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author | PixelTomsen | 2012-02-19 08:51:40 +0100 |
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committer | nebadon | 2012-02-19 01:00:01 -0700 |
commit | a114367b9b24496bdaaeeeb037e99885ec6f511b (patch) | |
tree | 6f1a4caa6ac4114a0a46fa26a2b0d20d7a2c4d99 /OpenSim | |
parent | This should smooth movement in heteregeneous networks by a lot: cache the reg... (diff) | |
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Fix:OmegaX, OmegaY and OmegaZ not saved for child prims http://opensimulator.org/mantis/view.php?id=5893
Signed-off-by: nebadon <michael@osgrid.org>
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index b130bf7..65905a0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1556,9 +1556,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1556 | dupe.GroupPosition = GroupPosition; | 1556 | dupe.GroupPosition = GroupPosition; |
1557 | dupe.OffsetPosition = OffsetPosition; | 1557 | dupe.OffsetPosition = OffsetPosition; |
1558 | dupe.RotationOffset = RotationOffset; | 1558 | dupe.RotationOffset = RotationOffset; |
1559 | dupe.Velocity = new Vector3(0, 0, 0); | 1559 | dupe.Velocity = Velocity; |
1560 | dupe.Acceleration = new Vector3(0, 0, 0); | 1560 | dupe.Acceleration = Acceleration; |
1561 | dupe.AngularVelocity = new Vector3(0, 0, 0); | 1561 | dupe.AngularVelocity = AngularVelocity; |
1562 | dupe.Flags = Flags; | 1562 | dupe.Flags = Flags; |
1563 | 1563 | ||
1564 | dupe.OwnershipCost = OwnershipCost; | 1564 | dupe.OwnershipCost = OwnershipCost; |