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author | Mic Bowman | 2011-07-22 09:02:32 -0700 |
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committer | Mic Bowman | 2011-07-22 09:02:32 -0700 |
commit | 4cbc912375ad0d2891231bc3a3ad26112ff6ed05 (patch) | |
tree | abb8b31c71a83d5934eabde7ceac7f67abf2904e /OpenSim | |
parent | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bull... (diff) | |
parent | Thank you, Michelle Argus, for a patch that adds reading the agent limit (diff) | |
download | opensim-SC_OLD-4cbc912375ad0d2891231bc3a3ad26112ff6ed05.zip opensim-SC_OLD-4cbc912375ad0d2891231bc3a3ad26112ff6ed05.tar.gz opensim-SC_OLD-4cbc912375ad0d2891231bc3a3ad26112ff6ed05.tar.bz2 opensim-SC_OLD-4cbc912375ad0d2891231bc3a3ad26112ff6ed05.tar.xz |
Merge branch 'master' into bulletsim
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Framework/AvatarAppearance.cs | 4 | ||||
-rw-r--r-- | OpenSim/Framework/RegionInfo.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | 37 | ||||
-rw-r--r-- | OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | 10 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 22 | ||||
-rw-r--r-- | OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | 58 |
6 files changed, 95 insertions, 41 deletions
diff --git a/OpenSim/Framework/AvatarAppearance.cs b/OpenSim/Framework/AvatarAppearance.cs index 5a6b265..716baab 100644 --- a/OpenSim/Framework/AvatarAppearance.cs +++ b/OpenSim/Framework/AvatarAppearance.cs | |||
@@ -196,6 +196,9 @@ namespace OpenSim.Framework | |||
196 | if (appearance.VisualParams != null) | 196 | if (appearance.VisualParams != null) |
197 | m_visualparams = (byte[])appearance.VisualParams.Clone(); | 197 | m_visualparams = (byte[])appearance.VisualParams.Clone(); |
198 | 198 | ||
199 | m_avatarHeight = appearance.m_avatarHeight; | ||
200 | m_hipOffset = appearance.m_hipOffset; | ||
201 | |||
199 | // Copy the attachment, force append mode since that ensures consistency | 202 | // Copy the attachment, force append mode since that ensures consistency |
200 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); | 203 | m_attachments = new Dictionary<int, List<AvatarAttachment>>(); |
201 | foreach (AvatarAttachment attachment in appearance.GetAttachments()) | 204 | foreach (AvatarAttachment attachment in appearance.GetAttachments()) |
@@ -237,7 +240,6 @@ namespace OpenSim.Framework | |||
237 | { | 240 | { |
238 | m_serial = 0; | 241 | m_serial = 0; |
239 | 242 | ||
240 | SetDefaultParams(); | ||
241 | SetDefaultTexture(); | 243 | SetDefaultTexture(); |
242 | 244 | ||
243 | //for (int i = 0; i < BAKE_INDICES.Length; i++) | 245 | //for (int i = 0; i < BAKE_INDICES.Length; i++) |
diff --git a/OpenSim/Framework/RegionInfo.cs b/OpenSim/Framework/RegionInfo.cs index 4c007d6..0e41535 100644 --- a/OpenSim/Framework/RegionInfo.cs +++ b/OpenSim/Framework/RegionInfo.cs | |||
@@ -760,7 +760,10 @@ namespace OpenSim.Framework | |||
760 | "Clamp prims to max size", "false", true); | 760 | "Clamp prims to max size", "false", true); |
761 | 761 | ||
762 | configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | 762 | configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, |
763 | "Max objects this sim will hold", "0", true); | 763 | "Max objects this sim will hold", "15000", true); |
764 | |||
765 | configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32, | ||
766 | "Max avatars this sim will hold", "100", true); | ||
764 | 767 | ||
765 | configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID, | 768 | configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID, |
766 | "Scope ID for this region", UUID.Zero.ToString(), true); | 769 | "Scope ID for this region", UUID.Zero.ToString(), true); |
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs index 75dbeb8..995a552 100644 --- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs | |||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
210 | changed = sp.Appearance.SetVisualParams(visualParams); | 210 | changed = sp.Appearance.SetVisualParams(visualParams); |
211 | if (sp.Appearance.AvatarHeight > 0) | 211 | if (sp.Appearance.AvatarHeight > 0) |
212 | sp.SetHeight(sp.Appearance.AvatarHeight); | 212 | sp.SetHeight(sp.Appearance.AvatarHeight); |
213 | } | 213 | } |
214 | 214 | ||
215 | // Process the baked texture array | 215 | // Process the baked texture array |
216 | if (textureEntry != null) | 216 | if (textureEntry != null) |
@@ -224,12 +224,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
224 | // update transaction. In theory, we should be able to do an immediate | 224 | // update transaction. In theory, we should be able to do an immediate |
225 | // appearance send and save here. | 225 | // appearance send and save here. |
226 | 226 | ||
227 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | ||
228 | if (changed) | ||
