4e7f236346d8dd7d66dbc187bb5362c00f039.zip opensim-SC_OLD-d8d4e7f236346d8dd7d66dbc187bb5362c00f039.tar.gz opensim-SC_OLD-d8d4e7f236346d8dd7d66dbc187bb5362c00f039.tar.bz2 opensim-SC_OLD-d8d4e7f236346d8dd7d66dbc187bb5362c00f039.tar.xz |
Sit and Spin reduction. If sitting, slam avatar angular velocity to zero.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index e0dfb34..6e41774 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -2342,7 +2342,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2342 | 2342 | ||
2343 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); | 2343 | ParentPart = m_scene.GetSceneObjectPart(m_requestedSitTargetID); |
2344 | ParentID = m_requestedSitTargetID; | 2344 | ParentID = m_requestedSitTargetID; |
2345 | 2345 | m_AngularVelocity = Vector3.Zero; | |
2346 | Velocity = Vector3.Zero; | 2346 | Velocity = Vector3.Zero; |
2347 | RemoveFromPhysicalScene(); | 2347 | RemoveFromPhysicalScene(); |
2348 | 2348 | ||
@@ -2358,7 +2358,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2358 | 2358 | ||
2359 | public void HandleAgentSitOnGround() | 2359 | public void HandleAgentSitOnGround() |
2360 | { | 2360 | { |
2361 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick. | 2361 | // m_updateCount = 0; // Kill animation update burst so that the SIT_G.. will stick.. |
2362 | m_AngularVelocity = Vector3.Zero; | ||
2362 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); | 2363 | Animator.TrySetMovementAnimation("SIT_GROUND_CONSTRAINED"); |
2363 | SitGround = true; | 2364 | SitGround = true; |
2364 | RemoveFromPhysicalScene(); | 2365 | RemoveFromPhysicalScene(); |