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author | Justin Clark-Casey (justincc) | 2011-07-02 01:01:40 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-07-02 01:01:40 +0100 |
commit | 513d63455ed7cf1a7a859e9e8abaeff7e7c7ad4f (patch) | |
tree | 2da82a1a15edb61e5469ce8686820940c3f93a1b /OpenSim | |
parent | refactor: simplify existing npc code by creating them directly rather than in... (diff) | |
download | opensim-SC_OLD-513d63455ed7cf1a7a859e9e8abaeff7e7c7ad4f.zip opensim-SC_OLD-513d63455ed7cf1a7a859e9e8abaeff7e7c7ad4f.tar.gz opensim-SC_OLD-513d63455ed7cf1a7a859e9e8abaeff7e7c7ad4f.tar.bz2 opensim-SC_OLD-513d63455ed7cf1a7a859e9e8abaeff7e7c7ad4f.tar.xz |
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/INPCModule.cs (renamed from OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs) | 2 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | 71 | ||||
-rw-r--r-- | OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | 1 |
4 files changed, 73 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs b/OpenSim/Region/Framework/Interfaces/INPCModule.cs index cd2fe4f..21a755f 100644 --- a/OpenSim/Region/CoreModules/Avatar/NPC/INPCModule.cs +++ b/OpenSim/Region/Framework/Interfaces/INPCModule.cs | |||
@@ -28,7 +28,7 @@ | |||
28 | using OpenMetaverse; | 28 | using OpenMetaverse; |
29 | using OpenSim.Region.Framework.Scenes; | 29 | using OpenSim.Region.Framework.Scenes; |
30 | 30 | ||
31 | namespace OpenSim.Region.CoreModules.Avatar.NPC | 31 | namespace OpenSim.Region.Framework.Interfaces |
32 | { | 32 | { |
33 | public interface INPCModule | 33 | public interface INPCModule |
34 | { | 34 | { |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index c1ddeee..3cdd06d 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -34,7 +34,6 @@ using Nini.Config; | |||
34 | using OpenMetaverse; | 34 | using OpenMetaverse; |
35 | using OpenSim.Region.Framework.Interfaces; | 35 | using OpenSim.Region.Framework.Interfaces; |
36 | using OpenSim.Region.Framework.Scenes; | 36 | using OpenSim.Region.Framework.Scenes; |
37 | using OpenSim.Region.CoreModules.Avatar.NPC; | ||
38 | using OpenSim.Framework; | 37 | using OpenSim.Framework; |
39 | using Timer=System.Timers.Timer; | 38 | using Timer=System.Timers.Timer; |
40 | using OpenSim.Services.Interfaces; | 39 | using OpenSim.Services.Interfaces; |
@@ -70,7 +69,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
70 | return new AvatarAppearance(); | 69 | return new AvatarAppearance(); |
71 | } | 70 | } |
72 | 71 | ||
73 | public UUID CreateNPC(string firstname, string lastname,Vector3 position, Scene scene, UUID cloneAppearanceFrom) | 72 | public UUID CreateNPC(string firstname, string lastname, Vector3 position, Scene scene, UUID cloneAppearanceFrom) |
74 | { | 73 | { |
75 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); | 74 | NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene); |
76 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); | 75 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue); |
diff --git a/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs new file mode 100644 index 0000000..899e721 --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs | |||
@@ -0,0 +1,71 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using Nini.Config; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar; | ||
36 | using OpenSim.Region.Framework.Interfaces; | ||
37 | using OpenSim.Region.Framework.Scenes; | ||
38 | using OpenSim.Services.AvatarService; | ||
39 | using OpenSim.Tests.Common; | ||
40 | using OpenSim.Tests.Common.Mock; | ||
41 | |||
42 | namespace OpenSim.Region.OptionalModules.World.NPC.Tests | ||
43 | { | ||
44 | [TestFixture] | ||
45 | public class NPCModuleTests | ||
46 | { | ||
47 | [Test] | ||
48 | public void TestCreate() | ||
49 | { | ||
50 | TestHelper.InMethod(); | ||
51 | // log4net.Config.XmlConfigurator.Configure(); | ||
52 | |||
53 | IConfigSource config = new IniConfigSource(); | ||
54 | |||
55 | config.AddConfig("Modules"); | ||
56 | config.Configs["Modules"].Set("AvatarServices", "LocalAvatarServicesConnector"); | ||
57 | config.AddConfig("AvatarService"); | ||
58 | config.Configs["AvatarService"].Set("LocalServiceModule", "OpenSim.Services.AvatarService.dll:AvatarService"); | ||
59 | config.Configs["AvatarService"].Set("StorageProvider", "OpenSim.Data.Null.dll"); | ||
60 | |||
61 | TestScene scene = SceneSetupHelpers.SetupScene(); | ||
62 | SceneSetupHelpers.SetupSceneModules(scene, config, new NPCModule(), new LocalAvatarServicesConnector()); | ||
63 | |||
64 | INPCModule npcModule = scene.RequestModuleInterface<INPCModule>(); | ||
65 | UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, UUID.Zero); | ||
66 | |||
67 | ScenePresence npc = scene.GetScenePresence(npcId); | ||
68 | Assert.That(npc, Is.Not.Null); | ||
69 | } | ||
70 | } | ||
71 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs index 963727d..1bc4534 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs | |||
@@ -38,7 +38,6 @@ using OpenSim; | |||
38 | using OpenSim.Framework; | 38 | using OpenSim.Framework; |
39 | 39 | ||
40 | using OpenSim.Framework.Console; | 40 | using OpenSim.Framework.Console; |
41 | using OpenSim.Region.CoreModules.Avatar.NPC; | ||
42 | using OpenSim.Region.Framework.Interfaces; | 41 | using OpenSim.Region.Framework.Interfaces; |
43 | using OpenSim.Region.Framework.Scenes; | 42 | using OpenSim.Region.Framework.Scenes; |
44 | using OpenSim.Region.ScriptEngine.Shared; | 43 | using OpenSim.Region.ScriptEngine.Shared; |