229 | QueueAppearanceSave(client.AgentId); | ||
230 | |||
231 | QueueAppearanceSend(client.AgentId); | ||
232 | } | 227 | } |
228 | // save only if there were changes, send no matter what (doesn't hurt to send twice) | ||
229 | if (changed) | ||
230 | QueueAppearanceSave(client.AgentId); | ||
231 | |||
232 | QueueAppearanceSend(client.AgentId); | ||
233 | } | 233 | } |
234 | 234 | ||
235 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); | 235 | // m_log.WarnFormat("[AVFACTORY]: complete SetAppearance for {0}:\n{1}",client.AgentId,sp.Appearance.ToString()); |
@@ -387,11 +387,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
387 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); | 387 | // m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId); |
388 | 388 | ||
389 | // we need to clean out the existing textures | 389 | // we need to clean out the existing textures |
390 | sp.Appearance.ResetAppearance(); | 390 | sp.Appearance.ResetAppearance(); |
391 | 391 | ||
392 | // operate on a copy of the appearance so we don't have to lock anything | 392 | // operate on a copy of the appearance so we don't have to lock anything yet |
393 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); | 393 | AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false); |
394 | 394 | ||
395 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) | 395 | foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) |
396 | { | 396 | { |
397 | if (wear.Type < AvatarWearable.MAX_WEARABLES) | 397 | if (wear.Type < AvatarWearable.MAX_WEARABLES) |
@@ -403,12 +403,19 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory | |||
403 | // This could take awhile since it needs to pull inventory | 403 | // This could take awhile since it needs to pull inventory |
404 | SetAppearanceAssets(sp.UUID, ref avatAppearance); | 404 | SetAppearanceAssets(sp.UUID, ref avatAppearance); |
405 | 405 | ||
406 | // could get fancier with the locks here, but in the spirit of "last write wins" | 406 | lock (m_setAppearanceLock) |
407 | // this should work correctly, also, we don't need to send the appearance here | 407 | { |
408 | // since the "iswearing" will trigger a new set of visual param and baked texture changes | 408 | // Update only those fields that we have changed. This is important because the viewer |
409 | // when those complete, the new appearance will be sent | 409 | // often sends AvatarIsWearing and SetAppearance packets at once, and AvatarIsWearing |
410 | sp.Appearance = avatAppearance; | 410 | // shouldn't overwrite the changes made in SetAppearance. |
411 | QueueAppearanceSave(client.AgentId); | 411 | sp.Appearance.Wearables = avatAppearance.Wearables; |
412 | sp.Appearance.Texture = avatAppearance.Texture; | ||
413 | |||
414 | // We don't need to send the appearance here since the "iswearing" will trigger a new set | ||
415 | // of visual param and baked texture changes. When those complete, the new appearance will be sent | ||
416 | |||
417 | QueueAppearanceSave(client.AgentId); | ||
418 | } | ||
412 | } | 419 | } |
413 | 420 | ||
414 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) | 421 | private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) |
diff --git a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs index 6e142bb..fac2dab 100644 --- a/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs +++ b/OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs | |||
@@ -1110,14 +1110,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1110 | if (data == null) | 1110 | if (data == null) |
1111 | return; | 1111 | return; |
1112 | 1112 | ||
1113 | UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID; | ||
1114 | |||
1115 | m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); | 1113 | m_log.Debug("[WORLDMAP]: STORING MAPTILE IMAGE"); |
1116 | 1114 | ||
1117 | m_scene.RegionInfo.RegionSettings.TerrainImageID = UUID.Random(); | 1115 | UUID terrainImageID = UUID.Random(); |
1118 | 1116 | ||
1119 | AssetBase asset = new AssetBase( | 1117 | AssetBase asset = new AssetBase( |
1120 | m_scene.RegionInfo.RegionSettings.TerrainImageID, | 1118 | terrainImageID, |
1121 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(), | 1119 | "terrainImage_" + m_scene.RegionInfo.RegionID.ToString(), |
1122 | (sbyte)AssetType.Texture, | 1120 | (sbyte)AssetType.Texture, |
1123 | m_scene.RegionInfo.RegionID.ToString()); | 1121 | m_scene.RegionInfo.RegionID.ToString()); |
@@ -1129,6 +1127,10 @@ namespace OpenSim.Region.CoreModules.World.WorldMap | |||
1129 | // Store the new one | 1127 | // Store the new one |
1130 | m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); | 1128 | m_log.DebugFormat("[WORLDMAP]: Storing map tile {0}", asset.ID); |
1131 | m_scene.AssetService.Store(asset); | 1129 | m_scene.AssetService.Store(asset); |
1130 | |||
