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authorJustin Clark-Casey (justincc)2013-08-23 00:53:42 +0100
committerJustin Clark-Casey (justincc)2013-09-04 00:43:40 +0100
commitab1c63b20c5aa2f808d0e24f54784354b647fe0d (patch)
tree8edd2a5f7a9bb57be1a24ccdfd13766a3a348ab7 /OpenSim
parentRefactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres... (diff)
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Remove old and unused ScenePresence.RestoreInCurrentScene()
Diffstat (limited to 'OpenSim')
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 4fc207a..b4e8f09 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3243,11 +3243,6 @@ namespace OpenSim.Region.Framework.Scenes
3243 } 3243 }
3244 } 3244 }
3245 3245
3246 public void RestoreInCurrentScene()
3247 {
3248 AddToPhysicalScene(false); // not exactly false
3249 }
3250
3251 public void Reset() 3246 public void Reset()
3252 { 3247 {
3253// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName); 3248// m_log.DebugFormat("[SCENE PRESENCE]: Resetting {0} in {1}", Name, Scene.RegionInfo.RegionName);