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author | Teravus Ovares | 2008-01-05 02:19:08 +0000 |
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committer | Teravus Ovares | 2008-01-05 02:19:08 +0000 |
commit | 786da7847b9bcdd6d87c3a1ccd35c588703edd7c (patch) | |
tree | cbf09483b177ddc64ea4a80040b2d9b4ec5cc83e /OpenSim | |
parent | And another log-instead-of-crash... when creating user fails. (diff) | |
download | opensim-SC_OLD-786da7847b9bcdd6d87c3a1ccd35c588703edd7c.zip opensim-SC_OLD-786da7847b9bcdd6d87c3a1ccd35c588703edd7c.tar.gz opensim-SC_OLD-786da7847b9bcdd6d87c3a1ccd35c588703edd7c.tar.bz2 opensim-SC_OLD-786da7847b9bcdd6d87c3a1ccd35c588703edd7c.tar.xz |
* Fixed a waste of resources in ODE. Possibly a cause of thread leak.
* Border crossings within the same opensim instance seem better.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 335c3fc..8e92171 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -542,8 +542,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
542 | { | 542 | { |
543 | m_lastUpdateSent = true; | 543 | m_lastUpdateSent = true; |
544 | base.RequestPhysicsterseUpdate(); | 544 | base.RequestPhysicsterseUpdate(); |
545 | string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); | 545 | //string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); |
546 | int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 546 | //int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
547 | //if (primScenAvatarIn == "0") | 547 | //if (primScenAvatarIn == "0") |
548 | //{ | 548 | //{ |
549 | //MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); | 549 | //MainLog.Instance.Verbose("Physics", "Avatar " + m_name + " in space with no prim. Arr:':" + arrayitem[0].ToString() + "," + arrayitem[1].ToString()); |