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author | Jonathan Freedman | 2010-10-24 15:01:01 -0400 |
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committer | Jonathan Freedman | 2010-10-24 15:01:01 -0400 |
commit | 07db35697b27c04fea0b13bd050c5cfc2ccdc5a6 (patch) | |
tree | 7a96850244a6c814fce26788ba0ecc3681dc45f3 /OpenSim | |
parent | Merge branch 'master' into mantis5110 (diff) | |
parent | Add PRIM_NAME, PRIM_DESC and PRIM_ROT_LOCAL (diff) | |
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Merge branch 'master' into mantis5110
Diffstat (limited to 'OpenSim')
3 files changed, 46 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 044b599..95908fc 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -1426,7 +1426,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1426 | 1426 | ||
1427 | reader.ReadStartElement(name); | 1427 | reader.ReadStartElement(name); |
1428 | vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x | 1428 | vec.X = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // X or x |
1429 | vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or Y | 1429 | vec.Y = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Y or y |
1430 | vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z | 1430 | vec.Z = reader.ReadElementContentAsFloat(reader.Name, String.Empty); // Z or z |
1431 | reader.ReadEndElement(); | 1431 | reader.ReadEndElement(); |
1432 | 1432 | ||
@@ -1501,15 +1501,28 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
1501 | 1501 | ||
1502 | reader.ReadStartElement(name, String.Empty); // Shape | 1502 | reader.ReadStartElement(name, String.Empty); // Shape |
1503 | 1503 | ||
1504 | string nodeName = string.Empty; | ||
1504 | while (reader.NodeType != XmlNodeType.EndElement) | 1505 | while (reader.NodeType != XmlNodeType.EndElement) |
1505 | { | 1506 | { |
1507 | nodeName = reader.Name; | ||
1506 | //m_log.DebugFormat("[XXX] Processing: {0}", reader.Name); | 1508 | //m_log.DebugFormat("[XXX] Processing: {0}", reader.Name); |
1507 | ShapeXmlProcessor p = null; | 1509 | ShapeXmlProcessor p = null; |
1508 | if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p)) | 1510 | if (m_ShapeXmlProcessors.TryGetValue(reader.Name, out p)) |
1509 | p(shape, reader); | 1511 | { |
1512 | try | ||
1513 | { | ||
1514 | p(shape, reader); | ||
1515 | } | ||
1516 | catch (Exception e) | ||
1517 | { | ||
1518 | m_log.DebugFormat("[SceneObjectSerializer]: exception while parsing Shape {0}: {1}", nodeName, e); | ||
1519 | if (reader.NodeType == XmlNodeType.EndElement) | ||
1520 | reader.Read(); | ||
1521 | } | ||
1522 | } | ||
1510 | else | 1523 | else |
1511 | { | 1524 | { |
1512 | // m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name); | 1525 | // m_log.DebugFormat("[SceneObjectSerializer]: caught unknown element in Shape {0}", reader.Name); |
1513 | reader.ReadOuterXml(); | 1526 | reader.ReadOuterXml(); |
1514 | } | 1527 | } |
1515 | } | 1528 | } |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index 59a3618..1a13dea 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||
@@ -7268,6 +7268,24 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7268 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); | 7268 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
7269 | 7269 | ||
7270 | break; | 7270 | break; |
7271 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7272 | if (remain < 1) | ||
7273 | return; | ||
7274 | string primName = rules.GetLSLStringItem(idx++); | ||
7275 | part.Name = primName; | ||
7276 | break; | ||
7277 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7278 | if (remain < 1) | ||
7279 | return; | ||
7280 | string primDesc = rules.GetLSLStringItem(idx++); | ||
7281 | part.Description = primDesc; | ||
7282 | break; | ||
7283 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7284 | if (remain < 1) | ||
7285 | return; | ||
7286 | LSL_Rotation lr = rules.GetQuaternionItem(idx++); | ||
7287 | SetRot(part, Rot2Quaternion(lr)); | ||
7288 | break; | ||
7271 | } | 7289 | } |
7272 | } | 7290 | } |
7273 | } | 7291 | } |
@@ -7813,6 +7831,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api | |||
7813 | textColor.B)); | 7831 | textColor.B)); |
7814 | res.Add(new LSL_Float(textColor.A)); | 7832 | res.Add(new LSL_Float(textColor.A)); |
7815 | break; | 7833 | break; |
7834 | case (int)ScriptBaseClass.PRIM_NAME: | ||
7835 | res.Add(part.Name); | ||
7836 | break; | ||
7837 | case (int)ScriptBaseClass.PRIM_DESC: | ||
7838 | res.Add(part.Description); | ||
7839 | break; | ||
7840 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: | ||
7841 | res.Add(new LSL_Rotation(part.RotationOffset.X, part.RotationOffset.Y, part.RotationOffset.Z, part.RotationOffset.W)); | ||
7842 | break; | ||
7816 | } | 7843 | } |
7817 | } | 7844 | } |
7818 | return res; | 7845 | return res; |
diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs index 5da6bb9..b96e977 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs | |||
@@ -316,6 +316,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase | |||
316 | public const int PRIM_POINT_LIGHT = 23; // Huh? | 316 | public const int PRIM_POINT_LIGHT = 23; // Huh? |
317 | public const int PRIM_GLOW = 25; | 317 | public const int PRIM_GLOW = 25; |
318 | public const int PRIM_TEXT = 26; | 318 | public const int PRIM_TEXT = 26; |
319 | public const int PRIM_NAME = 27; | ||
320 | public const int PRIM_DESC = 28; | ||
321 | public const int PRIM_ROT_LOCAL = 29; | ||
319 | public const int PRIM_TEXGEN_DEFAULT = 0; | 322 | public const int PRIM_TEXGEN_DEFAULT = 0; |
320 | public const int PRIM_TEXGEN_PLANAR = 1; | 323 | public const int PRIM_TEXGEN_PLANAR = 1; |
321 | 324 | ||