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author | Justin Clark-Casey (justincc) | 2013-03-05 23:59:39 +0000 |
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committer | Justin Clark-Casey (justincc) | 2013-03-05 23:59:39 +0000 |
commit | b272b91317b1fd6c01aee57a0086a26dc233b03e (patch) | |
tree | 07cc519e6b4d438d8f5d8adea1c10ea26b5ef366 /OpenSim | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC_OLD-b272b91317b1fd6c01aee57a0086a26dc233b03e.zip opensim-SC_OLD-b272b91317b1fd6c01aee57a0086a26dc233b03e.tar.gz opensim-SC_OLD-b272b91317b1fd6c01aee57a0086a26dc233b03e.tar.bz2 opensim-SC_OLD-b272b91317b1fd6c01aee57a0086a26dc233b03e.tar.xz |
minor: Fix mono compiler warning in MonitorModule
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs index 4c9ee06..64feec1 100644 --- a/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs +++ b/OpenSim/Region/CoreModules/Framework/Monitoring/MonitorModule.cs | |||
@@ -414,8 +414,6 @@ namespace OpenSim.Region.CoreModules.Framework.Monitoring | |||
414 | } | 414 | } |
415 | private void RegisterStatsManagerRegionStatistics() | 415 | private void RegisterStatsManagerRegionStatistics() |
416 | { | 416 | { |
417 | string regionName = m_scene.RegionInfo.RegionName; | ||
418 | |||
419 | MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); }); | 417 | MakeStat("RootAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetRootAgentCount(); }); |
420 | MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); }); | 418 | MakeStat("ChildAgents", "avatars", (s) => { s.Value = m_scene.SceneGraph.GetChildAgentCount(); }); |
421 | MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); }); | 419 | MakeStat("TotalPrims", "objects", (s) => { s.Value = m_scene.SceneGraph.GetTotalObjectsCount(); }); |