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author | Robert Adams | 2012-08-25 23:25:29 -0700 |
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committer | Robert Adams | 2012-08-31 11:41:23 -0700 |
commit | d3adf9b2b3bd8e0e76168cd6eb6414f3123c5f02 (patch) | |
tree | e75cedd4676dc0c5aeb27be2ece41856d431d00c /OpenSim | |
parent | BulletSim: Changes to terrain storage and management so mega-regions work. (diff) | |
download | opensim-SC_OLD-d3adf9b2b3bd8e0e76168cd6eb6414f3123c5f02.zip opensim-SC_OLD-d3adf9b2b3bd8e0e76168cd6eb6414f3123c5f02.tar.gz opensim-SC_OLD-d3adf9b2b3bd8e0e76168cd6eb6414f3123c5f02.tar.bz2 opensim-SC_OLD-d3adf9b2b3bd8e0e76168cd6eb6414f3123c5f02.tar.xz |
BulletSim: fix line endings.
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index f80304d..7b4802e 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -102,7 +102,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
102 | public uint WorldID { get; private set; } | 102 | public uint WorldID { get; private set; } |
103 | public BulletSim World { get; private set; } | 103 | public BulletSim World { get; private set; } |
104 | 104 | ||
105 | // All the constraints that have been allocated in this instance. | 105 | // All the constraints that have been allocated in this instance. |
106 | public BSConstraintCollection Constraints { get; private set; } | 106 | public BSConstraintCollection Constraints { get; private set; } |
107 | 107 | ||
108 | // Simulation parameters | 108 | // Simulation parameters |
@@ -117,7 +117,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
117 | public float LastSimulatedTimestep { get; private set; } | 117 | public float LastSimulatedTimestep { get; private set; } |
118 | 118 | ||
119 | // A value of the time now so all the collision and update routines do not have to get their own | 119 | // A value of the time now so all the collision and update routines do not have to get their own |
120 | // Set to 'now' just before all the prims and actors are called for collisions and updates | 120 | // Set to 'now' just before all the prims and actors are called for collisions and updates |
121 | public int SimulationNowTime { get; private set; } | 121 | public int SimulationNowTime { get; private set; } |
122 | 122 | ||
123 | // True if initialized and ready to do simulation steps | 123 | // True if initialized and ready to do simulation steps |
@@ -140,8 +140,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
140 | 140 | ||
141 | public const uint TERRAIN_ID = 0; // OpenSim senses terrain with a localID of zero | 141 | public const uint TERRAIN_ID = 0; // OpenSim senses terrain with a localID of zero |
142 | public const uint GROUNDPLANE_ID = 1; | 142 | public const uint GROUNDPLANE_ID = 1; |
143 | public const uint CHILDTERRAIN_ID = 2; // Terrain allocated based on our mega-prim childre start here | 143 | public const uint CHILDTERRAIN_ID = 2; // Terrain allocated based on our mega-prim childre start here |
144 | 144 | ||
145 | private float m_waterLevel; | 145 | private float m_waterLevel; |
146 | public BSTerrainManager TerrainManager { get; private set; } | 146 | public BSTerrainManager TerrainManager { get; private set; } |
147 | 147 | ||
@@ -189,8 +189,8 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
189 | private bool m_physicsLoggingEnabled; | 189 | private bool m_physicsLoggingEnabled; |
190 | private string m_physicsLoggingDir; | 190 | private string m_physicsLoggingDir; |
191 | private string m_physicsLoggingPrefix; | 191 | private string m_physicsLoggingPrefix; |
192 | private int m_physicsLoggingFileMinutes; | 192 | private int m_physicsLoggingFileMinutes; |
193 | // 'true' of the vehicle code is to log lots of details | 193 | // 'true' of the vehicle code is to log lots of details |
194 | public bool VehicleLoggingEnabled { get; private set; } | 194 | public bool VehicleLoggingEnabled { get; private set; } |
195 | 195 | ||
196 | #region Construction and Initialization | 196 | #region Construction and Initialization |
@@ -266,7 +266,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
266 | Constraints = new BSConstraintCollection(World); | 266 | Constraints = new BSConstraintCollection(World); |
267 | 267 | ||
268 | // Note: choose one of the two following lines | 268 | // Note: choose one of the two following lines |
269 | // BulletSimAPI.CreateInitialGroundPlaneAndTerrain(WorldID); | 269 | // BulletSimAPI.CreateInitialGroundPlaneAndTerrain(WorldID); |
270 | TerrainManager = new BSTerrainManager(this); | 270 | TerrainManager = new BSTerrainManager(this); |
271 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); | 271 | TerrainManager.CreateInitialGroundPlaneAndTerrain(); |
272 | 272 | ||
@@ -471,7 +471,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
471 | 471 | ||
472 | int simulateStartTime = Util.EnvironmentTickCount(); | 472 | int simulateStartTime = Util.EnvironmentTickCount(); |
473 | 473 | ||
474 | // update the prim states while we know the physics engine is not busy | 474 | // update the prim states while we know the physics engine is not busy |
475 | int numTaints = _taintedObjects.Count; | 475 | int numTaints = _taintedObjects.Count; |
476 | ProcessTaints(); | 476 | ProcessTaints(); |
477 | 477 | ||
@@ -611,7 +611,7 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
611 | 611 | ||
612 | #region Terrain | 612 | #region Terrain |
613 | 613 | ||
614 | public override void SetTerrain(float[] heightMap) { | 614 | public override void SetTerrain(float[] heightMap) { |
615 | TerrainManager.SetTerrain(heightMap); | 615 | TerrainManager.SetTerrain(heightMap); |
616 | } | 616 | } |
617 | 617 | ||
@@ -628,25 +628,25 @@ public class BSScene : PhysicsScene, IPhysicsParameters | |||
628 | public override void DeleteTerrain() | 628 | public override void DeleteTerrain() |
629 | { | 629 | { |
630 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); | 630 | // m_log.DebugFormat("{0}: DeleteTerrain()", LogHeader); |
631 | } | 631 | } |
632 | 632 | ||
633 | // Although no one seems to check this, I do support combining. | 633 | // Although no one seems to check this, I do support combining. |
634 | public override bool SupportsCombining() | 634 | public override bool SupportsCombining() |
635 | { | 635 | { |
636 | return TerrainManager.SupportsCombining(); | 636 | return TerrainManager.SupportsCombining(); |
637 | } | 637 | } |
638 | // This call says I am a child to region zero in a mega-region. 'pScene' is that | 638 | // This call says I am a child to region zero in a mega-region. 'pScene' is that |
639 | // of region zero, 'offset' is my offset from regions zero's origin, and | 639 | // of region zero, 'offset' is my offset from regions zero's origin, and |
640 | // 'extents' is the largest XY that is handled in my region. | 640 | // 'extents' is the largest XY that is handled in my region. |
641 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) | 641 | public override void Combine(PhysicsScene pScene, Vector3 offset, Vector3 extents) |
642 | { | 642 | { |
643 | TerrainManager.Combine(pScene, offset, extents); | 643 | TerrainManager.Combine(pScene, offset, extents); |
644 | } | 644 | } |
645 | 645 | ||
646 | // Unhook all the combining that I know about. | 646 | // Unhook all the combining that I know about. |
647 | public override void UnCombine(PhysicsScene pScene) | 647 | public override void UnCombine(PhysicsScene pScene) |
648 | { | 648 | { |
649 | TerrainManager.UnCombine(pScene); | 649 | TerrainManager.UnCombine(pScene); |
650 | } | 650 | } |
651 | 651 | ||
652 | #endregion // Terrain | 652 | #endregion // Terrain |