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author | Justin Clarke Casey | 2009-01-13 16:49:01 +0000 |
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committer | Justin Clarke Casey | 2009-01-13 16:49:01 +0000 |
commit | 1e365df49500b3b814b7f9ae67ab2af0acc984a3 (patch) | |
tree | 4d5051a4a5a623bd6a434770b6f5948830a4bfe1 /OpenSim | |
parent | * Added resolving explicit .exe project names. This fixes mantis #2967 (diff) | |
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* minor: Stop friendship termination crashing the client thread if the friend to be terminated could not be found
Diffstat (limited to 'OpenSim')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | 4 |
2 files changed, 5 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs index f1a3c7f..a90c380 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs | |||
@@ -307,8 +307,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
307 | catch (System.ObjectDisposedException) | 307 | catch (System.ObjectDisposedException) |
308 | { | 308 | { |
309 | m_log.Info("[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator."); | 309 | m_log.Info("[UDPSERVER]: UDP Object disposed. No need to worry about this if you're restarting the simulator."); |
310 | } | 310 | } |
311 | |||
312 | } | 311 | } |
313 | 312 | ||
314 | /// <summary> | 313 | /// <summary> |
diff --git a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs index 4a03ecd..9efaf81 100644 --- a/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs +++ b/OpenSim/Region/Environment/Modules/Avatar/Friends/FriendsModule.cs | |||
@@ -671,6 +671,10 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends | |||
671 | { | 671 | { |
672 | // wasn't sent, so ex-friend wasn't around on this region-server. Fetch info and try to send | 672 | // wasn't sent, so ex-friend wasn't around on this region-server. Fetch info and try to send |
673 | UserAgentData data = m_initialScene.CommsManager.UserService.GetAgentByUUID(exfriendID); | 673 | UserAgentData data = m_initialScene.CommsManager.UserService.GetAgentByUUID(exfriendID); |
674 | |||
675 | if (null == data) | ||
676 | break; | ||
677 | |||
674 | if (!data.AgentOnline) | 678 | if (!data.AgentOnline) |
675 | { | 679 | { |
676 | m_log.DebugFormat("[FRIEND]: {0} is offline, so not sending TerminateFriend", exfriendID); | 680 | m_log.DebugFormat("[FRIEND]: {0} is offline, so not sending TerminateFriend", exfriendID); |