1131 | // Switch to the new one | ||
1132 | UUID lastMapRegionUUID = m_scene.RegionInfo.RegionSettings.TerrainImageID; | ||
1133 | m_scene.RegionInfo.RegionSettings.TerrainImageID = terrainImageID; | ||
1132 | m_scene.RegionInfo.RegionSettings.Save(); | 1134 | m_scene.RegionInfo.RegionSettings.Save(); |
1133 | 1135 | ||
1134 | // Delete the old one | 1136 | // Delete the old one |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6e66632..32a2887 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1672,20 +1672,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1672 | 1672 | ||
1673 | m_sceneGridService.SetScene(this); | 1673 | m_sceneGridService.SetScene(this); |
1674 | 1674 | ||
1675 | // If we generate maptiles internally at all, the maptile generator | 1675 | GridRegion region = new GridRegion(RegionInfo); |
1676 | // will register the region. If not, do it here | 1676 | string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); |
1677 | if (m_generateMaptiles) | 1677 | if (error != String.Empty) |
1678 | { | 1678 | { |
1679 | RegenerateMaptile(null, null); | 1679 | throw new Exception(error); |
1680 | } | 1680 | } |
1681 | else | 1681 | |
1682 | // Generate the maptile asynchronously, because sometimes it can be very slow and we | ||
1683 | // don't want this to delay starting the region. | ||
1684 | if (m_generateMaptiles) | ||
1682 | { | 1685 | { |
1683 | GridRegion region = new GridRegion(RegionInfo); | 1686 | Util.FireAndForget(delegate { |
1684 | string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); | 1687 | RegenerateMaptile(null, null); |
1685 | if (error != String.Empty) | 1688 | }); |
1686 | { | ||
1687 | throw new Exception(error); | ||
1688 | } | ||
1689 | } | 1689 | } |
1690 | } | 1690 | } |
1691 | 1691 | ||
diff --git a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs index f1da4fa..fdab254 100644 --- a/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs +++ b/OpenSim/Services/Connectors/Asset/AssetServiceConnector.cs | |||
@@ -48,6 +48,13 @@ namespace OpenSim.Services.Connectors | |||
48 | private string m_ServerURI = String.Empty; | 48 | private string m_ServerURI = String.Empty; |
49 | private IImprovedAssetCache m_Cache = null; | 49 | private IImprovedAssetCache m_Cache = null; |
50 | 50 | ||
51 | private delegate void AssetRetrievedEx(AssetBase asset); | ||
52 | |||
53 | // Keeps track of concurrent requests for the same asset, so that it's only loaded once. | ||
54 | // Maps: Asset ID -> Handlers which will be called when the asset has been loaded | ||
55 | private Dictionary<string, AssetRetrievedEx> m_AssetHandlers = new Dictionary<string, AssetRetrievedEx>(); | ||
56 | |||
57 | |||
51 | public AssetServicesConnector() | 58 | public AssetServicesConnector() |
52 | { | 59 | { |
53 | } | 60 | } |
@@ -178,23 +185,56 @@ namespace OpenSim.Services.Connectors | |||
178 | 185 | ||
179 | if (asset == null) | 186 | if (asset == null) |
180 | { | 187 | { |
181 | bool result = false; | 188 | lock (m_AssetHandlers) |
182 | 189 | { | |
183 | AsynchronousRestObjectRequester. | 190 | AssetRetrievedEx handlerEx = new AssetRetrievedEx(delegate(AssetBase _asset) { handler(id, sender, _asset); }); |
184 | MakeRequest<int, AssetBase>("GET", uri, 0, | 191 | |
192 | AssetRetrievedEx handlers; | ||
193 | if (m_AssetHandlers.TryGetValue(id, out handlers)) | ||
194 | { | ||
195 | // Someone else is already loading this asset. It will notify our handler when done. | ||
196 | handlers += handlerEx; | ||
197 | return true; | ||
198 | } | ||
199 | |||
200 | // Load the asset ourselves | ||
201 | handlers += handlerEx; | ||
202 | m_AssetHandlers.Add(id, handlers); | ||
203 | } | ||
204 | |||
205 | bool success = false; | ||
206 | try | ||
207 | { | ||
208 | AsynchronousRestObjectRequester.MakeRequest<int, AssetBase>("GET", uri, 0, | ||
185 | delegate(AssetBase a) | 209 | delegate(AssetBase a) |
186 | { | 210 | { |
187 | if (m_Cache != null) | 211 | if (m_Cache != null) |
188 | m_Cache.Cache(a); | 212 | m_Cache.Cache(a); |
189 | handler(id, sender, a); | ||
190 | result = true; | ||
191 | }); | ||
192 | 213 | ||
193 | return result; | 214 | AssetRetrievedEx handlers; |
215 | lock (m_AssetHandlers) | ||
216 | { | ||
217 | handlers = m_AssetHandlers[id]; | ||
218 | m_AssetHandlers.Remove(id); | ||
219 | } | ||
220 | handlers.Invoke(a); | ||
221 | }); | ||
222 | |||
223 | success = true; | ||
224 | } | ||
225 | finally | ||
226 | { | ||
227 | if (!success) | ||
228 | { | ||
229 | lock (m_AssetHandlers) | ||
230 | { | ||
231 | m_AssetHandlers.Remove(id); | ||
232 | } | ||
233 | } | ||
234 | } | ||
194 | } | 235 | } |
195 | else | 236 | else |
196 | { | 237 | { |
197 | //Util.FireAndForget(delegate { handler(id, sender, asset); }); | ||
198 | handler(id, sender, asset); | 238 | handler(id, sender, asset); |
199 | } | 239 | } |
200 | 240 | ||